@regularkid please use the most recent post. (I edited some troops in mainland china as noncombat).
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to Sicily 3 bombers moved from Western Germany to Sicily 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 artillery moved from Ukraine to Rostov 6 infantry moved from Bryansk to Rostov 3 artilleries moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 bombers and 8 fighters moved from Bryansk to Volgograd
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Western Germany to France 3 tactical_bombers moved from Western Germany to Sicily 3 bombers moved from Western Germany to Sicily 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 artillery moved from Ukraine to Rostov 6 infantry moved from Bryansk to Rostov 3 artilleries moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 bombers and 8 fighters moved from Bryansk to Volgograd Combat - Germans Battle in Sicily Germans attack with 3 bombers and 3 tactical_bombers Americans defend with 1 aaGun, 1 fighter and 1 infantry AA fire in Sicily : 0/3 hits, 0.50 expected hits Germans roll dice for 3 bombers and 3 tactical_bombers in Sicily, round 2 : 5/6 hits, 3.50 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Sicily, round 2 : 2/2 hits, 1.00 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 2 tactical_bombers owned by the Germans lost in Sicily Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for Germans: 2 tactical_bombers Casualties for Americans: 1 aaGun, 1 fighter and 1 infantry Battle in Volgograd Germans attack with 3 bombers, 8 fighters and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers, 8 fighters and 2 infantry in Volgograd, round 2 : 6/13 hits, 6.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers, 8 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Volgograd to Rostov 6 fighters moved from Volgograd to Bryansk 3 bombers moved from Volgograd to Eastern Poland 3 bombers moved from Sicily to Western Germany 1 tactical_bomber moved from Sicily to Northern Italy 1 armour and 1 mech_infantry moved from Bryansk to Rostov 7 mech_infantrys moved from Bryansk to Western Ukraine 2 armour moved from Novgorod to Bryansk 1 armour and 1 artillery moved from Novgorod to Karelia 1 infantry moved from Novgorod to Belarus 1 cruiser, 1 destroyer and 3 submarines moved from 112 Sea Zone to 113 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 2 artilleries and 2 infantry moved from Norway to Finland Place Units - Germans 2 fighters and 2 infantry placed in Western Germany 2 submarines placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,5,6,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.17 British : 1.00 AA fire in Sicily : : -0.50 Russians : -0.33
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You didn’t take the hint that the Sicilians don’t want foreign troops on their soil. The U.S. still has an AA left and UK has 5 AA. Sigh. It cost me 2 TB, but including the sunk transport, the TUV was positive. I had to juggle units around in Russia to defend my I.C.'s against the enlarged Russian air force. Luckily for me, I had enough units to also adequately cover Rostov. An air only attack will decimate your fighter force vs my cheaper ground troops. But I haven’t found a way to overpower the Allied fleet in the Med or Atlantic. Even with subs, it would take too many planes and new ships, and the losses would be prohibitive.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Russia to Samara 5 fighters and 1 tactical_bomber moved from Russia to Samara 5 fighters moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 5 fighters and 6 infantry Japanese defend with 1 mech_infantry Russians roll dice for 5 fighters and 6 infantry in Novosibirsk, round 2 : 4/11 hits, 3.50 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 5 fighters and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Samara Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 3.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Samara to Russia 5 fighters moved from Novosibirsk to Russia 1 aaGun moved from Timguska to Novosibirsk Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -0.83 Japanese : -0.33
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Samara 2 armour, 8 artilleries and 6 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber and 4 fighters moved from Shan State to India 1 bomber moved from Szechwan to India 3 armour moved from Szechwan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Szechwan 1 armour moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Szechwan to Burma 1 tactical_bomber moved from Malaya to 42 Sea Zone
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 7 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kazakhstan to Samara 2 armour, 8 artilleries and 6 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Hunan to Burma 1 infantry moved from Yunnan to Burma 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 bomber and 4 fighters moved from Shan State to India 1 bomber moved from Szechwan to India 3 armour moved from Szechwan to Burma 1 armour moved from Kweichow to Burma 1 infantry moved from Anhwe to Hunan 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Tsinghai to Sikang 1 armour moved from Tsinghai to Szechwan 1 armour moved from Hopei to Kweichow 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Szechwan to Burma 1 tactical_bomber moved from Malaya to 42 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 6 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 39 Sea Zone 4 fighters moved from India to Yunnan 1 aaGun moved from Shan State to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 carrier, 2 destroyers and 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Malaya to Shan State 1 bomber moved from India to Yunnan Place Units - Japanese 1 artillery and 1 infantry placed in Japan 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 4 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -0.17 AA fire in India : : 0.67 Japanese : 0.50
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I didn’t have your Indian fighter intercept, as it was outnumbered 6 to 1. The AA curse on Japanese SBR continues, with 1 of 2 bombers hit. Wasn’t really necessary to SBR, as I took Burma this turn and will take India next turn. I gambled and won on my sub vs your DD off Persia.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Soviet Far East Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Soviet Far East from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Morocco 2 submarines moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from United Kingdom to 110 Sea Zone 2 infantry moved from Queensland to New South Wales Place Units - Americans 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 airfield placed in Morocco Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 47 PUs; British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Iraq to Caucasus 2 fighters moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 fighter moved from Russia to Caucasus 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone Combat - British Battle in 80 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 5 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 6/8 hits, 3.50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Russia 4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Persia 3 aaGuns, 3 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from India to West India 1 mech_infantry moved from Eastern Persia to West India 2 mech_infantrys moved from Persia to West India 2 infantry moved from Iraq to Northwest Persia 1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 3 mech_infantrys moved from Egypt to Iraq 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 5 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 41 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,3,4 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Turning on Edit Mode EDIT: Removing units owned by British from Iceland: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Removing units owned by Americans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2.00 Italians : 0.50 Americans : 0.00 Japanese : -1.17
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Slovakia Hungary to Caucasus
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Slovakia Hungary to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Slovakia Hungary 4 infantry moved from Northern Italy to France 7 infantry moved from Northern Italy to Western Germany 4 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,2,6,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2,3,6 Italians collect 11 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.17 Russians : 0.67
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When I first saw the Allied fleet move to the Eng Cha, I was afraid. You can strike many locations and can open to Berlin.
But it frees up Italy to help defend France and Germany. Allowing Germany to build something else rather than lots of infantry. -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - ANZAC Battle in 16 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 16 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Queensland to South Australia 3 infantry moved from New South Wales to South Australia 2 aaGuns, 1 armour and 2 mech_infantrys moved from Queensland to New South Wales Place Units - ANZAC 2 armour and 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.67
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux 1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux 2 bombers and 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 submarine moved from 124 Sea Zone to 122 Sea Zone Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers, 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 bombers and 1 fighter moved from Holland Belgium to Western Germany 3 fighters moved from Bryansk to Germany 1 artillery and 1 infantry moved from Bulgaria to Romania 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 artillery moved from Karelia to Finland 1 armour and 2 mech_infantrys moved from Novgorod to Karelia 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Western Ukraine to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 artilleries moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Bryansk Place Units - Germans 1 airfield and 7 infantry placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,5,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33
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In the interest of caution, I ended up loading up infantry in Berlin, even tho its unlikely that UK can take sz113. I’ve got so many I.C.'s that I had to stop building in some in order to build what I needed and guard against Russia’s fighters.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Samara 10 fighters and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia Combat - Russians Battle in Samara Russians attack with 10 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 10 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 5/12 hits, 5.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Germans with 10 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 10 fighters and 1 tactical_bomber moved from Samara to Russia 1 aaGun and 4 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.83
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Burma to India Japanese take India from UK_Pacific 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 4 fighters, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 2PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Burma to India Japanese take India from UK_Pacific 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Iwo Jima Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iwo Jima Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 80 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 infantry moved from Shan State to Burma 2 artilleries and 2 infantry moved from Yunnan to Burma 1 armour moved from Szechwan to Burma 1 mech_infantry moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hopei to Kweichow 1 armour moved from Kweichow to Yunnan 1 infantry moved from Sakha to Siberia 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia 1 fighter moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 3 submarines moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 submarine moved from 74 Sea Zone to 72 Sea Zone 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Philippines to 35 Sea Zone 1 aaGun and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 aaGun and 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from French Indo China to Yunnan 1 armour moved from Yunnan to Burma 1 bomber moved from Yunnan to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Malaya to Philippines 2 fighters moved from Yunnan to French Indo China 2 tactical_bombers moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 3 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery, 1 fighter and 1 infantry placed in Japan 3 fighters and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
British : -0.67 Americans : 0.00 ANZAC : 0.67 Japanese : 2.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from Morocco to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 submarine moved from 26 Sea Zone to 16 Sea Zone 8 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 101 Sea Zone to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone 1 bomber moved from Western United States to 122 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 122 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 122 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 122 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 8 fighters moved from 16 Sea Zone to 26 Sea Zone 1 infantry moved from Southeast Mexico to Mexico 1 aaGun moved from Southeast Mexico to Central United States 1 carrier and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 3 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber and 1 fighter moved from 122 Sea Zone to Iceland 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 fighter and 8 infantry placed in Eastern United States 1 bomber placed in Western United States 1 carrier placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 2 destroyers, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 4 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 infantry moved from West India to India 1 fighter and 1 tactical_bomber moved from Persia to India 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caucasus British attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 1 armour and 3 mech_infantrys moved from Eastern Persia to West India 1 armour and 2 mech_infantrys moved from Persia to West India 4 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 4 fighters moved from Caucasus to Kazakhstan 1 tactical_bomber moved from Caucasus to Northwest Persia Place Units - British 2 destroyers placed in 71 Sea Zone 3 mech_infantrys placed in Egypt 3 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,6,4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2 British collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Turning on Edit Mode EDIT: Adding units owned by British to Kazakhstan: 2 armour and 5 mech_infantrys EDIT: Removing units owned by British from Northwest Persia: 2 armour and 5 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.83 British : 1.50 Americans : -4.33 Japanese : 0.33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 3 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus 1 bomber moved from Slovakia Hungary to Caucasus 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Northern Italy to Holland Belgium 2 infantry moved from France to Holland Belgium Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Italians: 2 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 1 fighter and 2 infantry Americans defend with 2 infantry Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 2/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to Northern Italy 2 fighters moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Caucasus to Bryansk 4 infantry moved from Northern Italy to France 2 infantry moved from Western Germany to Germany 2 infantry moved from Northern Italy to Western Germany 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,5,4,2,1,2,4 Italians collect 10 PUs (11 lost to blockades); end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -0.67 Russians : -0.33