Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@FMErwinRommel
No problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 artillery, 2 fighters, 9 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
3 bombers moved from Western Germany to 124 Sea Zone
6 fighters moved from Western Germany to 111 Sea Zone
2 fighters moved from Ukraine to Caucasus
1 tactical_bomber moved from Rostov to Caucasus
1 bomber moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Rostov to Volgograd
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
2 bombers moved from Northern Italy to 124 Sea Zone
5 fighters moved from Northern Italy to 111 Sea Zone
1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Germans creates battle in territory 97 Sea Zone
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 4/8 hits, 3.83 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 111 Sea Zone
Germans attack with 11 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 124 Sea Zone
Germans attack with 5 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 124 Sea Zone
Germans win with 5 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
5 bombers moved from 124 Sea Zone to Western Germany
11 fighters moved from 111 Sea Zone to Western Germany
1 infantry moved from France to Southern France
2 fighters moved from Caucasus to Ukraine
2 tactical_bombers moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
3 artilleries and 5 infantry moved from Norway to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Karelia
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Karelia
2 armour, 3 infantry and 1 tactical_bomber moved from Northern Italy to Southern France
3 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 submarine moved from 99 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Rostov to Bryansk
3 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Caucasus to Rostov
1 fighter moved from Novgorod to Germany
2 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Ukraine to Rostov
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 fighters placed in Germany
1 submarine placed in 127 Sea Zone
1 submarine placed in 113 Sea Zone
2 aaGuns, 1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,5,6,6,6,4,6,2,2,1,6,6
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -0.33
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 93 Sea Zone
Battle in 93 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 4 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 6 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Russians : -0.33
Where’s that fighting spirit, defend the motherland and all that? Conserving troops, as the income gained from retaking 1 PU territories would be small and your new builds would just offset troop loses.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 8 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 artillery moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from Shensi to Kansu
1 submarine moved from 72 Sea Zone to 80 Sea Zone
2 bombers moved from India to 80 Sea Zone
1 destroyer, 9 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 8 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 artillery moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from Shensi to Kansu
1 submarine moved from 72 Sea Zone to 80 Sea Zone
2 bombers moved from India to 80 Sea Zone
1 destroyer, 9 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from 80 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 aaGun moved from Tsinghai to Kansu
1 aaGun moved from Tsinghai to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Tsinghai to Sikang
7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Kweichow to Szechwan
1 armour moved from Yunnan to Sikang
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to India
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 artillery and 1 fighter placed in Japan
7 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.83
Chinese : 0.33
Japanese : 2.17
@FMErwinRommel “offset troop losses” corrected spelling
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter, 8 infantry, 8 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 artillery moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Tsinghai to Kansu
1 fighter and 1 tactical_bomber moved from Tsinghai to Sikang
1 armour moved from Szechwan to Sikang
1 armour moved from Shensi to Kansu
1 submarine moved from 72 Sea Zone to 80 Sea Zone
2 bombers moved from India to 80 Sea Zone
1 destroyer, 9 fighters and 5 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Japanese creates battle in territory 17 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers in 80 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from British with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 5 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
9 fighters and 5 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from 80 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kansu to Tsinghai
1 fighter and 1 tactical_bomber moved from Sikang to Tsinghai
1 aaGun moved from Tsinghai to Kansu
1 aaGun moved from Tsinghai to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Tsinghai to Sikang
7 infantry moved from Shan State to Burma
3 infantry moved from Malaya to Shan State
3 infantry moved from French Indo China to Shan State
2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
3 infantry moved from Kiangsi to Hunan
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
1 armour moved from Kweichow to Szechwan
1 armour moved from Yunnan to Sikang
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 carriers and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 transport moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to India
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry placed in Kiangsu
1 submarine placed in 19 Sea Zone
1 artillery and 1 fighter placed in Japan
7 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 bomber
EDIT: Adding units owned by Japanese to Malaya: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.83
Chinese : 0.33
Japanese : 2.17
I edited and reposted to undo a NCM: the bomber that went from Malaya to India, decided to stay in Malaya. Please use the latest saved game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 2 artilleries, 4 destroyers, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Russia to Novgorod
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 124 Sea Zone
2 bombers and 2 fighters moved from United Kingdom to 125 Sea Zone
3 fighters moved from United Kingdom to 124 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
12 fighters moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 55 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 125 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 124 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 124 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 13 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 13 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
12 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Java to Western Australia
1 bomber moved from Northwest Persia to Sicily
1 bomber moved from Sicily to United Kingdom
2 infantry moved from Morocco to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
3 fighters moved from Eastern United States to 110 Sea Zone
3 carriers, 1 cruiser and 2 submarines moved from 109 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from 124 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
2 bombers moved from 125 Sea Zone to United Kingdom
3 fighters moved from Morocco to United Kingdom
1 bomber moved from Novgorod to Russia
1 bomber moved from Queensland to Hawaiian Islands
Place Units - Americans
1 artillery and 5 infantry placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 111 Sea Zone
1 fighter moved from Scotland to 111 Sea Zone
1 fighter moved from 109 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
7 fighters moved from West India to 80 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
2 tactical_bombers moved from Eastern Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 bomber moved from Northwest Persia to Caucasus
Combat - British
Battle in 111 Sea Zone
British attack with 1 bomber, 1 destroyer and 5 fighters
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 5 fighters in 111 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
British win with 1 bomber, 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/8 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
British attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 7 fighters in 80 Sea Zone, round 2 : 4/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Japanese with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
7 fighters moved from 80 Sea Zone to West India
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
4 fighters moved from Kazakhstan to Russia
2 fighters moved from Caucasus to Persia
2 tactical_bombers moved from Caucasus to Eastern Persia
1 bomber moved from Caucasus to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 destroyer and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 111 Sea Zone to 110 Sea Zone
1 bomber and 3 fighters moved from 111 Sea Zone to United Kingdom
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 destroyer placed in 71 Sea Zone
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.83
British : -1.00
Americans : 1.67
Japanese : -1.17
AA fire in Novgorod : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Northern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Caucasus to Rostov
1 artillery and 5 infantry moved from Ukraine to Rostov
4 aaGuns and 23 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6,6,6,2,6,4,3
Italians collect 11 PUs (10 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
Russians : -1.33
The edit was because I undid a NCM move from N. Italy > France to reduce the number of units going there. But when I tried to move the units that that were undone, and put them in W. Ger instead, it wouldn’t let them move. Now that Italy has lots of units in Russia, doesn’t look like they will be needed all at once. Drastic moves by Italy. Couldn’t decide what to do with its income, so I let it accumulate.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 15 PUs;
Combat Move - Italians
1 fighter and 2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Northern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
British defend with 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Caucasus
Italians roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Caucasus to Rostov
1 artillery and 5 infantry moved from Ukraine to Rostov
4 aaGuns and 23 infantry moved from Southern Italy to Northern Italy
1 artillery and 2 infantry moved from Northern Italy to France
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,6,6,6,2,6,4,3
Italians collect 11 PUs (10 lost to blockades); end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 fighters
EDIT: Adding units owned by Italians to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
Russians : -1.33
Edited again and reposted for the 2 Italian fighters to go to W. Germany, just in case you were thinking of SBR despite the fighter interceptors.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from New South Wales to Queensland
6 armour and 3 mech_infantrys moved from Queensland to Western Australia
2 fighters moved from Queensland to Java
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.67
Would you move an ANZAC arty from Queensland to NSW? Thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 bombers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Western Germany to 124 Sea Zone
3 bombers moved from Western Germany to 124 Sea Zone
1 tactical_bomber moved from Southern France to Normandy Bordeaux
3 fighters moved from Northern Italy to Normandy Bordeaux
3 fighters moved from Germany to 125 Sea Zone
4 fighters moved from Western Germany to 111 Sea Zone
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Western Germany to 124 Sea Zone
1 bomber moved from Northern Italy to 125 Sea Zone
4 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Northern Italy to Holland Belgium
1 bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to 124 Sea Zone
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 4 fighters in 125 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Americans with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 124 Sea Zone
Germans attack with 4 bombers and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 4 bombers and 2 fighters in 124 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 124 Sea Zone
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 111 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 5/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 124 Sea Zone to Norway
3 bombers moved from 124 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 124 Sea Zone to Western Germany
2 fighters moved from Western Ukraine to Germany
2 fighters moved from Ukraine to Germany
1 tactical_bomber moved from Bryansk to Germany
1 tactical_bomber moved from Rostov to Northern Italy
1 bomber moved from Rostov to Western Germany
1 aaGun, 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Bryansk
4 artilleries and 5 infantry moved from Finland to Norway
1 artillery moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Karelia to Norway
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Novgorod to Belarus
4 infantry moved from Western Germany to Germany
2 fighters moved from 125 Sea Zone to Norway
2 fighters moved from 125 Sea Zone to Western Germany
4 fighters moved from 111 Sea Zone to Western Germany
4 fighters moved from Holland Belgium to Western Germany
4 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Western Germany to Germany
3 aaGuns, 2 armour, 7 artilleries and 13 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Western Germany
1 artillery moved from Western Germany to Germany
2 armour moved from Bryansk to Rostov
1 mech_infantry moved from Kazakhstan to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Volgograd
1 infantry moved from Novgorod to Archangel
Place Units - Germans
1 airfield placed in Norway
3 bombers and 1 tactical_bomber placed in Western Germany
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,1,3,3,4,2,4,4,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -2.00
British : -0.33
Americans : -0.33
Sorry, didn’t see your request to edit. Already posted Germany, so you can make your edit on Russia’s turn.
Perverse dice. In 4 of the 5 battles, I had a sub or a second infantry to take a hit from your sole defender. But the only defender that hit, was the one where I had to take a fighter because I didn’t have a cheaper unit in that battle.
@FMErwinRommel
Such are the fortunes of war. With five @2, should get 1-2/3 hits some where.