destroyer 106
destroyer 91
artillery szechwan
19L Shin-Ji(Axis) vs VonAlba BM 3.2
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6 Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 bombers moved from Western Germany to Algeria 5 bombers moved from Western Germany to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 mech_infantry moved from Slovakia Hungary to Bulgaria 4 artilleries and 8 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 armour moved from Karelia to Belarus 4 mech_infantrys moved from Slovakia Hungary to Belarus 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 2 artilleries and 8 infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 11 infantry moved from Western Germany to Greater Southern Germany 2 infantry moved from Northern Italy to Greater Southern Germany 1 battleship, 1 cruiser, 1 destroyer and 7 transports moved from 115 Sea Zone to 112 Sea Zone 3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland Combat - Germans Battle in Gibraltar Battle in Greece Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 infantry AA fire in Greece : 0/3 hits, 0.50 expected hits Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 4.50 expected hits Americans roll dice for 1 aaGun, 1 fighter and 2 infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits 1 aaGun owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 fighter owned by the British lost in Greece Germans win, taking Gibraltar from Americans with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15 Casualties for Germans: 3 bombers Casualties for British: 1 aaGun, 1 fighter and 1 infantry Casualties for Americans: 1 infantry Battle in Poland Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Algeria Germans attack with 2 bombers Americans defend with 1 armour Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Algeria Germans win with 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France 2 bombers moved from Algeria to Southern Italy 2 bombers moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Slovakia Hungary 3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary 1 fighter moved from Greece to Southern Italy 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis Place Units - Germans 3 mech_infantrys placed in Novgorod 10 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,4,3,6,1,6,5,1,2 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Greece : : -0.50 Americans : 1.17 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Romania to Bulgaria 2 fighters moved from Ukraine to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 armour moved from Ukraine to Romania 2 mech_infantrys moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 3 mech_infantrys moved from Ukraine to Romania 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Rostov 1 artillery moved from Smolensk to Russia 18 infantry moved from Yakut S.S.R. to Buryatia Combat - Russians Battle in Yugoslavia Russians attack with 1 infantry Italians defend with 1 aaGun 1 aaGun owned by the Italians lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 aaGun Battle in Bulgaria Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Italians defend with 1 artillery Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Poland retreated to Eastern Poland Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Romania 1 aaGun moved from Romania to Bessarabia 2 aaGuns moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 0,67 Russians : -1,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 8 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 artillery and 8 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Anhwe to Hunan 3 infantry moved from Yunnan to Hunan 1 armour and 3 mech_infantrys moved from Burma to Hunan 1 infantry moved from Burma to Yunnan 2 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes 2 bombers moved from Philippines to Celebes 2 infantry moved from Java to 42 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 3 submarines moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from Philippines to Celebes 5 carriers, 3 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Celebes, round 2 : 7/14 hits, 7.83 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from 44 Sea Zone to Philippines 2 bombers moved from Celebes to Philippines 5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone 6 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to Philippines 1 aaGun moved from Yunnan to Hunan 3 armour and 2 mech_infantrys moved from India to West India Place Units - Japanese 2 armour and 1 infantry placed in Shantung 3 armour placed in French Indo China 3 armour placed in India 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 94 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 3 fighters moved from 33 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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scramble and suicide attack
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No scramble. Send 2 Kamis against the first carrier in SZ6, 2 Kamis against the second carrier in SZ6, and 1 against the third carrier in SZ6.
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Actually, simpler. just use all six. Send 2 Kamis against each carrier.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 95 Sea Zone 3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 94 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis 1 transport moved from 87 Sea Zone to 86 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 26 Sea Zone to 32 Sea Zone 3 fighters moved from 33 Sea Zone to 32 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 6 Sea Zone from Japanese 1 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,5 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,5 Units damaged: 1 carrier owned by the Americans Battle in 91 Sea Zone Americans attack with 2 bombers Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Iwo Jima Battle in Korea Battle in 95 Sea Zone Americans attack with 6 fighters and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 95 Sea Zone Americans win, taking Iwo Jima from Japanese, taking Korea from Japanese with 6 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 32 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 32 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters and 1 tactical_bomber could not land in 6 Sea Zone and were removed 3 fighters moved from 32 Sea Zone to Wake Island 6 fighters moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 bombers moved from 91 Sea Zone to French West Africa Place Units - Americans 3 transports placed in 101 Sea Zone 2 transports placed in 10 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Eastern United States 2 artilleries, 1 bomber and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 1,50 Japanese : -0,17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Anhwe 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 2,00 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - British 2 artilleries and 2 infantry moved from Crete to 99 Sea Zone 2 artilleries, 1 battleship, 2 infantry and 3 transports moved from 99 Sea Zone to 94 Sea Zone 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Tobruk to Egypt 8 infantry and 2 mech_infantrys moved from Eastern Persia to Persia Non Combat Move - British 1 aaGun moved from Eastern Persia to Persia 2 infantry moved from 94 Sea Zone to Algeria 2 artilleries moved from 94 Sea Zone to Algeria Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 fighter moved from Southern Italy to Yugoslavia Combat - Italians Battle in Yugoslavia Italians attack with 1 fighter Russians defend with 1 infantry Italians roll dice for 1 fighter in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Yugoslavia Russians win with no units remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,2,3,3,2,3,5,2 Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Trans-Jordan to Syria ANZAC take Syria from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French 1 destroyer moved from 99 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 bombers and 6 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Slovakia Hungary to Yugoslavia Germans take Yugoslavia from Russians 1 armour moved from Yugoslavia to Bulgaria 4 bombers moved from Southern Italy to Bulgaria 1 infantry moved from Greater Southern Germany to Yugoslavia Combat - Germans Battle in Bulgaria Germans attack with 1 armour and 4 bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 4 bombers in Bulgaria, round 2 : 3/5 hits, 3.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bulgaria Germans win with 4 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 4 bombers moved from Bulgaria to Southern Italy 12 infantry moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 10 infantry moved from Germany to Slovakia Hungary 10 infantry moved from Western Germany to 112 Sea Zone 10 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone 10 infantry moved from 115 Sea Zone to Novgorod 3 fighters moved from Slovakia Hungary to Southern Italy 2 tactical_bombers moved from Slovakia Hungary to Southern Italy 3 mech_infantrys moved from Belarus to Slovakia Hungary 2 mech_infantrys moved from Novgorod to Poland 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone 2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 2 armour moved from 113 Sea Zone to Germany 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour placed in Germany 2 bombers placed in Western Germany 3 submarines placed in 110 Sea Zone 3 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,4,5,4,4,6,4,5,1 Germans collect 52 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 3 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 7 artilleries and 10 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Romania to Albania Russians take Albania from Italians 2 fighters moved from Romania to Poland 1 armour moved from Romania to Poland Russians take Eastern Poland from Italians 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Romania to Yugoslavia 1 artillery moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 5 armour, 4 artilleries, 29 infantry and 5 mech_infantrys moved from Romania to Bessarabia 5 mech_infantrys moved from Bessarabia to Western Ukraine 5 armour moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Rostov to Ukraine 3 infantry moved from Volgograd to Caucasus 18 infantry moved from Buryatia to Amur Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 armour and 2 fighters Germans defend with 2 mech_infantrys Russians roll dice for 1 armour and 2 fighters in Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 fighter Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys Italians defend with 1 artillery Russians roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 1/14 hits, 4,33 expected hits Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Western Ukraine Russians win, taking Western Ukraine from Italians with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians 1 fighter moved from Poland to Bessarabia 1 aaGun moved from Bessarabia to Western Ukraine 2 aaGuns moved from Buryatia to Amur Place Units - Russians 3 infantry placed in Ukraine 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : -0,33 Russians : -2,50
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from India to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Japan to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone 3 armour moved from French Indo China to Hunan 1 artillery and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 armour and 2 mech_infantrys moved from West India to India 4 armour and 2 mech_infantrys moved from India to Burma 1 armour moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 5 infantry moved from Philippines to 35 Sea Zone 5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone 1 armour moved from Shantung to 19 Sea Zone 1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 1 armour and 5 infantry moved from 6 Sea Zone to Korea 5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 6 Sea Zone Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
Combat Hit Differential Summary :
Japanese : 0.50
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Got 12 hits. How would you like them allocated? I was going to just do best defense, but you never know.
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Hello? Everything OK?
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Bump, I guess.