@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Editing in the sinking of an unprotected transport to me is like a “walk-in” (blitzing or capturing a unoccupied enemy territory). Perhaps I have just had really good opponent, but I have long assumed such edits were okay without permission. Perhaps I am wrong though.
Since this is our first game, I didn’t want to assume. I agree and consider this a friendly game.
@FMErwinRommel
Good point.
SBR on Moscow with 4 bombers and 2 escort fighters. WIll not scramble your 2 fighters, per your prior statements, since I have twice the attack points and 3 times the planes
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Russia
4 bombers moved from Bryansk to Russia
1 artillery and 2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs;
Combat Move - Germans
2 fighters moved from Novgorod to Russia
4 bombers moved from Bryansk to Russia
1 artillery and 2 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Caucasus
4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits, 0.67 expected hits
Bombing raid in Russia rolls: 3,5,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
4 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
4 bombers and 2 fighters moved from Russia to Bryansk
2 artilleries moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Bryansk
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from France to Northern Italy
3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
1 infantry moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Finland to Vyborg
Place Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
3 armour placed in Novgorod
3 armour placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67
Germans : 2.50
Russians : 0.00
Germany needs railroads. Which could be bombed and need AA and fighters.
I don’t know what to do strategically about the U.S./ANZ retreat to Hawaii. My 2 fleets could have overpowered you off of Aust. But a single DD blocker would have stopped it, at least for a turn. I could have combined my fleets, but you could have out-distanced yourself with the naval base. My homefleet was 3 ships and a transport. Certainly no threat to Hawaii. I suppose that since DEI were heavily guarded, there was no sense in you making unsustainable invasions.
There are drawbacks for Japan to concentrate most of the fleets in home waters or Carolines. Perhaps after this game or after the set of games, you might share your state secrets.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
3 fighters moved from Northwest Persia to Caucasus
3 infantry moved from Kazakhstan to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters moved from Caucasus to Russia
2 fighters moved from Volgograd to Russia
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Volgograd to Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 94 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00
Bump #1.
Sorry for not letting you know that I would be delayed. I will take my turn this evening.
@FMErwinRommel
Thanks for letting me know.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from French Indo China to India
4 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to Burma
3 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
SBR India, assume no intercept of your 3 fighters, since only have 1 bomber but 4 escort fighters.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Shensi
1 fighter moved from Hopei to Shensi
1 bomber moved from French Indo China to India
4 fighters moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to Burma
3 tactical_bombers moved from Yunnan to Burma
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 5 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in Shensi
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber and 4 fighters moved from India to Yunnan
3 tactical_bombers moved from Burma to Yunnan
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
1 artillery and 1 infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Yunnan to Kweichow
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Korea to Manchuria
2 infantry moved from 19 Sea Zone to Okinawa
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 carrier, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from Shensi to Kweichow
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 artillery and 2 marines placed in Japan
1 destroyer and 4 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.67
UK_Pacific : -0.67
AA fire in India : : -0.17
Japanese : 1.00
The edit was to NCM the bomber in Japan > FIC. Germany hopes that the Japanese build up makes the U.S. switch builds to the Pacific, and UK send Mideast builds > India.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines and 3 transports moved from 94 Sea Zone to 95 Sea Zone
2 destroyers and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 bomber moved from Gibraltar to 95 Sea Zone
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 3 transports; Russians loiter and taunt
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters and 3 transports in 95 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 1 bomber, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber could not land in 95 Sea Zone and was removed
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
2 infantry moved from Tunisia to 94 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
2 infantry moved from 95 Sea Zone to Sardinia
1 bomber and 1 fighter moved from Iraq to 95 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
Combat - British
Battle in Sicily
Battle in Sardinia
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win, taking Sicily from Italians, taking Sardinia from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from India to Persia
1 bomber moved from 95 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from 124 Sea Zone to Scotland
3 aaGuns and 3 infantry moved from United Kingdom to Scotland
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
British : -1.17
Americans : -0.67
Chinese : 0.33
Japanese : 0.00
@ArtofWar1947
Did not scramble Italian fighter to defend SZ 95 on either the US or UK turn because the probability of an Allied victory was 100% or nearly so.
That’s fine regarding no scramble. UK is getting too much income. Germany had to stay focused on Russia initially, to avoid getting stalled in W. Ukraine; but now may need to divert some resources to the Med. Wish Axis could have paratroopers to take islands. My 3 Axis games are all different, in some, Italy has 2 air bases and lots of planes; in one, Italy has Cyprus, Malta and Crete.
As if there is not enough to consider, the game would be scarily complicated with paratroopers. :)