@Ragnell804 gg, I concede
Game 2, Andrew(Axis) vs Nathan(Allies+$46)
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 3 fighters moved from Queensland to Philippines 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk Combat - Germans Non Combat Move - Germans 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Eastern Poland to Western Germany 1 aaGun, 11 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 5 mech_infantrys moved from Bessarabia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Smolensk to Bryansk 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Archangel to Bryansk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bryansk to Western Ukraine Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit Mode 3 armour placed in Ukraine 1 fighter and 2 tactical_bombers placed in Novgorod 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from West India to Persia 2 armour, 8 infantry and 2 mech_infantrys moved from Samara to Russia 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 aaGuns and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 79 Sea Zone to Eastern Persia 4 fighters and 2 tactical_bombers moved from Burma to Eastern Persia 2 bombers moved from French Indo China to Eastern Persia 2 battleships moved from 79 Sea Zone to 80 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 79 Sea Zone to 80 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from India to West India Japanese take West India from UK_Pacific 3 carriers moved from 79 Sea Zone to 80 Sea Zone 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports in 80 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Kwangtung Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 harbour and 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Persia Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery and 16 infantry AA fire in Eastern Persia : 1/1 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Eastern Persia Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 5 infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/0 hits, 11.00 expected hits British roll dice for 3 aaGuns, 1 artillery and 16 infantry in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Eastern Persia, round 3 : 9/1 hits, 9.17 expected hits British roll dice for 1 artillery and 8 infantry in Eastern Persia, round 3 : 3/0 hits, 3.00 expected hits 3 artilleries owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 4 artilleries, 1 fighter and 5 infantry Casualties for British: 3 aaGuns, 1 artillery and 16 infantry Non Combat Move - Japanese 3 fighters moved from Eastern Persia to 80 Sea Zone 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone 1 fighter moved from Eastern Persia to 80 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Eastern Persia to India 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 3 tactical_bombers moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 bomber moved from 42 Sea Zone to India 2 infantry moved from Burma to India 3 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in India Japanese undo move 1. 1 armour and 2 mech_infantrys placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,4,2,3,6,6,5,2,2,4,6,6,2,6,6,4,1,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,5,5,2 Japanese collect 28 PUs (7 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.33 French : -0.33 Americans : -0.33 AA fire in Eastern Persia : : -0.50 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Libya 2 fighters moved from Gibraltar to Libya 3 artilleries and 3 infantry moved from 96 Sea Zone to Libya Combat - Americans Battle in Borneo Battle in Libya Americans attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Libya, round 2 : 3/1 hits, 3.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.83 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Libya, round 3 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Libya, round 4 : 3/1 hits, 2.50 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Borneo from Japanese, taking Libya from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Libya to 96 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 2 submarines moved from 20 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan 1 transport moved from 20 Sea Zone to 33 Sea Zone 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to Yunnan 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Kwangtung 2 fighters placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 18 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 fighter moved from Manchuria to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Purchase Units - British British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 2 infantry moved from Persia to Eastern Persia 1 fighter and 1 submarine moved from 81 Sea Zone to 76 Sea Zone Combat - British Battle in Tobruk Battle in 76 Sea Zone British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 76 Sea Zone retreated to 76 Sea Zone Japanese win, taking Tobruk from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Eastern Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Eastern Persia to Russia 8 fighters and 2 tactical_bombers moved from Persia to Russia 1 destroyer moved from 77 Sea Zone to 79 Sea Zone 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from 76 Sea Zone to Iraq 1 infantry moved from Algeria to Tunisia 1 armour moved from Algeria to Libya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 submarines moved from 96 Sea Zone to 97 Sea Zone Place Units - British 3 infantry placed in Persia 1 fighter and 2 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,3,3,3,1,1,6,4,6,2,5,2,3,4,1,5,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50 British : -0.83 Americans : 0.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Italians take Yenisey from Russians 2 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 3 fighters moved from Western Germany to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 41 Sea Zone 3 fighters moved from Philippines to Yunnan 1 cruiser and 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Russia 14 armour, 8 artilleries, 5 fighters, 36 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 3 armour and 3 mech_infantrys moved from Ukraine to Russia 6 mech_infantrys moved from Western Ukraine to Russia 1 fighter and 2 tactical_bombers moved from Novgorod to Russia 7 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 18 armour, 8 artilleries, 7 bombers, 6 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers British defend with 1 bomber, 8 fighters and 2 tactical_bombers; Russians defend with 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 76 infantry and 2 mech_infantrys AA fire in Russia : 3/0 hits, 3.00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 34/1 hits, 33.83 expected hits Russians roll dice for 6 aaGuns, 2 armour, 4 artilleries, 1 bomber, 9 fighters, 76 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 35/1 hits, 35.50 expected hits 27 infantry owned by the Russians, 35 infantry owned by the Germans, 1 bomber owned by the British and 6 aaGuns owned by the Russians lost in Russia Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 1 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 28/0 hits, 28.00 expected hits Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 49 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/1 hits, 26.33 expected hits 28 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 24 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 18 armour, 7 artilleries, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 4 : 23/1 hits, 22.17 expected hits Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 21 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 17/0 hits, 17.00 expected hits 2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia Germans roll dice for 8 armour, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 5 : 15/1 hits, 14.83 expected hits Russians roll dice for 2 armour, 4 artilleries, 9 fighters and 2 tactical_bombers in Russia, round 5 : 9/1 hits, 9.33 expected hits 1 fighter owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 4 artilleries owned by the Russians, 2 fighters owned by the Germans, 7 armour owned by the Germans and 6 fighters owned by the British lost in Russia Germans roll dice for 1 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 6 : 9/1 hits, 9.50 expected hits Russians roll dice for 2 fighters in Russia, round 6 : 1/1 hits, 1.33 expected hits 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 7 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 17 armour, 8 artilleries, 5 fighters, 36 infantry, 24 mech_infantrys and 1 tactical_bomber Casualties for British: 1 bomber, 8 fighters and 2 tactical_bombers Casualties for Russians: 6 aaGuns, 2 armour, 4 artilleries, 1 fighter, 76 infantry and 2 mech_infantrys Non Combat Move - Germans 2 aaGuns moved from Bryansk to Rostov 7 bombers moved from Russia to Bryansk 1 fighter and 6 tactical_bombers moved from Russia to Rostov 3 infantry moved from Novgorod to Karelia 1 aaGun and 1 artillery moved from Western Germany to Northern Italy 1 cruiser and 2 submarines moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 6 infantry and 4 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 55 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00 Germans : 0.67 Russians : -1.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 2 submarines 1 submarine owned by the Russians Submerged Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Persia to Iraq 2 aaGuns and 15 infantry moved from Manchuria to Amur Turn Complete - Russians
Combat Hit Differential Summary :
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Well! Good thing we are playing low luck, because you got a hit every round, and I didn’t get a single hit. Wonderful…
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Well that is what they call it… low luck… and you certainly had low luck. :)
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Seriously you should have killed 3 more planes. The average was winning by 12 units and I ended up with 15.
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I checked the battle calculator multiple times, and then checked it again after the battle went so poorly. It said you should have been left with 9 units.
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Calculator is incorrect.
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Damn. What’s the best way to calculate, then?
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If you actually ran through the battle you would have seen that tripleA is taking one fighter and two tactical bombers as AA casualties. This is because there are more tactical bombers than fighters and it wants to even them out. However since there are tanks involved the correct casualty list is taking 3 fighters. Amazingly enough those two extra pips is the difference between 9 units left and 12 units left.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 bomber, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia 1 infantry moved from West India to Eastern Persia 2 bombers moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 bomber moved from India to 79 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 bomber and 1 destroyer British defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for British: 1 destroyer Battle in Persia Japanese attack with 4 fighters and 2 tactical_bombers British defend with 1 factory_minor and 3 infantry Japanese roll dice for 4 fighters and 2 tactical_bombers in Persia, round 2 : 3/1 hits, 3.33 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits 1 fighter owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Eastern Persia Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys British defend with 2 infantry Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Eastern Persia to French Indo China 1 bomber moved from 79 Sea Zone to French Indo China 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 80 Sea Zone to 39 Sea Zone 3 fighters and 2 tactical_bombers moved from Persia to 39 Sea Zone 1 tactical_bomber moved from India to 39 Sea Zone 2 fighters moved from French Indo China to Japan 1 fighter and 2 tactical_bombers moved from India to French Indo China Place Units - Japanese 1 destroyer placed in 39 Sea Zone 1 infantry and 1 mech_infantry placed in India 1 bomber placed in French Indo China 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,4,5,5,5,4,2 Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -0.67
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Okay I ran the numbers again and it is actually 13.66 units left on average. So I did just over 1 unit better than average.
Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 12 units left.
Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 15 units left = 6.225
b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 13 units left = 5.395
c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 11 units left = 0.935
d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 13 units left = 1.105 -
@AndrewAAGamer said in Game 2, Andrew(Axis) vs Nathan(Allies+$46):
Reran it to be more exact…
Okay I ran the numbers again and it is actually 13.55 units left on average. So I did just over 1 unit better than average.
Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 13 and a half units left.
Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 14.86 units left = 6.167
b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 12.92 units left = 5.362
c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 10.95 units left = 0.931
d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 12.83 units left = 1.091So I did 1.5 better than average due to your poor dice rolling. However the calculator was off by 4.5 units. Pretty significant especially when they are all planes.
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@AndrewAAGamer
Thanks. I didn’t understand all that, but I feel better.