TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery in Java, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Java, round 8 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Iraq to India
1 infantry moved from Syria to Iraq
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter and 1 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 fighter moved from Tunisia to Syria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by French to Egypt: 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 3 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
2 artilleries and 3 infantry moved from France to Northern Italy
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 fighters moved from Western Germany to Bryansk
Combat - Germans
Air Battle in Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 marine and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
6 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour and 3 mech_infantrys moved from Western Germany to Poland
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Smolensk
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
2 artilleries and 3 infantry moved from France to Northern Italy
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
3 fighters moved from Western Germany to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/3 hits, 0,67 expected hits
Defenders Fire, : 1/3 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Tambov
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Bryansk
2 bombers moved from Russia to Bryansk
1 aaGun moved from France to Northern Italy
Place Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 bombers placed in Western Germany
Germans undo move 4.
1 armour and 2 bombers placed in Germany
1 marine placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,5
Germans collect 57 PUs (4 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33
Germans : 1,17
Defenders Fire, : : 0,00
Attackers Fire, : : -0,67
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 21 PUs;
Russians buy 5 artilleries; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
3 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
3 fighters moved from Volgograd to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 tactical_bomber moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 aaGun and 4 infantry moved from Samara to Russia
Place Units - Russians
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
2 bombers moved from French Indo China to Central Mongolia
2 infantry moved from Chahar to Central Mongolia
2 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Kansu to Shensi
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Burma to Yunnan
3 fighters moved from French Indo China to Kweichow
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 carrier moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from 44 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 cruiser and 1 marine moved from 44 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 carrier moved from 44 Sea Zone to 43 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 fighters and 1 marine moved from 44 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
2 fighters moved from 46 Sea Zone to New Guinea
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 43 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Borneo
1 tactical_bomber moved from 44 Sea Zone to New Guinea
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports
Americans defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 transports in 46 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 cruiser and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Central Mongolia
Japanese attack with 2 bombers and 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 bombers and 4 infantry in Central Mongolia, round 2 : 3/6 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Central Mongolia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 1/6 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese roll dice for 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber in Borneo, round 3 : 1/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in New Guinea
Japanese attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber in New Guinea, round 2 : 6/9 hits, 3,83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 2 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 2 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 55 Sea Zone to 46 Sea Zone
3 fighters moved from New Guinea to 46 Sea Zone
1 tactical_bomber moved from New Guinea to 46 Sea Zone
2 fighters moved from Borneo to 43 Sea Zone
1 tactical_bomber moved from Borneo to 43 Sea Zone
2 bombers moved from Central Mongolia to Chahar
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Korea
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : -0,83
ANZAC : 1,00
Chinese : -0,33
UK_Pacific : 0,00
Russians : 0,33
Japanese : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Archangel to Vyborg
Germans take Vyborg from Russians
6 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
Combat - Germans
Non Combat Move - Germans
2 transports moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 cruiser, 1 destroyer and 5 submarines moved from 91 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Archangel to Vyborg
1 armour, 2 infantry and 1 mech_infantry moved from Finland to Norway
1 mech_infantry moved from Novgorod to Vyborg
2 infantry moved from Novgorod to Archangel
1 armour moved from Nenetsia to Novgorod
1 infantry moved from France to Southern France
2 fighters moved from Novgorod to Ukraine
2 bombers moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Novgorod to Norway
1 tactical_bomber moved from Novgorod to Western Germany
1 artillery moved from Germany to Poland
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Western Germany
2 infantry placed in Southern France
3 infantry placed in Ukraine
1 infantry placed in Novgorod
3 mech_infantrys placed in Germany
2 mech_infantrys placed in Novgorod
2 transports placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 2 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Belarus to Nenetsia
Italians take Nenetsia from Russians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 5 artilleries and 6 infantry moved from Northern Italy to France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,4
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 armour, 3 destroyers, 6 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Solomon Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 tactical_bomber moved from 27 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Gilbert Islands
1 submarine moved from 50 Sea Zone to 55 Sea Zone
6 fighters moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking Gilbert Islands from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 submarines moved from 50 Sea Zone to 34 Sea Zone
6 destroyers moved from 50 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 50 Sea Zone to 34 Sea Zone
1 battleship, 7 carriers, 2 fighters and 1 marine moved from 50 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
3 submarines moved from 50 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 fighter moved from 50 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 33 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 6 infantry, 4 submarines and 4 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 6 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
2 artilleries and 3 infantry moved from Southern France to 95 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 94 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 armour and 2 infantry placed in Greece
4 infantry placed in Eastern United States
2 transports placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
2 destroyers and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
3 infantry placed in Anhwe
4 infantry placed in Shansi
Chinese undo move 2.
Chinese undo move 1.
7 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in Northern Sinkiang
4 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 fighter moved from Southern France to Greece
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern France to Greece
1 submarine moved from 42 Sea Zone to 81 Sea Zone
1 fighter moved from Southern France to Greece
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
Combat - British
Non Combat Move - British
2 transports moved from 101 Sea Zone to 100 Sea Zone
4 infantry moved from Trans-Jordan to 100 Sea Zone
4 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Greece
2 transports moved from 95 Sea Zone to 101 Sea Zone
2 aaGuns, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber moved from Burma to Eastern India
1 infantry moved from Union of South Africa to Rhodesia
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1,2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.83
Japanese regular : 1.67
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Stalingrad to Southern Caucasus
Germans take Northern Caucasus from Russians
Germans take Southern Caucasus from Russians
4 armour moved from Stalingrad to Southern Caucasus
3 artilleries and 3 infantry moved from Stalingrad to Northern Caucasus
2 artilleries and 5 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Russia to Stalingrad
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Samara
1 infantry moved from Samara to Urals
7 infantry moved from Samara to Stalingrad
Combat - Germans
Non Combat Move - Germans
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Yugoslavia to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Austria to Northern Italy
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 submarine moved from 127 Sea Zone to 122 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 submarine moved from 116 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from Alexandria to 97 Sea Zone
1 infantry moved from Romania to Bessarabia
4 tactical_bombers moved from Ukraine to Southern Italy
2 infantry moved from Alexandria to Tobruk
1 aaGun moved from Samara to Stalingrad
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 100 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 tactical_bombers moved from Samara to Ukraine
1 armour moved from Greece to Romania
Place Units - Germans
1 factory_minor placed in Stalingrad
1 armour and 2 mech_infantrys placed in Russia
1 submarine placed in 99 Sea Zone
1 submarine placed in 95 Sea Zone
1 submarine placed in 99 Sea Zone
1 transport placed in 116 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Western Germany
2 bombers placed in Western Germany
1 fighter and 1 tactical_bomber placed in France
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
you can assume anz won’t move anything, and as far as scrambling, if odds are over 60% and tuv is zero or greater, you can assume russians won’t scramble. if it’s close yeah feel free to ask, but def don’t ask if you’ve got high odds with a fairly positive average tuv.