Setup appears correct
FMERommel (X) vs ArtofWar1947 (L) BM3 19L
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Caucasus 1 bomber moved from Yugoslavia to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Yugoslavia 1 armour and 3 mech_infantrys moved from Northern Italy to Romania 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov 3 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -1.67 Russians : 0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 30 Sea Zone to 26 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from New South Wales to Queensland 1 infantry moved from Queensland to South Australia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Italy forgot to sink the transport in sz99 with a fighter. Would you allow me to edit that? Or will I have to use a German plane to sink it on this turn?
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Go ahead and edit. I was not counting on that transport surviving to the next UK turn.
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Thank you
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Editing in the sinking of an unprotected transport to me is like a “walk-in” (blitzing or capturing a unoccupied enemy territory). Perhaps I have just had really good opponent, but I have long assumed such edits were okay without permission. Perhaps I am wrong though.
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Since this is our first game, I didn’t want to assume. I agree and consider this a friendly game.
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@FMErwinRommel
Good point. -
SBR on Moscow with 4 bombers and 2 escort fighters. WIll not scramble your 2 fighters, per your prior statements, since I have twice the attack points and 3 times the planes
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Russia 4 bombers moved from Bryansk to Russia 1 artillery and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode Germans buy 6 armour, 6 artilleries and 1 bomber; Remaining resources: 3 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Russia 4 bombers moved from Bryansk to Russia 1 artillery and 2 infantry moved from Rostov to Volgograd 2 infantry moved from Rostov to Caucasus 4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits Bombing raid in Russia rolls: 3,5,3,7 and causes: 18 damage to unit: factory_major Bombing raid in Russia causes 18 damage total. Battle in Caucasus Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/8 hits, 3.50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 4 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 4 bombers and 2 fighters moved from Russia to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Belarus to Bryansk 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from France to Northern Italy 3 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Novgorod to Belarus 1 artillery and 2 infantry moved from Finland to Vyborg Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 armour placed in Novgorod 3 armour placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.67 Germans : 2.50 Russians : 0.00
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Germany needs railroads. Which could be bombed and need AA and fighters.
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I don’t know what to do strategically about the U.S./ANZ retreat to Hawaii. My 2 fleets could have overpowered you off of Aust. But a single DD blocker would have stopped it, at least for a turn. I could have combined my fleets, but you could have out-distanced yourself with the naval base. My homefleet was 3 ships and a transport. Certainly no threat to Hawaii. I suppose that since DEI were heavily guarded, there was no sense in you making unsustainable invasions.
There are drawbacks for Japan to concentrate most of the fleets in home waters or Carolines. Perhaps after this game or after the set of games, you might share your state secrets. -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 26 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 3 fighters moved from Northwest Persia to Caucasus 3 infantry moved from Kazakhstan to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Caucasus Russians attack with 3 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters moved from Caucasus to Russia 2 fighters moved from Volgograd to Russia 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Volgograd to Russia Turn Complete - Russians Russians collect 22 PUs; end with 48 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 94 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 Russians : 1.00
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Bump #1.
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Sorry for not letting you know that I would be delayed. I will take my turn this evening.
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@FMErwinRommel
Thanks for letting me know. -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi 1 bomber moved from French Indo China to India 4 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone
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SBR India, assume no intercept of your 3 fighters, since only have 1 bomber but 4 escort fighters.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 marines, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi 1 bomber moved from French Indo China to India 4 fighters moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to Burma 3 tactical_bombers moved from Yunnan to Burma 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone Combat - Japanese Air Battle in India Japanese attacks with 5 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in India causes 5 damage total. Battle in Shensi Japanese attack with 1 artillery and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 bomber and 4 fighters moved from India to Yunnan 3 tactical_bombers moved from Burma to Yunnan 1 artillery and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Hopei to Suiyuyan 1 artillery moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 armour moved from Kiangsu to Kweichow 1 artillery and 1 infantry moved from Szechwan to Yunnan 2 mech_infantrys moved from Yunnan to Kweichow 1 transport moved from 37 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Korea to Manchuria 2 infantry moved from 19 Sea Zone to Okinawa 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea 1 carrier, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Shensi to Kweichow 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 1 artillery and 2 marines placed in Japan 1 destroyer and 4 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to French Indo China: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 AA fire in India : : -0.17 Japanese : 1.00