@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Game 2, Andrew(Axis) vs Nathan(Allies+$46)
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 fighter, 2 infantry and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Belarus to 127 Sea Zone Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in 127 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 125 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser and 2 submarines 1 submarine owned by the Russians Submerged Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians winGermans win with 1 cruiser and 2 submarines remaining, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 fighter moved from 127 Sea Zone to Vologda 2 aaGuns, 2 artilleries and 15 infantry moved from Belarus to Bryansk 1 infantry moved from Russia to Smolensk 8 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Vologda 1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 1 aaGun and 5 infantry moved from Ukraine to Bryansk 6 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 41 Sea Zone to 55 Sea Zone 2 fighters moved from 42 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 2 battleships moved from 42 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon 1 infantry moved from Shan State to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery and 3 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 artilleries and 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone 2 artilleries and 4 infantry moved from 38 Sea Zone to Burma 4 tactical_bombers moved from French Indo China to India 4 fighters moved from French Indo China to India 2 bombers moved from French Indo China to India 1 infantry moved from Hunan to Yunnan 2 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in Ceylon Battle in India Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers British defend with 1 aaGun and 4 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 battleships in India, round 2 : 2/1 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 7/1 hits, 6.67 expected hits UK_Pacific roll dice for 1 aaGun and 4 infantry in India, round 2 : 2/1 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter and 1 infantry Casualties for British: 1 aaGun and 4 infantry Battle in Yunnan Japanese attack with 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 55 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to Shan State 2 fighters moved from 37 Sea Zone to Shan State 2 fighters moved from Shan State to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 bombers moved from India to French Indo China 1 tactical_bomber moved from Yunnan to Shan State 3 tactical_bombers moved from India to 39 Sea Zone 3 fighters and 1 tactical_bomber moved from India to Shan State 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 aaGun, 10 infantry and 1 mech_infantry moved from Manchuria to Korea 1 artillery and 6 infantry moved from Jehol to Manchuria 1 carrier moved from 41 Sea Zone to 39 Sea Zone 1 carrier moved from 42 Sea Zone to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to French Indo China 1 fighter moved from Japan to Korea Place Units - Japanese 1 airfield placed in Shan State 1 factory_minor placed in French Indo China 2 fighters and 2 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.67 UK_Pacific : 0.67 AA fire in India : : -0.50 Japanese : 0.50 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/1 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 bomber moved from Wake Island to Queensland 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 2 destroyers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 3 infantry moved from Morocco to Algeria Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 2 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Kansu 3 artilleries and 13 infantry moved from Kweichow to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 factory_minor, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from West India to India Combat - British Battle in India British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 1/1 hits, 1.50 expected hits Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from India to West India 3 infantry and 1 tactical_bomber moved from Eastern Persia to West India 2 fighters moved from Persia to West India 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from Kenya to 72 Sea Zone 1 mech_infantry moved from Italian Somaliland to Kenya 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 aaGun and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 3 submarines moved from 71 Sea Zone to 81 Sea Zone 3 fighters moved from Syria to West India 1 armour and 1 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to 92 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 bomber moved from Iraq to Persia Place Units - British 1 factory_minor placed in Egypt 1 infantry and 2 mech_infantrys placed in Persia 1 transport placed in 71 Sea Zone 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3,5,5,4,1,1,5,1,1,3,6,5,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUsCombat Hit Differential Summary :
British : -0.50 Americans : -0.50 Japanese : 0.67 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Greece Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 3/1 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Greece, round 3 : 3/1 hits, 2.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Bulgaria to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 aaGun and 3 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 artillery and 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 Neutral_Allies : 1.33 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Iraq 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 6 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 3 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 artilleries and 28 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 cruiser and 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 12 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Poland to Bessarabia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Smolensk to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Western Germany 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 18 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 artillery and 6 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 2/1 hits, 2.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 15 infantry in Manchuria, round 4 : 3/1 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Volgograd to Samara 6 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Vologda to Samara 1 fighter and 1 tactical_bomber moved from Russia to West India 4 aaGuns, 4 artilleries and 47 infantry moved from Bryansk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 31 PUsCombat Hit Differential Summary :
Russians : -0.17 Japanese : -1.33 -
@MillCreek
Good Move. I totally missed the Russian planes reinforcing West India. My bad. Probably going to cost me the game. -
@AndrewAAGamer
Ironically, if you’d baited those planes to Novgorad, or left your cruiser with your transport, I probably would have taken the bait, and had more than just the one, out of position. -
@MillCreek
Yeah, assuming I had realized the Russian planes could get to West India. As I said I did not realize they could and did not account for them in my plans.Now Japan is in a world of hurt. The idea was to take and hold India then move the fleet back to stop the US after eliminating one threat; i.e. India. Now at best I am going to trade India which means I am not going to be able to get back and stop the US. Big mistake on my part. Especially since I could have brought one more fighter from Japan and did not as with a 90% chance of success I assumed you would retreat. Oh well. Learned something.
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So, are you signing surrender papers, or still thinking?
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@MillCreek
Still thinking how I can take and hold it next Turn since I screwed up and cannot take and hold it this Turn. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 3 carriers moved from 39 Sea Zone to 79 Sea Zone 2 battleships moved from 39 Sea Zone to 79 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India 2 infantry moved from Burma to India Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 79 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine British defend with 1 destroyer and 3 transports Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 destroyers in 79 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 1 destroyer and 3 transports in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 79 Sea Zone 2 transports owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win, taking 79 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer and 3 transports Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from India to 79 Sea Zone 1 armour moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 3 artilleries moved from Burma to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone 3 fighters and 2 tactical_bombers moved from Shan State to Burma 3 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 35 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Japan to French Indo China 1 fighter moved from Korea to Japan Place Units - Japanese 1 bomber and 2 tactical_bombers placed in French Indo China 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3 Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0.33 ANZAC : -0.17 UK_Pacific : 0.33 Japanese : 0.00 -
@AndrewAAGamer
Well if I figured this correctly I will have about a 70% chance next Turn of taking and holding India. Certainly better than my 4% chance this Turn however being one Turn late means the US is going to own the Pacific. -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kwangtung Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Philippines 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Non Combat Move - British 1 bomber moved from India to Persia 1 armour, 6 fighters and 2 tactical_bombers moved from West India to Persia 3 aaGuns, 1 artillery and 16 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Persia 2 fighters moved from 98 Sea Zone to Persia 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Kenya to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 77 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.33 AA fire in India : : -0.17 Japanese : -0.33 -
Well, you got India, but it appears to have cost you everything else. But you’ve fooled me before!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Urals Italians take Urals from Russians 2 armour moved from Bessarabia to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Southern Italy 3 fighters moved from Southern Italy to Western Germany 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 3 fighters moved from Queensland to Philippines 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk Combat - Germans Non Combat Move - Germans 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Eastern Poland to Western Germany 1 aaGun, 11 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 5 mech_infantrys moved from Bessarabia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Smolensk to Bryansk 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Archangel to Bryansk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bryansk to Western Ukraine Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit Mode 3 armour placed in Ukraine 1 fighter and 2 tactical_bombers placed in Novgorod 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from West India to Persia 2 armour, 8 infantry and 2 mech_infantrys moved from Samara to Russia 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 aaGuns and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :





