Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Combat Move - French
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Slovakia Hungary to Yugoslavia
Germans take Yugoslavia from Russians
1 armour moved from Yugoslavia to Bulgaria
4 bombers moved from Southern Italy to Bulgaria
1 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Germans
Battle in Bulgaria
Germans attack with 1 armour and 4 bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 4 bombers in Bulgaria, round 2 : 3/5 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win with 4 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
4 bombers moved from Bulgaria to Southern Italy
12 infantry moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
10 infantry moved from Germany to Slovakia Hungary
10 infantry moved from Western Germany to 112 Sea Zone
10 infantry and 5 transports moved from 112 Sea Zone to 115 Sea Zone
10 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Slovakia Hungary to Southern Italy
2 tactical_bombers moved from Slovakia Hungary to Southern Italy
3 mech_infantrys moved from Belarus to Slovakia Hungary
2 mech_infantrys moved from Novgorod to Poland
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 armour moved from 113 Sea Zone to Germany
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 armour placed in Germany
2 bombers placed in Western Germany
3 submarines placed in 110 Sea Zone
3 submarines placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,4,5,4,4,6,4,5,1
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
7 artilleries and 10 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Romania to Albania
Russians take Albania from Italians
2 fighters moved from Romania to Poland
1 armour moved from Romania to Poland
Russians take Eastern Poland from Italians
1 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 artillery moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
5 armour, 4 artilleries, 29 infantry and 5 mech_infantrys moved from Romania to Bessarabia
5 mech_infantrys moved from Bessarabia to Western Ukraine
5 armour moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Caucasus
18 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour and 2 fighters
Germans defend with 2 mech_infantrys
Russians roll dice for 1 armour and 2 fighters in Poland, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 fighter
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys
Italians defend with 1 artillery
Russians roll dice for 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 1/14 hits, 4,33 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 5 armour, 1 artillery, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Russians
1 fighter moved from Poland to Bessarabia
1 aaGun moved from Bessarabia to Western Ukraine
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
3 infantry placed in Ukraine
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0,00
Italians : -0,33
Russians : -2,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
3 armour moved from French Indo China to Hunan
1 artillery and 8 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour and 2 mech_infantrys moved from West India to India
4 armour and 2 mech_infantrys moved from India to Burma
1 armour moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
5 infantry moved from Philippines to 35 Sea Zone
5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
Combat Hit Differential Summary :
Japanese : 0.50
Got 12 hits. How would you like them allocated? I was going to just do best defense, but you never know.
Hello? Everything OK?
Bump, I guess.
max defence please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Yunnan
2 infantry moved from Hunan to Yunnan
1 fighter moved from Japan to 6 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Philippines to 6 Sea Zone
3 armour moved from French Indo China to Hunan
1 artillery and 8 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 armour and 2 mech_infantrys moved from West India to India
4 armour and 2 mech_infantrys moved from India to Burma
1 armour moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
5 infantry moved from Philippines to 35 Sea Zone
5 infantry and 3 transports moved from 35 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 5 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
5 carriers, 4 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Dutch New Guinea
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 3 submarines, 6 tactical_bombers and 3 transports
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport; ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 bombers, 5 carriers, 5 destroyers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 12/22 hits, 11.50 expected hits
Units damaged: 2 carriers owned by the ANZAC
Americans roll dice for 8 submarines in 6 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 7 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/20 hits, 8.83 expected hits
Units damaged: 5 carriers owned by the Japanese
6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese and 2 submarines owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 5 carriers, 1 destroyer, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 7/18 hits, 10.17 expected hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 8/18 hits, 8.17 expected hits
2 carriers owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 9 fighters, 6 tactical_bombers and 3 transports in 6 Sea Zone, round 4 : 12/17 hits, 9.83 expected hits
Americans roll dice for 4 fighters in 6 Sea Zone, round 4 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers and 1 transport in 6 Sea Zone, round 4 : 4/6 hits, 2.83 expected hits
6 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers, 9 fighters and 3 transports remaining. Battle score for attacker is 83
Casualties for Japanese: 5 carriers, 5 destroyers, 3 submarines and 6 tactical_bombers
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 submarines and 1 transport
Battle in Korea
Japanese attack with 1 armour and 5 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour and 5 infantry in Korea, round 2 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 5 infantry in Korea, round 3 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 armour and 5 infantry in Korea, round 4 : 0/6 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 5 infantry in Korea, round 5 : 1/6 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers and 9 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 armour placed in French Indo China
1 armour and 2 artilleries placed in Shantung
Japanese undo move 2.
3 armour placed in India
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : -1.83
Chinese : 0.00
Japanese : -3.17
i’m defeat, i surrender
gg
THanks! THat was a fun game.