Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Russians
3 Transports moved from 53 Sea Zone to 54 Sea Zone
1 Infantry moved from Rostov to 54 Sea Zone
2 Artillerys moved from Georgia to 54 Sea Zone
1 Tank moved from Georgia to 54 Sea Zone
2 Infantrys moved from Georgia to 54 Sea Zone
1 Mech.Inf moved from Stalingrad to Odessa
Russians take Odessa from Germans
2 Mech.Infs moved from Georgia to Vinnytsia
2 Mech.Infs moved from Stalingrad to Kiev
1 Mech.Inf moved from Stalingrad to Vinnytsia
1 Mech.Inf moved from Stalingrad to Kiev
1 Tank moved from Rostov to Kiev
1 Tank moved from Rostov to Vinnytsia
2 Infantrys moved from Leningrad to Latvia
2 Infantrys moved from Lapland to Oulu
1 Infantry and 1 Tank moved from Vyborg to Oulu
2 Tanks moved from Leningrad to Oulu
1 Fighter moved from Leningrad to Oulu
1 Tank moved from Estonia to Latvia
1 Infantry moved from Estonia to Leningrad
2 Tanks moved from Minsk to Leningrad
1 Infantry moved from S.Karelia to N.Karelia
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 54 Sea Zone to 53 Sea Zone
2 Artillerys, 3 Infantrys and 1 Tank moved from 53 Sea Zone to E.Romania
1 Bomber moved from Donetsk to E.Romania
10 Infantrys moved from Tula to Kursk
10 Infantrys moved from Moscow to Yaroslavl
1 Artillery, 1 Fighter, 9 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
1 Artillery and 2 Infantrys moved from Ayan to Chita
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery moved from Irkutsk to N.Buryat Mongolia
3 Infantrys moved from Evenkia to Olyokminsk
1 Mot.Inf moved from Sibirsky to N.Buryat Mongolia
5 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from Okhotsk to Ayan
1 Infantry moved from Kolyma to Okhotsk
Purchase Units - Russians
Russians buy 2 Artillerys, 2 Bunkers, 2 Elites, 1 Fighter, 19 Infantrys, 5 Mech.Infs, 3 Mot.Infs and 1 Tank; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vinnytsia
Russians attack with 3 Mech.Infs and 1 Tank
Germans defend with 1 Tank
Russians roll dice for 3 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 Tank in Vinnytsia, round 2 : 1/1 hits, 0.50 expected hits
1 Mech.Inf owned by the Russians and 1 Tank owned by the Germans lost in Vinnytsia
Russians win, taking Vinnytsia from Germans with 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is -1
Casualties for Russians: 1 Mech.Inf
Casualties for Germans: 1 Tank
Battle in Kiev
Russians attack with 3 Mech.Infs and 1 Tank
Germans defend with 1 Tank
Russians roll dice for 3 Mech.Infs and 1 Tank in Kiev, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 Tank in Kiev, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 5
Casualties for Germans: 1 Tank
Battle in Oulu
Russians attack with 1 Fighter, 3 Infantrys and 3 Tanks
Finns defend with 1 Artillery, 3 Infantrys and 1 Tank
Russians roll dice for 1 Fighter, 3 Infantrys and 3 Tanks in Oulu, round 2 : 2/7 hits, 2.33 expected hits
Finns roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Oulu, round 2 : 2/5 hits, 1.83 expected hits
2 Infantrys owned by the Finns and 2 Infantrys owned by the Russians lost in Oulu
Russians roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Oulu, round 3 : 3/5 hits, 2.00 expected hits
Finns roll dice for 1 Artillery, 1 Infantry and 1 Tank in Oulu, round 3 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Finns, 1 Artillery owned by the Finns and 1 Tank owned by the Finns lost in Oulu
Russians win, taking Oulu from Finns with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 11
Casualties for Russians: 2 Infantrys
Casualties for Finns: 1 Artillery, 3 Infantrys and 1 Tank
Battle in E.Romania
Russians attack with 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank
Germans defend with 1 Artillery, 3 Mech.Infs and 3 Tanks
Russians roll dice for 2 Artillerys, 1 Bomber, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/7 hits, 2.67 expected hits
Romanians roll dice for 1 Artillery, 3 Mech.Infs and 3 Tanks in E.Romania, round 2 : 4/7 hits, 2.83 expected hits
3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Artillery owned by the Germans and 1 Mech.Inf owned by the Germans lost in E.Romania
Russians roll dice for 1 Artillery, 1 Bomber and 1 Tank in E.Romania, round 3 : 3/3 hits, 1.50 expected hits
Romanians roll dice for 2 Mech.Infs and 3 Tanks in E.Romania, round 3 : 2/5 hits, 2.17 expected hits
1 Artillery owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in E.Romania
Romanians win with 2 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 Artillerys, 3 Infantrys and 1 Tank
Casualties for Germans: 1 Artillery, 3 Mech.Infs and 1 Tank
1 Bomber owned by the Russians retreated
Battle in Latvia
Russians attack with 2 Infantrys and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Infantry
Battle in Chita
Russians attack with 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks
Hisaichi defend with 1 Factory, 8 Infantrys and 7 Tanks
Russians roll dice for 2 Artillerys, 1 Fighter, 12 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 2 : 7/19 hits, 4.67 expected hits
Hisaichi roll dice for 8 Infantrys and 7 Tanks in Chita, round 2 : 8/15 hits, 6.17 expected hits
8 Infantrys owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
Russians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys, 2 Mot.Infs and 2 Tanks in Chita, round 3 : 2/11 hits, 3.33 expected hits
Hisaichi roll dice for 1 Infantry and 7 Tanks in Chita, round 3 : 6/8 hits, 3.83 expected hits
4 Infantrys owned by the Russians, 1 Tank owned by the Hisaichi, 2 Mot.Infs owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
2 Artillerys and 2 Tanks retreated to N.Buryat Mongolia
Hisaichi win with 6 Tanks remaining. Battle score for attacker is -13
Casualties for Russians: 12 Infantrys and 2 Mot.Infs
Casualties for Hisaichi: 8 Infantrys and 1 Tank
Non Combat Move - Russians
1 Fighter moved from Chita to N.Buryat Mongolia
1 AAGun moved from Irkutsk to N.Buryat Mongolia
1 Bomber moved from E.Romania to Kursk
1 Fighter moved from Oulu to Leningrad
1 AAGun moved from Penza to Tula
Place Units - Russians
1 Bunker and 4 Infantrys placed in Leningrad
1 Bunker placed in N.Buryat Mongolia
3 Infantrys and 3 Mot.Infs placed in Sibirsky
5 Mech.Infs placed in Stalingrad
2 Artillerys and 1 Elite placed in Georgia
1 Elite and 1 Tank placed in Rostov
10 Infantrys placed in Moscow
1 Fighter and 2 Infantrys placed in Arkhangelsk
Turn Complete - Russians
Russians collect 111 PUs; end with 111 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Arkhangelsk: 4 Infantrys
EDIT: Adding units owned by Russians to S.Karelia: 4 Infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Romanians : 1.00
Hisaichi : 4.00
Finns : -1.00
Russians : 5.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Italians
3 Transports moved from 51 Sea Zone to 48 Sea Zone
1 Elite and 4 Infantrys moved from Campania to 48 Sea Zone
1 Elite, 4 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from Mersa Matruh to Lower Egypt
5 Fighters moved from Mersa Matruh to Lower Egypt
3 Tanks moved from Hun to Mersa Matruh
1 Infantry moved from Hun to Kufra
4 Mech.Infs moved from El Agheila to Mersa Matruh
4 Mech.Infs moved from Tunis to El Agheila
1 Elite and 4 Infantrys moved from 51 Sea Zone to Crete
1 Tank moved from Orleanais to Provence
1 Artillery moved from Orleanais to Languedoc
1 Artillery moved from Aquitaine to Languedoc
8 Infantrys moved from Rome to Campania
Purchase Units - Italians
Italians buy 2 ArmoredCars, 9 Infantrys, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Italians
Battle in Lower Egypt
Italians attack with 5 Fighters and 2 Infantrys
British defend with 1 Infantry
Italians roll dice for 5 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/7 hits, 2.00 expected hits
British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lower Egypt
Italians win, taking Lower Egypt from British with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Crete
Italians attack with 1 Elite and 4 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Battleship in Crete, round 2 : 1/1 hits, 0.67 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 Elite and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Casualties for Neutral: 1 Artillery
Non Combat Move - Italians
5 Fighters moved from Lower Egypt to Mersa Matruh
Place Units - Italians
1 ArmoredCar and 2 Tanks placed in Hun
4 Mech.Infs placed in Tunis
1 ArmoredCar and 9 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Italians : -0.67
British : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - French
1 Infantry moved from Italian East Africa to Nubia
1 Artillery and 1 Infantry moved from Hispaniola to 26 Sea Zone
1 Artillery and 1 Infantry moved from 26 Sea Zone to Jamaica
2 Infantrys moved from South Central USA to E.Mexico
Purchase Units - French
French buy 2 Bunkers and 5 Infantrys; Remaining resources: 1 PUs;
Combat - French
Battle in Jamaica
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Jamaica
French loses 0 PUs for violating Jamaicas neutrality.
French win, taking Jamaica from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - French
Place Units - French
1 Bunker and 3 Infantrys placed in French Equatorial Africa
1 Bunker and 2 Infantrys placed in Syria
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : -0.33
French : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Yamamoto
1 Artillery and 1 Elite moved from Kwangsi to Hunan
1 Artillery and 1 Infantry moved from British Borneo to 106 Sea Zone
1 Transport moved from 107 Sea Zone to 93 Sea Zone
3 Artillerys and 3 Marines moved from Davao to 107 Sea Zone
3 Artillerys, 3 Marines and 3 Transports moved from 107 Sea Zone to 110 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
2 Infantrys moved from Bangkok to 105 Sea Zone
1 B.Transport and 2 Infantrys moved from 105 Sea Zone to 110 Sea Zone
2 Fighters moved from Bangkok to Banjarmasin
1 Adv.Fighter moved from Bangkok to Banjarmasin
4 Artillerys, 3 Infantrys and 3 Marines moved from 110 Sea Zone to Banjarmasin
2 Adv.Fighters moved from 110 Sea Zone to Banjarmasin
1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
2 T.Boats moved from 92 Sea Zone to 93 Sea Zone
2 Infantrys moved from Kyushu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindoro
Yamamoto take Mindoro from Americans
1 Infantry moved from 93 Sea Zone to Samar
Yamamoto take Samar from Americans
1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone
2 Destroyers and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
1 Tank moved from 93 Sea Zone to Mindoro
1 Infantry moved from 93 Sea Zone to Mindanao
1 Submarine moved from 85 Sea Zone to 94 Sea Zone
1 Destroyer moved from 85 Sea Zone to 101 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Battleship and 3 Fighters; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Banjarmasin
Yamamoto attack with 3 Adv.Fighters, 4 Artillerys, 2 Fighters, 3 Infantrys and 3 Marines
British defend with 1 Fighter; Anzac defend with 1 Adv.Fighter and 2 Fighters; Dutch defend with 1 AAGun, 2 Adv.Fighters, 1 Factory, 1 Fighter and 7 Tanks
AA fire in Banjarmasin : 0/5 hits, 0.83 expected hits
Yamamoto roll dice for 1 Battleship in Banjarmasin, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Adv.Fighters, 4 Artillerys, 2 Fighters, 3 Infantrys and 3 Marines in Banjarmasin, round 2 : 7/15 hits, 6.17 expected hits
Dutch roll dice for 3 Adv.Fighters, 4 Fighters and 7 Tanks in Banjarmasin, round 2 : 5/14 hits, 7.50 expected hits
1 Fighter owned by the British, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto, 7 Tanks owned by the Dutch and 1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 1 Fighter and 3 Marines in Banjarmasin, round 3 : 6/10 hits, 4.83 expected hits
Dutch roll dice for 3 Adv.Fighters and 3 Fighters in Banjarmasin, round 3 : 2/6 hits, 3.50 expected hits
1 Fighter owned by the Dutch, 1 Artillery owned by the Yamamoto, 2 Fighters owned by the Anzac, 2 Adv.Fighters owned by the Dutch, 1 Adv.Fighter owned by the Anzac and 1 Fighter owned by the Yamamoto lost in Banjarmasin
Yamamoto captures 33PUs while taking Dutch capital
Yamamoto win, taking Banjarmasin from Dutch with 3 Adv.Fighters, 2 Artillerys and 3 Marines remaining. Battle score for attacker is 67
Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 3 Infantrys
Casualties for Dutch: 2 Adv.Fighters, 1 Fighter and 7 Tanks
Casualties for British: 1 Fighter
Casualties for Anzac: 1 Adv.Fighter and 2 Fighters
Non Combat Move - Yamamoto
2 Adv.Fighters moved from Banjarmasin to Bangkok
1 Adv.Fighter moved from Banjarmasin to 110 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 1 Battleship and 3 Fighters placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 63 PUs; end with 96 PUs
Combat Hit Differential Summary :
AA fire in Banjarmasin : : -0.83
Yamamoto : 2.33
Dutch : -4.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Chinese
2 ArmoredCars and 2 Tanks moved from Shensi to Hunan
1 Mech.Inf moved from Suiyuan to Hupeh
1 Mech.Inf moved from Hupeh to Anhwei
1 Fighter moved from Szechwan to Anhwei
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
2 Infantrys moved from Suiyuan to Shansi
1 Bomber moved from Urumqi to Shansi
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 1 Bomber and 7 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 ArmoredCars and 2 Tanks
Hisaichi defend with 1 ArmoredCar; Yamamoto defend with 1 Artillery and 1 Elite
Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hunan, round 2 : 2/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Elite in Hunan, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in Hunan
Chinese roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 3 : 0/3 hits, 1.33 expected hits
Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Hunan
Chinese roll dice for 2 Tanks in Hunan, round 4 : 1/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Hunan
Chinese win, taking Hunan from Hisaichi with 2 Tanks remaining. Battle score for attacker is 3
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 1 ArmoredCar
Casualties for Yamamoto: 1 Artillery and 1 Elite
Battle in Shansi
Chinese attack with 1 Bomber and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Bomber and 2 Infantrys in Shansi, round 2 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Anhwei
Chinese attack with 1 Fighter and 1 Mech.Inf
Hisaichi defend with 1 Elite
Chinese roll dice for 1 Fighter and 1 Mech.Inf in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Elite in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 3
Casualties for Hisaichi: 1 Elite
Non Combat Move - Chinese
1 Fighter moved from Anhwei to Shensi
1 Bomber moved from Shansi to Shensi
2 Infantrys moved from Ningsia to Shensi
2 Artillerys, 2 Elites and 1 Infantry moved from E.Qinghai to Ningsia
2 ArmoredCars and 2 Tanks moved from Gobi Altai to Shensi
1 Infantry moved from Hsining to E.Qinghai
2 ArmoredCars moved from Hsining to Lanchow
3 ArmoredCars moved from Hsining to Ningsia
3 ArmoredCars moved from Urumqi to Gobi Altai
Place Units - Chinese
6 Infantrys placed in Hsining
2 ArmoredCars, 1 Bomber and 1 Infantry placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 1.50
Chinese : 1.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Hisaichi
1 ArmoredCar moved from S.French Indochina to N.Thailand
Thai take N.Thailand from Chinese
1 ArmoredCar moved from N.Thailand to Yunnan
Hisaichi take Yunnan from Chinese
1 ArmoredCar moved from S.French Indochina to Kweichow
Hisaichi take Kweichow from Chinese
1 ArmoredCar and 1 Tank moved from Kwangsi to Hunan
2 Tanks moved from Hong Kong to Hunan
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
2 Artillerys and 2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 92 Sea Zone to 105 Sea Zone
2 Artillerys and 2 Infantrys moved from 105 Sea Zone to Bangkok
1 Tank moved from Formosa to 92 Sea Zone
1 Tank and 1 Transport moved from 92 Sea Zone to 105 Sea Zone
1 Tank moved from 105 Sea Zone to Bangkok
1 Carrier and 1 Fighter moved from 84 Sea Zone to 85 Sea Zone
1 Infantry moved from Panay to 93 Sea Zone
1 Infantry and 1 T.Boat moved from 93 Sea Zone to 106 Sea Zone
1 Infantry moved from 106 Sea Zone to Palawan
Hisaichi take Palawan from Americans
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shanghai
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 Infantrys moved from Changchun to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Shantung
3 Infantrys moved from Heilungchiang to Ayan
4 Infantrys moved from Heilungchiang to Chita
1 Infantry moved from Kirin to Heilungchiang
1 Elite and 1 Infantry moved from Peking to Chahar
1 ArmoredCar moved from Peking to Anhwei
1 Infantry moved from Peking to Chahar
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 8 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Anhwei
Hisaichi attack with 1 ArmoredCar
Chinese defend with 1 Mech.Inf
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 ArmoredCar in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Mech.Inf in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 ArmoredCar owned by the Hisaichi lost in Anhwei
Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Ayan
Hisaichi attack with 3 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Elite and 2 Infantrys
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Elite and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in Chahar, round 3 : 1/3 hits, 0.67 expected hits
Chinese roll dice for 1 Artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Hunan
Hisaichi attack with 1 ArmoredCar and 3 Tanks
Chinese defend with 2 Tanks
Hisaichi roll dice for 1 ArmoredCar and 3 Tanks in Hunan, round 2 : 3/4 hits, 1.83 expected hits
Chinese roll dice for 2 Tanks in Hunan, round 2 : 0/2 hits, 1.00 expected hits
2 Tanks owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 1 ArmoredCar and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Chinese: 2 Tanks
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
1 Artillery, 1 Infantry and 1 Tank placed in Chita
1 Artillery and 2 Infantrys placed in Peking
5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Chinese : -1.33
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - British
2 Infantrys moved from Burma to S.Thailand
1 Artillery and 1 Infantry moved from Assam to Yunnan
1 Infantry moved from Assam to Burma
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Madras to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to S.Thailand
2 Artillerys moved from Bombay to 59 Sea Zone
4 Infantrys moved from Rajputana to 59 Sea Zone
2 Artillerys, 1 Destroyer, 4 Infantrys and 3 Transports moved from 59 Sea Zone to 58 Sea Zone
3 Infantrys moved from Cairo to Lower Egypt
1 Tank moved from Italian East Africa to Lower Egypt
2 Tanks moved from Italian East Africa to French Equatorial Africa
2 Artillerys and 4 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Mech.Inf and 1 Mot.Inf moved from Cape Town to Kenya
1 Infantry moved from Kenya to Equatoria
2 Mot.Infs moved from Kenya to French Equatorial Africa
1 Infantry moved from Kwajalein to Jaluit
British take Jaluit from Yamamoto
1 Infantry moved from Nauru to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Jaluit
2 Infantrys moved from Manchester to 11 Sea Zone
2 Infantrys, 1 Submarine and 1 Transport moved from 11 Sea Zone to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to S.Karelia
5 Infantrys and 1 Tank moved from Azores to 17 Sea Zone
1 Battleship, 2 Destroyers, 5 Infantrys, 3 T.Boats, 1 Tank and 2 Transports moved from 17 Sea Zone to 30 Sea Zone
5 Infantrys and 1 Tank moved from 30 Sea Zone to Canarians
1 Fighter moved from Iceland to S.Karelia
5 Fighters moved from Manchester to S.Karelia
1 Transport moved from 65 Sea Zone to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
2 Infantrys and 1 Transport moved from 60 Sea Zone to 65 Sea Zone
2 Infantrys moved from 65 Sea Zone to S.Thailand
1 Infantry moved from Bihar to Assam
4 ArmoredCars and 1 Tank moved from Delhi to Assam
Purchase Units - British
British buy 2 Adv.Fighters, 4 ArmoredCars, 2 Bunkers, 1 Fighter, 14 Infantrys, 1 Mot.Inf and 3 Tanks; Remaining resources: 1 PUs;
Combat - British
Battle in Canarians
British attack with 5 Infantrys and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Battleship in Canarians, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 5 Infantrys and 1 Tank in Canarians, round 2 : 2/6 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
British loses 0 PUs for violating Canarianss neutrality.
British win, taking Canarians from Neutral with 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Yunnan
British attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 ArmoredCar
British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 ArmoredCar in Yunnan, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi lost in Yunnan
British win, taking Yunnan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar
Battle in Lower Egypt
British attack with 3 Infantrys and 1 Tank
Italians defend with 2 Infantrys
British roll dice for 3 Infantrys and 1 Tank in Lower Egypt, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Italians and 2 Infantrys owned by the British lost in Lower Egypt
British win, taking Lower Egypt from Italians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Italians: 2 Infantrys
Battle in S.Thailand
British attack with 5 Infantrys
Thai defend with 1 Infantry and 1 Marine
British roll dice for 1 Cruiser in S.Thailand, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 5 Infantrys in S.Thailand, round 2 : 0/5 hits, 0.83 expected hits
Thai roll dice for 1 Infantry and 1 Marine in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British roll dice for 4 Infantrys in S.Thailand, round 3 : 2/4 hits, 0.67 expected hits
Thai roll dice for 1 Marine in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry and 1 Marine
Non Combat Move - British
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 AAGun and 2 Infantrys moved from Madras to 60 Sea Zone
1 AAGun, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 AAGun and 1 Infantry moved from 65 Sea Zone to Malaya
1 Infantry moved from 65 Sea Zone to Malaya
2 Infantrys moved from Southwest USA to W.Mexico
1 Infantry moved from E.Mexico to Central America
Place Units - British
2 Adv.Fighters, 1 Bunker and 4 Infantrys placed in Cairo
1 Bunker placed in Malaya
5 Infantrys placed in Madras
2 Tanks placed in Assam
4 ArmoredCars and 1 Tank placed in Delhi
1 Mot.Inf placed in Cape Town
3 Infantrys placed in Italian East Africa
2 Infantrys placed in Bombay
1 Fighter placed in Manchester
Turn Complete - British
British collect 105 PUs; end with 106 PUs
Combat Hit Differential Summary :
Neutral : -0.33
British : 0.33
Hisaichi : -0.67
Italians : 1.33
Thai : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Anzac
1 Tank moved from Broome to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
2 Cruisers moved from 67 Sea Zone to 70 Sea Zone
2 Infantrys moved from New South Wales to 70 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
2 Cruisers and 2 Infantrys moved from 70 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Java
3 Infantrys moved from Townsville to Northern Territory
4 Infantrys moved from Port Moresby to West Papua
1 Adv.Fighter moved from 67 Sea Zone to 111 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Cruiser, 6 Infantrys, 1 Tank and 1 Transport; Remaining resources: 1 PUs;
Combat - Anzac
Battle in 111 Sea Zone
Anzac attack with 1 Adv.Fighter
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 Adv.Fighter in 111 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Submarine owned by the Hisaichi lost in 111 Sea Zone
Anzac win with 1 Adv.Fighter remaining. Battle score for attacker is 7
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
4 Infantrys moved from Java to Sumatra
1 Adv.Fighter moved from 111 Sea Zone to Sumatra
Place Units - Anzac
1 Cruiser and 1 Transport placed in 67 Sea Zone
1 Tank placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Anzac : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Dutch
1 Infantry and 1 Tank moved from Amazon to Bolivia
2 Submarines moved from 67 Sea Zone to 107 Sea Zone
Combat - Dutch
Battle in Bolivia
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Bolivia
Dutch roll dice for 1 Infantry and 1 Tank in Bolivia, round 3 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Dutch lost in Bolivia
Dutch roll dice for 1 Tank in Bolivia, round 4 : 0/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 4 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Tank in Bolivia, round 5 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 2 Infantrys in Bolivia, round 5 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Tank owned by the Dutch lost in Bolivia
Neutral win with 1 Infantry remaining. Battle score for attacker is -3
Casualties for Neutral: 2 Infantrys
Casualties for Dutch: 1 Infantry and 1 Tank
Battle in 107 Sea Zone
Dutch attack with 2 Submarines
Hisaichi defend with 1 Destroyer
Dutch roll dice for 2 Submarines in 107 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Dutch lost in 107 Sea Zone
Dutch roll dice for 1 Submarine in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 107 Sea Zone
Dutch win with 1 Submarine remaining. Battle score for attacker is 1
Casualties for Dutch: 1 Submarine
Casualties for Hisaichi: 1 Destroyer
Non Combat Move - Dutch
Turn Complete - Dutch
Dutch collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Hisaichi : 0.33
Dutch : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Finns
1 Infantry moved from Kotka to Vyborg
Finns take Vyborg from Russians
1 Infantry moved from Helsinki to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Lapland
Finns take Lapland from Russians
5 Infantrys moved from Helsinki to Tampere
1 Infantry moved from Tampere to Kotka
Purchase Units - Finns
Finns buy 5 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
5 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Romanians
2 Elites and 7 Infantrys moved from Bucharest to E.Romania
1 Tank moved from Bulgaria to Odessa
Purchase Units - Romanians
Romanians buy 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Tank
Russians defend with 1 Mech.Inf
Romanians roll dice for 1 Tank in Odessa, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 Mech.Inf in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Non Combat Move - Romanians
Place Units - Romanians
1 Elite and 3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Romanians : 0.50
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Thai
1 Infantry moved from East And South Borneo to 110 Sea Zone
1 Infantry moved from West Borneo to 110 Sea Zone
1 Infantry and 1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Infantry and 1 Transport moved from 110 Sea Zone to 105 Sea Zone
2 Infantrys moved from 105 Sea Zone to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
1 Elite moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
British defend with 4 Infantrys
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in S.Thailand, round 2 : 1/6 hits, 1.67 expected hits
British roll dice for 4 Infantrys in S.Thailand, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 2/5 hits, 1.50 expected hits
British roll dice for 3 Infantrys in S.Thailand, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 4 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Infantry in S.Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Casualties for British: 4 Infantrys
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
1 Elite and 5 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -0.67
Thai : -0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Adv.Fighter moved from 26 Sea Zone to 28 Sea Zone
1 Destroyer moved from 26 Sea Zone to 28 Sea Zone
1 Carrier moved from 26 Sea Zone to 28 Sea Zone
3 Elites and 1 Infantry moved from South Atlantic USA to 25 Sea Zone
1 B.Transport, 3 Elites and 1 Infantry moved from 25 Sea Zone to 119 Sea Zone
3 Elites and 1 Infantry moved from 119 Sea Zone to Santiago
1 Artillery and 3 Tanks moved from N.Chile to Santiago
2 Infantrys and 3 Tanks moved from S.Chile to Argentina
1 Bomber moved from Eniwetok to 92 Sea Zone
1 Adv.Fighter moved from Lombok to 112 Sea Zone
1 Adv.Fighter moved from New Caledonia to Java
1 Infantry moved from Woleai to Ulithi
Americans take Ulithi from Yamamoto
1 Bomber moved from Eniwetok to 84 Sea Zone
1 Bomber moved from Wake to 84 Sea Zone
2 Fighters moved from 86 Sea Zone to 84 Sea Zone
3 Adv.Fighters moved from Eniwetok to 101 Sea Zone
2 Fighters moved from 86 Sea Zone to 94 Sea Zone
1 Transport moved from 102 Sea Zone to 86 Sea Zone
1 Infantry moved from Saipan to 86 Sea Zone
1 Infantry moved from 86 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
2 Destroyers, 1 Elite, 1 Marine, 1 Submarine and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
1 Elite and 1 Marine moved from 95 Sea Zone to Minamitori
2 Carriers, 1 Destroyer and 1 Transport moved from 86 Sea Zone to 95 Sea Zone
1 Carrier moved from 96 Sea Zone to 95 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
1 Artillery moved from Oahu to 91 Sea Zone
1 Infantry moved from Kauai to 91 Sea Zone
1 Artillery, 1 B.Transport, 1 Cruiser, 1 Infantry and 1 Submarine moved from 91 Sea Zone to 97 Sea Zone
2 Infantrys moved from Midway to 97 Sea Zone
1 Artillery, 1 B.Transport, 1 Cruiser, 3 Infantrys and 1 Submarine moved from 97 Sea Zone to 88 Sea Zone
1 Artillery and 3 Infantrys moved from 88 Sea Zone to Wake
1 Adv.Fighter moved from San Francisco to Midway
1 Infantry moved from Peru to N.Chile
1 Submarine moved from 79 Sea Zone to 88 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Bunker, 1 Cruiser, 1 Infantry and 3 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 Bomber
Yamamoto defend with 1 Transport
Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Yamamoto lost in 92 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Transport
Battle in 84 Sea Zone
Americans attack with 2 Bombers and 2 Fighters
Hisaichi defend with 4 Transports
Americans roll dice for 2 Bombers and 2 Fighters in 84 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Hisaichi roll dice for 4 Transports in 84 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 2 Bombers and 2 Fighters in 84 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Hisaichi roll dice for 3 Transports in 84 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
2 Transports owned by the Hisaichi lost in 84 Sea Zone
Americans roll dice for 2 Bombers and 2 Fighters in 84 Sea Zone, round 4 : 3/4 hits, 2.00 expected hits
Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Americans win with 2 Bombers and 2 Fighters remaining. Battle score for attacker is 24
Casualties for Hisaichi: 4 Transports
Battle in 112 Sea Zone
Americans attack with 1 Adv.Fighter
Hisaichi defend with 1 Submarine
Americans roll dice for 1 Adv.Fighter in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 Submarine owned by the Hisaichi Submerged
Battle in Minamitori
Americans attack with 1 Elite and 1 Marine
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Elite and 1 Marine in Minamitori, round 2 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Minamitori
Americans winAmericans win with 1 Adv.Fighter remaining, taking Minamitori from Yamamoto with 1 Elite and 1 Marine remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 28 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Carrier and 1 Destroyer
Italians defend with 1 Submarine
Italians roll dice for 1 Submarine in 28 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Carrier and 1 Destroyer in 28 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 Submarine owned by the Italians and 1 Carrier owned by the Americans lost in 28 Sea Zone
Americans win with 1 Adv.Fighter and 1 Destroyer remaining. Battle score for attacker is -7
Casualties for Americans: 1 Carrier
Casualties for Italians: 1 Submarine
Battle in 94 Sea Zone
Americans attack with 2 Fighters
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Fighters in 94 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in 94 Sea Zone
Americans win with 2 Fighters remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Battle in 101 Sea Zone
Americans attack with 3 Adv.Fighters
Yamamoto defend with 1 Destroyer
Americans roll dice for 3 Adv.Fighters in 101 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Yamamoto roll dice for 1 Destroyer in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Yamamoto lost in 101 Sea Zone
Americans win with 3 Adv.Fighters remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Destroyer
Battle in Argentina
Americans attack with 2 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 Infantrys and 3 Tanks in Argentina, round 2 : 2/5 hits, 1.83 expected hits
Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Argentina
Americans roll dice for 1 Infantry and 3 Tanks in Argentina, round 3 : 1/4 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Argentina
Americans loses 0 PUs for violating Argentinas neutrality.
Americans win, taking Argentina from Neutral with 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in Santiago
Americans attack with 1 Artillery, 3 Elites, 1 Infantry and 3 Tanks
Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
Americans roll dice for 1 Artillery, 3 Elites, 1 Infantry and 3 Tanks in Santiago, round 2 : 2/8 hits, 3.17 expected hits
Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 1/6 hits, 2.33 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Santiago
Americans roll dice for 1 Artillery, 3 Elites and 3 Tanks in Santiago, round 3 : 3/7 hits, 3.00 expected hits
Neutral roll dice for 2 Artillerys and 2 Tanks in Santiago, round 3 : 1/4 hits, 1.67 expected hits
1 Elite owned by the Americans, 1 Tank owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
Americans roll dice for 1 Artillery, 2 Elites and 3 Tanks in Santiago, round 4 : 4/6 hits, 2.67 expected hits
Neutral roll dice for 1 Tank in Santiago, round 4 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Americans and 1 Tank owned by the Neutral lost in Santiago
Americans loses 0 PUs for violating Santiagos neutrality.
Americans win, taking Santiago from Neutral with 1 Artillery, 1 Elite and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Americans: 2 Elites and 1 Infantry
Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
Non Combat Move - Americans
1 Adv.Fighter could not land in 112 Sea Zone and was removed
1 Infantry moved from South Central USA to South Atlantic USA
1 Bomber moved from 92 Sea Zone to Yunnan
2 Bombers and 2 Fighters moved from 84 Sea Zone to Shansi
3 Adv.Fighters moved from 101 Sea Zone to 95 Sea Zone
2 Fighters moved from 94 Sea Zone to 95 Sea Zone
1 Adv.Fighter moved from 28 Sea Zone to 26 Sea Zone
Place Units - Americans
1 B.Carrier and 1 Battleship placed in 95 Sea Zone
3 S.Submarines placed in 91 Sea Zone
1 Bunker placed in Saipan
1 B.Transport and 1 Cruiser placed in 26 Sea Zone
1 Adv.Fighter placed in New Caledonia
1 Infantry placed in South Atlantic USA
1 Adv.Fighter could not land in 26 Sea Zone and was removed
Turn Complete - Americans
Americans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Neutral : -1.83
Hisaichi : -1.33
Italians : 0.67
Yamamoto : -0.83
Americans : 2.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Germans
1 Infantry moved from Brest to Minsk
Germans take Minsk from Russians
1 Artillery and 4 Infantrys moved from Brest to Kiev
5 Infantrys moved from Krakow to Vinnytsia
2 Transports moved from 24 Sea Zone to 23 Sea Zone
2 Artillerys moved from Hamburg to 23 Sea Zone
2 Infantrys moved from Hamburg to 23 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from East Prussia to 24 Sea Zone
1 Bomber moved from Krakow to Kiev
1 Fighter moved from Brest to Kiev
1 Tank moved from E.Romania to Donetsk
Germans take Donetsk from Russians
1 Tank moved from E.Romania to Vinnytsia
1 Tank moved from Warsaw to Kiev
1 HeavyTank moved from Warsaw to Vinnytsia
2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Oulu
2 Stukas moved from Hamburg to Oulu
1 HeavyTank and 1 Tank moved from Warsaw to East Prussia
1 Infantry moved from Pomerania to Danzig
2 Artillerys and 2 Infantrys moved from Picardy to Belgium
1 ArmoredCar moved from Languedoc to Navarre
1 ArmoredCar moved from Languedoc to Aragon
1 ArmoredCar moved from Languedoc to Catalonia
1 ArmoredCar moved from Languedoc to Navarre
1 ArmoredCar moved from Languedoc to Aragon
1 ArmoredCar moved from Languedoc to Catalonia
2 Mech.Infs moved from Paris to Navarre
2 Mech.Infs moved from Paris to Aragon
2 Mech.Infs moved from Paris to Catalonia
4 Tanks moved from Languedoc to Navarre
4 Tanks moved from Languedoc to Aragon
4 Tanks moved from Languedoc to Catalonia
1 Mech.Inf moved from Languedoc to Navarre
1 Mech.Inf moved from Languedoc to Aragon
1 Mech.Inf moved from Languedoc to Catalonia
1 Mech.Inf moved from Languedoc to Aragon
3 ArmoredCars moved from Bavaria to Netherlands
1 Artillery and 1 Infantry moved from Rhine to Netherlands
1 Infantry moved from Rhine to Netherlands
1 Artillery moved from Rhine to Belgium
1 Mech.Inf moved from Mauritania to French Sudan
Germans take French Sudan from French
1 Mech.Inf moved from French Sudan to Mauritania
1 Mech.Inf moved from Mauritania to W.Morocco
2 Mech.Infs and 3 Tanks moved from Mauritania to E.Morocco
1 ArmoredCar and 13 Infantrys moved from Berlin to Brandenburg
1 ArmoredCar and 6 Infantrys moved from Brandenburg to Pomerania
2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
3 Destroyers moved from 23 Sea Zone to 24 Sea Zone
1 Destroyer moved from 23 Sea Zone to 24 Sea Zone
Purchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 1 Battleship, 2 Destroyers, 2 HeavyTanks, 4 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Navarre
Germans attack with 2 ArmoredCars, 3 Mech.Infs and 4 Tanks
Neutral defend with 2 Bunkers
Germans roll dice for 2 ArmoredCars, 3 Mech.Infs and 4 Tanks in Navarre, round 2 : 5/9 hits, 3.67 expected hits
Neutral roll dice for 2 Bunkers in Navarre, round 2 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Germans and 2 Bunkers owned by the Neutral lost in Navarre
Germans loses 0 PUs for violating Navarres neutrality.
Germans win, taking Navarre from Neutral with 1 ArmoredCar, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 2 Bunkers
Battle in Kiev
Germans attack with 1 Artillery, 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 3 Mech.Infs and 1 Tank
Germans roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank in Kiev, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 3 Mech.Infs and 1 Tank in Kiev, round 2 : 2/4 hits, 1.50 expected hits
3 Mech.Infs owned by the Russians and 2 Infantrys owned by the Germans lost in Kiev
Germans roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank in Kiev, round 3 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 Tank in Kiev, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Kiev
Germans win, taking Kiev from Russians with 1 Artillery, 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 19
Casualties for Germans: 2 Infantrys
Casualties for Russians: 3 Mech.Infs and 1 Tank
Battle in Oulu
Germans attack with 2 Artillerys, 3 Infantrys and 2 Stukas
Russians defend with 1 Infantry and 3 Tanks
Germans roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 Artillerys, 3 Infantrys and 2 Stukas in Oulu, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 Infantry and 3 Tanks in Oulu, round 2 : 3/4 hits, 1.83 expected hits
1 Infantry owned by the Russians, 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in Oulu
Germans roll dice for 2 Artillerys and 2 Stukas in Oulu, round 3 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 Tank in Oulu, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Oulu
Germans win, taking Oulu from Russians with 2 Artillerys and 2 Stukas remaining. Battle score for attacker is 11
Casualties for Germans: 3 Infantrys
Casualties for Russians: 1 Infantry and 3 Tanks
Battle in Aragon
Germans attack with 2 ArmoredCars, 4 Mech.Infs and 4 Tanks
Neutral defend with 2 Bunkers and 3 Infantrys
Germans roll dice for 2 ArmoredCars, 4 Mech.Infs and 4 Tanks in Aragon, round 2 : 5/10 hits, 4.00 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 2 Bunkers and 3 Infantrys in Aragon, round 2 : 3/5 hits, 2.00 expected hits
2 ArmoredCars owned by the Germans, 3 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Aragon
Germans roll dice for 3 Mech.Infs and 4 Tanks in Aragon, round 3 : 2/7 hits, 3.00 expected hits
Neutral roll dice for 2 Bunkers in Aragon, round 3 : 0/2 hits, 1.00 expected hits
2 Bunkers owned by the Neutral lost in Aragon
Germans loses 0 PUs for violating Aragons neutrality.
Germans win, taking Aragon from Neutral with 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 4
Casualties for Germans: 2 ArmoredCars and 1 Mech.Inf
Casualties for Neutral: 2 Bunkers and 3 Infantrys
Battle in Vinnytsia
Germans attack with 1 HeavyTank, 5 Infantrys and 1 Tank
Russians defend with 2 Mech.Infs and 1 Tank
Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 Tank in Vinnytsia, round 2 : 1/7 hits, 2.00 expected hits
Russians roll dice for 2 Mech.Infs and 1 Tank in Vinnytsia, round 2 : 0/3 hits, 1.17 expected hits
1 Mech.Inf owned by the Russians lost in Vinnytsia
Germans roll dice for 1 HeavyTank, 5 Infantrys and 1 Tank in Vinnytsia, round 3 : 1/7 hits, 2.00 expected hits
Russians roll dice for 1 Mech.Inf and 1 Tank in Vinnytsia, round 3 : 1/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Germans lost in Vinnytsia
Germans roll dice for 1 HeavyTank, 4 Infantrys and 1 Tank in Vinnytsia, round 4 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 Tank in Vinnytsia, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 1 HeavyTank, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 15
Casualties for Russians: 2 Mech.Infs and 1 Tank
Casualties for Germans: 1 Infantry
Battle in Belgium
Germans attack with 3 Artillerys and 2 Infantrys
Neutral defend with 3 Infantrys
Germans roll dice for 3 Artillerys and 2 Infantrys in Belgium, round 2 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 3 Infantrys in Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
Germans roll dice for 3 Artillerys in Belgium, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 2 Infantrys in Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 Artillery owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
Germans loses 0 PUs for violating Belgiums neutrality.
Germans win, taking Belgium from Neutral with 2 Artillerys remaining. Battle score for attacker is -2
Casualties for Germans: 1 Artillery and 2 Infantrys
Casualties for Neutral: 3 Infantrys
Battle in Netherlands
Germans attack with 3 ArmoredCars, 1 Artillery and 2 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
Germans roll dice for 3 ArmoredCars, 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/6 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Netherlands
Germans roll dice for 3 ArmoredCars, 1 Artillery and 1 Infantry in Netherlands, round 3 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
Germans loses 0 PUs for violating Netherlandss neutrality.
Germans win, taking Netherlands from Neutral with 3 ArmoredCars, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantrys
Battle in Catalonia
Germans attack with 2 ArmoredCars, 3 Mech.Infs and 4 Tanks
Neutral defend with 1 Bunker, 1 Fighter and 1 Infantry
Germans roll dice for 2 ArmoredCars, 3 Mech.Infs and 4 Tanks in Catalonia, round 2 : 4/9 hits, 3.67 expected hits
Neutral roll dice for 1 Bunker, 1 Fighter and 1 Infantry in Catalonia, round 2 : 1/3 hits, 1.33 expected hits
1 Fighter owned by the Neutral, 1 ArmoredCar owned by the Germans, 1 Bunker owned by the Neutral and 1 Infantry owned by the Neutral lost in Catalonia
Germans loses 0 PUs for violating Catalonias neutrality.
Germans win, taking Catalonia from Neutral with 1 ArmoredCar, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 12
Casualties for Germans: 1 ArmoredCar
Casualties for Neutral: 1 Bunker, 1 Fighter and 1 Infantry
Non Combat Move - Germans
2 Stukas moved from Oulu to Tampere
1 Fighter moved from Kiev to East Prussia
1 Bomber moved from Kiev to Krakow
1 Transport moved from 51 Sea Zone to 46 Sea Zone
Place Units - Germans
1 Battleship, 2 Destroyers and 1 S.Submarine placed in 41 Sea Zone
2 HeavyTanks and 2 Tanks placed in Warsaw
4 ArmoredCars, 1 Artillery and 1 Infantry placed in Hamburg
Germans undo move 3.
4 ArmoredCars placed in Bohemia
3 Artillerys and 3 Infantrys placed in Hamburg
1 Artillery placed in Bohemia
1 Infantry placed in Normandy
Turn Complete - Germans
Germans collect 118 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germans : -0.33
Neutral : 0.00
Russians : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Russians
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from N.Karelia to Lapland
1 Fighter moved from Arkhangelsk to Lapland
4 Infantrys moved from S.Karelia to Vyborg
1 Infantry and 1 Tank moved from Latvia to Lithuania
2 Tanks moved from Leningrad to Minsk
10 Infantrys moved from Kursk to Kiev
2 Transports moved from 53 Sea Zone to 54 Sea Zone
2 Artillerys and 1 Elite moved from Georgia to 54 Sea Zone
2 Artillerys and 1 Elite moved from 54 Sea Zone to Donetsk
1 Tank moved from Rostov to Donetsk
1 Elite moved from Rostov to Donetsk
5 Mech.Infs moved from Stalingrad to Kiev
1 Bomber moved from Kursk to Kiev
1 Infantry moved from Okhotsk to Ayan
1 Artillery and 1 Fighter moved from N.Buryat Mongolia to Ayan
3 Infantrys moved from Olyokminsk to N.Buryat Mongolia
5 Infantrys moved from Evenkia to Olyokminsk
3 Mot.Infs moved from Sibirsky to N.Buryat Mongolia
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
3 Infantrys moved from Sibirsky to Evenkia
1 Infantry moved from N.Buryat Mongolia to Ayan
1 Fighter moved from Leningrad to Lithuania
10 Infantrys moved from Yaroslavl to Kursk
10 Infantrys moved from Moscow to Yaroslavl
Purchase Units - Russians
Russians buy 2 Artillerys, 2 Bunkers, 1 Fighter, 22 Infantrys, 5 Mot.Infs and 3 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Donetsk
Russians attack with 2 Artillerys, 2 Elites and 1 Tank
Germans defend with 1 AAGun and 1 Tank
Russians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
1 Elite owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 2 Artillerys, 1 Elite and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Elite
Casualties for Germans: 1 Tank
Battle in Minsk
Russians attack with 2 Tanks
Germans defend with 1 Infantry
Russians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Minsk
Russians win, taking Minsk from Germans with 1 Tank remaining. Battle score for attacker is -3
Casualties for Russians: 1 Tank
Casualties for Germans: 1 Infantry
Battle in Lapland
Russians attack with 1 Fighter and 3 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Fighter and 3 Infantrys in Lapland, round 2 : 2/4 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Lapland
Russians win, taking Lapland from Finns with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Ayan, round 3 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in Lithuania
Russians attack with 1 Fighter, 1 Infantry and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lithuania, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lithuania, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lithuania, round 4 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Kiev
Russians attack with 1 Bomber, 10 Infantrys and 5 Mech.Infs
Germans defend with 1 Artillery, 2 Infantrys and 1 Tank
Russians roll dice for 1 Bomber, 10 Infantrys and 5 Mech.Infs in Kiev, round 2 : 7/16 hits, 4.83 expected hits
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kiev, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 2 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Kiev
Russians win, taking Kiev from Germans with 1 Bomber, 9 Infantrys and 5 Mech.Infs remaining. Battle score for attacker is 11
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 Artillery, 2 Infantrys and 1 Tank
Battle in Vyborg
Russians attack with 4 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 4 Infantrys in Vyborg, round 2 : 3/4 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Non Combat Move - Russians
1 AAGun moved from Kursk to Kiev
1 Bomber moved from Kiev to Kursk
1 AAGun moved from Tula to Kursk
1 Fighter moved from Lithuania to Leningrad
1 Infantry moved from Leningrad to Latvia
1 Fighter moved from Lapland to Leningrad
1 Fighter moved from Ayan to N.Buryat Mongolia
1 AAGun moved from N.Buryat Mongolia to Olyokminsk
Place Units - Russians
1 Bunker placed in N.Buryat Mongolia
5 Infantrys and 1 Mot.Inf placed in Sibirsky
1 Bunker and 4 Infantrys placed in Leningrad
4 Mot.Infs placed in Stalingrad
10 Infantrys placed in Moscow
1 Artillery and 3 Infantrys placed in Arkhangelsk
Russians undo move 6.
Russians undo move 3.
2 Artillerys and 1 Tank placed in Georgia
2 Tanks placed in Rostov
4 Infantrys placed in Arkhangelsk
1 Bunker, 1 Fighter and 3 Infantrys placed in Leningrad
Turn Complete - Russians
Russians collect 106 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.33
Hisaichi : -1.00
Finns : 0.33
Russians : 4.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
1 ArmoredCar and 2 Tanks moved from Hun to Mersa Matruh
4 Mech.Infs moved from El Agheila to Mersa Matruh
4 Mech.Infs moved from Tunis to El Agheila
1 Elite and 3 Infantrys moved from Crete to 51 Sea Zone
1 Elite, 3 Infantrys and 4 Transports moved from 51 Sea Zone to 48 Sea Zone
4 Infantrys moved from Campania to 48 Sea Zone
1 Elite, 7 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
6 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 Elite moved from 51 Sea Zone to Mersa Matruh
1 Infantry moved from 51 Sea Zone to Mersa Matruh
1 ArmoredCar and 9 Infantrys moved from Rome to Campania
1 Tank moved from Provence to Tuscany
2 Artillerys moved from Languedoc to Provence
Purchase Units - Italians
Italians buy 1 Destroyer, 3 HeavyTanks, 4 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs;
Non Combat Move - Italians
Place Units - Italians
3 HeavyTanks placed in Hun
4 Mech.Infs placed in Tunis
1 Destroyer and 1 Submarine placed in 43 Sea Zone
Turn Complete - Italians
Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Infantry moved from Nubia to New Valley
British take New Valley from Germans
1 Infantry moved from French Equatorial Africa to French Sudan
French take French Sudan from Germans
1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone
1 Artillery and 1 Infantry moved from 100 Sea Zone to Galapagos
2 Infantrys moved from E.Mexico to Central America
1 Destroyer moved from 26 Sea Zone to 100 Sea Zone
Purchase Units - French
French buy 1 Bunker and 5 Infantrys; Remaining resources: 1 PUs;
Combat - French
Battle in Galapagos
French attack with 1 Artillery and 1 Infantry
Neutral defend with 1 Infantry
French roll dice for 1 Artillery and 1 Infantry in Galapagos, round 2 : 0/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Galapagos
French roll dice for 1 Artillery in Galapagos, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Artillery in Galapagos, round 4 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 Infantry in Galapagos, round 4 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the French lost in Galapagos
Neutral win with 1 Infantry remaining. Battle score for attacker is -6
Casualties for French: 1 Artillery and 1 Infantry
Non Combat Move - French
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
3 Infantrys placed in French Equatorial Africa
Turn Complete - French
French collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Neutral : 1.00
French : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
2 Artillerys and 3 Marines moved from Banjarmasin to 110 Sea Zone
2 Artillerys and 3 Marines moved from 110 Sea Zone to Sumatra
1 Adv.Fighter moved from 110 Sea Zone to Sumatra
2 Adv.Fighters moved from Bangkok to Sumatra
1 Transport moved from 110 Sea Zone to 106 Sea Zone
1 Infantry and 1 Tank moved from Mindoro to 106 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Sumatra
1 Transport moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Infantry and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Sumatra
1 Infantry moved from Samar to 93 Sea Zone
1 Infantry and 1 Transport moved from 93 Sea Zone to 110 Sea Zone
1 Infantry moved from 110 Sea Zone to Sumatra
1 Transport moved from 110 Sea Zone to 93 Sea Zone
2 T.Boats moved from 93 Sea Zone to 85 Sea Zone
1 Elite moved from Tokyo to 85 Sea Zone
1 Marine moved from Tokyo to 85 Sea Zone
1 Elite and 1 Marine moved from 85 Sea Zone to Iwo Jima
1 Submarine moved from 85 Sea Zone to 86 Sea Zone
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Destroyer moved from 110 Sea Zone to 107 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 107 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
1 Fighter moved from 85 Sea Zone to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Carrier, 3 Destroyers, 2 Elites, 4 Marines and 2 Tanks; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 86 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 Submarine
Americans defend with 1 Transport
Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Americans lost in 86 Sea Zone
Yamamoto win with 1 Adv.Fighter, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in Iwo Jima
Yamamoto attack with 1 Elite and 1 Marine
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima
Yamamoto win, taking Iwo Jima from Americans with 1 Marine remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Elite
Casualties for Americans: 1 Infantry
Battle in Sumatra
Yamamoto attack with 3 Adv.Fighters, 2 Artillerys, 3 Infantrys, 3 Marines and 1 Tank
Anzac defend with 1 Adv.Fighter, 4 Infantrys and 1 Tank; Dutch defend with 1 Artillery, 1 Bunker and 2 Infantrys
Yamamoto roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Yamamoto roll dice for 3 Adv.Fighters, 2 Artillerys, 3 Infantrys, 3 Marines and 1 Tank in Sumatra, round 2 : 6/12 hits, 5.00 expected hits
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker, 6 Infantrys and 1 Tank in Sumatra, round 2 : 2/10 hits, 4.00 expected hits
4 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Dutch lost in Sumatra
Yamamoto roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Infantry, 3 Marines and 1 Tank in Sumatra, round 3 : 4/10 hits, 4.67 expected hits
Dutch roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bunker and 1 Tank in Sumatra, round 3 : 2/4 hits, 2.00 expected hits
1 Tank owned by the Anzac, 1 Artillery owned by the Dutch, 1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Adv.Fighter owned by the Anzac lost in Sumatra
Yamamoto win, taking Sumatra from Dutch with 3 Adv.Fighters, 1 Artillery, 3 Marines and 1 Tank remaining. Battle score for attacker is 27
Casualties for Yamamoto: 1 Artillery and 3 Infantrys
Casualties for Anzac: 1 Adv.Fighter, 4 Infantrys and 1 Tank
Casualties for Dutch: 1 Artillery, 1 Bunker and 2 Infantrys
Battle in 107 Sea Zone
Yamamoto attack with 1 Adv.Fighter, 1 Destroyer and 2 Fighters
Dutch defend with 1 Submarine
Dutch roll dice for 1 Submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Adv.Fighter, 1 Destroyer and 2 Fighters in 107 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 Submarine owned by the Dutch and 1 Destroyer owned by the Yamamoto lost in 107 Sea Zone
Yamamoto win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Destroyer
Casualties for Dutch: 1 Submarine
Non Combat Move - Yamamoto
1 Adv.Fighter and 2 Fighters moved from 107 Sea Zone to 85 Sea Zone
1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from Sumatra to 110 Sea Zone
1 Adv.Fighter moved from Sumatra to 110 Sea Zone
1 Adv.Fighter moved from 110 Sea Zone to Banjarmasin
Place Units - Yamamoto
1 Bunker, 2 Elites and 2 Tanks placed in Davao
2 Adv.Fighters, 1 Carrier and 3 Destroyers placed in 85 Sea Zone
4 Marines placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Yamamoto : 1.17
Americans : 0.67
Dutch : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
3 ArmoredCars moved from Ningsia to Chahar
2 ArmoredCars moved from Lanchow to Kweichow
2 Infantrys moved from Shensi to Shansi
1 Mech.Inf moved from Anhwei to Hunan
1 Fighter moved from Shensi to Hunan
1 Infantry moved from Szechwan to Kweichow
2 ArmoredCars, 1 Bomber and 1 Tank moved from Shensi to Hunan
1 Bomber moved from Urumqi to Chahar
1 Tank moved from Shensi to Hunan
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 6 Infantrys, 1 L.Fighter and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 3 ArmoredCars and 1 Bomber
Hisaichi defend with 1 Elite and 2 Infantrys
Chinese roll dice for 3 ArmoredCars and 1 Bomber in Chahar, round 2 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in Chahar, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
Chinese roll dice for 3 ArmoredCars and 1 Bomber in Chahar, round 3 : 1/4 hits, 1.67 expected hits
Hisaichi roll dice for 1 Elite and 1 Infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Chinese roll dice for 1 ArmoredCar and 1 Bomber in Chahar, round 4 : 2/2 hits, 1.00 expected hits
Hisaichi roll dice for 1 Elite in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Chahar
Chinese win with 1 Bomber remaining. Battle score for attacker is -5
Casualties for Hisaichi: 1 Elite and 2 Infantrys
Casualties for Chinese: 3 ArmoredCars
Battle in Hunan
Chinese attack with 2 ArmoredCars, 1 Bomber, 1 Fighter, 1 Mech.Inf and 2 Tanks
Hisaichi defend with 1 ArmoredCar and 3 Tanks
Chinese roll dice for 2 ArmoredCars, 1 Bomber, 1 Fighter, 1 Mech.Inf and 2 Tanks in Hunan, round 2 : 2/7 hits, 3.00 expected hits
Hisaichi roll dice for 1 ArmoredCar and 3 Tanks in Hunan, round 2 : 2/4 hits, 1.67 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Tank owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Hunan
Chinese roll dice for 1 Bomber, 1 Fighter, 1 Mech.Inf and 2 Tanks in Hunan, round 3 : 3/5 hits, 2.33 expected hits
Hisaichi roll dice for 2 Tanks in Hunan, round 3 : 2/2 hits, 1.00 expected hits
1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Bomber, 1 Fighter and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 2 ArmoredCars, 1 Mech.Inf and 1 Tank
Casualties for Hisaichi: 1 ArmoredCar and 3 Tanks
Battle in Kweichow
Chinese attack with 2 ArmoredCars and 1 Infantry
Hisaichi defend with 1 ArmoredCar
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 2 ArmoredCars and 1 Infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 ArmoredCar in Kweichow, round 3 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar
Non Combat Move - Chinese
1 Bomber and 1 Fighter moved from Hunan to Shansi
1 AAGun moved from Shensi to Shansi
1 Artillery, 1 Elite and 1 Infantry moved from Ningsia to Shensi
1 Bomber moved from Chahar to Shansi
1 Artillery and 1 Elite moved from Ningsia to Suiyuan
3 ArmoredCars moved from Gobi Altai to Shensi
1 Infantry moved from E.Qinghai to Lanchow
6 Infantrys moved from Hsining to E.Qinghai
1 Infantry moved from Urumqi to E.Sinkiang
2 ArmoredCars moved from Urumqi to Gobi Altai
Place Units - Chinese
4 Infantrys placed in Urumqi
2 ArmoredCars, 2 Infantrys, 1 L.Fighter and 1 Mech.Inf placed in Hsining
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Hisaichi : 3.00
Chinese : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 ArmoredCars moved from Hong Kong to Hunan
2 Mech.Infs moved from Hong Kong to Shantung
2 Tanks moved from Hong Kong to Shanghai
1 Infantry moved from Peking to Chahar
2 Infantrys moved from Peking to Shantung
1 Infantry moved from Shantung to Shanghai
1 Infantry moved from Heilungchiang to Khabarovsk
5 Infantrys moved from Changchun to Kirin
1 Infantry moved from Palawan to 106 Sea Zone
1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
3 Transports moved from 105 Sea Zone to 110 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 2 Artillerys, 12 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hunan
Hisaichi attack with 2 ArmoredCars
Chinese defend with 1 Tank
Hisaichi roll dice for 2 ArmoredCars in Hunan, round 2 : 2/2 hits, 0.67 expected hits
Chinese roll dice for 1 Tank in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Hunan
Hisaichi win, taking Hunan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
Place Units - Hisaichi
2 ArmoredCars, 2 Mech.Infs and 2 Tanks placed in Hong Kong
1 Artillery and 2 Infantrys placed in Peking
1 Artillery and 2 Infantrys placed in Chita
8 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33
Chinese : -0.50