@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 40 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 19 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 40 infantry
EDIT: Removing units owned by Russians from Russia: 19 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
@aequitas-et-veritas Please use last post, I had some non combat to make!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 40 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 19 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 40 infantry
EDIT: Removing units owned by Russians from Russia: 19 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 19 artilleries and 39 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 19 artilleries and 39 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Urals to Vologda
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kazakhstan, round 3 : 2/5 hits, 1,50 expected hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 40 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Samara: 19 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 40 infantry
EDIT: Removing units owned by Russians from Russia: 19 artilleries
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 19 artilleries and 39 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 19 artilleries and 39 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Russians : 0,00
@aequitas-et-veritas Please use the LATEST post, I had a change of heart thx:relaxed:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 marine and 5 tactical_bombers in Celebes, round 2 : 5/12 hits, 6,50 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from Yunnan to Szechwan
1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Hunan to Burma
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer and 3 submarines placed in 6 Sea Zone
3 artilleries placed in Manchuria
2 mech_infantrys placed in French Indo China
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : -1,50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Guam
Battle in 55 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
Americans undo move 4.
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,17
Japanese : 0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
26 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
26 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 26 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 26 infantry in Anhwe, round 2 : 8/26 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 25 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 3,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Guam
Battle in 55 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 110 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
6 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 3 submarines moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 factory_minor and 1 harbour placed in Norway
Americans undo move 4.
Americans undo move 3.
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
26 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 26 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 26 infantry in Anhwe, round 2 : 8/26 hits, 4,33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 25 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 2 destroyers and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
2 destroyers and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
Non Combat Move - British
4 aaGuns, 7 infantry and 1 mech_infantry moved from Norway to Finland
1 fighter moved from 112 Sea Zone to Finland
6 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 8 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 8 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 aaGuns, 1 artillery, 14 infantry and 1 marine moved from India to West India
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
Place Units - British
2 destroyers placed in 98 Sea Zone
1 infantry placed in Egypt
1 infantry placed in Union of South Africa
6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4,2,4,6,6,6
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0,33
Americans : -0,17
Chinese : 3,67
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Rostov to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
6 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Persia to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
4 fighters and 3 tactical_bombers moved from Persia to Kazakhstan
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Persia to Syria
Germans take Syria from British
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Vologda, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Kazakhstan, round 2 : 7/10 hits, 4,83 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1,17 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Kazakhstan to Rostov
1 armour and 6 mech_infantrys moved from Volgograd to Rostov
4 armour and 1 mech_infantry moved from Northwest Persia to Rostov
2 aaGuns, 1 armour, 8 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Smolensk to Belarus
1 fighter moved from Vologda to Novgorod
1 armour moved from Novgorod to Nenetsia
1 mech_infantry moved from Belarus to Nenetsia
1 artillery moved from Archangel to Novgorod
5 mech_infantrys moved from Baltic States to Novgorod
3 infantry moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to Novgorod
1 fighter moved from Germany to Western Germany
1 artillery moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Persia to Rostov
1 aaGun moved from Northwest Persia to Iraq
8 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
2 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
10 mech_infantrys placed in Germany
2 infantry placed in Persia
2 infantry placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,2,1,6,1,3,4,1,6,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2,67
Russians : -0,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 artillery moved from Tambov to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 4/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
10 infantry moved from Russia to Tambov
7 infantry moved from Tambov to Volgograd
8 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,33
Italians : 0,67
Russians : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sikang to Turkmenistan
Japanese take Turkmenistan from Russians
5 artilleries and 6 infantry moved from Burma to India
1 infantry moved from Kweichow to Hopei
Japanese take Hopei from Chinese
4 artilleries, 10 infantry and 2 mech_infantrys moved from Manchuria to Amur
3 fighters moved from Japan to Amur
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
5 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 5 artilleries and 6 infantry
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 5 artilleries and 6 infantry in India, round 2 : 5/11 hits, 3,50 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in India
Japanese destroys 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 5 fighters and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 10/10 hits, 5,83 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 12 infantry
AA fire in Amur : 0/3 hits, 0,50 expected hits
Japanese roll dice for 4 artilleries, 3 fighters, 10 infantry and 2 mech_infantrys in Amur, round 2 : 7/19 hits, 5,50 expected hits
Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 3/12 hits, 4,00 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 3 fighters, 7 infantry and 2 mech_infantrys in Amur, round 3 : 4/16 hits, 5,00 expected hits
Russians roll dice for 7 infantry in Amur, round 3 : 1/7 hits, 2,33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur
Japanese roll dice for 4 artilleries, 3 fighters, 6 infantry and 2 mech_infantrys in Amur, round 4 : 5/15 hits, 4,83 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 4 artilleries, 3 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 31
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Manchuria
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Yunnan to Hunan
3 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from Burma to Kwangsi
1 aaGun, 2 armour and 3 mech_infantrys moved from Burma to India
1 bomber moved from Burma to Philippines
1 fighter moved from Burma to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
5 fighters and 4 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer and 1 transport placed in 37 Sea Zone
3 mech_infantrys placed in Manchuria
1 submarine placed in 37 Sea Zone
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 65 PUs (3 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Amur : : -0,50
Americans : -0,33
UK_Pacific : -0,33
Russians : -2,33
Japanese : 6,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from Norway to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from Norway to Finland
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans