@Daaras I’m not quite sure I have heard both on this forum.
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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@FMErwinRommel
The Allied defense against G-1 was certainly less than optimal. -
That’s an understatement.
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@FMErwinRommel
Yes, a sarcastic one. -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kiangsu to Yunnan 1 tactical_bomber moved from Kiangsu to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 2 bombers moved from Japan to Yunnan 1 fighter moved from Formosa to Hunan Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in Hunan Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 5/9 hits, 3.83 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 fighter moved from Okinawa to Kwangsi 1 fighter moved from Korea to 36 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from 6 Sea Zone to Korea 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 4 infantry moved from Korea to Manchuria 1 artillery and 3 infantry moved from Kiangsu to Kiangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi 1 fighter moved from Japan to Kwangsi 1 fighter moved from Japan to 36 Sea Zone 2 tactical_bombers moved from Japan to Kwangsi Place Units - Japanese 2 transports placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Eastern United States 2 mech_infantrys moved from Central United States to Western United States 1 bomber moved from Central United States to Eastern United States 1 destroyer moved from 35 Sea Zone to 48 Sea Zone 1 submarine moved from 35 Sea Zone to 23 Sea Zone 1 fighter moved from Philippines to Guam Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Yunnan to Kweichow 1 fighter moved from Kweichow to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 1 battleship and 2 submarines British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the British, 2 submarines owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 bomber, 1 cruiser and 1 destroyer Casualties for Germans: 1 battleship and 2 submarines Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 fighter moved from India to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 110 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 3 infantry moved from Malaya to Shan State 1 fighter moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to India Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 factory_minor placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33 Italians : -0.33 Chinese : -3.50 Japanese : 1.67
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The Bismarck and its wolfpack did well again. They will be mourned. What, not keeping the UKP DD to do a sneaky Karl move?
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@FMErwinRommel
UK navy fighting a losing battle against the Germans and Marti.
Not sure what Karl’s sneaky move was, but leaving a UK DD in SZ 110 did not seem like such a good idea with two German subs, a CA, 2 bombers, and a ton of Tacs and fighters. -
Sneaky Karl is a Pacific move. I’ll tell you later. Wow, the Chinese threw themselves at the Japanese in a banzai charge and lost. I recently was in a game as Japan where on J1, the Chinese rolled 4-for-4 on round 1 and the Japanese only rolled 2-for-7. Japan had to retreat and Chinese got artillery. It set Japan back, beat the Chinese but lost the game.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Northern Italy to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 1/6 hits, 2.00 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 4 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 96 Sea Zone Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4 Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -3.83 British : 0.33 Neutral_Allies : -2.33
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom
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Intercept SBR on London with 2 UK fighters? SBR with 2 bombers and 3 fighter escorts.
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Would you move the ANZAC DD from SZ61 to SZ 33? Thanks.
NO UK intercept; at 1-2 odds, resistance seems futile.
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@ArtofWar1947
Would you move the French DD in SZ 72 to SZ 81? Thanks. -
Ah, you discovered Sneaky Karl and modified it. Okay, since you asked before German combat, I will redirect ANZ DD’s NCM. And Fr DD NCM.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 3 fighters moved from United Kingdom to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 5 infantry moved from Bulgaria to Romania 1 infantry moved from Slovakia Hungary to Poland 3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 6 artilleries moved from Germany to Poland 3 armour moved from Slovakia Hungary to Poland 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Tobruk to Western Germany 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Northern Italy 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 90 Sea Zone 1 tactical_bomber moved from Southern Italy to Poland 3 tactical_bombers moved from Western Germany to Poland 1 fighter moved from Western Germany to Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 10 mech_infantrys placed in Germany 1 bomber and 1 mech_infantry placed in Western Germany 1 destroyer placed in 112 Sea Zone 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
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@ArtofWar1947 I would have moved NCMed your DD even after German combat, since the move was in a different theatre and was not the result of my combat move.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Western Ukraine 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 1 fighter moved from Russia to Western Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Western Ukraine 2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine 1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Bryansk 1 fighter moved from Russia to Western Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone Place Units - Russians 3 infantry placed in Ukraine 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 infantry EDIT: Adding units owned by Russians to Baltic States: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 6 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :