one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Wizmark (X) vs Odonis (L) G2
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 2 mech_infantrys moved from Bulgaria to Greece 1 bomber moved from Western Germany to Greece 4 artilleries moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 3 mech_infantrys moved from Western Germany to France 1 armour and 2 mech_infantrys moved from Germany to France 1 artillery moved from Western Germany to France 1 bomber moved from Western Germany to Greece 2 bombers moved from Western Germany to France 1 fighter moved from Germany to Holland Belgium 2 fighters moved from Western Germany to France 1 infantry moved from Bryansk to Russia 2 mech_infantrys moved from Belarus to Russia 1 infantry moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry Germans roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 1/7 hits, 2.00 expected hits Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 1/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans captures 8PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry Battle in France Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys British defend with 3 artilleries, 1 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys in France, round 2 : 2/11 hits, 4.17 expected hits French roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in France, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in France Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in France, round 3 : 4/7 hits, 3.50 expected hits French roll dice for 3 artilleries and 1 mech_infantry in France, round 3 : 3/4 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in France Germans destroys 16PUs while taking French capital Germans win, taking France from French with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -12 Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in Greece Germans attack with 2 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 4 artilleries, 1 bomber and 1 fighter French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries, 1 bomber and 1 fighter in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery Casualties for Americans: 1 artillery and 1 infantry Casualties for French: 1 infantry Battle in Caucasus Germans attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers British defend with 1 infantry and 3 mech_infantrys Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 3.50 expected hits Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 infantry and 3 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter moved from Holland Belgium to Germany 2 bombers and 1 fighter moved from France to Western Germany 1 bomber moved from Holland Belgium to Western Germany 2 bombers moved from Greece to Western Germany 5 infantry moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Rostov to Tambov 3 aaGuns, 17 armour, 15 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Tambov 2 fighters and 2 tactical_bombers moved from Caucasus to Tambov 1 armour moved from Ukraine to Tambov 1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov 1 armour moved from Belarus to Tambov Place Units - Germans 10 infantry placed in Germany 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 armour, 3 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUsCombat Hit Differential Summary :
Germans : -3.00 British : -0.33 French : 3.67 Americans : 0.00 Russians : 0.33 -
@Odonis np…thought it was odd they were left there…figured you might change.
Shocking rolling for the germans in W Europe :rage:
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 armour and 2 mech_infantrys moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus 2 artilleries and 2 infantry moved from Samara to Russia Combat - Russians Battle in Caucasus Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 1 mech_infantry Battle in Russia Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Russia Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 3 aaGuns, 9 artilleries and 48 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : 0.67 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Shan State to Burma 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone -
@Odonis Order of loss in sz6 please…and do you wish your subs to fight or submerge? I havent got a destroyer in the battle
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@wizmark
Everyone stays. Everyone fights. No surrender. Max defence but save the planes -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea 2 bombers moved from French Indo China to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone 4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Shan State to Burma 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to 6 Sea Zone 1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Burma Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 10 fighters, 1 submarine, 6 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 10 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits, 10.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 carriers, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 7/14 hits, 8.33 expected hits Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 3 : 6/7 hits, 4.67 expected hits 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone 1 marine owned by the Japanese lost in Korea Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits 1 transport owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 5 : 4/9 hits, 5.33 expected hits 1 submarine owned by the Americans Submerged Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62 Casualties for Japanese: 2 carriers, 1 cruiser, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 destroyer and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 transport EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 infantry and 1 marine EDIT: Turning off Edit Mode 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 infantry moved from Malaya to Shan State 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Shantung to Jehol 1 mech_infantry moved from Jehol to Manchuria 1 armour moved from Yenisey to Buryatia 2 infantry moved from Shantung to Jehol 2 bombers moved from 6 Sea Zone to Japan 3 tactical_bombers moved from 6 Sea Zone to Japan 3 fighters moved from 6 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 1 fighter placed in French Indo China 1 bomber, 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6 Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : 2.17 ANZAC : 0.67 UK_Pacific : 2.00 Japanese : -2.00 -
@Odonis I made a cock up in the battle…clicked through a casualty page too quick. In brief I took the cruiser as a a casualty instead of the tac it should have been…which obviously meant I couldnt hit your sub with only air
As a compromise I have edited my cruiser and tt back but placed the land units in japan instead of attacking korea and submerged yr sub. Hope this is ok?
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy -
@wizmark
Thats fine -
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@Odonis full 3 fighter scramble sz6 please…max def keep fighters to last…remaining kami on a destroyer please.
no scramble sz 95 :+1:
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in France Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Northern Italy to Normandy Bordeaux 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iraq to Egypt 1 bomber and 2 fighters moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 fighters and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 3. 2 fighters placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 0.50 Italians : -2.00 Americans : -1.17 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy 1 bomber moved from Egypt to Northern Italy 1 fighter moved from Gibraltar to 95 Sea Zone 3 destroyers moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to Northern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy 3 destroyers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 armour moved from Korea to Manchuria 1 bomber moved from Western United States to 6 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 110 Sea Zone to Northern Italy Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 2 fighters and 1 submarine Japanese defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 3 destroyers and 2 fighters in 6 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits Japanese roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 1 cruiser, 1 destroyer, 3 fighters and 1 transport Battle in Northern Italy Americans attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 factory_major and 5 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/11 hits, 4.83 expected hits Italians roll dice for 1 armour, 1 artillery and 5 infantry in Northern Italy, round 2 : 1/7 hits, 2.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Northern Italy Americans roll dice for 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 3 : 5/10 hits, 4.50 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Northern Italy Americans converts factory_major into different units Americans win, taking Northern Italy from Italians with 3 artilleries, 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 5 infantry Battle in Manchuria Americans attack with 1 armour Japanese defend with 1 mech_infantry Americans roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in France Americans attack with 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 5 armour, 1 artillery, 1 infantry, 1 marine and 2 mech_infantrys in France, round 2 : 2/10 hits, 3.67 expected hits Germans roll dice for 1 armour in France, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in France Americans win, taking France from Germans with 5 armour, 1 artillery, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Northern Italy to Normandy Bordeaux 1 tactical_bomber moved from Northern Italy to Southern France 1 fighter moved from Northern Italy to Southern France 2 fighters moved from Northern Italy to Southern France 1 fighter moved from 95 Sea Zone to Southern France 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Iraq to Egypt 1 bomber and 2 fighters moved from 6 Sea Zone to Korea 1 armour and 1 infantry moved from Midway to 25 Sea Zone 1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States 2 fighters and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Americans undo move 4. 1 infantry placed in Eastern United States Americans undo move 3. 2 fighters placed in 10 Sea Zone 1 bomber and 1 fighter placed in Eastern United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from India to Shan State 1 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 5 fighters moved from Northwest Persia to Rostov 1 bomber moved from Northwest Persia to 97 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 97 Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium British attack with 2 artilleries and 4 infantry Germans defend with 3 artilleries British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Rostov British attack with 1 armour, 5 fighters and 2 mech_infantrys Italians defend with 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry British roll dice for 1 armour, 5 fighters and 2 mech_infantrys in Rostov, round 2 : 5/8 hits, 3.33 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Rostov British win, taking Rostov from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Shan State British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun and 18 infantry moved from India to Burma 3 mech_infantrys moved from Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 mech_infantry moved from Turkmenistan to Volgograd 1 mech_infantry moved from Kazakhstan to Volgograd 3 armour and 10 mech_infantrys moved from Northwest Persia to Volgograd 5 fighters moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Northern Italy 1 bomber moved from 97 Sea Zone to France 1 armour, 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 aaGun moved from India to Burma 1 aaGun moved from India to Burma Place Units - British 3 artilleries and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Persia 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,6,1,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.50 Italians : -1.33 British : 2.33 Americans : -1.17 Japanese : -0.17 -
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TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30 Casualties for Italians: 2 infantry Casualties for Americans: 3 artilleries and 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 2.00 Americans : -2.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery, 1 bomber, 1 fighter and 3 infantry moved from Southern Italy to Northern Italy 2 armour moved from Vologda to Samara Italians take Samara from Russians 2 armour moved from Samara to Tambov Combat - Italians Battle in Northern Italy Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry British defend with 1 fighter and 1 tactical_bomber; Americans defend with 3 artilleries, 1 factory_minor and 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/6 hits, 2.50 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Northern Italy, round 3 : 0/3 hits, 1.50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 30 Casualties for Italians: 2 infantry Casualties for Americans: 3 artilleries and 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 infantry moved from Albania to Yugoslavia 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 1 armour, 1 fighter and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Bryansk: 1 aaGun EDIT: Adding units owned by Italians to Tambov: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 2.00 Americans : -2.00 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Northwest Persia: 1 fighter EDIT: Adding units owned by ANZAC to India: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :





