@Booper no scrambles, thanks
G40 BM3 AV Allies +3 vs Karl7
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 2 infantry moved from Kwangsi to Kwangtung 1 fighter moved from Kiangsu to Kwangtung 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to 19 Sea Zone 4 carriers, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 aaGun and 5 artilleries moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone 1 fighter moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 1 destroyer moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Kwangsi to French Indo China 2 artilleries moved from Anhwe to Jehol 2 infantry moved from Kiangsu to Shantung Place Units - Japanese 1 carrier placed in 19 Sea Zone 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by British from 20 Sea Zone: 1 transport EDIT: Changing ownership of Siam from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
UK_Pacific : 0.67 Japanese : -0.50 -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 bomber, 1 carrier, 4 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Combat - Americans Americans creates battle in territory 17 Sea Zone Battle in Holland Belgium Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking 17 Sea Zone from Japanese, taking Holland Belgium from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 108 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Morocco 1 battleship, 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to Caroline Islands 2 submarines moved from 26 Sea Zone to 33 Sea Zone 3 bombers moved from Western United States to Caroline Islands 3 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 transports moved from 27 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Alaska to Western United States 2 mech_infantrys moved from Western United States to Central United States Place Units - Americans 1 airfield placed in Normandy Bordeaux 1 fighter placed in 110 Sea Zone 1 bomber and 1 fighter placed in Normandy Bordeaux 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 2 infantry placed in Western United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 73 PUs; end with 74 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Burma to Kwangsi 1 artillery and 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 artillery placed in Suiyuyan 1 artillery placed in Shensi 1 artillery placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians 3 armour and 1 mech_infantry moved from West India to Persia British take Eastern Persia from Italians 1 transport moved from 39 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 2 fighters moved from India to Persia 1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone 1 armour moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 armour moved from Rhodesia to Union of South Africa Combat - British Battle in Persia British attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry AA fire in Persia : 0/2 hits, 0,33 expected hits British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Persia, round 2 : 5/8 hits, 3,33 expected hits Italians roll dice for 2 aaGuns, 3 armour, 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 2/7 hits, 3,17 expected hits 1 mech_infantry owned by the British, 2 aaGuns owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Persia British roll dice for 3 armour, 1 artillery and 2 fighters in Persia, round 3 : 1/6 hits, 2,83 expected hits Italians roll dice for 2 armour and 1 fighter in Persia, round 3 : 1/3 hits, 1,67 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Persia British roll dice for 3 armour and 2 fighters in Persia, round 4 : 0/5 hits, 2,50 expected hits Italians roll dice for 1 armour and 1 fighter in Persia, round 4 : 1/2 hits, 1,17 expected hits 1 armour owned by the British lost in Persia British roll dice for 2 armour and 2 fighters in Persia, round 5 : 3/4 hits, 2,00 expected hits Italians roll dice for 1 armour and 1 fighter in Persia, round 5 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Persia British win, taking Persia from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 31 Casualties for British: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 2 aaGuns, 3 armour, 1 artillery, 1 fighter and 2 infantry Non Combat Move - British 1 fighter moved from Persia to Eastern Persia 1 fighter moved from Persia to 80 Sea Zone 1 aaGun and 8 infantry moved from West India to Eastern Persia 1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Eastern Persia to 80 Sea Zone Place Units - British 2 mech_infantrys placed in Union of South Africa 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4 British collect 26 PUs (5 lost to blockades); end with 26 PUs Place Units - UK_Pacific 3 infantry placed in Malaya 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 4 infantry Some Units in Malaya change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,33 AA fire in Persia : : -0,33 British : -1,83 Italians : -3,17 Americans : -1,33 Chinese : -1,00 Japanese : -0,33 -
Sorry for delay, just got done with huge project that’s been holding me back!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Northwest Persia to Persia 2 infantry moved from France to Southern France 1 fighter moved from Western Germany to Southern France 1 armour moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Nigeria to French Central Africa Italians take French Central Africa from British 1 artillery and 2 infantry moved from Iraq to Persia 8 armour moved from Caucasus to Persia 1 infantry moved from Caucasus to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia Combat - Italians Battle in Persia Italians attack with 8 armour, 1 artillery and 5 infantry British defend with 2 armour and 1 factory_minor Italians roll dice for 8 armour, 1 artillery and 5 infantry in Persia, round 2 : 6/14 hits, 5.33 expected hits British roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 armour owned by the British lost in Persia Italians win, taking Persia from British with 8 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 2 armour Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern Italy to Egypt 3 mech_infantrys moved from Egypt to Iraq 2 aaGuns and 1 infantry moved from Belarus to Novgorod 2 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 3 infantry and 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,4,3,2,6,4,1,5,1,6,6,1 Italians collect 24 PUs (4 lost to blockades); end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from India to French Indo China Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - ANZAC 1 bomber moved from French Indo China to Yunnan 1 bomber moved from Kiangsu to Yunnan 1 bomber moved from Yunnan to India 1 fighter moved from Yunnan to India 1 fighter moved from Philippines to Caroline Islands 2 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 17 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser and 5 submarines moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 80 Sea Zone to 72 Sea Zone Place Units - ANZAC 1 bomber placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Kiangsu : : -0,17 AA fire in French Indo China : : -0,17 -
Hey, sorry. Just as I thought I was out from under the gun, I got saddled with large project due Tuesday morning… so back on Wednesday!
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@Karl7 a’ight, no worries.
And thank you for letting me know.
Take your time. -
Ho lee shit! what a week! Expect move tonight!
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 14 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 fighters and 3 tactical_bombers moved from Belarus to Archangel 42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys moved from Belarus to Smolensk 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Archangel Germans attack with 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Archangel, round 2 : 4/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Smolensk Germans attack with 42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys Russians defend with 1 aaGun and 2 infantry Germans roll dice for 42 armour, 6 artilleries, 10 infantry and 45 mech_infantrys in Smolensk, round 2 : 32/103 hits, 33.17 expected hits Russians roll dice for 1 aaGun and 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 42 armour, 6 artilleries, 9 infantry and 45 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 2 infantry Non Combat Move - Germans 5 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk 2 aaGuns moved from Belarus to Smolensk 1 aaGun moved from Belarus to Smolensk 3 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Germany 3 fighters moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Germany 2 fighters moved from Southern Italy to Germany 2 tactical_bombers moved from Germany to Western Germany 1 fighter moved from Gibraltar to Southern Italy 2 fighters and 3 tactical_bombers moved from Archangel to Novgorod 2 mech_infantrys moved from Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 2 infantry and 7 mech_infantrys placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : -0.83 Americans : 0.33 Russians : 0.33 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 8 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Rostov to Caucasus 1 infantry moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 fighter moved from Bryansk to Western Ukraine 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Caucasus retreated to Caucasus Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Volgograd 1 artillery moved from Kazakhstan to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 fighters moved from Western Ukraine to Russia 1 armour and 1 mech_infantry moved from Russia to Volgograd 5 armour and 4 mech_infantrys moved from Bryansk to Volgograd 4 aaGuns, 34 artilleries and 75 infantry moved from Bryansk to Russia 4 infantry moved from Central Mongolia to Suiyuyan Place Units - Russians 8 artilleries placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans : 1,33 Italians : 1,33 Russians : -1,00 -
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 5 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Kwangsi 1 fighter moved from 19 Sea Zone to Kwangsi Combat - Japanese Battle in Iwo Jima Battle in Shan State Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Iwo Jima from Americans, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kwangsi to French Indo China 2 artilleries moved from Jehol to Shantung 5 carriers, 3 destroyers, 3 fighters and 4 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : 1.83 -
TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to Gibraltar 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble and Kami in sz6 @Karl7 ?
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Full scram, all Kamikazes. 2 on bb, 1 on dd, then rest on CVs.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to Gibraltar 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 2 fighters, 1 harbour and 9 infantry Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 7/17 hits, 6,00 expected hits Italians roll dice for 2 fighters and 10 infantry in Gibraltar, round 2 : 4/12 hits, 4,67 expected hits 1 infantry owned by the Germans, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 6/13 hits, 5,33 expected hits Italians roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Americans, 2 fighters owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 6 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 fighters and 9 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/16 hits, 9,17 expected hitsCombat Hit Differential Summary :
Italians : -1,00 Americans : 2,17 -
@Karl7 I need an Ool, please.
Thank you. -
sink 4 carriers for 8, then 1 dd
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@Karl7 I am on it Right now.
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 2 artilleries, 2 infantry, 1 marine and 3 transports moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 armour, 2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar 1 bomber moved from Normandy Bordeaux to Gibraltar 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 4 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from Western United States to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 6 bombers moved from Caroline Islands to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Battle in Gibraltar Americans attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry; Italians defend with 2 fighters, 1 harbour and 9 infantry Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 2 : 7/17 hits, 6,00 expected hits Italians roll dice for 2 fighters and 10 infantry in Gibraltar, round 2 : 4/12 hits, 4,67 expected hits 1 infantry owned by the Germans, 4 infantry owned by the Americans and 6 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Gibraltar, round 3 : 6/13 hits, 5,33 expected hits Italians roll dice for 2 fighters and 3 infantry in Gibraltar, round 3 : 2/5 hits, 2,33 expected hits 2 infantry owned by the Americans, 2 fighters owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 marine, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32 Casualties for Americans: 6 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 fighters and 9 infantry Battle in 6 Sea Zone Americans attack with 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 6 bombers, 3 carriers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 9/16 hits, 9,17 expected hits Japanese roll dice for 5 carriers, 5 destroyers, 5 fighters, 6 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 10/21 hits, 9,67 expected hits Units damaged: 1 battleship owned by the Americans 4 submarines owned by the Americans, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 6 bombers, 1 destroyer, 7 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 7/16 hits, 9,17 expected hitsCombat Hit Differential Summary :
Italians : -1,00 Americans : 0,00 Japanese : 0,33 -
just max defense now





