@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
6 armour, 8 artilleries, 19 infantry and 11 mech_infantrys moved from Rostov to Bryansk
4 tactical_bombers moved from Rostov to Eastern Persia
5 fighters moved from Rostov to Eastern Persia
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
7 armour moved from Iraq to Eastern Persia
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour and 19 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 fighters moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys
Russians defend with 1 artillery and 10 infantry
Germans roll dice for 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys in Bryansk, round 2 : 21/73 hits, 19,50 expected hits
Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 2 : 3/11 hits, 3,67 expected hits
10 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 3 fighters, 16 infantry and 32 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 9 armour, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 15 infantry and 1 marine
AA fire in Eastern Persia : 2/9 hits, 1,50 expected hits
2 fighters owned by the Germans lost in Eastern Persia
Germans roll dice for 9 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 10/21 hits, 9,50 expected hits
British roll dice for 3 aaGuns, 1 artillery, 15 infantry and 1 marine in Eastern Persia, round 2 : 6/17 hits, 5,67 expected hits
3 aaGuns owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Eastern Persia
Germans roll dice for 8 armour, 3 fighters and 4 tactical_bombers in Eastern Persia, round 3 : 6/15 hits, 8,17 expected hits
British roll dice for 1 artillery, 8 infantry and 1 marine in Eastern Persia, round 3 : 2/10 hits, 3,33 expected hits
2 armour owned by the Germans and 6 infantry owned by the British lost in Eastern Persia
6 armour owned by the Germans retreated to Persia
British win with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns and 13 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 marine
Germans roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 marine remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 infantry moved from Novgorod to Archangel
2 aaGuns moved from Rostov to Bryansk
3 fighters and 4 tactical_bombers moved from Eastern Persia to Persia
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Iraq
1 fighter moved from Holland Belgium to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Poland to Eastern Poland
3 fighters moved from Bryansk to Novgorod
Place Units - Germans
1 airfield and 3 infantry placed in Persia
3 armour placed in Ukraine
3 infantry placed in Iraq
3 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,6,1,5,6,6,6,6,3
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 10 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
Germans : -2,00
British : -0,33
Americans : 0,33
AA fire in Eastern Persia : : 0,50
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
6 armour, 8 artilleries, 19 infantry and 11 mech_infantrys moved from Rostov to Bryansk
4 tactical_bombers moved from Rostov to Eastern Persia
5 fighters moved from Rostov to Eastern Persia
1 fighter moved from Persia to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
7 armour moved from Iraq to Eastern Persia
1 armour, 2 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
1 infantry moved from Belarus to Smolensk
2 armour and 19 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
3 fighters moved from Novgorod to Bryansk
1 bomber moved from Belarus to Russia
2 mech_infantrys moved from Belarus to Bryansk
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Bryansk
Germans attack with 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys
Russians defend with 1 artillery and 10 infantry
Germans roll dice for 8 armour, 11 artilleries, 3 fighters, 19 infantry and 32 mech_infantrys in Bryansk, round 2 : 21/73 hits, 19,50 expected hits
Russians roll dice for 1 artillery and 10 infantry in Bryansk, round 2 : 3/11 hits, 3,67 expected hits
10 infantry owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour, 11 artilleries, 3 fighters, 16 infantry and 32 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 10 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Germans attack with 9 armour, 5 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 3 aaGuns, 1 artillery, 15 infantry and 1 marine
AA fire in Eastern Persia : 2/9 hits, 1,50 expected hits
2 fighters owned by the Germans lost in Eastern Persia
Germans roll dice for 9 armour, 3 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Eastern Persia, round 2 : 10/21 hits, 9,50 expected hits
British roll dice for 3 aaGuns, 1 artillery, 15 infantry and 1 marine in Eastern Persia, round 2 : 6/17 hits, 5,67 expected hits
3 aaGuns owned by the British, 2 infantry owned by the Germans, 1 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 7 infantry owned by the British lost in Eastern Persia
Germans roll dice for 8 armour, 3 fighters and 4 tactical_bombers in Eastern Persia, round 3 : 6/15 hits, 8,17 expected hits
British roll dice for 1 artillery, 8 infantry and 1 marine in Eastern Persia, round 3 : 2/10 hits, 3,33 expected hits
2 armour owned by the Germans and 6 infantry owned by the British lost in Eastern Persia
6 armour owned by the Germans retreated to Persia
British win with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour, 2 fighters, 2 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns and 13 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 marine
Germans roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0,83 expected hits
British roll dice for 1 marine in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 4 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Trans-Jordan, round 5 : 0/2 hits, 0,67 expected hits
British roll dice for 1 marine in Trans-Jordan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 1 marine remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
3 infantry moved from Novgorod to Archangel
2 aaGuns moved from Rostov to Bryansk
3 fighters and 4 tactical_bombers moved from Eastern Persia to Persia
1 fighter moved from Trans-Jordan to Persia
1 mech_infantry moved from Syria to Iraq
1 fighter moved from Holland Belgium to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
10 infantry moved from Poland to Eastern Poland
3 fighters moved from Bryansk to Novgorod
Place Units - Germans
1 airfield and 3 infantry placed in Persia
3 armour placed in Ukraine
3 infantry placed in Iraq
3 infantry placed in Novgorod
4 infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,6,3,6,1,5,6,6,6,6,3
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Baltic States: 10 infantry
EDIT: Removing units owned by Germans from Eastern Poland: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
Germans : -2,00
British : -0,33
Americans : 0,33
AA fire in Eastern Persia : : 0,50
Russians : -0,67
Please use 2nd File @Sovietishcat
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
43 infantry moved from Tambov to Russia
18 artilleries moved from Tambov to Russia
1 infantry moved from Vologda to Russia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Tambov
4 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Olgiy to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 armour and 2 mech_infantrys moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry and 1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Jehol
3 mech_infantrys moved from Manchuria to Jehol
1 infantry moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Amur to Ulaanbaatar
1 artillery and 1 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Jehol
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/5 hits, 2,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Sumatra, round 3 : 3/4 hits, 2,00 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield and 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Guam, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 2 armour and 3 mech_infantrys
British defend with 1 artillery, 2 infantry and 1 marine
Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 2 : 1/5 hits, 1,50 expected hits
British roll dice for 1 artillery, 2 infantry and 1 marine in Eastern Persia, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 3 : 1/5 hits, 1,50 expected hits
British roll dice for 1 artillery, 1 infantry and 1 marine in Eastern Persia, round 3 : 0/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 3 mech_infantrys in Eastern Persia, round 4 : 1/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 marine in Eastern Persia, round 4 : 2/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
Japanese roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 5 : 2/3 hits, 1,17 expected hits
British roll dice for 1 marine in Eastern Persia, round 5 : 0/1 hits, 0,33 expected hits
1 marine owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 2 infantry and 1 marine
Casualties for Japanese: 2 mech_infantrys
Battle in Ulaanbaatar
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 5 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 mech_infantrys in Jehol, round 2 : 1/5 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to Philippines
2 carriers and 1 submarine moved from 37 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from Buryatia to Manchuria
2 infantry moved from Yunnan to Hunan
1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to West India
2 artilleries and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 artilleries moved from Amur to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 armour and 2 infantry placed in Manchuria
2 transports placed in 39 Sea Zone
2 mech_infantrys placed in Malaya
Japanese undo move 5.
2 mech_infantrys placed in French Indo China
Japanese undo move 5.
2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : -1,33
ANZAC : 0,33
Americans : -0,33
Chinese : 0,67
Russians : 0,33
Japanese : -2,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 3 submarines moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France
1 marine moved from Trans-Jordan to Syria
Americans take Syria from Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 3 submarines moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France
1 marine moved from Trans-Jordan to Syria
Americans take Syria from Germans
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 94 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
Non Combat Move - Americans
10 infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
3 artilleries moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from Norway to Normandy Bordeaux
7 transports moved from 103 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
3 infantry placed in Finland
10 infantry placed in Eastern United States
4 infantry placed in Central United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Italians : 1,00
Americans : -0,67
Japanese : 1,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsu to Kiangsi
21 infantry moved from Kiangsu to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsu to Kiangsi
21 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 3/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Anhwe, round 2 : 2/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 17 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 infantry moved from Finland to Karelia
Russians take Karelia from Germans
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 cruiser and 3 submarines moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 artillery and 6 infantry moved from Normandy Bordeaux to Southern France
1 marine moved from Trans-Jordan to Syria
Americans take Syria from Germans
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
Americans roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 94 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 94 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans roll dice for 1 cruiser in 94 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Italians lost in 94 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Casualties for Italians: 1 battleship, 2 cruisers and 2 destroyers
Non Combat Move - Americans
10 infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
3 artilleries moved from Finland to Karelia
1 armour and 2 mech_infantrys moved from Norway to Karelia
2 fighters moved from Norway to Normandy Bordeaux
7 transports moved from 103 Sea Zone to 101 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
5 fighters and 2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
3 infantry placed in Finland
10 infantry placed in Eastern United States
4 infantry placed in Central United States
3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kiangsu to Kiangsi
21 infantry moved from Kiangsu to Anhwe
Combat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 3/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 21 infantry
Japanese defend with 1 infantry
Chinese roll dice for 21 infantry in Anhwe, round 2 : 2/21 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 11 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
8 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 94 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Rhodesia to Union of South Africa
1 submarine moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from Finland to Norway
1 aaGun moved from Finland to Norway
3 aaGuns moved from Finland to Karelia
5 infantry moved from Finland to Karelia
1 mech_infantry moved from Finland to Karelia
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,00
Americans : -0,67
Chinese : 0,83
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Western Germany to Tambov
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 infantry in Rostov, round 4 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun, 2 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Tambov to Bryansk
1 aaGun and 8 infantry moved from Germany to Western Germany
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Tobruk to Southern Italy
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0,83
Russians : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,00
Japanese : -0,67
@Sovietishcat this is a very tough round for G and J, so I took my time.
Will post my G turn in about 8-9 hours.
@aequitas-et-veritas no problems, it is quite a game so take your time :relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Yenisey
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Novgorod to Vyborg
1 bomber and 3 fighters moved from Novgorod to Vyborg
Combat - Germans
Battle in Yenisey
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vyborg, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Iraq to Trans-Jordan
1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
6 armour moved from Persia to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 armour moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Belarus
10 infantry moved from Baltic States to Novgorod
3 fighters moved from Vyborg to Novgorod
2 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
4 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Vyborg to Western Germany
Place Units - Germans
1 transport placed in 80 Sea Zone
3 mech_infantrys placed in Iraq
1 artillery placed in Persia
1 armour and 2 infantry placed in Ukraine
3 artilleries placed in France
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 6.
2 artilleries placed in Western Germany
1 fighter and 1 infantry placed in Germany
Germans undo move 7.
2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -2,00
Russians : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour and 1 mech_infantry moved from Timguska to Yenisey
2 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 infantry moved from Novgorod to Vyborg
1 bomber and 3 fighters moved from Novgorod to Vyborg
Combat - Germans
Battle in Yenisey
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 3 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 bomber, 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Vyborg, round 2 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Vyborg
Germans win, taking Vyborg from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Iraq to Trans-Jordan
1 aaGun and 1 mech_infantry moved from Iraq to Trans-Jordan
3 infantry moved from Persia to Iraq
6 armour moved from Persia to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
2 armour moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Belarus
10 infantry moved from Baltic States to Novgorod
3 fighters moved from Vyborg to Novgorod
2 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Caucasus
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Volgograd
4 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Vyborg to Western Germany
Place Units - Germans
1 transport placed in 80 Sea Zone
3 mech_infantrys placed in Iraq
1 artillery placed in Persia
1 armour and 2 infantry placed in Ukraine
3 artilleries placed in France
2 artilleries, 1 fighter and 4 infantry placed in Western Germany
Germans undo move 6.
2 artilleries placed in Western Germany
1 fighter and 1 infantry placed in Germany
Germans undo move 7.
2 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Germans collect 58 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Tambov: 2 infantry
EDIT: Removing units owned by Germans from Bryansk: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Russians : 0,67
Please use 2nd file @Sovietishcat. Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
5 infantry moved from Kazakhstan to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 5 infantry
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 5 infantry in Volgograd, round 2 : 1/5 hits, 0,83 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 5 infantry in Volgograd, round 3 : 0/5 hits, 0,83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 4 infantry in Volgograd, round 4 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Russians lost in Volgograd
Russians roll dice for 2 infantry in Volgograd, round 5 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 5 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 infantry in Volgograd, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 6 : 1/2 hits, 0,83 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,50
Russians : -1,83