cool, thx for letting me know!
and considering in-game: I am both excited and doubting, too, how this different round 1 will play out
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 mech_infantry moved from Poland to Romania
5 mech_infantrys moved from Western Germany to Slovakia Hungary
4 infantry moved from Germany to 113 Sea Zone
4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Baltic States
1 fighter, 19 infantry and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Slovakia Hungary
1 artillery moved from Scotland to United Kingdom
1 armour moved from United Kingdom to Eire
Germans take Eire from Neutral_Allies
3 infantry moved from France to Northern Italy
7 bombers moved from Germany to Baltic States
Combat - Germans
Battle in Baltic States
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Baltic States, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.33
Hang on, forgot to actually do the landing in Novgrod! I’ll keep the dice from that one attack and redo, since we can’t really roll on the fourm anymore. Sorry.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
7 bombers moved from Germany to Baltic States
3 infantry moved from Western Germany to 113 Sea Zone
2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
2 artilleries moved from Germany to 113 Sea Zone
4 infantry moved from Germany to 113 Sea Zone
4 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 8 infantry and 6 transports moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 10 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
Combat - Germans
Battle in Novgorod
Germans attack with 4 artilleries and 10 infantry
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 4 artilleries and 10 infantry in Novgorod, round 2 : 6/14 hits, 3.67 expected hits
Russians roll dice for 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 2/5 hits, 2.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 4 artilleries and 8 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Germans attack with 7 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 7 bombers and 1 infantry in Baltic States, round 2 : 6/8 hits, 4.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from France to Northern Italy
5 aaGuns, 1 fighter, 19 infantry, 1 mech_infantry and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 mech_infantry moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
7 bombers moved from Baltic States to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Southern Italy
2 fighters moved from United Kingdom to Slovakia Hungary
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
10 infantry placed in Western Germany
1 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 3.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 4 artilleries and 5 infantry moved from Bessarabia to Romania
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Baltic States
1 artillery moved from Belarus to Baltic States
4 mech_infantrys moved from Belarus to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Romania
2 artilleries and 29 infantry moved from Eastern Poland to Romania
1 artillery moved from Belarus to Smolensk
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
2 fighters moved from Russia to Ukraine
18 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Romania
Russians attack with 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry in Romania, round 2 : 10/45 hits, 10,83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 4 armour, 6 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Eastern Poland to Romania
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 8 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 armour and 2 mech_infantrys moved from Shan State to India
3 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 bombers moved from Shan State to Philippines
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Java from ANZAC with 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 5 submarines
Casualties for Americans: 3 submarines
Battle in India
Japanese attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 2 : 4/14 hits, 3.67 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.83
UK_Pacific : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 submarines moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 5 carriers, 3 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 artillery and 8 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 armour and 3 mech_infantrys moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
3 armour and 2 mech_infantrys moved from Shan State to India
3 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
2 bombers moved from Shan State to Philippines
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
2 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 5 submarines
Americans defend with 2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 4 submarines in 26 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 2 submarines in 26 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 4 : 2/3 hits, 1.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking Java from ANZAC with 2 destroyers, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 5 submarines
Casualties for Americans: 3 submarines
Battle in India
Japanese attack with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
British defend with 2 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 2 : 4/14 hits, 3.67 expected hits
UK_Pacific roll dice for 2 artilleries in India, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Philippines: 2 fighters
EDIT: Adding units owned by Japanese to Japan: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 aaGun moved from Kwangsi to Yunnan
Place Units - Japanese
2 transports placed in 6 Sea Zone
4 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in Shantung
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.83
UK_Pacific : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 2 bombers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 marine moved from Central United States to Western United States
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour moved from Libya to Algeria
Americans take Tunisia from Italians
Americans take Algeria from Italians
1 infantry moved from Libya to 96 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 infantry, 6 submarines and 3 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
Combat - Americans
Battle in Greece
Battle in French West Africa
Americans attack with 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,33 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 mech_infantry in French West Africa, round 5 : 0/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 mech_infantry in French West Africa, round 6 : 1/1 hits, 0,17 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking Greece from Germans, taking French West Africa from Neutral_Axis with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
2 fighters moved from Gibraltar to 99 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 battleship, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans : -0,33
Neutral_Axis : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter and 15 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 97 Sea Zone: 4 submarines
EDIT: Removing units owned by Americans from 99 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
1 fighter moved from Libya to Greece
1 infantry moved from Malta to 96 Sea Zone
2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 artilleries moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
4 infantry moved from Alexandria to Egypt
2 submarines moved from 96 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 battleship moved from 81 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
8 infantry and 2 mech_infantrys moved from West India to Eastern Persia
Combat - British
Battle in Crete
British attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Crete, round 2 : 0/1 hits, 0,67 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 3 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 artilleries and 2 infantry in Crete, round 4 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Crete, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 aaGun moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 aaGun moved from West India to Eastern Persia
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -3,67
Italians : -1,00
Test summary from TripleA, engine version: 1.9, time: 7:16:38 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
Combat - Italians
Battle in Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery
Battle in Eastern Poland
Italians attack with 1 artillery
Russians defend with 1 infantry
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Yugoslavia
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,1,4,6,2,5,3,6,6
Italians collect 1 PU (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 carrier moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Marshall Islands
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 6
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to Algeria
5 bombers moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 mech_infantry moved from Slovakia Hungary to Bulgaria
4 artilleries and 8 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Karelia to Belarus
4 mech_infantrys moved from Slovakia Hungary to Belarus
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
11 infantry moved from Western Germany to Greater Southern Germany
2 infantry moved from Northern Italy to Greater Southern Germany
1 battleship, 1 cruiser, 1 destroyer and 7 transports moved from 115 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
Combat - Germans
Battle in Gibraltar
Battle in Greece
Germans attack with 5 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun, 1 fighter and 1 infantry; Americans defend with 1 infantry
AA fire in Greece : 0/3 hits, 0.50 expected hits
Germans roll dice for 5 bombers, 1 fighter and 1 tactical_bomber in Greece, round 2 : 4/7 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 2 infantry in Greece, round 2 : 3/3 hits, 1.33 expected hits
1 aaGun owned by the British, 3 bombers owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the British and 1 fighter owned by the British lost in Greece
Germans win, taking Gibraltar from Americans with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Germans: 3 bombers
Casualties for British: 1 aaGun, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Algeria
Germans attack with 2 bombers
Americans defend with 1 armour
Germans roll dice for 2 bombers in Algeria, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Algeria
Germans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
2 bombers moved from Algeria to Southern Italy
2 bombers moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Slovakia Hungary
3 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 fighter moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Neutral_Axis
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
10 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,4,3,6,1,6,5,1,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Greece : : -0.50
Americans : 1.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Romania to Bulgaria
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 fighters moved from Ukraine to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 armour moved from Ukraine to Romania
2 mech_infantrys moved from Ukraine to Romania
1 armour moved from Ukraine to Romania
3 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Smolensk to Russia
18 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Bulgaria
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bulgaria, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 artillery
Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 0/3 hits, 1,17 expected hits
Italians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
retreated to Eastern Poland
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Eastern Poland to Romania
1 aaGun moved from Romania to Bessarabia
2 aaGuns moved from Yakut S.S.R. to Buryatia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,67
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 8 armour, 1 fighter and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 8 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Anhwe to Hunan
3 infantry moved from Yunnan to Hunan
1 armour and 3 mech_infantrys moved from Burma to Hunan
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 bombers moved from Philippines to Celebes
2 infantry moved from Java to 42 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
4 infantry and 2 transports moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from Philippines to Celebes
5 carriers, 3 destroyers, 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in Celebes, round 2 : 7/14 hits, 7.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 bombers moved from Celebes to Philippines
5 fighters and 5 tactical_bombers moved from Celebes to 35 Sea Zone
6 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Philippines
1 aaGun moved from Yunnan to Hunan
3 armour and 2 mech_infantrys moved from India to West India
Place Units - Japanese
2 armour and 1 infantry placed in Shantung
3 armour placed in French Indo China
3 armour placed in India
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 bomber, 5 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 99 Sea Zone to 94 Sea Zone
1 mech_infantry moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
3 fighters moved from 33 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
scramble and suicide attack
No scramble. Send 2 Kamis against the first carrier in SZ6, 2 Kamis against the second carrier in SZ6, and 1 against the third carrier in SZ6.
Actually, simpler. just use all six. Send 2 Kamis against each carrier.