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G40 BM3 AV Allies +3 vs Karl7


  • @Karl7 a’ight, no worries.
    And thank you for letting me know.
    Take your time.


  • @aequitas-et-veritas

    Ho lee shit! what a week! Expect move tonight!

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 14 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            2 fighters and 3 tactical_bombers moved from Belarus to Archangel
            42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys moved from Belarus to Smolensk
            2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Smolensk
                Germans attack with 42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys in Smolensk, round 2 : 32/103 hits, 33.17 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 42 armour, 6 artilleries, 9 infantry and 45 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            5 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk
            2 aaGuns moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Smolensk
            3 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            2 mech_infantrys moved from Western Germany to Germany
            3 fighters moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Holland Belgium to Germany
            2 fighters moved from Southern Italy to Germany
            2 tactical_bombers moved from Germany to Western Germany
            1 fighter moved from Gibraltar to Southern Italy
            2 fighters and 3 tactical_bombers moved from Archangel to Novgorod
            2 mech_infantrys moved from Germany to Poland
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            2 infantry and 7 mech_infantrys placed in Germany
            10 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : 0.33
    Russians : 0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Rostov to Caucasus
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Bryansk to Caucasus
            1 fighter moved from Bryansk to Western Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                    Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                 retreated to Caucasus
                Italians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Caucasus to Volgograd
            1 artillery moved from Kazakhstan to Volgograd
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            5 armour and 4 mech_infantrys moved from Bryansk to Volgograd
            4 aaGuns, 34 artilleries and 75 infantry moved from Bryansk to Russia
            4 infantry moved from Central Mongolia to Suiyuyan
    
        Place Units - Russians
            8 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 19 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Italians : 1,33
    Russians : -1,00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
            5 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from French Indo China to Shan State
            2 infantry moved from French Indo China to Kwangsi
            1 fighter moved from 19 Sea Zone to Kwangsi
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in Shan State
                Japanese attack with 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Iwo Jima from Americans, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Kwangsi to French Indo China
            2 artilleries moved from Jehol to Shantung
            5 carriers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : -0.67
    Japanese : 1.83
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Gibraltar
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            6 bombers moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    Scramble and Kami in sz6 @Karl7 ?


  • @aequitas-et-veritas

    Full scram, all Kamikazes. 2 on bb, 1 on dd, then rest on CVs.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Gibraltar
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            6 bombers moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Gibraltar
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 2 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 7/17 hits, 6,00 expected hits
                    Italians roll dice for 2 fighters and 10 infantry in Gibraltar, round 2 : 4/12 hits, 4,67 expected hits
                    1 infantry owned by the Germans, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 6/13 hits, 5,33 expected hits
                    Italians roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
                    2 infantry owned by the Americans, 2 fighters owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 6 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 fighters and 9 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/16 hits, 9,17 expected hits
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 2,17
    

    Savegame


  • @Karl7 I need an Ool, please.
    Thank you.


  • @aequitas-et-veritas

    sink 4 carriers for 8, then 1 dd


  • @Karl7 I am on it Right now.

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Gibraltar
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            6 bombers moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Gibraltar
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 2 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 7/17 hits, 6,00 expected hits
                    Italians roll dice for 2 fighters and 10 infantry in Gibraltar, round 2 : 4/12 hits, 4,67 expected hits
                    1 infantry owned by the Germans, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 6/13 hits, 5,33 expected hits
                    Italians roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
                    2 infantry owned by the Americans, 2 fighters owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 6 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 fighters and 9 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/16 hits, 9,17 expected hits
                    Japanese roll dice for 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/21 hits, 9,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 submarines owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 6 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/16 hits, 9,17 expected hits
    

    Combat Hit Differential Summary :

    Italians : -1,00
    Americans : 0,00
    Japanese : 0,33
    

    Savegame


  • @aequitas-et-veritas

    just max defense now

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Normandy Bordeaux to Gibraltar
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar
            4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            6 bombers moved from Caroline Islands to 6 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
            Battle in Gibraltar
                Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 2 fighters, 1 harbour and 9 infantry
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 7/17 hits, 6,00 expected hits
                    Italians roll dice for 2 fighters and 10 infantry in Gibraltar, round 2 : 4/12 hits, 4,67 expected hits
                    1 infantry owned by the Germans, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 6/13 hits, 5,33 expected hits
                    Italians roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits
                    2 infantry owned by the Americans, 2 fighters owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
                Casualties for Americans: 6 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 fighters and 9 infantry
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/16 hits, 9,17 expected hits
                    Japanese roll dice for 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/21 hits, 9,67 expected hits
                Units damaged: 1 battleship owned by the Americans
                    4 submarines owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 6 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/16 hits, 9,17 expected hits
                    Japanese roll dice for 4 destroyers, 5 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 8/15 hits, 7,67 expected hits
                    3 tactical_bombers owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 4 destroyers owned by the Japanese and 6 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 6 bombers and 1 fighter in 6 Sea Zone, round 4 : 4/8 hits, 5,17 expected hits
                    Japanese roll dice for 5 fighters, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 3/8 hits, 4,83 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship and 4 bombers in 6 Sea Zone, round 5 : 5/5 hits, 3,33 expected hits
                    Japanese roll dice for 4 fighters and 1 transport in 6 Sea Zone, round 5 : 2/4 hits, 2,67 expected hits
                    4 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship and 2 bombers remaining. Battle score for attacker is 34
                Casualties for Americans: 4 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Marianas
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Gibraltar to Morocco
            3 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
            2 carriers moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 airfield placed in Morocco
            2 bombers and 1 fighter placed in Normandy Bordeaux
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            Americans undo move 2.
            2 bombers and 1 infantry placed in Normandy Bordeaux
            1 artillery, 3 fighters and 1 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 artillery and 1 infantry moved from Shensi to Hopei
            1 artillery moved from Hunan to Kwangsi
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Southern France
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
            1 mech_infantry moved from Union of South Africa to Belgian Congo
                  British take Belgian Congo from Italians
            1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  British take Tanganyika Territory from Italians
            1 infantry moved from Malaya to Shan State
            1 armour and 3 mech_infantrys moved from Yunnan to Kwangtung
            1 artillery moved from Yunnan to Shan State
    
        Combat - British
            Battle in Holland Belgium
                British attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Kwangtung
                British attack with 1 armour and 3 mech_infantrys
                Japanese defend with 1 harbour and 1 infantry
                    British roll dice for 1 armour and 3 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Southern France to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to Morocco
            1 aaGun and 6 infantry moved from Eastern Persia to West India
            1 infantry moved from Eastern Persia to West India
            4 infantry moved from India to West India
            1 aaGun moved from India to West India
            1 fighter moved from 80 Sea Zone to West India
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 fighter moved from West India to India
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            6 infantry placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6
            British collect 29 PUs; end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
            1 artillery and 1 infantry placed in Malaya
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 1 infantry
                Some Units in Malaya change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : -0,33
    British : 1,00
    Americans : 0,50
    Chinese : 1,67
    Japanese : 1,17
    

    Savegame


  • @Karl7 , will have to make a few adjustments.
    Hang on, please.
    Thank you.

  • 22 21 20 19 18 17 16

    You are good to go, I leave it as is @Karl7 .

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Caucasus to Rostov
                  Italians take Rostov from Russians
            1 armour moved from French Central Africa to Gold Coast
                  Italians take French West Africa from British
                  Italians take Gold Coast from British
            1 submarine moved from 71 Sea Zone to 70 Sea Zone
            1 submarine moved from 82 Sea Zone to 84 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Iraq to Persia
            1 artillery and 3 mech_infantrys moved from Iraq to Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from Egypt to Southern Italy
            3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
            3 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,1,5,1,2,6,5,1,5,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
            Italians collect 26 PUs (4 lost to blockades); end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 17 Sea Zone
    
        Combat - ANZAC
            Battle in 17 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                    ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            3 infantry moved from Caroline Islands to 33 Sea Zone
            3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 bomber moved from India to Kwangtung
            1 bomber moved from Yunnan to Marianas
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 bomber moved from Queensland to Marianas
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            4 submarines moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 factory_minor, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            46 armour, 6 artilleries, 9 infantry and 49 mech_infantrys moved from Smolensk to Bryansk
            1 armour moved from Smolensk to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/6 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Bryansk
                Germans attack with 50 armour, 6 artilleries, 9 infantry and 51 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 50 armour, 6 artilleries, 9 infantry and 51 mech_infantrys in Bryansk, round 2 : 41/116 hits, 38.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 50 armour, 6 artilleries, 9 infantry and 51 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Smolensk to Bryansk
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Poland to Western Ukraine
            7 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Holland Belgium to Germany
            2 tactical_bombers moved from Holland Belgium to Western Germany
            2 infantry moved from Western Germany to Germany
            1 fighter moved from Germany to Southern Italy
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            1 factory_minor placed in Western Ukraine
            3 armour placed in Novgorod
            4 infantry placed in Western Germany
            2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    British : 0.67
    Russians : -0.67
    

    Savegame

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