@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Global with Jeff
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 mech_infantry moved from Tunisia to Algeria 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern France to 96 Sea Zone 1 fighter moved from France to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in Morocco Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco French win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Tobruk Place Units - Italians 2 infantry and 1 mech_infantry placed in France 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : -0.50 British : -0.17 French : -0.67 -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Purchase Units - Americans Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Germans Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Western Germany to Poland 1 armour moved from Germany to Poland 1 armour and 1 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 fighter moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 cruiser moved from 113 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 cruiser moved from 113 Sea Zone to 111 Sea Zone Combat - Germans Battle in Scotland Battle in Bessarabia Germans attack with 1 fighter and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Bessarabia Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Russians win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -26 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 3 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13 Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Poland Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 4 armour Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 4 armour in Poland, round 2 : 2/4 hits, 2.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 3 armour in Poland, round 3 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 4 armour Non Combat Move - Germans Place Units - Germans 3 infantry placed in Western Germany 2 armour and 1 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -2.33 British : 1.00 Russians : 1.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bessarabia to Romania Russians take Romania from Germans 3 armour and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland 18 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 18 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Eastern Poland Russians attack with 3 armour and 5 infantry Germans defend with 3 infantry Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Poland Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 4 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 mech_infantrys placed in Novgorod 3 armour, 1 fighter and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 1.00 Japanese : 0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Anhwe to Amur 1 tactical_bomber moved from Chahar to Amur 1 tactical_bomber moved from Anhwe to Amur 1 fighter moved from Kiangsu to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 armour moved from Soviet Far East to Amur 1 fighter moved from Kiangsi to Hopei 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 fighter moved from Hunan to Suiyuyan 1 fighter moved from Kiangsi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Japan to Amur 1 cruiser moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers Russians defend with 17 infantry Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber Casualties for Russians: 17 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Kweichow Place Units - Japanese 2 armour and 3 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs (1 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Russians : 2.67 Japanese : 5.50 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Purchase Units - British British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in Holland Belgium Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in 111 Sea Zone British attack with 2 battleships, 2 cruisers and 5 destroyers Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43 Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Casualties for British: 2 destroyers Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt Place Units - British 3 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 1.83 British : -3.00 Italians : 0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Northern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 fighter moved from Tobruk to France 1 fighter moved from Alexandria to Northern Italy 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 3 infantry and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 1.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Purchase Units - Americans Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Hawaiian Islands to Eastern United States 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 5 transports placed in 101 Sea Zone 2 armour and 8 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.00 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Politics - Germans Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Greater Southern Germany to Germany 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Non Combat Move - Germans Place Units - Germans 3 infantry placed in Germany 2 armour and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery and 7 infantry moved from Poland to Germany 3 armour moved from Eastern Poland to Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany Combat - Russians Battle in Germany Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry AA fire in Germany : 0/3 hits, 0.50 expected hits Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany Russians captures 30PUs while taking Germans capital Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour, 1 artillery and 7 infantry Casualties for Germans: 2 armour and 6 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Germany to Poland 5 infantry moved from Eastern Poland to Poland 3 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Western Ukraine to Poland 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 3 armour and 3 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Baltic States to Novgorod 1 fighter moved from Russia to Poland Place Units - Russians 3 infantry placed in Novgorod 1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 79 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Germans : 1.83 Russians : -3.67 AA fire in Germany : : -0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 artillery moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs (1 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.83 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - British British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone 1 armour moved from Scotland to 111 Sea Zone 2 armour, 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 6 transports moved from 111 Sea Zone to 112 Sea Zone 2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 7 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria 2 armour, 1 artillery, 1 fighter and 5 infantry moved from Burma to Yunnan 2 armour and 4 mech_infantrys moved from India to Yunnan 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Shan State to 38 Sea Zone 1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 2 fighters and 3 infantry moved from Shan State to Yunnan Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in Yunnan British attack with 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys Japanese defend with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers British roll dice for 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.50 expected hits 2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits, 4.67 expected hits Japanese roll dice for 6 fighters in Yunnan, round 3 : 4/6 hits, 4.00 expected hits 5 fighters owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery and 3 fighters in Yunnan, round 4 : 2/8 hits, 3.83 expected hits Japanese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 84 Casualties for British: 1 artillery, 8 infantry and 4 mech_infantrys Casualties for Japanese: 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers Battle in Siam British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Siam British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Siam Japanese win with 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the British retreated Battle in Holland Belgium British attack with 1 artillery and 7 infantry Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 4/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Western Germany British attack with 2 armour, 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry British roll dice for 2 battleships and 2 cruisers in Western Germany, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 2 armour and 5 infantry in Western Germany, round 2 : 2/7 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 infantry in Western Germany, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Western Germany British roll dice for 2 armour and 1 artillery in Western Germany, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 11 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 armour and 5 infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 3 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Siam to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser moved from 85 Sea Zone to 87 Sea Zone Place Units - British 3 mech_infantrys placed in Normandy Bordeaux 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1.83 British : -2.00 Italians : -1.33 Japanese : 4.50 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from France to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Southern France to France 1 infantry moved from Southern France to France 1 mech_infantry moved from Morocco to Rio de Oro Italians take Rio de Oro from Neutral_True 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in Western Germany Italians attack with 2 fighters and 7 infantry British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour AA fire in Western Germany : 0/2 hits, 0.33 expected hits Italians roll dice for 2 fighters and 7 infantry in Western Germany, round 2 : 3/9 hits, 2.17 expected hits British roll dice for 2 armour in Western Germany, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 2 fighters and 7 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France Place Units - Italians 3 infantry placed in France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.83 British : -1.00 AA fire in Western Germany : : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France Combat - Americans Battle in France Americans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys Germans defend with 2 armour and 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 5 infantry Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in France, round 2 : 7/12 hits, 3.83 expected hits Italians roll dice for 2 armour, 2 fighters and 7 infantry in France, round 2 : 8/11 hits, 4.67 expected hits 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in France Americans roll dice for 2 armour, 1 artillery and 1 bomber in France, round 3 : 3/4 hits, 2.00 expected hits Italians roll dice for 2 armour and 2 fighters in France, round 3 : 3/4 hits, 2.33 expected hits 2 armour owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in France Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in France Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for Germans: 2 armour and 2 infantry Casualties for Italians: 2 fighters and 5 infantry Non Combat Move - Americans 3 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 103 Sea Zone to 105 Sea Zone 1 artillery and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 103 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 103 Sea Zone 2 bombers moved from Eastern United States to Normandy Bordeaux Place Units - Americans 6 transports placed in 101 Sea Zone 4 armour, 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians : 3.33 Americans : 4.50





