@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Amur to Siberia
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Japan to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from Shan State to India
4 armour, 1 artillery, 2 fighters, 5 infantry, 10 mech_infantrys and 2 tactical_bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kweichow to India
2 bombers moved from Kweichow to India
3 mech_infantrys moved from Kweichow to Suiyuyan
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Siberia, round 2 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 armour in Siberia, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Siberia, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Siberia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 armour
Battle in Suiyuyan
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Suiyuyan, round 5 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 5 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 2 artilleries and 19 infantry; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 2/9 hits, 1.50 expected hits
2 fighters owned by the Japanese lost in India
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 5 infantry, 11 mech_infantrys and 3 tactical_bombers in India, round 2 : 13/29 hits, 10.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 3 fighters and 19 infantry in India, round 2 : 8/24 hits, 9.00 expected hits
5 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 10 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers in India, round 3 : 9/21 hits, 8.67 expected hits
UK_Pacific roll dice for 2 artilleries, 3 fighters and 9 infantry in India, round 3 : 7/14 hits, 5.67 expected hits
7 mech_infantrys owned by the Japanese and 9 infantry owned by the British lost in India
Japanese roll dice for 5 armour, 1 artillery, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 4 : 9/14 hits, 7.50 expected hits
UK_Pacific roll dice for 2 artilleries and 3 fighters in India, round 4 : 1/5 hits, 2.67 expected hits
1 artillery owned by the Japanese, 3 fighters owned by the ANZAC and 2 artilleries owned by the British lost in India
Japanese captures 6PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 5 armour, 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 10 mech_infantrys
Casualties for British: 3 aaGuns, 2 artilleries and 19 infantry
Casualties for ANZAC: 3 fighters
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from India to Shan State
1 tactical_bomber moved from India to Burma
1 aaGun moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Shan State
2 bombers moved from India to French Indo China
1 aaGun moved from Amur to Siberia
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.33
Chinese : -1.33
UK_Pacific : -1.33
Russians : 1.00
AA fire in India : : 0.50
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kenya: 1 artillery and 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern Persia: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by Americans from 72 Sea Zone: 1 cruiser and 2 transports
EDIT: Adding units owned by Americans to 80 Sea Zone: 1 cruiser and 2 transports
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Iraq to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
Combat - British
Battle in Turkey
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 2 mech_infantrys
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 2 mech_infantrys in Turkey, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Turkey
British win, taking Turkey from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Turkey to Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Northwest Persia to Turkey
1 fighter moved from United Kingdom to Spain
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Italians : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
5 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in Southern France
Italians attack with 5 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 6/8 hits, 3.00 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
5 fighters moved from Southern France to Southern Italy
1 bomber moved from Iraq to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria
2 artilleries moved from Northern Italy to France
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Italians undo move 1.
1 armour and 1 mech_infantry placed in Northern Italy
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 3.00
Americans : 0.33
AA fire in Iraq : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 fighter moved from 98 Sea Zone to Spain
1 cruiser moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Northwest Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
2 artilleries and 3 infantry moved from Samara to Kazakhstan
1 artillery and 2 mech_infantrys moved from Caucasus to Northwest Persia
15 armour, 1 artillery and 2 mech_infantrys moved from Caucasus to Turkey
2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
3 bombers moved from Slovakia Hungary to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Gibraltar
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 3 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Turkey
Germans attack with 15 armour, 1 artillery and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 15 armour, 1 artillery and 2 mech_infantrys in Turkey, round 2 : 5/18 hits, 8.33 expected hits
British roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Turkey
Germans win, taking Turkey from British with 15 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Gibraltar
Germans attack with 4 fighters and 3 tactical_bombers
British defend with 1 airfield and 1 harbour; Americans defend with 2 fighters
Germans roll dice for 4 fighters and 3 tactical_bombers in Gibraltar, round 2 : 2/7 hits, 4.00 expected hits
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fighters
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Gibraltar to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 bombers moved from 110 Sea Zone to France
1 armour and 2 mech_infantrys moved from France to Normandy Bordeaux
1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 112 Sea Zone
4 infantry moved from Sweden to Norway
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 aaGun moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Caucasus to Turkey
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
4 artilleries and 5 infantry moved from Volgograd to Caucasus
1 aaGun moved from Samara to Kazakhstan
1 mech_infantry moved from Novosibirsk to Yenisey
1 mech_infantry moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Turkey
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
2 fighters and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 1.00
Americans : -0.33
@StuckTojo
Yup, we’re done! Nicely played - you’ve had my number the past couple of games!
What’s next?
Thanks. Good game. I had some dice help, too.
Your call. Rematch? Switch sides? Start bidding anew? I’m game for pretty much anything.
@StuckTojo
Def up for a rematch. Bidding seems fine since we have both won multiple times on either side. I’d like another crack at Allies please since I’ve made such a mess of it recently.
Placements:
MECH Egypt
ART sudan
SS 98
INF Alexandria
Transport off S. Africa