Wizmark (X) vs Odonis (L) G2

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 6,1
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 battleship, 4 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour and 1 infantry placed in Normandy Bordeaux
            1 transport placed in 110 Sea Zone
            1 artillery, 1 bomber and 1 fighter placed in Western United States
            2 artilleries placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 2.83
    AA fire in Northern Italy : : 0.83
    Japanese : 0.50
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 armour and 1 infantry moved from 6 Sea Zone to Korea
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 fighter moved from Midway to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3,5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 6,1
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 destroyer, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Southern France
                Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Korea
    
        Non Combat Move - Americans
            1 battleship, 4 carriers and 2 cruisers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Western United States to Midway
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
            Americans undo move 3.
            1 armour and 1 infantry placed in Normandy Bordeaux
            1 transport placed in 110 Sea Zone
            1 artillery, 1 bomber and 1 fighter placed in Western United States
            2 artilleries placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 artilleries, 9 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from United Kingdom to France
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from India to Caucasus
            2 fighters moved from India to Caucasus
            1 artillery and 2 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys
                Italians defend with 2 artilleries and 5 infantry
                    British roll dice for 1 bomber, 3 fighters, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/10 hits, 3.17 expected hits
                    Italians roll dice for 2 artilleries and 5 infantry in Caucasus, round 2 : 2/7 hits, 2.33 expected hits
                    4 infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
                    British roll dice for 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys in Caucasus, round 3 : 4/8 hits, 2.83 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Caucasus, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 bomber, 3 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for British: 2 infantry
                Casualties for Italians: 2 artilleries and 5 infantry
            Battle in France
                British attack with 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 4 infantry; Italians defend with 3 aaGuns, 2 artilleries and 4 infantry
                    AA fire in France : 0/2 hits, 0.33 expected hits
                    British roll dice for 3 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 2 : 5/15 hits, 4.33 expected hits
                    Germans roll dice for 3 aaGuns, 2 artilleries and 8 infantry in France, round 2 : 6/10 hits, 3.33 expected hits
                    3 aaGuns owned by the Italians, 2 infantry owned by the Germans and 6 infantry owned by the British lost in France
                    British roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 2/9 hits, 3.33 expected hits
                    Germans roll dice for 2 artilleries and 6 infantry in France, round 3 : 0/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans lost in France
                    British roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 3/9 hits, 3.33 expected hits
                    Germans roll dice for 2 artilleries and 4 infantry in France, round 4 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in France
                    British roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in France, round 5 : 4/8 hits, 3.17 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in France, round 5 : 1/3 hits, 1.00 expected hits
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in France
                British win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Southern France from Americans, taking Syria from British, taking Tunisia from British with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 8 infantry
                Casualties for Germans: 4 infantry
                Casualties for Italians: 3 aaGuns, 2 artilleries and 4 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from France to Normandy Bordeaux
            1 infantry moved from Albania to Greece
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Turkmenistan
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Caucasus to Northwest Persia
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Persia
            1 mech_infantry placed in Persia
            2 artilleries and 4 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 2.00
    Italians : -1.33
    AA fire in France : : -0.33
    Americans : 2.83
    AA fire in Northern Italy : : 0.83
    Japanese : 1.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Italians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Northern Italy
            1 bomber and 1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            2 armour moved from Evenkiyskiy to Vologda
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Rostov
            1 artillery placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Celebes to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Russia to Northwest Persia
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 2 fighters
            EDIT: Removing units owned by Americans from Russia: 1 bomber and 1 fighter
            EDIT: Adding units owned by British to Northwest Persia: 2 fighters
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Adding units owned by Americans to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Java
                ANZAC attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry and 1 mech_infantry in Java, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Celebes to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Russia to Northwest Persia
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Russia: 2 fighters
            EDIT: Removing units owned by Americans from Russia: 1 bomber and 1 fighter
            EDIT: Adding units owned by British to Northwest Persia: 2 fighters
            EDIT: Adding units owned by Americans to Egypt: 1 bomber
            EDIT: Adding units owned by Americans to Iraq: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from France to Holland Belgium
            1 infantry moved from France to Southern France
            1 infantry moved from France to Normandy Bordeaux
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            French collect 16 PUs (1 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @wizmark

    Sorry for the edits - I accidentally left my Allied airforce in the death zone in Moscow.

  • '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 mech_infantrys moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bulgaria to Greece
            1 bomber moved from Western Germany to Greece
            4 artilleries moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Germany to France
            1 artillery moved from Western Germany to France
            1 bomber moved from Western Germany to Greece
            2 bombers moved from Western Germany to France
            1 fighter moved from Germany to Holland Belgium
            2 fighters moved from Western Germany to France
            1 infantry moved from Bryansk to Russia
            2 mech_infantrys moved from Belarus to Russia
            1 infantry moved from Bryansk to Russia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 mech_infantrys moved from Ukraine to Caucasus
            2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bulgaria to Greece
            1 bomber moved from Western Germany to Greece
            4 artilleries moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Western Germany to France
            1 armour and 2 mech_infantrys moved from Germany to France
            1 artillery moved from Western Germany to France
            1 bomber moved from Western Germany to Greece
            2 bombers moved from Western Germany to France
            1 fighter moved from Germany to Holland Belgium
            2 fighters moved from Western Germany to France
            1 infantry moved from Bryansk to Russia
            2 mech_infantrys moved from Belarus to Russia
            1 infantry moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 1/7 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 1/6 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Russia, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Russia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Russia
                Germans captures 8PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
            Battle in France
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys
                British defend with 3 artilleries, 1 infantry and 1 mech_infantry; French defend with 1 airfield, 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 5 mech_infantrys in France, round 2 : 2/11 hits, 4.17 expected hits
                    French roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in France, round 2 : 4/6 hits, 2.00 expected hits
                    1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in France
                    Germans roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in France, round 3 : 4/7 hits, 3.50 expected hits
                    French roll dice for 3 artilleries and 1 mech_infantry in France, round 3 : 3/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 fighter owned by the Germans, 3 artilleries owned by the British and 1 mech_infantry owned by the Germans lost in France
                Germans destroys 16PUs while taking French capital
                Germans win, taking France from French with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is -12
                Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys
                Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Greece
                Germans attack with 2 bombers and 2 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 4 artilleries, 1 bomber and 1 fighter
                French defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 4 artilleries, 1 bomber and 1 fighter in Holland Belgium, round 2 : 3/6 hits, 2.50 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 artillery
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                British defend with 1 infantry and 3 mech_infantrys
                    Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/9 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry and 3 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 1 infantry and 3 mech_infantrys
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            1 fighter moved from Holland Belgium to Germany
            2 bombers and 1 fighter moved from France to Western Germany
            1 bomber moved from Holland Belgium to Western Germany
            2 bombers moved from Greece to Western Germany
            5 infantry moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            1 fighter and 1 tactical_bomber moved from Rostov to Tambov
            3 aaGuns, 17 armour, 15 artilleries, 17 infantry and 9 mech_infantrys moved from Bryansk to Tambov
            2 fighters and 2 tactical_bombers moved from Caucasus to Tambov
            1 armour moved from Ukraine to Tambov
            1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
            1 armour moved from Belarus to Tambov
    
        Place Units - Germans
            10 infantry placed in Germany
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 armour, 3 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : -0.33
    French : 3.67
    Americans : 0.00
    Russians : 0.33
    

    Savegame

  • '20 '19

    @Odonis np…thought it was odd they were left there…figured you might change.

    Shocking rolling for the germans in W Europe :rage:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
                  Russians take Volgograd from Germans
            1 armour and 2 mech_infantrys moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
            2 artilleries and 2 infantry moved from Samara to Russia
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
            Battle in Russia
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Russians roll dice for 2 artilleries and 1 infantry in Russia, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Russians
            3 aaGuns, 9 artilleries and 48 infantry moved from Samara to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone
            1 fighter moved from Soviet Far East to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from French Indo China to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Shan State to Burma
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
    

    Savegame

  • '20 '19

    @Odonis Order of loss in sz6 please…and do you wish your subs to fight or submerge? I havent got a destroyer in the battle

  • '20 '19 '18 '15 '13

    @wizmark
    Everyone stays. Everyone fights. No surrender. Max defence but save the planes

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 1 infantry and 1 marine moved from Soviet Far East to 4 Sea Zone
            1 fighter moved from Soviet Far East to 6 Sea Zone
            3 fighters moved from Japan to 6 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Korea
            2 bombers moved from French Indo China to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
            4 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from French Indo China to Burma
            1 armour and 2 mech_infantrys moved from Shan State to Burma
            2 fighters moved from 36 Sea Zone to 6 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 battleship, 4 carriers and 2 transports moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Burma
                Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
                Japanese win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for British: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 2 bombers, 2 carriers, 1 cruiser, 10 fighters, 1 submarine, 6 tactical_bombers and 1 transport
                Americans defend with 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 10 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 14/18 hits, 10.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 carriers, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 9/16 hits, 8.33 expected hits
                    4 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 2 carriers owned by the Japanese, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 7/14 hits, 8.33 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 3 : 6/7 hits, 4.67 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 6 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                    1 marine owned by the Japanese lost in Korea
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 3/9 hits, 5.33 expected hits
                    1 transport owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 5 : 4/9 hits, 5.33 expected hits
                1 submarine owned by the Americans Submerged
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
                Casualties for Japanese: 2 carriers, 1 cruiser, 7 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 2 tactical_bombers and 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 1 destroyer and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 4 carriers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 transport
            EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 infantry and 1 marine
            EDIT: Turning off Edit Mode
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 armour and 1 mech_infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 mech_infantry moved from Shantung to Jehol
            1 mech_infantry moved from Jehol to Manchuria
            1 armour moved from Yenisey to Buryatia
            2 infantry moved from Shantung to Jehol
            2 bombers moved from 6 Sea Zone to Japan
            3 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 submarine placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery and 1 fighter placed in French Indo China
            1 bomber, 1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.17
    ANZAC : 0.67
    UK_Pacific : 2.00
    Japanese : -2.00
    

    Savegame

  • '20 '19

    @Odonis I made a cock up in the battle…clicked through a casualty page too quick. In brief I took the cruiser as a a casualty instead of the tac it should have been…which obviously meant I couldnt hit your sub with only air

    As a compromise I have edited my cruiser and tt back but placed the land units in japan instead of attacking korea and submerged yr sub. Hope this is ok?

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 bomber moved from Egypt to Northern Italy
            1 fighter moved from Gibraltar to 95 Sea Zone
            3 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Northern Italy
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 armour, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to France
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Northern Italy
            3 destroyers moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 armour moved from Korea to Manchuria
            1 bomber moved from Western United States to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 fighter moved from 110 Sea Zone to Northern Italy
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark
    Thats fine

  • '20 '19 '18 '15 '13

    @Odonis @wizmark

    Scrambles in SZ6 / SZ95?

  • '20 '19

    @Odonis full 3 fighter scramble sz6 please…max def keep fighters to last…remaining kami on a destroyer please.

    no scramble sz 95 :+1:

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