the ipcs didnt come out to 30 bc i forgot to take romania - god im dumb.
fixed in this file. please proceed.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Elves
Elves buy 4 wizards; Remaining resources: 1 PUs;
Combat Move - Elves
2 hunterss moved from N. Caves to Drimrill Dale
4 hunterss moved from Lorien to Drimrill Dale
1 hunters moved from High Mirkwood to Anduin West Bank
Non Combat Move - Elves
Place Units - Elves
4 wizards placed in Lorien
Turn Complete - Elves
Elves collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 caravels, 8 galleons and 10 rafts moved from S. E. Central Sea Zone to S. Gondor Coast
1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast
5 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
3 spearInfantrys moved from S. Ithilien to N. Ithilien
3 spearInfantrys moved from S. Ithilien to E. Osg.
2 corsairss moved from S. Ithilien to N. Ithilien
1 corsairs moved from S. Ithilien to E. Osg.
1 spearInfantry moved from S. Ithilien to N. Ithilien
Non Combat Move - Haradrim
Place Units - Haradrim
3 corsairss and 2 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Gondor
Gondor buy 1 galleon, 2 heavyCavalrys, 2 spearInfantrys and 1 tower; Remaining resources: 2 PUs;
Combat Move - Gondor
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 caravels and 10 galleons moved from Anduin Mouth to Morthond
6 spearInfantrys moved from Minas Tirith to Lossarnach
3 spearInfantrys moved from Minas Tirith to Anorien
2 towerGuards moved from Anorien to W. Osg.
Non Combat Move - Gondor
Place Units - Gondor
1 galleon placed in Morthond
1 spearInfantry and 1 tower placed in W. Osg.
2 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs;
Place Units - Rhun
4 fortificationss and 2 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 heavyCavalry and 4 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
1 lightCavalry moved from Dol Goldur to S. Rhovanion
Dale take S. Rhovanion from Rhun
1 lightCavalry moved from Dol Goldur to E. Rhovanion
Dale take E. Rhovanion from Rhun
2 heavyCavalrys moved from Dol Goldur to Rhovanion
4 lightCavalrys moved from Dol Goldur to Celduin
1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin
2 spearInfantrys and 1 trebuche moved from N. Dale to S. Dale
Combat - Dale
Battle in Celduin
Dale attack with 1 heavyCavalry and 6 lightCavalrys
Neutral defend with 1 spearInfantry
Dale roll dice for 1 heavyCavalry and 6 lightCavalrys in Celduin, round 2 : 3/7 hits, 2.50 expected hits
Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in Celduin
Dale loses 0 PUs for violating Celduins neutrality.
Dale win, taking Celduin from Neutral with 1 heavyCavalry and 6 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Dale
Place Units - Dale
4 lightCavalrys placed in Dol Goldur
1 heavyCavalry placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dale : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Harad Road to S. Ithilien
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dwarves
Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs;
Combat Move - Dwarves
2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun
Non Combat Move - Dwarves
Place Units - Dwarves
1 axeInfantry and 2 phalanxs placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Freefolk
2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria
2 lightCavalrys moved from Tharbad to Moria
1 hobbits moved from Celebran to Wold
2 lightCavalrys moved from Lond Daer to Moria
3 lightCavalrys moved from Bree to Eregion
Combat - Freefolk
Battle in Moria
Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits
Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits
3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits
Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits
6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits
Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits
3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits
Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits
4 shooterss owned by the Goblins lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits
Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits
2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria
Freefolk captures 9PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2
Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys
Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in S. Caves
2 lightCavalrys placed in Lond Daer
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 38 PUs; end with 48 PUs
Combat Hit Differential Summary :
Goblins : -6.00
Freefolk : -5.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Mordor
Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
1 orcs moved from Dagorlad to S. Rhun
Rhun take S. Rhun from Dale
1 trolls moved from Dagorlad to Anorien
3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
1 trolls moved from Minas Morgul to E. Osg.
2 siegeTowers moved from Minas Morgul to N. Ithilien
Combat - Mordor
Battle in Anorien
Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss
Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys
Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits
Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits
2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien
2 siegeTowers and 3 trollss retreated to N. Ithilien
Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7
Casualties for Mordor: 3 orcss and 1 siegeTower
Casualties for Gondor: 2 spearInfantrys
Non Combat Move - Mordor
1 siegeTower moved from Udun to Dagorlad
Place Units - Mordor
1 trolls placed in Udun
2 orcss and 2 siegeTowers placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Mordor : -1.50
Gondor : -0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rohan
Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs;
Combat Move - Rohan
5 spearInfantrys moved from Eastfold to Anorien
2 spearInfantrys moved from Anorien to W. Osg.
2 spearInfantrys moved from Helms Deep to Eastfold
Non Combat Move - Rohan
Place Units - Rohan
4 fortificationss placed in Eastfold
4 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Elves
Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs;
Combat Move - Elves
2 hunterss moved from Anduin West Bank to Celebran
1 ents and 8 hunterss moved from Drimrill Dale to Celebran
4 wizards moved from Lorien to Celebran
8 hunterss and 4 wizards moved from Celebran to Fangorn
2 hobbitss moved from Eregion to Moria
Non Combat Move - Elves
Place Units - Elves
4 hobbitss placed in Lorien
2 hunterss placed in N. Caves
3 hunterss placed in Rivendell
Turn Complete - Elves
Elves collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Haradrim
Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone
1 raft moved from S. Gondor Coast to Gilrain
5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone
5 rafts moved from Umbar Peninsula Coast to Umbar Coast
3 spearInfantrys moved from S. Ithilien to N. Ithilien
3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
3 spearInfantrys moved from E. Osg. to N. Ithilien
Non Combat Move - Haradrim
Place Units - Haradrim
3 corsairss and 2 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Gondor
Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
1 spearInfantry moved from Minas Tirith to Anorien
4 spearInfantrys moved from Lossarnach to Lebennin
2 spearInfantrys moved from Lossarnach to Anorien
2 heavyCavalrys moved from Minas Tirith to W. Osg.
2 spearInfantrys moved from Anorien to W. Osg.
Non Combat Move - Gondor
Place Units - Gondor
1 fortifications and 1 trebuche placed in Andrast
1 fortifications and 1 trebuche placed in Anfalas
1 spearInfantry and 1 tower placed in W. Osg.
4 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Rhun
Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs;
Place Units - Rhun
2 fortificationss and 1 tower placed in Rhun
Turn Complete - Rhun
Rhun collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dale
Dale buy 5 lightCavalrys; Remaining resources: 5 PUs;
Combat Move - Dale
2 lightCavalrys moved from Celduin to Dagorlad
2 lightCavalrys moved from Celduin to Dagorlad
1 lightCavalry moved from S. Rhovanion to S. Rhun
2 lightCavalrys moved from Celduin to S. Rhun
2 heavyCavalrys moved from Rhovanion to S. Rhun
4 lightCavalrys moved from Dol Goldur to Rhovanion
1 heavyCavalry moved from Lake Town to S. Dale
4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin
Combat - Dale
Battle in S. Rhun
Dale attack with 2 heavyCavalrys and 3 lightCavalrys
Mordor defend with 1 orcs
Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits
Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
1 orcs owned by the Mordor lost in S. Rhun
Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Mordor: 1 orcs
Battle in Dagorlad
Dale attack with 4 lightCavalrys
Mordor defend with 1 orcs and 1 siegeTower
Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits
Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits
1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad
Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7
Casualties for Mordor: 1 orcs and 1 siegeTower
Non Combat Move - Dale
Place Units - Dale
5 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 30 PUs
Combat Hit Differential Summary :
Mordor : -0.33
Dale : 0.67
Rhun : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
1 xbowInfantry moved from S. Ithilien to E. Osg.
4 warWolvess moved from E. Osg. to Dagorlad
2 warWolvess moved from S. Ithilien to Dagorlad
1 xbowInfantry moved from Harad Road to S. Ithilien
2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Harad Road to S. Ithilien
Combat - Khand
Battle in Dagorlad
Khand attack with 6 warWolvess
Dale defend with 4 lightCavalrys
Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits
Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits
1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits
Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits
2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits
1 warWolves owned by the Khand lost in Dagorlad
Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in Dagorlad
Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7
Casualties for Khand: 3 warWolvess
Casualties for Dale: 4 lightCavalrys
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Dale : 1.33
Khand : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Dwarves
Dwarves buy 3 cannons; Remaining resources: 1 PUs;
Combat Move - Dwarves
1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun
2 axeInfantrys moved from N. Rhun to S. Dale
Combat - Dwarves
Non Combat Move - Dwarves
Place Units - Dwarves
3 cannons placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 8
Purchase Units - Freefolk
Freefolk buy 12 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
Freefolk loses 0 PUs for violating S. Brown Landss neutrality.
Freefolk loses 0 PUs for violating N. Brown Landss neutrality.
2 lightCavalrys moved from Bree to N. Enedwaith
2 lightCavalrys moved from Tharbad to S. Dunland
3 lightCavalrys moved from Eregion to S. Dunland
2 lightCavalrys moved from Lond Daer to S. Dunland
1 hobbits moved from Wold to S. Brown Lands
Freefolk take S. Brown Lands from Neutral
1 lightCavalry moved from Moria to N. Brown Lands
Freefolk take N. Brown Lands from Neutral
2 lightCavalrys moved from S. Caves to S. Dunland
14 lightCavalrys moved from Moria to S. Dunland
Combat - Freefolk
Battle in S. Dunland
Freefolk attack with 23 lightCavalrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 23 lightCavalrys in S. Dunland, round 2 : 8/23 hits, 7.67 expected hits
Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in S. Dunland
Freefolk loses 0 PUs for violating S. Dunlands neutrality.
Freefolk win, taking S. Dunland from Neutral with 23 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in S. Caves
8 lightCavalrys placed in Moria
2 lightCavalrys placed in Tharbad
Turn Complete - Freefolk
Freefolk collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Freefolk : 0.33