dawgoneit (Axis) vs. StuckTojo (Allies +18)

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers and 1 submarine moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 3 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Hopei to Hunan
            1 armour moved from Suiyuyan to Kweichow
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery moved from Yakut S.S.R. to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            2 bombers, 6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
            3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 mech_infantry
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 9 fighters and 8 tactical_bombers
                British defend with 1 artillery and 2 infantry; Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 2 : 13/19 hits, 11.17 expected hits
                    Chinese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 3 infantry owned by the Chinese, 1 artillery owned by the British and 2 infantry owned by the British lost in Yunnan
                Japanese win with 2 bombers, 7 fighters and 8 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 fighters
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in 4 Sea Zone
                Japanese attack with 2 destroyers and 1 submarine
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 submarine in 4 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 4 Sea Zone
                    1 transport owned by the Americans lost in 4 Sea Zone
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 1 armour and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is -4
                Casualties for Japanese: 2 mech_infantrys
                Casualties for British: 1 mech_infantry
            Battle in 3 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 3 Sea Zone
                    1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Kweichow
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                Chinese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
            1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
            2 aaGuns moved from Jehol to Manchuria
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            5 fighters moved from Yunnan to 36 Sea Zone
            2 bombers, 2 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
            2 bombers, 2 fighters and 8 tactical_bombers moved from Kwangsi to Kwangtung
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -2.00
    Chinese : 2.00
    Japanese : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 4 Sea Zone
            2 destroyers moved from 10 Sea Zone to 4 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone
            2 fighters moved from Western United States to 3 Sea Zone
            2 fighters moved from Soviet Far East to 4 Sea Zone
            1 mech_infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 bomber moved from India to Hopei
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 carrier, 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 4 Sea Zone
                Americans attack with 4 destroyers and 2 fighters
                Japanese defend with 2 destroyers and 1 submarine
                    Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
                Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 destroyers
                Casualties for Japanese: 2 destroyers and 1 submarine
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            2 fighters moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from 4 Sea Zone to Siberia
            1 aaGun moved from Western United States to British Columbia
            1 fighter moved from 54 Sea Zone to Philippines
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
            1 mech_infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -4.00
    Japanese : 1.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
            1 artillery and 4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 destroyers moved from 10 Sea Zone to 4 Sea Zone
            2 destroyers moved from 10 Sea Zone to 4 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 3 Sea Zone
            2 fighters moved from Western United States to 3 Sea Zone
            2 fighters moved from Soviet Far East to 4 Sea Zone
            1 mech_infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
            1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Soviet Far East to Siberia
            1 bomber moved from India to Hopei
    
        Combat - Americans
            Battle in 3 Sea Zone
                Americans attack with 1 carrier, 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 submarine in 3 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 3 Sea Zone
                    Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 3 Sea Zone, round 4 : 4/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 3 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
                Americans win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 4 Sea Zone
                Americans attack with 4 destroyers and 2 fighters
                Japanese defend with 2 destroyers and 1 submarine
                    Americans roll dice for 4 destroyers and 2 fighters in 4 Sea Zone, round 2 : 1/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 3 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 destroyers in 4 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 4 Sea Zone
                    Americans roll dice for 3 destroyers and 2 fighters in 4 Sea Zone, round 4 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 4 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 4 Sea Zone
                Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 2 destroyers
                Casualties for Japanese: 2 destroyers and 1 submarine
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            2 fighters moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from 4 Sea Zone to Siberia
            1 aaGun moved from Western United States to British Columbia
            1 fighter moved from 54 Sea Zone to Philippines
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
            1 mech_infantry placed in Western United States
            3 transports placed in 101 Sea Zone
            1 armour, 2 artilleries and 3 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Szechwan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
            1 artillery and 4 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Burma to French Indo China
            1 armour moved from Burma to Hunan
            1 armour moved from Burma to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to Hunan
            1 bomber moved from Caucasus to Hunan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 fighter moved from India to French Indo China
            1 artillery and 2 infantry moved from Caucasus to Rostov
            3 fighters moved from Caucasus to Rostov
            1 infantry moved from Caucasus to Rostov
            1 armour and 2 mech_infantrys moved from Novosibirsk to Yenisey
    
        Combat - British
            Battle in French Indo China
                British attack with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in French Indo China, round 2 : 5/6 hits, 2.83 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 armour owned by the Japanese and 1 armour owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Hunan
                British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 armour
            Battle in Yenisey
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Yenisey, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yenisey
                British win, taking Yenisey from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Rostov
                British attack with 1 artillery, 3 fighters and 3 infantry
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters and 3 infantry in Rostov, round 2 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Rostov
                British win, taking Rostov from Germans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            3 fighters moved from Rostov to Caucasus
            2 armour and 8 mech_infantrys moved from Volgograd to Caucasus
            1 armour and 2 mech_infantrys moved from Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 bomber moved from Hunan to Yunnan
            1 tactical_bomber moved from Hunan to Yunnan
            2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
            1 mech_infantry moved from India to Yunnan
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 infantry moved from India to Burma
            2 infantry moved from Burma to Yunnan
            1 armour, 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            4 transports placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,3,2,4,5,3,1,5,4,2,3,1,3,6
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 5.50
    Americans : -4.00
    Chinese : 0.33
    Japanese : 4.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Romania to Ukraine
            3 fighters moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 1 artillery, 3 fighters and 2 infantry in Rostov, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Rostov to Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Italians
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
            Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : 0.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                    ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                ANZAC win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Rostov to Caucasus
            1 fighter moved from India to Caucasus
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : -0.17
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
    
        Combat - ANZAC
            Battle in Rostov
                ANZAC attack with 1 fighter and 2 infantry
                Italians defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                    ANZAC roll dice for 1 fighter in Rostov, round 4 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Rostov
                ANZAC win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for ANZAC: 2 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Rostov to Caucasus
            1 fighter moved from India to Caucasus
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 cruiser and 3 destroyers moved from 54 Sea Zone to 42 Sea Zone
            1 aaGun moved from Queensland to 54 Sea Zone
            1 aaGun and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 carrier and 2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Caucasus to Rostov
                  Russians take Rostov from Italians
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Volgograd to Russia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 22 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 artillery and 1 mech_infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 fighter moved from Ukraine to Rostov
            2 infantry moved from Archangel to Vologda
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 infantry moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Archangel to Vologda
            2 armour and 2 mech_infantrys moved from Archangel to Urals
            1 armour moved from Archangel to Urals
            1 fighter and 1 tactical_bomber moved from Archangel to Vologda
            3 infantry moved from Novgorod to Karelia
            4 infantry moved from Western Germany to 113 Sea Zone
            4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from Poland to Eastern Poland
            3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Eastern Poland to Rostov
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vologda, round 2 : 4/7 hits, 2.83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 1 infantry
            Battle in Bryansk
                Germans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 2/8 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 3 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            4 infantry moved from 115 Sea Zone to Finland
            1 artillery and 8 infantry moved from Southern France to France
            2 aaGuns moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Western Germany
            7 infantry moved from Northern Italy to France
            3 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Western Germany to Germany
            1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            2 fighters and 2 tactical_bombers moved from Vologda to Archangel
            2 fighters and 2 tactical_bombers moved from Bryansk to Archangel
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in France
            3 infantry placed in Novgorod
            3 infantry placed in Western Germany
            10 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 5 infantry
            EDIT: Adding units owned by Germans to Germany: 5 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 0.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 3 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Vologda
            3 fighters and 1 tactical_bomber moved from Russia to Vologda
            2 fighters moved from Russia to Bryansk
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 3/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            3 fighters and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to French Indo China
            1 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from Korea to Amur
            1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery moved from Ulaanbaatar to Amur
            1 infantry moved from Korea to Amur
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 tactical_bomber moved from Kwangtung to Hunan
            1 fighter and 2 tactical_bombers moved from Kwangtung to Hopei
            2 bombers moved from Kwangtung to Suiyuyan
            3 fighters moved from 36 Sea Zone to 37 Sea Zone
            4 tactical_bombers moved from Kwangtung to French Indo China
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 infantry and 4 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
            Battle in Hopei
                Japanese attack with 1 fighter and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 2 : 0/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 3 : 0/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hopei, round 4 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Hopei
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 3 fighters in 37 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 37 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Amur
                Japanese attack with 1 artillery and 4 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 bombers owned by the Japanese lost in Suiyuyan
                Chinese win with 1 infantry remaining. Battle score for attacker is -21
                Casualties for Japanese: 2 bombers
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 fighter and 2 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Hunan, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese and 1 armour owned by the British lost in Hunan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 tactical_bomber
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Hopei to Chahar
            2 aaGuns moved from Manchuria to Amur
            1 aaGun moved from Ulaanbaatar to Amur
            1 infantry moved from 36 Sea Zone to Kwangsi
            3 fighters moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to Japan
            2 fighters moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 fighter moved from Hunan to 36 Sea Zone
            2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to Kwangtung
            1 tactical_bomber moved from Hunan to Kwangtung
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kiangsu
            1 artillery and 4 infantry placed in Japan
            2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.83
    UK_Pacific : 0.50
    Russians : -0.33
    Japanese : -2.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Buryatia to Sakha
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour, 9 infantry and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/14 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits, 4.67 expected hits
                    5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/8 hits, 3.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Norway, round 4 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 5 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 artillery and 7 infantry
                Casualties for Germans: 2 armour, 9 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
            2 fighters moved from Norway to 112 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 destroyers moved from 4 Sea Zone to 3 Sea Zone
            2 fighters moved from Soviet Far East to Sakha
            2 fighters moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
            1 bomber moved from Western United States to Sakha
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            4 fighters and 3 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : 0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Hunan
            3 artilleries and 3 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : -0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Sakha to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Buryatia to Sakha
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 artillery, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 6 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            1 artillery and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from United Kingdom to Norway
    
        Combat - Americans
            Battle in Norway
                Americans attack with 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour, 9 infantry and 2 mech_infantrys
                    Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 4/14 hits, 4.50 expected hits
                    Germans roll dice for 2 armour, 9 infantry and 2 mech_infantrys in Norway, round 2 : 4/13 hits, 4.67 expected hits
                    5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 3 : 3/10 hits, 3.83 expected hits
                    Germans roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Norway, round 3 : 1/8 hits, 3.00 expected hits
                    3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 4 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Norway, round 4 : 2/5 hits, 2.00 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Norway
                    Americans roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Norway, round 5 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the Americans lost in Norway
                Americans win, taking Norway from Germans with 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 artillery and 7 infantry
                Casualties for Germans: 2 armour, 9 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Norway to 110 Sea Zone
            2 fighters moved from Norway to 112 Sea Zone
            3 fighters moved from Gibraltar to United Kingdom
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
            2 destroyers moved from 4 Sea Zone to 3 Sea Zone
            2 fighters moved from Soviet Far East to Sakha
            2 fighters moved from Siberia to Sakha
            1 infantry moved from Siberia to Sakha
            1 bomber moved from Western United States to Sakha
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            4 fighters and 3 infantry placed in Western United States
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Hunan
            3 artilleries and 3 infantry moved from Yunnan to Hunan
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Hunan
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Yenisey to Buryatia
                  Russians take Yakut S.S.R. from Japanese
            1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            1 infantry and 1 mech_infantry moved from Caucasus to Rostov
            3 fighters moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Rostov
    
        Combat - British
            Battle in Kwangtung
                British attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Japanese defend with 1 harbour and 3 tactical_bombers
                    British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 3.00 expected hits
                    Japanese roll dice for 3 tactical_bombers in Kwangtung, round 2 : 2/3 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Kwangtung
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 0/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangtung, round 4 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 tactical_bomber in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Japanese lost in Kwangtung
                British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for British: 1 fighter and 1 tactical_bomber
                Casualties for Japanese: 3 tactical_bombers
            Battle in French Indo China
                British attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Rostov
                British attack with 3 fighters, 1 infantry and 2 mech_infantrys
                Germans defend with 1 artillery
                    British roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            4 mech_infantrys moved from Caucasus to Rostov
            2 mech_infantrys moved from Caucasus to Rostov
            1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
            1 armour and 1 mech_infantry moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Caucasus to Tsinghai
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Rostov to Tsinghai
            2 fighters moved from Rostov to Caucasus
            2 infantry moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 bomber moved from Kwangtung to Hunan
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 6 infantry moved from 112 Sea Zone to Norway
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            1 fighter and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,4,2,2,1,4,1,4,3,6,3,4,6,4,5
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : -3.67
    Americans : 0.33
    Chinese : 1.00
    Japanese : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries and 2 infantry moved from Yugoslavia to Romania
            1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Southern Italy to Northern Italy
            1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            3 fighters and 2 mech_infantrys moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys
                British defend with 1 infantry and 8 mech_infantrys
                    Italians roll dice for 1 artillery, 3 fighters, 1 infantry and 3 mech_infantrys in Rostov, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry and 8 mech_infantrys in Rostov, round 2 : 4/9 hits, 3.00 expected hits
                    1 mech_infantry owned by the British, 3 mech_infantrys owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 artillery and 3 fighters in Rostov, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 7 mech_infantrys in Rostov, round 3 : 3/7 hits, 2.33 expected hits
                    2 mech_infantrys owned by the British, 2 fighters owned by the Italians and 1 artillery owned by the Italians lost in Rostov
                 retreated to Rostov
                Russians win with 5 mech_infantrys remaining. Battle score for attacker is -24
                Casualties for Italians: 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys
                Casualties for British: 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Italians
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,3
            Italians collect 7 PUs (6 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 1.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from Yunnan to Philippines
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Yunnan to 35 Sea Zone
            1 fighter moved from Yunnan to Philippines
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Karelia to Finland
            3 infantry moved from Novgorod to 115 Sea Zone
            3 infantry and 2 transports moved from 115 Sea Zone to 114 Sea Zone
            1 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            2 artilleries and 2 mech_infantrys moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            3 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 artilleries and 2 infantry moved from Archangel to Vologda
            2 fighters and 2 tactical_bombers moved from Archangel to Vologda
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            1 mech_infantry moved from Urals to Timguska
                  Germans take Timguska from Russians
            2 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            1 infantry moved from Urals to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 armour and 1 mech_infantry moved from Urals to Yenisey
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 0/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Vologda, round 3 : 4/7 hits, 3.33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 5 mech_infantrys
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/8 hits, 3.33 expected hits
                    Russians roll dice for 5 mech_infantrys in Rostov, round 2 : 1/5 hits, 1.67 expected hits
                    4 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 5 mech_infantrys
            Battle in Bryansk
                Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Bryansk
                    Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            2 fighters and 2 tactical_bombers moved from Vologda to Archangel
            4 infantry moved from 115 Sea Zone to Finland
            20 infantry moved from Germany to Poland
            10 infantry moved from Western Germany to Germany
            10 infantry moved from France to Western Germany
            3 infantry moved from Southern France to France
            3 artilleries and 3 infantry moved from France to Western Germany
            3 infantry moved from Greece to Bulgaria
            1 bomber moved from Ukraine to Southern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            1 artillery and 2 infantry placed in Novgorod
            1 artillery and 2 infantry placed in France
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,1
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Novosibirsk
            1 artillery and 3 infantry moved from Russia to Vologda
            1 artillery and 3 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 2 artilleries and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 artilleries and 1 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 artillery and 2 fighters in Vologda, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 artilleries and 1 infantry
            Battle in Bryansk
                Russians attack with 1 artillery, 2 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Bryansk, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 3 : 1/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            2 fighters moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
            1 infantry moved from Suiyuyan to Hopei
    
        Place Units - Russians
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to Kiangsu
            1 fighter moved from Chahar to 19 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Japan
            2 tactical_bombers moved from Chahar to Japan
            1 artillery and 4 infantry moved from Amur to Manchuria
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Sakha to Amur
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            3 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from Philippines to 21 Sea Zone
            1 bomber moved from Sakha to Kiangsu
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery moved from 112 Sea Zone to Denmark
            1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 transport moved from 112 Sea Zone to 119 Sea Zone
            1 transport moved from 112 Sea Zone to 119 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Battle in Amur
                Americans attack with 1 infantry
                Japanese defend with 3 aaGuns
                    3 aaGuns owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 3 aaGuns
            Battle in Denmark
            Battle in 21 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in 21 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Denmark from Germans with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 20 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
            1 bomber moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Sakha to Yakut S.S.R.
            4 fighters moved from Sakha to Yakut S.S.R.
            1 infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Soviet Far East to Sakha
            1 carrier, 3 destroyers and 1 transport moved from 3 Sea Zone to 1 Sea Zone
            4 fighters moved from Western United States to Alaska
            1 aaGun moved from British Columbia to Alaska
            2 fighters moved from Eastern United States to Gibraltar
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 125 Sea Zone to Norway
            1 carrier, 1 cruiser and 6 destroyers moved from 112 Sea Zone to 125 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            3 fighters moved from United Kingdom to Norway
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
            1 bomber placed in Eastern United States
            1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.33
    AA fire in Kiangsu : : -0.17
    Japanese : 0.33
    

    Savegame

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