@SuperbattleshipYamato I’m not joking either we already were planning on scrambling there yesterday night. So scramble everything.
Global 1940 M vs E
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Here we go
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:43:06 AM
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Research Technology - Americans Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 30 Sea Zone 2 fighters moved from 54 Sea Zone to 30 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in 43 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Battle in Morocco Battle in 30 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win, taking Gibraltar from Germans, taking Morocco from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 cruisers moved from 54 Sea Zone to 27 Sea Zone 1 carrier moved from 54 Sea Zone to 27 Sea Zone 1 battleship moved from 54 Sea Zone to 27 Sea Zone 3 destroyers moved from 54 Sea Zone to 27 Sea Zone 2 fighters moved from 30 Sea Zone to 27 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to Western United States 2 mech_infantrys moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from 86 Sea Zone to Brazil 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 101 Sea Zone to Western United States 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 carriers placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 12 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 12 infantry in Yunnan, round 2 : 4/12 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 12 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 2.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 3 infantry moved from Persia to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from India to Iraq 1 tactical_bomber moved from India to Iraq 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 3 infantry moved from Shan State to French Indo China 1 fighter moved from India to French Indo China Combat - British Battle in French Indo China British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Trans-Jordan British attack with 1 artillery and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Iraq British attack with 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 3/7 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 2 fighters moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 cruiser moved from 78 Sea Zone to 39 Sea Zone 1 carrier moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 1 tactical_bomber moved from Iraq to 80 Sea Zone 3 artilleries moved from India to Burma 2 infantry moved from India to Burma 1 aaGun moved from India to Burma 2 infantry moved from Shan State to Burma 2 aaGuns moved from Shan State to Yunnan 4 infantry moved from Shan State to Yunnan 1 fighter moved from French Indo China to Burma 1 transport moved from 80 Sea Zone to 77 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries moved from Anglo Egyptian Sudan to Egypt Place Units - British 1 factory_minor placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5,1,4,2,5,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5 British collect 27 PUs (4 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 submarine placed in 39 Sea Zone 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2 UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs Units Change Ownership Some Units in India change ownership: 2 artilleries and 1 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
British : 3.17 Italians : -0.33 Neutral_Axis : -1.00 Japanese : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 3 infantry moved from South Australia to Queensland 1 artillery moved from New South Wales to Queensland 1 infantry moved from Shan State to Burma Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 77 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from United Kingdom to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Novgorod 1 tactical_bomber moved from Russia to Novgorod 2 fighters moved from Russia to Novgorod 1 infantry moved from Belarus to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod retreated to Novgorod Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Vologda 1 fighter moved from Novgorod to Vologda 1 fighter moved from Novgorod to Vologda 1 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Vologda 2 aaGuns moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Bryansk 2 armour moved from Belarus to Bryansk 9 artilleries moved from Belarus to Bryansk 12 infantry moved from Belarus to Bryansk 6 infantry moved from Belarus to Bryansk 3 infantry moved from Belarus to Bryansk 1 aaGun moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 3 artilleries moved from Rostov to Bryansk 1 aaGun moved from Rostov to Bryansk 1 mech_infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 3 infantry moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Persia to 80 Sea Zone 3 infantry moved from Timguska to Novosibirsk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Volgograd 6 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.83
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 2 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - Americans Purchase Units - Americans Americans buy 3 armour, 2 bombers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 artilleries moved from Western United States to 10 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Non Combat Move - Americans 1 armour moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Algeria 2 infantry moved from Morocco to Algeria 1 infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 3 infantry moved from Brazil to British Guiana 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Eastern United States to Quebec 2 aaGuns moved from Western United States to Central United States 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 carrier moved from 27 Sea Zone to 30 Sea Zone 3 destroyers moved from 27 Sea Zone to 30 Sea Zone 1 battleship moved from 27 Sea Zone to 30 Sea Zone 2 cruisers moved from 27 Sea Zone to 30 Sea Zone 2 fighters moved from 27 Sea Zone to 30 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 1 armour and 1 infantry placed in Central United States 2 armour and 1 bomber placed in Eastern United States 1 bomber placed in Western United States 1 fighter placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 1 armour moved from Morocco to Tunisia 3 fighters moved from 91 Sea Zone to Tunisia 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to French Indo China 2 infantry moved from Yunnan to French Indo China 1 fighter moved from Burma to French Indo China Combat - British Battle in 37 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia British attack with 1 armour and 3 fighters Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 3 fighters in Tunisia, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Tunisia retreated to Tunisia Italians win with 1 artillery remaining. Battle score for attacker is -13 Casualties for British: 1 armour and 1 fighter Casualties for Italians: 1 infantry Battle in French Indo China British attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 fighter and 3 infantry in French Indo China, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Union of South Africa to Egypt 1 transport moved from 77 Sea Zone to 71 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 carrier moved from 80 Sea Zone to 76 Sea Zone 1 battleship moved from 39 Sea Zone to 77 Sea Zone 1 destroyer moved from 39 Sea Zone to 77 Sea Zone 1 cruiser moved from 39 Sea Zone to 77 Sea Zone 1 fighter moved from 80 Sea Zone to Egypt 1 tactical_bomber moved from 80 Sea Zone to Egypt 1 artillery moved from Trans-Jordan to Egypt 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Northwest Persia 1 fighter moved from French Indo China to Yunnan 1 aaGun moved from Burma to India 1 artillery moved from Burma to Yunnan 1 artillery moved from Burma to India 3 infantry moved from Burma to India 1 infantry moved from Burma to India 1 artillery moved from Burma to India 1 aaGun moved from Yunnan to Burma 2 fighters moved from Tunisia to Algeria 2 infantry moved from Morocco to Algeria 1 artillery moved from Morocco to Algeria 1 mech_infantry moved from Eire to United Kingdom 1 infantry moved from United Kingdom to Scotland 2 transports moved from 91 Sea Zone to 106 Sea Zone Place Units - British 2 mech_infantrys placed in Persia 1 infantry placed in Union of South Africa 1 fighter placed in Persia 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,3,6,4 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 0.67 Italians : 1.33 Japanese : 0.00
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Research Technology - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 3 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 2 fighters moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales 1 cruiser moved from 62 Sea Zone to 30 Sea Zone 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 77 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 2 fighters moved from Vologda to Archangel 1 tactical_bomber moved from Vologda to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 4 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Belarus 2 fighters moved from Vologda to Archangel 1 tactical_bomber moved from Vologda to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 armour moved from Bryansk to Rostov 3 infantry moved from Volgograd to Rostov 2 infantry moved from Bryansk to Rostov 3 artilleries moved from Bryansk to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 4 infantry moved from Bryansk to Ukraine 2 artilleries moved from Bryansk to Ukraine Combat - Russians Russians creates battle in territory 115 Sea Zone Battle in Ukraine Russians attack with 2 artilleries and 4 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the Germans lost in Ukraine Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 3 : 2/6 hits, 1.67 expected hits Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine 3 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 aaGun and 2 infantry Casualties for Russians: 1 infantry Battle in Rostov Russians attack with 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 armour, 4 artilleries, 5 infantry and 3 mech_infantrys in Rostov, round 2 : 4/13 hits, 3.83 expected hits Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 115 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 115 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Italian Somaliland from Italians to Russians EDIT: Turning off Edit Mode 1 infantry moved from Vologda to Russia 3 infantry moved from Novosibirsk to Samara 2 fighters moved from Archangel to Russia 1 tactical_bomber moved from Belarus to Russia EDIT: 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland 4 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk Place Units - Russians 5 infantry placed in Russia 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Americans Purchase Units - Americans Americans buy 2 armour, 1 factory_upgrade, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to Morocco 3 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Algeria to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 armour, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 armour, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Research Technology - Americans Purchase Units - Americans Americans buy 2 armour, 1 factory_upgrade, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Western United States to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 armour moved from Algeria to Morocco 3 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Algeria to Morocco 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 3 armour, 1 infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 3 armour, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Gibraltar 3 armour moved from 91 Sea Zone to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 infantry moved from 63 Sea Zone to New Zealand Combat - Americans Battle in New Zealand Battle in Gibraltar Americans attack with 3 armour and 3 infantry Italians defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 armour and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 3 armour and 2 infantry in Gibraltar, round 3 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking New Zealand from Japanese, taking Gibraltar from Italians with 3 armour and 2 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Morocco Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Italians defend with 1 armour, 1 artillery and 1 infantry Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 2/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in 92 Sea Zone Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports 5 submarines owned by the Italians Submerged Americans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 92 Sea Zone Americans roll dice for 3 bombers and 1 fighter in 92 Sea Zone, round 3 : 3/4 hits, 2.50 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits 1 tactical_bomber owned by the Italians, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Americans roll dice for 2 bombers in 92 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 4 transports in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone Americans roll dice for 1 bomber in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship and 4 transports in 92 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 92 Sea Zone 4 transports owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 40 Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports Non Combat Move - Americans 1 aaGun moved from Quebec to 106 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from 92 Sea Zone to Algeria 1 carrier moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 cruisers moved from 30 Sea Zone to 54 Sea Zone 1 battleship moved from 30 Sea Zone to 54 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from 30 Sea Zone to 54 Sea Zone 3 destroyers moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 carriers moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Central United States to 91 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 armour and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.83 Americans : 1.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5 Purchase Units - British British buy 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 carrier moved from 91 Sea Zone to 92 Sea Zone 2 destroyers moved from 91 Sea Zone to 92 Sea Zone 2 fighters moved from Algeria to 92 Sea Zone 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 tactical_bomber moved from Egypt to 92 Sea Zone 2 infantry moved from Yunnan to French Indo China 1 artillery moved from Yunnan to French Indo China 1 fighter moved from Yunnan to French Indo China 2 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Combat - British Battle in Tunisia British attack with 1 artillery and 2 infantry Germans defend with 1 armour British roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tunisia British win, taking Tunisia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Belgian Congo British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone British attack with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber Italians defend with 5 submarines British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits 2 submarines owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 3 submarines in 92 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits 2 submarines owned by the Italians lost in 92 Sea Zone British roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone British win with 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Italians: 5 submarines Battle in French Indo China British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 artilleries and 1 infantry in French Indo China, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 3 artilleries in French Indo China, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in French Indo China British roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry Casualties for Japanese: 3 artilleries and 1 infantry Non Combat Move - British 1 fighter moved from French Indo China to India 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from Northwest Persia to Caucasus 1 aaGun moved from Burma to India 1 infantry moved from Syria to Iraq 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 4 artilleries moved from Egypt to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 carrier moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 cruiser moved from 77 Sea Zone to 81 Sea Zone 1 battleship moved from 77 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Gibraltar 1 artillery moved from 91 Sea Zone to Gibraltar 1 artillery moved from 81 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Egypt to Persia 1 infantry moved from Scotland to United Kingdom Place Units - British 1 transport placed in 109 Sea Zone 1 factory_minor placed in Iraq 3 infantry placed in Persia 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,5,3,5,4,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,6,3,5,4,4,2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,2,4,6,2,4 UK_Pacific collect 3 PUs (7 lost to blockades); end with 5 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.17 Italians : -2.33 Japanese : -1.67