• 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria
            2 lightCavalrys moved from Tharbad to Moria
            1 hobbits moved from Celebran to Wold
            2 lightCavalrys moved from Lond Daer to Moria
            3 lightCavalrys moved from Bree to Eregion
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys
                Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
                    Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits
                    Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits
                    3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria
                    Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits
                    Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits
                    6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria
                    Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits
                    Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits
                    3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria
                    Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits
                    Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits
                    4 shooterss owned by the Goblins lost in Moria
                    Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits
                    Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits
                    2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria
                Freefolk captures 9PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2
                Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys
                Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in S. Caves
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 38 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Goblins : -6.00
    Freefolk : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            1 trolls moved from Dagorlad to Anorien
            3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            1 trolls moved from Minas Morgul to E. Osg.
            2 siegeTowers moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss
                Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys
                    Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits
                    2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien
                2 siegeTowers and 3 trollss retreated to N. Ithilien
                Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7
                Casualties for Mordor: 3 orcss and 1 siegeTower
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Mordor
            1 siegeTower moved from Udun to Dagorlad
    
        Place Units - Mordor
            1 trolls placed in Udun
            2 orcss and 2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.50
    Gondor : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            5 spearInfantrys moved from Eastfold to Anorien
            2 spearInfantrys moved from Anorien to W. Osg.
            2 spearInfantrys moved from Helms Deep to Eastfold
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 fortificationss placed in Eastfold
            4 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            2 hunterss moved from Anduin West Bank to Celebran
            1 ents and 8 hunterss moved from Drimrill Dale to Celebran
            4 wizards moved from Lorien to Celebran
            8 hunterss and 4 wizards moved from Celebran to Fangorn
            2 hobbitss moved from Eregion to Moria
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            2 hunterss placed in N. Caves
            3 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone
            1 raft moved from S. Gondor Coast to Gilrain
            5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone
            5 rafts moved from Umbar Peninsula Coast to Umbar Coast
            3 spearInfantrys moved from S. Ithilien to N. Ithilien
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            3 spearInfantrys moved from E. Osg. to N. Ithilien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Anorien
            4 spearInfantrys moved from Lossarnach to Lebennin
            2 spearInfantrys moved from Lossarnach to Anorien
            2 heavyCavalrys moved from Minas Tirith to W. Osg.
            2 spearInfantrys moved from Anorien to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 fortifications and 1 trebuche placed in Andrast
            1 fortifications and 1 trebuche placed in Anfalas
            1 spearInfantry and 1 tower placed in W. Osg.
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            2 fortificationss and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 5 lightCavalrys; Remaining resources: 5 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Celduin to Dagorlad
            2 lightCavalrys moved from Celduin to Dagorlad
            1 lightCavalry moved from S. Rhovanion to S. Rhun
            2 lightCavalrys moved from Celduin to S. Rhun
            2 heavyCavalrys moved from Rhovanion to S. Rhun
            4 lightCavalrys moved from Dol Goldur to Rhovanion
            1 heavyCavalry moved from Lake Town to S. Dale
            4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 2 heavyCavalrys and 3 lightCavalrys
                Mordor defend with 1 orcs
                    Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits
                    Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Dagorlad
                Dale attack with 4 lightCavalrys
                Mordor defend with 1 orcs and 1 siegeTower
                    Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad
                Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7
                Casualties for Mordor: 1 orcs and 1 siegeTower
    
        Non Combat Move - Dale
    
        Place Units - Dale
            5 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Dale : 0.67
    Rhun : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from S. Ithilien to E. Osg.
            4 warWolvess moved from E. Osg. to Dagorlad
            2 warWolvess moved from S. Ithilien to Dagorlad
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 6 warWolvess
                Dale defend with 4 lightCavalrys
                    Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits
                    Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits
                    1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits
                    Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits
                    2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Dagorlad
                Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7
                Casualties for Khand: 3 warWolvess
                Casualties for Dale: 4 lightCavalrys
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.33
    Khand : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 3 cannons; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun
            2 axeInfantrys moved from N. Rhun to S. Dale
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 cannons placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Freefolk
            Freefolk buy 12 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
                Freefolk loses 0 PUs for violating S. Brown Landss neutrality.
                Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
            2 lightCavalrys moved from Bree to N. Enedwaith
            2 lightCavalrys moved from Tharbad to S. Dunland
            3 lightCavalrys moved from Eregion to S. Dunland
            2 lightCavalrys moved from Lond Daer to S. Dunland
            1 hobbits moved from Wold to S. Brown Lands
                  Freefolk take S. Brown Lands from Neutral
            1 lightCavalry moved from Moria to N. Brown Lands
                  Freefolk take N. Brown Lands from Neutral
            2 lightCavalrys moved from S. Caves to S. Dunland
            14 lightCavalrys moved from Moria to S. Dunland
    
        Combat - Freefolk
            Battle in S. Dunland
                Freefolk attack with 23 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 23 lightCavalrys in S. Dunland, round 2 : 8/23 hits, 7.67 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Freefolk loses 0 PUs for violating S. Dunlands neutrality.
                Freefolk win, taking S. Dunland from Neutral with 23 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in S. Caves
            8 lightCavalrys placed in Moria
            2 lightCavalrys placed in Tharbad
    
        Turn Complete - Freefolk
            Freefolk collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 trollss moved from N. Ithilien to S. Rhun
            1 trolls moved from Udun to S. Rhun
            2 orcss and 2 siegeTowers moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in S. Rhun
                Mordor attack with 4 trollss
                Dale defend with 2 heavyCavalrys and 3 lightCavalrys
                    Mordor roll dice for 4 trollss in S. Rhun, round 2 : 2/4 hits, 2.00 expected hits
                    Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 0/5 hits, 1.17 expected hits
                    2 lightCavalrys owned by the Dale lost in S. Rhun
                    Mordor roll dice for 4 trollss in S. Rhun, round 3 : 2/4 hits, 2.00 expected hits
                    Dale roll dice for 2 heavyCavalrys and 1 lightCavalry in S. Rhun, round 3 : 1/3 hits, 0.83 expected hits
                    1 lightCavalry owned by the Dale, 1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun
                    Mordor roll dice for 3 trollss in S. Rhun, round 4 : 1/3 hits, 1.50 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhun, round 4 : 1/1 hits, 0.33 expected hits
                    1 trolls owned by the Mordor and 1 heavyCavalry owned by the Dale lost in S. Rhun
                Mordor win, taking S. Rhun from Dale with 2 trollss remaining. Battle score for attacker is 10
                Casualties for Dale: 2 heavyCavalrys and 3 lightCavalrys
                Casualties for Mordor: 2 trollss
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 trolls placed in Udun
            2 orcss placed in E. Osg.
            2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.50
    Dale : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Rohan
            Rohan buy 5 trebuches; Remaining resources: 0 PUs; 
    
        Non Combat Move - Rohan
            2 spearInfantrys moved from Eastfold to Anorien
            4 spearInfantrys moved from Helms Deep to Eastfold
    
        Place Units - Rohan
            4 trebuches placed in Eastfold
            1 trebuche placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Elves
            Elves buy 8 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            3 hunterss moved from Rivendell to N. Dunland
            2 hunterss moved from N. Caves to N. Dunland
            2 hobbitss moved from Moria to Celebran
            4 hobbitss moved from Lorien to Celebran
            1 ents moved from Celebran to Fangorn
            2 hunterss moved from Celebran to Fangorn
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hunterss placed in Lorien
            2 hunterss placed in N. Caves
            2 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Haradrim
            Haradrim buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            1 corsairs moved from Umbar to Umbar Coast
            1 corsairs and 1 raft moved from Umbar Coast to S. Gondor Coast
            1 corsairs moved from S. Gondor Coast to Tolfolas
                  Haradrim take Tolfolas from Gondor
            1 spearInfantry moved from Umbar to Umbar Coast
            1 raft and 1 spearInfantry moved from Umbar Coast to S. Gondor Coast
            1 spearInfantry moved from S. Gondor Coast to S. Gondor
                  Haradrim take S. Gondor from Gondor
            2 corsairss and 1 spearInfantry moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            3 rafts moved from Umbar Coast to S. Gondor Coast
            1 raft moved from Gilrain to Morthond
            2 caravels, 9 galleons and 14 rafts moved from N. E. Central Sea Zone to Morthond
            2 spearInfantrys moved from N. Ithilien to Dagorlad
            2 spearInfantrys moved from N. Ithilien to Dagorlad
    
        Combat - Haradrim
            Battle in Morthond
                Haradrim attack with 2 caravels, 9 galleons and 15 rafts
                Gondor defend with 2 caravels and 11 galleons
                    Haradrim roll dice for 2 caravels, 9 galleons and 15 rafts in Morthond, round 2 : 3/11 hits, 3.33 expected hits
                    Gondor roll dice for 2 caravels and 11 galleons in Morthond, round 2 : 4/13 hits, 4.00 expected hits
                    1 galleon owned by the Gondor, 2 caravels owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 11 rafts in Morthond, round 3 : 2/11 hits, 3.33 expected hits
                    Gondor roll dice for 10 galleons in Morthond, round 3 : 4/10 hits, 3.33 expected hits
                    2 galleons owned by the Gondor and 4 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 7 rafts in Morthond, round 4 : 5/11 hits, 3.33 expected hits
                    Gondor roll dice for 8 galleons in Morthond, round 4 : 3/8 hits, 2.67 expected hits
                    5 galleons owned by the Gondor and 3 rafts owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 4 rafts in Morthond, round 5 : 2/11 hits, 3.33 expected hits
                    Gondor roll dice for 3 galleons in Morthond, round 5 : 1/3 hits, 1.00 expected hits
                    2 galleons owned by the Gondor and 1 raft owned by the Haradrim lost in Morthond
                    Haradrim roll dice for 2 caravels, 9 galleons and 3 rafts in Morthond, round 6 : 3/11 hits, 3.33 expected hits
                    Gondor roll dice for 1 galleon in Morthond, round 6 : 0/1 hits, 0.33 expected hits
                    1 galleon owned by the Gondor lost in Morthond
                Haradrim win with 2 caravels, 9 galleons and 3 rafts remaining. Battle score for attacker is 74
                Casualties for Haradrim: 12 rafts
                Casualties for Gondor: 2 caravels and 11 galleons
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            6 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.67
    Gondor : 0.67
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 8

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 8
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 3 heavyCavalrys and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            4 spearInfantrys moved from Minas Tirith to Anorien
            6 spearInfantrys moved from Anorien to W. Osg.
            4 spearInfantrys moved from Lebennin to Belfalas
            1 trebuche moved from Anfalas to Belfalas
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            1 fortifications and 1 trebuche placed in Anfalas
            1 fortifications and 1 trebuche placed in Andrast
            3 heavyCavalrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

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