@ManuC23 said in TGC vs ManuC23 - Classic, Restricted Attack, no bid:
I guess the M84 rule is used in these games?
Do you mean the economic victory for the Axis? If yes, then yes that is a standard victory condition.
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs;
Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 artilleries and 9 infantry moved from Baltic States to Poland
2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
2 armour and 1 fighter moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Belarus to Poland
Combat - Russians
Russians creates battle in territory 124 Sea Zone
Battle in 124 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Russians: 1 submarine
Casualties for Germans: 1 submarine
Battle in Poland
Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits
Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits
Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits
6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland
Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits
Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys
Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
Non Combat Move - Russians
7 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Belarus to Baltic States
1 artillery moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
5 infantry moved from Bryansk to Western Ukraine
3 armour moved from Russia to Western Ukraine
4 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Poland to Baltic States
Place Units - Russians
3 infantry placed in Novgorod
3 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 41 PUs
Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 4.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Sakha
1 tactical_bomber moved from Manchuria to Siberia
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Sakha
1 fighter moved from Manchuria to Amur
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Shantung to Kweichow
1 fighter moved from Shantung to Kweichow
1 tactical_bomber moved from Jehol to Suiyuyan
1 fighter moved from Jehol to Kweichow
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Buyant-Uhaa to Chahar
1 artillery moved from Buyant-Uhaa to Chahar
1 fighter moved from Korea to Anhwe
1 bomber moved from Korea to Anhwe
1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from Okinawa to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Jehol to Hopei
1 bomber moved from Anhwe to Hopei
1 artillery moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Hopei
Combat - Japanese
Japanese creates battle in territory Sakha
Japanese creates battle in territory Siberia
Battle in Soviet Far East
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Kweichow, round 3 : 1/6 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Hopei to Chahar
1 bomber moved from Hopei to Anhwe
1 tactical_bomber moved from Siberia to Amur
1 fighter moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Amur
1 fighter moved from Kweichow to Hunan
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Soviet Far East to Amur
1 fighter moved from Soviet Far East to Manchuria
1 fighter moved from Amur to Manchuria
1 fighter moved from Kweichow to Yunnan
1 bomber moved from Kweichow to Yunnan
Place Units - Japanese
1 cruiser, 1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 1.
1 fighter placed in Japan
1 cruiser and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Egypt to 96 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Ethiopia to Egypt
Combat - British
Battle in 96 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the British
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone
British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery and 7 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits
British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 armour and 2 artilleries
Non Combat Move - British
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
1 armour moved from India to Burma
1 armour moved from India to Burma
1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from 96 Sea Zone to Egypt
Place Units - British
2 transports placed in 110 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.50
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Morocco
Italians take Algeria from French
1 mech_infantry moved from Tunisia to Algeria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern France to 96 Sea Zone
1 fighter moved from France to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone
Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Italians: 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Battle in Morocco
Italians attack with 1 armour
French defend with 1 infantry
Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits
French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco
French win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Alexandria
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Italians
2 infantry and 1 mech_infantry placed in France
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.17
French : -0.67
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - Americans
Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
4 transports placed in 101 Sea Zone
8 infantry placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Western Germany to Poland
1 armour moved from Germany to Poland
1 armour and 1 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 fighter moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from 111 Sea Zone to Scotland
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
Combat - Germans
Battle in Scotland
Battle in Bessarabia
Germans attack with 1 fighter and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Bessarabia
Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia
Russians win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -26
Casualties for Germans: 1 fighter and 2 tactical_bombers
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.67 expected hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 3 armour, 1 artillery and 3 infantry
Russians defend with 4 armour
Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/7 hits, 2.50 expected hits
Russians roll dice for 4 armour in Poland, round 2 : 2/4 hits, 2.00 expected hits
1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland
Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 3 armour in Poland, round 3 : 2/3 hits, 1.50 expected hits
3 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 armour
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Western Germany
2 armour and 1 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : 1.00
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
3 armour and 5 infantry moved from Western Ukraine to Eastern Poland
1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland
18 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 18 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 3 armour and 5 infantry
Germans defend with 3 infantry
Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Poland
Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 3 armour
Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits
Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
3 infantry moved from Novgorod to Baltic States
4 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 fighter moved from Poland to Baltic States
1 aaGun moved from Novgorod to Baltic States
1 aaGun moved from Russia to Smolensk
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 armour, 1 fighter and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Anhwe to Amur
1 tactical_bomber moved from Chahar to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Kiangsu to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 17 infantry
Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits
Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 17 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Kweichow
Place Units - Japanese
2 armour and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
Russians : 2.67
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
Combat - British
Battle in Holland Belgium
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in 111 Sea Zone
British attack with 2 battleships, 2 cruisers and 5 destroyers
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 destroyers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
Place Units - British
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83
British : -3.00
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Northern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Tobruk to France
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
5 transports placed in 101 Sea Zone
2 armour and 8 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greater Southern Germany to Germany
1 armour moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
2 armour and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 7 infantry moved from Poland to Germany
3 armour moved from Eastern Poland to Germany
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
Combat - Russians
Battle in Germany
Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits
Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits
Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
Russians captures 30PUs while taking Germans capital
Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour, 1 artillery and 7 infantry
Casualties for Germans: 2 armour and 6 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Germany to Poland
5 infantry moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Western Ukraine to Poland
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from Russia to Poland
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 79 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -3.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 artillery moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.83