UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Anhwe to Amur
1 tactical_bomber moved from Chahar to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Kiangsu to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 17 infantry
Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits
Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 17 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Kweichow
Place Units - Japanese
2 armour and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
Russians : 2.67
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
Combat - British
Battle in Holland Belgium
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in 111 Sea Zone
British attack with 2 battleships, 2 cruisers and 5 destroyers
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 destroyers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
Place Units - British
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83
British : -3.00
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Northern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Tobruk to France
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
5 transports placed in 101 Sea Zone
2 armour and 8 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greater Southern Germany to Germany
1 armour moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
2 armour and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 7 infantry moved from Poland to Germany
3 armour moved from Eastern Poland to Germany
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
Combat - Russians
Battle in Germany
Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits
Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits
Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
Russians captures 30PUs while taking Germans capital
Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour, 1 artillery and 7 infantry
Casualties for Germans: 2 armour and 6 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Germany to Poland
5 infantry moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Western Ukraine to Poland
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from Russia to Poland
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 79 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -3.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 artillery moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 6 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 7 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 armour, 1 artillery, 1 fighter and 5 infantry moved from Burma to Yunnan
2 armour and 4 mech_infantrys moved from India to Yunnan
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Shan State to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
2 fighters and 3 infantry moved from Shan State to Yunnan
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Yunnan
British attack with 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
British roll dice for 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.00 expected hits
Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.50 expected hits
2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits, 4.67 expected hits
Japanese roll dice for 6 fighters in Yunnan, round 3 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
British roll dice for 4 armour, 1 artillery and 3 fighters in Yunnan, round 4 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 84
Casualties for British: 1 artillery, 8 infantry and 4 mech_infantrys
Casualties for Japanese: 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
Battle in Siam
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Siam
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber owned by the British retreated
Battle in Holland Belgium
British attack with 1 artillery and 7 infantry
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 4/6 hits, 1.33 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Western Germany
British attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry
British roll dice for 2 battleships and 2 cruisers in Western Germany, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 2 : 0/7 hits, 2.17 expected hits
Germans roll dice for 2 armour and 5 infantry in Western Germany, round 2 : 2/7 hits, 2.67 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 armour and 1 infantry in Western Germany, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 2 armour and 1 artillery in Western Germany, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 4 infantry
Casualties for Germans: 2 armour and 5 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Siam to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 85 Sea Zone to 87 Sea Zone
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.83
British : -2.00
Italians : -1.33
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 mech_infantry moved from Morocco to Rio de Oro
Italians take Rio de Oro from Neutral_True
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters and 7 infantry
British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 7 infantry in Western Germany, round 2 : 3/9 hits, 2.17 expected hits
British roll dice for 2 armour in Western Germany, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Italians
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
Place Units - Italians
3 infantry placed in France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.00
AA fire in Western Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
Germans defend with 2 armour and 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 5 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in France, round 2 : 7/12 hits, 3.83 expected hits
Italians roll dice for 2 armour, 2 fighters and 7 infantry in France, round 2 : 8/11 hits, 4.67 expected hits
2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in France
Americans roll dice for 2 armour, 1 artillery and 1 bomber in France, round 3 : 3/4 hits, 2.00 expected hits
Italians roll dice for 2 armour and 2 fighters in France, round 3 : 3/4 hits, 2.33 expected hits
2 armour owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in France
Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 2 fighters and 5 infantry
Non Combat Move - Americans
3 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 103 Sea Zone to 105 Sea Zone
1 artillery and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 103 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 103 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
6 transports placed in 101 Sea Zone
4 armour, 2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 3.33
Americans : 4.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6
Politics - Germans
Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 armour moved from Germany to Western Germany
3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Poland to Western Germany
Combat - Russians
Battle in Western Germany
Russians attack with 5 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 2/4 hits, 0.67 expected hits
2 fighters owned by the Russians lost in Western Germany
Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/10 hits, 4.17 expected hits
Italians roll dice for 7 infantry in Western Germany, round 2 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3.67 expected hits
Italians roll dice for 5 infantry in Western Germany, round 3 : 3/5 hits, 1.67 expected hits
3 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/4 hits, 2.17 expected hits
Italians roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits, 1.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Western Germany
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Russians: 5 armour, 3 fighters and 3 mech_infantrys
Casualties for Italians: 7 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Germany to Germany
8 infantry moved from Poland to Germany
4 infantry moved from Eastern Poland to Poland
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Poland
1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Russia to Samara
1 armour moved from Samara to Novosibirsk
1 fighter moved from Samara to Novosibirsk
Place Units - Russians
10 mech_infantrys placed in Russia
3 armour placed in Volgograd
3 armour placed in Novgorod
1 armour placed in Germany
Russians undo move 3.
2 armour placed in Germany
1 armour placed in Novgorod
Turn Complete - Russians
Russians collect 50 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 3.67
AA fire in Western Germany : : 1.33
Russians : -4.17