No problem - appreciate you posting the file, so I could survey the aftermath of that battle…
G40 BM3 AV Allies +3 vs Karl7
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Hey @Karl7 , use the 2nd file please, Thank you.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 50 PUs; 6 SuicideAttackTokens; Japanese buy 1 armour, 1 destroyer, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Shan State 1 fighter moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Hunan 1 bomber moved from French Indo China to Anhwe 1 bomber moved from French Indo China to Anhwe 1 tactical_bomber moved from Shan State to Hunan 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Kiangsu to Anhwe Combat - Japanese Battle in Caroline Islands Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Caroline Islands from Americans, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from UK_Pacific with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Szechwan to French Indo China 2 carriers moved from 36 Sea Zone to 33 Sea Zone 4 fighters moved from 36 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 battleship moved from 36 Sea Zone to 33 Sea Zone 3 infantry moved from French Indo China to Shan State 3 infantry moved from Malaya to Shan State 2 fighters moved from 42 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from 37 Sea Zone to Shan State 1 fighter moved from Hunan to French Indo China 1 tactical_bomber moved from Hunan to Shan State 2 bombers moved from Anhwe to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : -0.33 Chinese : 0.00 Japanese : -0.67 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 41 Sea Zone to Malaya 1 tactical_bomber moved from 41 Sea Zone to Malaya 10 bombers moved from India to French Indo China 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 3 cruisers moved from 41 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 42 Sea Zone 3 bombers moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 battleship, 3 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Indo China Americans attack with 10 bombers Japanese defend with 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 3 infantry Americans roll dice for 10 bombers in French Indo China, round 2 : 4/10 hits, 6,67 expected hitsCombat Hit Differential Summary :
Germans : 0,67 Americans : -1,00 Japanese : 0,67 -
just max defense
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 41 Sea Zone to Malaya 1 tactical_bomber moved from 41 Sea Zone to Malaya 10 bombers moved from India to French Indo China 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 3 cruisers moved from 41 Sea Zone to 42 Sea Zone 3 bombers moved from Queensland to 42 Sea Zone 3 bombers moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 109 Sea Zone to 104 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone Combat - Americans Battle in 37 Sea Zone Americans attack with 3 bombers Japanese defend with 1 destroyer Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 104 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 42 Sea Zone Americans attack with 1 battleship, 3 cruisers, 2 destroyers and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in French Indo China Americans attack with 10 bombers Japanese defend with 1 airfield, 2 bombers, 1 factory_minor, 3 fighters and 3 infantry Americans roll dice for 10 bombers in French Indo China, round 2 : 4/10 hits, 6,67 expected hits Japanese roll dice for 2 bombers, 3 fighters and 3 infantry in French Indo China, round 2 : 3/8 hits, 3,33 expected hits 2 infantry owned by the Japanese, 2 bombers owned by the Japanese and 3 bombers owned by the Americans lost in French Indo China Americans roll dice for 7 bombers in French Indo China, round 3 : 4/7 hits, 4,67 expected hits Japanese roll dice for 3 fighters and 1 infantry in French Indo China, round 3 : 1/4 hits, 2,33 expected hits 1 infantry owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Americans lost in French Indo China Americans win with 6 bombers remaining. Battle score for attacker is 15 Casualties for Americans: 4 bombers Casualties for Japanese: 2 bombers, 3 fighters and 3 infantry Battle in Malaya Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 fighters and 1 tactical_bomber in Malaya, round 2 : 2/7 hits, 3,67 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Malaya Americans roll dice for 5 fighters and 1 tactical_bomber in Malaya, round 3 : 2/6 hits, 3,17 expected hits Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 3 infantry Non Combat Move - Americans 2 bombers moved from 37 Sea Zone to India 6 bombers moved from French Indo China to India 5 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone 4 carriers and 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 1 destroyer moved from 101 Sea Zone to 118 Sea Zone 1 bomber moved from 104 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from Western United States to Central United States 1 bomber moved from Western United States to New Zealand Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 2 fighters placed in Eastern United States 1 bomber placed in Western United States 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Hopei to Sikang 3 artilleries and 17 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 17 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 17 infantry in Anhwe, round 2 : 8/20 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Suiyuyan Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 3 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - British Battle in Borneo Battle in Normandy Bordeaux Battle in Malaya Battle in Anglo Egyptian Sudan British attack with 1 armour and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Borneo from Japanese, taking Normandy Bordeaux from Germans, taking Malaya from Japanese, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 infantry moved from Persia to Iraq 1 fighter moved from India to Iraq 1 tactical_bomber moved from 39 Sea Zone to Iraq 1 marine moved from India to 39 Sea Zone 1 infantry moved from India to Burma 1 carrier, 2 cruisers, 1 destroyer and 1 marine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 battleship moved from 41 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to New South Wales 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports moved from 109 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 3 artilleries placed in Iraq 2 armour and 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1 British collect 34 PUs (3 lost to blockades); end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0,67 British : 1,17 Italians : -0,33 Americans : -4,50 Chinese : 2,67 Japanese : -1,67 -
@Karl7 thought so and posted it just in case.
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 5 armour, 6 artilleries and 5 infantry moved from Trans-Jordan to Iraq 3 armour and 2 fighters moved from Egypt to Iraq 1 bomber and 1 fighter moved from Southern Italy to Iraq Combat - Italians Battle in Iraq Italians attack with 8 armour, 6 artilleries, 1 bomber, 3 fighters and 5 infantry British defend with 6 artilleries, 1 factory_minor, 3 fighters, 10 infantry and 1 tactical_bomber Italians roll dice for 8 armour, 6 artilleries, 1 bomber, 3 fighters and 5 infantry in Iraq, round 2 : 8/23 hits, 9.83 expected hits British roll dice for 6 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Iraq, round 2 : 9/20 hits, 7.83 expected hits 4 artilleries owned by the Italians, 8 infantry owned by the British and 5 infantry owned by the Italians lost in Iraq Italians roll dice for 8 armour, 2 artilleries, 1 bomber and 3 fighters in Iraq, round 3 : 8/14 hits, 6.83 expected hits British roll dice for 6 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/12 hits, 5.17 expected hits 6 artilleries owned by the British, 2 artilleries owned by the Italians and 2 infantry owned by the British lost in Iraq Italians roll dice for 8 armour, 1 bomber and 3 fighters in Iraq, round 4 : 7/12 hits, 6.17 expected hits British roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 4 : 3/4 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 3 fighters owned by the British and 3 armour owned by the Italians lost in Iraq Italians win, taking Iraq from British with 5 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 38 Casualties for Italians: 3 armour, 6 artilleries and 5 infantry Casualties for British: 6 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber Non Combat Move - Italians 2 aaGuns moved from Trans-Jordan to Iraq 2 fighters moved from Iraq to Egypt 1 fighter moved from Iraq to Syria 1 bomber moved from Iraq to Egypt 3 infantry moved from Northern Italy to 97 Sea Zone 2 transports moved from 98 Sea Zone to 96 Sea Zone 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 3 infantry moved from 98 Sea Zone to Trans-Jordan 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 97 Sea Zone Place Units - Italians 1 armour and 2 artilleries placed in Egypt 1 artillery and 3 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Italians : 0.17 British : -1.50 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Sumatra to 41 Sea Zone 1 aaGun moved from Sumatra to 41 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Sumatra to 42 Sea Zone 1 cruiser and 5 submarines moved from 41 Sea Zone to 42 Sea Zone 2 submarines moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from British 2 mech_infantrys moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 fighter and 2 tactical_bombers moved from France to Iraq Combat - Germans Non Combat Move - Germans 2 fighters moved from Western Germany to Iraq 5 armour and 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Novgorod to France 1 infantry moved from Karelia to Finland 1 mech_infantry moved from Western Germany to Poland 2 tactical_bombers moved from Novgorod to Western Germany 1 fighter moved from Novgorod to Western Germany 1 bomber moved from Novgorod to Western Germany 1 tactical_bomber moved from Novgorod to Western Germany Place Units - Germans 3 infantry placed in Novgorod 1 armour and 9 mech_infantrys placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
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hey, I ask for a mulligan to the extent I moved my army forward into smolensk only to realize you could kill it… dumb move… I withdrew if Ok.
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@Karl7 what exactly do you mean?
You redid your turn or you withdrew as you said?? -
@Karl7 ahh I see now what you meant.
No problem. -
thanks
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 10 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Novgorod 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Bryansk to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 tactical_bomber moved from Bryansk to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits, 2,00 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 4/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Bessarabia Russians attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia retreated to Bessarabia Germans win with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Bessarabia to Bryansk 1 infantry moved from Ukraine to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Vologda Place Units - Russians 9 artilleries placed in Russia 1 artillery placed in Volgograd Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0,67 Russians : 0,50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Korea to Amur 1 artillery and 1 infantry moved from Jehol to Anhwe 1 armour and 9 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe 1 infantry moved from Hunan to Anhwe 1 submarine moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Anhwe 1 tactical_bomber moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Shan State to Anhwe 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 37 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 37 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Siberia Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 2 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Anhwe Japanese attack with 1 armour, 1 artillery, 6 fighters, 11 infantry and 6 tactical_bombers Chinese defend with 3 artilleries and 19 infantry Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 11 infantry and 6 tactical_bombers in Anhwe, round 2 : 7/25 hits, 9.83 expected hits Chinese roll dice for 3 artilleries and 19 infantry in Anhwe, round 2 : 10/22 hits, 7.33 expected hits 10 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Anhwe 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Kiangsu Chinese win with 3 artilleries and 12 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 10 infantry Casualties for Chinese: 7 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 6 tactical_bombers moved from Anhwe to Kiangsu 6 fighters moved from Anhwe to Kiangsu 1 aaGun, 6 artilleries and 7 infantry moved from Yunnan to Hunan 6 armour and 1 mech_infantry moved from Shan State to Hunan 1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 fighters moved from 46 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 6 infantry and 1 marine moved from Shan State to Yunnan 1 infantry moved from Yunnan to Hunan 2 submarines moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Chinese : 2.67 Japanese : -2.17 -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 10 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from New Zealand to 37 Sea Zone 8 bombers moved from India to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from United Kingdom to France 1 bomber moved from Western United States to 5 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in France Americans attack with 2 bombers Germans defend with 1 airfield, 1 bomber, 1 factory_minor and 2 infantry Americans roll dice for 2 bombers in France, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 0,83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 bomber Casualties for Germans: 1 bomber and 2 infantry Battle in 36 Sea Zone Americans attack with 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/20 hits, 11,33 expected hitsCombat Hit Differential Summary :
Germans : -0,17 Americans : -3,00 Japanese : 1,33 -
@Karl7 Eight Hits so far in first Round in sz 36.
If you also have an Ool would be fine.
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wait didn’t I block your attack?!>!>!
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 3 bombers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 10 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 bomber moved from New Zealand to 37 Sea Zone 8 bombers moved from India to 36 Sea Zone 1 battleship moved from 42 Sea Zone to 36 Sea Zone 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 4 carriers, 3 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 bombers moved from United Kingdom to France 1 bomber moved from Western United States to 5 Sea Zone Combat - Americans Battle in Holland Belgium Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippines Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the Americans lost in 37 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in France Americans attack with 2 bombers Germans defend with 1 airfield, 1 bomber, 1 factory_minor and 2 infantry Americans roll dice for 2 bombers in France, round 2 : 2/2 hits, 1,33 expected hits Germans roll dice for 1 bomber and 2 infantry in France, round 2 : 1/3 hits, 0,83 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 1 bomber owned by the Americans lost in France Americans roll dice for 1 bomber in France, round 3 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in France Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 bomber Casualties for Germans: 1 bomber and 2 infantry Battle in 36 Sea Zone Americans attack with 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 8 bombers, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/20 hits, 11,33 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 9/15 hits, 7,50 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Americans lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 0/4 hits, 0,67 expected hits Americans roll dice for 8 bombers and 5 fighters in 36 Sea Zone, round 3 : 9/13 hits, 7,83 expected hits Americans roll dice for 1 battleship, 2 carriers and 3 cruisers in 36 Sea Zone, round 3 : 3/4 hits, 2,17 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 11/14 hits, 7,17 expected hits Units damaged: 1 carrier owned by the Americans 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 cruisers owned by the Americans, 4 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the Japanese, 5 fighters owned by the Americans, 2 bombers owned by the Americans and 2 cruisers owned by the Japanese lost in 36 Sea ZoneCombat Hit Differential Summary :
Germans : -0,17 Americans : -1,00 Japanese : 5,33





