19L Shin-Ji(Axis) vs VonAlba BM 3.2

  • '17

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 2 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 fighter moved from Queensland to 44 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Morocco
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 2 submarines; ANZAC loiter and taunt
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2,17 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Gibraltar, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 2,00 expected hits
                    Italians roll dice for 1 fighter and 1 infantry in Gibraltar, round 3 : 0/2 hits, 1,00 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 fighter and 2 infantry
    
        Non Combat Move - Americans
            1 fighter could not land in 44 Sea Zone and was removed
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from Gilbert Islands to Queensland
            1 fighter moved from Gibraltar to 91 Sea Zone
    
        Place Units - Americans
            1 infantry placed in Western United States
            1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1,33
    Americans : -0,67
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: British round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - British
            2 fighters moved from Iceland to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to Eastern United States
            1 artillery moved from New Brunswick Nova Scotia to Eastern United States
            10 infantry and 2 mech_infantrys moved from West India to India
            1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
            2 fighters moved from West India to 39 Sea Zone
            1 tactical_bomber moved from West India to 39 Sea Zone
            3 infantry moved from Eastern Persia to West India
            1 bomber moved from Trans-Jordan to 39 Sea Zone
            2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 battleship moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    let’s gamble! ool for german and jap fleet

  • '15

    best defense in both cases

  • '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - British
            2 fighters moved from Iceland to 109 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 carrier moved from 92 Sea Zone to 109 Sea Zone
            1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser and 2 fighters moved from 92 Sea Zone to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 submarine moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to Eastern United States
            1 artillery moved from New Brunswick Nova Scotia to Eastern United States
            10 infantry and 2 mech_infantrys moved from West India to India
            1 tactical_bomber moved from Eastern Persia to 39 Sea Zone
            2 fighters moved from West India to 39 Sea Zone
            1 tactical_bomber moved from West India to 39 Sea Zone
            3 infantry moved from Eastern Persia to West India
            1 bomber moved from Trans-Jordan to 39 Sea Zone
            2 artilleries and 4 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Trans-Jordan to Egypt
            1 battleship moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 2 battleships, 2 cruisers and 2 transports
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    2 fighters owned by the British lost in 39 Sea Zone
                    British roll dice for 1 bomber and 2 tactical_bombers in 39 Sea Zone, round 3 : 3/3 hits, 1,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 battleships, 2 cruisers and 2 transports in 39 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    2 tactical_bombers owned by the British and 2 cruisers owned by the Japanese lost in 39 Sea Zone
                    British roll dice for 1 bomber in 39 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships and 2 transports in 39 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    1 battleship owned by the Japanese and 1 bomber owned by the British lost in 39 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10
                Casualties for British: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for Japanese: 1 battleship and 2 cruisers
            Battle in 109 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 109 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the British lost in 109 Sea Zone
                    British roll dice for 1 cruiser and 4 fighters in 109 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 109 Sea Zone, round 3 : 4/6 hits, 3,00 expected hits
                    1 destroyer owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans, 1 tactical_bomber owned by the Germans and 3 fighters owned by the British lost in 109 Sea Zone
                 retreated to 109 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 fighter and 8 transports remaining. Battle score for attacker is -31
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 1 tactical_bomber
            Battle in India
                British attack with 10 infantry and 2 mech_infantrys
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 10 infantry and 2 mech_infantrys in India, round 2 : 1/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 9 infantry and 2 mech_infantrys in India, round 3 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 8 infantry and 2 mech_infantrys in India, round 4 : 0/10 hits, 1,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 7 infantry and 2 mech_infantrys in India, round 5 : 1/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
                    British roll dice for 6 infantry and 2 mech_infantrys in India, round 6 : 0/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in India, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 5 infantry and 2 mech_infantrys in India, round 7 : 3/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in India, round 7 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in India
                British win, taking India from Japanese with 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is -5
                Casualties for British: 5 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
                1 fighter owned by the Germans forced to land in United Kingdom
    
        Non Combat Move - British
            1 aaGun moved from West India to India
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 109 Sea Zone to 91 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -5,17
    Japanese : 0,33
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Poland
            2 aaGuns and 2 artilleries moved from Eastern Poland to Poland
            2 artilleries and 3 infantry moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Tunisia to Tobruk
            2 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
            Italians collect 11 PUs (1 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 artillery moved from 42 Sea Zone to Java
            3 fighters moved from 42 Sea Zone to 39 Sea Zone
            1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 carrier moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 39 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship and 2 transports
                    ANZAC roll dice for 3 fighters in 39 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 39 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 39 Sea Zone
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 34
                Casualties for Japanese: 1 battleship and 2 transports
    
        Non Combat Move - ANZAC
            3 fighters moved from 39 Sea Zone to India
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,00
    Japanese : -1,00
    

    Savegame

  • '17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 4
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 95 PUs; 
            Germans buy 2 artilleries, 2 destroyers, 17 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            2 artilleries and 3 infantry moved from Eastern Poland to Bessarabia
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Poland
            1 infantry moved from Eastern Poland to Bessarabia
            4 armour moved from Eastern Poland to Novgorod
            7 bombers moved from Western Germany to Novgorod
            2 infantry moved from Germany to Poland
            18 infantry moved from Eastern Poland to Poland
            1 battleship and 1 cruiser moved from 109 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 artillery moved from United Kingdom to 109 Sea Zone
            1 armour moved from United Kingdom to 109 Sea Zone
            1 armour, 1 artillery and 8 transports moved from 109 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 8 transports moved from 112 Sea Zone to 113 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 113 Sea Zone to Norway
    
        Combat - Germans
            Battle in 113 Sea Zone
                Germans attack with 1 battleship, 1 cruiser and 8 transports
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 cruiser and 8 transports in 113 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 1 battleship, 1 cruiser and 8 transports remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Norway
                Germans attack with 1 armour, 2 artilleries and 3 infantry
                Russians defend with 1 marine
                    Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Norway, round 2 : 5/6 hits, 2.00 expected hits
                    Russians roll dice for 1 marine in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 marine
            Battle in Bessarabia
                Germans attack with 2 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 artillery and 3 infantry
                    Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Bessarabia
                    Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 3 : 3/6 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 1 aaGun, 1 artillery and 3 infantry
            Battle in Novgorod
                Germans attack with 4 armour and 7 bombers
                Russians defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 4 armour and 7 bombers in Novgorod, round 2 : 7/11 hits, 6.67 expected hits
                    Russians roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 3.17 expected hits
                    1 mech_infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 3 armour owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour and 7 bombers remaining. Battle score for attacker is 29
                Casualties for Germans: 3 armour
                Casualties for Russians: 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            7 bombers moved from Novgorod to Germany
            3 aaGuns moved from Germany to Poland
            2 aaGuns moved from Eastern Poland to Poland
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 113 Sea Zone
            5 mech_infantrys placed in Western Germany
            2 artilleries and 8 infantry placed in Germany
            3 infantry placed in France
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.83
    Russians : -3.33
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Baltic States to Eastern Poland
                  Russians take Eastern Poland from Germans
            1 artillery moved from Baltic States to Belarus
            1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Western Ukraine to Bessarabia
            2 armour, 4 artilleries and 5 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Bryansk to Belarus
            4 mech_infantrys moved from Russia to Belarus
            2 armour and 2 mech_infantrys moved from Finland to Novgorod
            1 infantry moved from Baltic States to Belarus
            2 artilleries and 31 infantry moved from Baltic States to Eastern Poland
            18 infantry moved from Amur to Buryatia
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Bessarabia
                Russians attack with 2 armour, 4 artilleries and 6 infantry
                Germans defend with 2 artilleries and 4 infantry
                    Russians roll dice for 2 armour, 4 artilleries and 6 infantry in Bessarabia, round 2 : 7/12 hits, 4,00 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 armour, 4 artilleries and 5 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 4 infantry
            Battle in Belarus
                Russians attack with 2 artilleries, 1 infantry and 4 mech_infantrys
                Italians defend with 2 infantry
                    Russians roll dice for 2 artilleries, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 1/7 hits, 1,83 expected hits
                    Italians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
                    Russians roll dice for 2 artilleries and 4 mech_infantrys in Belarus, round 3 : 3/6 hits, 1,67 expected hits
                    Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Baltic States to Novgorod
            1 aaGun moved from Baltic States to Eastern Poland
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Volgograd
            2 fighters placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 2 aaGuns
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,50
    Italians : 0,00
    Russians : 3,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 infantry, 2 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 bombers moved from Kwangsi to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to Java
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Java
                Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 artillery and 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Java, round 2 : 2/4 hits, 2.50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 bombers and 1 fighter in Java, round 3 : 3/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win with 2 bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for ANZAC: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Java to Shan State
            1 armour and 2 mech_infantrys moved from French Indo China to Shan State
            1 artillery and 6 infantry moved from Yunnan to Burma
            2 armour moved from Burma to Shan State
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 armour and 3 mech_infantrys moved from Shantung to Hunan
            2 fighters and 2 tactical_bombers moved from Shantung to Kwangsi
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from 36 Sea Zone to Kwangsi
            2 carriers, 2 destroyers, 2 fighters and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from 6 Sea Zone to Kwangsi
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
            1 fighter moved from 6 Sea Zone to Kwangsi
            2 carriers moved from 6 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Japan to Kwangsi
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 36 Sea Zone
            1 destroyer and 5 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.00
    Japanese : 1.17
    

    Savegame

  • '17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
            1 fighter moved from Morocco to 96 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter and 2 submarines moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to 54 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Queensland to Hawaiian Islands
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in Libya
    
        Non Combat Move - Americans
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 mech_infantry moved from 86 Sea Zone to Brazil
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
            3 artilleries, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            5 infantry and 2 mech_infantrys moved from India to West India
    
        Combat - British
    
        Non Combat Move - British
            2 armour, 1 artillery and 3 infantry moved from 96 Sea Zone to Libya
            1 aaGun moved from India to West India
            1 fighter moved from 96 Sea Zone to Libya
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:25:50 PM
    Savegame

  • '15

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Poland to Libya
            2 infantry moved from Tunisia to Libya
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            2 fighters moved from Southern Italy to Libya
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Libya
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                British defend with 2 armour, 1 artillery, 1 fighter and 3 infantry; Americans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry in Libya, round 2 : 5/12 hits, 4.17 expected hits
                    Americans roll dice for 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Libya, round 2 : 4/12 hits, 4.83 expected hits
                    2 infantry owned by the Americans, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Libya
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Libya, round 3 : 2/8 hits, 3.50 expected hits
                    Americans roll dice for 3 armour, 2 artilleries, 1 fighter and 1 mech_infantry in Libya, round 3 : 4/7 hits, 3.17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Libya, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 3 armour, 1 artillery and 1 fighter in Libya, round 4 : 3/5 hits, 2.50 expected hits
                    1 armour owned by the Americans, 1 artillery owned by the British, 2 fighters owned by the Italians and 1 armour owned by the Italians lost in Libya
                    Italians roll dice for 1 bomber in Libya, round 5 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 armour and 1 fighter in Libya, round 5 : 2/3 hits, 1.67 expected hits
                    1 bomber owned by the Italians lost in Libya
                Americans win, taking 97 Sea Zone from British with 2 armour and 1 fighter remaining. Battle score for attacker is -32
                Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry and 1 mech_infantry
                Casualties for Americans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 3 infantry
    
        Non Combat Move - Italians
            1 aaGun and 2 artilleries moved from Poland to Slovakia Hungary
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 0.83
    

    Savegame

  • '15

    Feel free to switch the survivors as you like.

  • '17

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from Libya: 2 armour
            EDIT: Adding units owned by Americans to Libya: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
            ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 fighters moved from India to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 19 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Norway to Karelia
                  Germans take Finland from Russians
                  Germans take Karelia from Russians
            2 artilleries and 3 infantry moved from Norway to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            3 infantry moved from Western Germany to 113 Sea Zone
            1 artillery moved from Germany to 113 Sea Zone
            1 mech_infantry moved from Poland to Romania
            5 mech_infantrys moved from Western Germany to Slovakia Hungary
            4 infantry moved from Germany to 113 Sea Zone
            4 infantry moved from Germany to Slovakia Hungary
            1 infantry moved from Poland to Baltic States
            1 fighter, 19 infantry and 1 tactical_bomber moved from Poland to Slovakia Hungary
            1 fighter moved from United Kingdom to Southern Italy
            2 fighters moved from United Kingdom to Slovakia Hungary
            1 artillery moved from Scotland to United Kingdom
            1 armour moved from United Kingdom to Eire
                  Germans take Eire from Neutral_Allies
            3 infantry moved from France to Northern Italy
            7 bombers moved from Germany to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 7 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 7 bombers and 1 infantry in Baltic States, round 2 : 6/8 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 7 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : -0.33
    

    Savegame

  • '15

    Hang on, forgot to actually do the landing in Novgrod! I’ll keep the dice from that one attack and redo, since we can’t really roll on the fourm anymore. Sorry.

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