• 20 18 17 15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            4 spearInfantrys moved from Eastfold to Anorien
            2 lightCavalrys and 2 spearInfantrys moved from Anorien to W. Osg.
            2 heavyCavalrys moved from Westfold to Anorien
            2 spearInfantrys moved from Helms Deep to Westfold
            1 spearInfantry moved from Westfold to Eastfold
    
        Combat - Rohan
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Goblins
            Goblins buy 5 shooterss; Remaining resources: 1 PUs; 
    
        Place Units - Goblins
            5 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 4 wizards; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            2 hunterss moved from N. Caves to Drimrill Dale
            4 hunterss moved from Lorien to Drimrill Dale
            1 hunters moved from High Mirkwood to Anduin West Bank
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 wizards placed in Lorien
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels, 8 galleons and 10 rafts moved from S. E. Central Sea Zone to S. Gondor Coast
            1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast
            5 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            3 spearInfantrys moved from S. Ithilien to N. Ithilien
            3 spearInfantrys moved from S. Ithilien to E. Osg.
            2 corsairss moved from S. Ithilien to N. Ithilien
            1 corsairs moved from S. Ithilien to E. Osg.
            1 spearInfantry moved from S. Ithilien to N. Ithilien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 2 heavyCavalrys, 2 spearInfantrys and 1 tower; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 caravels and 10 galleons moved from Anduin Mouth to Morthond
            6 spearInfantrys moved from Minas Tirith to Lossarnach
            3 spearInfantrys moved from Minas Tirith to Anorien
            2 towerGuards moved from Anorien to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 galleon placed in Morthond
            1 spearInfantry and 1 tower placed in W. Osg.
            2 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 4 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from Dol Goldur to S. Rhovanion
                  Dale take S. Rhovanion from Rhun
            1 lightCavalry moved from Dol Goldur to E. Rhovanion
                  Dale take E. Rhovanion from Rhun
            2 heavyCavalrys moved from Dol Goldur to Rhovanion
            4 lightCavalrys moved from Dol Goldur to Celduin
            1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin
            2 spearInfantrys and 1 trebuche moved from N. Dale to S. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 1 heavyCavalry and 6 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 6 lightCavalrys in Celduin, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Dale loses 0 PUs for violating Celduins neutrality.
                Dale win, taking Celduin from Neutral with 1 heavyCavalry and 6 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            4 lightCavalrys placed in Dol Goldur
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Dale : 0.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Dwarves
            Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 axeInfantry and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Saruman round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Saruman
            Saruman buy 2 towers; Remaining resources: 0 PUs; 
    
        Place Units - Saruman
            2 towers placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Freefolk round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Freefolk
            Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria
            2 lightCavalrys moved from Tharbad to Moria
            1 hobbits moved from Celebran to Wold
            2 lightCavalrys moved from Lond Daer to Moria
            3 lightCavalrys moved from Bree to Eregion
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys
                Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
                    Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits
                    Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits
                    3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria
                    Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits
                    Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits
                    6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria
                    Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits
                    Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits
                    3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria
                    Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits
                    Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits
                    4 shooterss owned by the Goblins lost in Moria
                    Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits
                    Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits
                    2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria
                Freefolk captures 9PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2
                Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys
                Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in S. Caves
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 38 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Goblins : -6.00
    Freefolk : -5.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Mordor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            1 trolls moved from Dagorlad to Anorien
            3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            1 trolls moved from Minas Morgul to E. Osg.
            2 siegeTowers moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss
                Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys
                    Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits
                    Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits
                    2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien
                2 siegeTowers and 3 trollss retreated to N. Ithilien
                Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7
                Casualties for Mordor: 3 orcss and 1 siegeTower
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Mordor
            1 siegeTower moved from Udun to Dagorlad
    
        Place Units - Mordor
            1 trolls placed in Udun
            2 orcss and 2 siegeTowers placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Mordor : -1.50
    Gondor : -0.33
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Rohan round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            5 spearInfantrys moved from Eastfold to Anorien
            2 spearInfantrys moved from Anorien to W. Osg.
            2 spearInfantrys moved from Helms Deep to Eastfold
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 fortificationss placed in Eastfold
            4 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Elves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Elves
            Elves buy 4 hobbitss and 5 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            2 hunterss moved from Anduin West Bank to Celebran
            1 ents and 8 hunterss moved from Drimrill Dale to Celebran
            4 wizards moved from Lorien to Celebran
            8 hunterss and 4 wizards moved from Celebran to Fangorn
            2 hobbitss moved from Eregion to Moria
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 hobbitss placed in Lorien
            2 hunterss placed in N. Caves
            3 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Haradrim round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels, 9 galleons and 9 rafts moved from S. Gondor Coast to N. E. Central Sea Zone
            1 raft moved from S. Gondor Coast to Gilrain
            5 rafts moved from S. E. Central Sea Zone to N. E. Central Sea Zone
            5 rafts moved from Umbar Peninsula Coast to Umbar Coast
            3 spearInfantrys moved from S. Ithilien to N. Ithilien
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            3 spearInfantrys moved from E. Osg. to N. Ithilien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Gondor round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 5 spearInfantrys, 1 tower and 2 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Anorien
            4 spearInfantrys moved from Lossarnach to Lebennin
            2 spearInfantrys moved from Lossarnach to Anorien
            2 heavyCavalrys moved from Minas Tirith to W. Osg.
            2 spearInfantrys moved from Anorien to W. Osg.
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            1 fortifications and 1 trebuche placed in Andrast
            1 fortifications and 1 trebuche placed in Anfalas
            1 spearInfantry and 1 tower placed in W. Osg.
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Rhun round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss and 1 tower; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            2 fortificationss and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dale round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dale
            Dale buy 5 lightCavalrys; Remaining resources: 5 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Celduin to Dagorlad
            2 lightCavalrys moved from Celduin to Dagorlad
            1 lightCavalry moved from S. Rhovanion to S. Rhun
            2 lightCavalrys moved from Celduin to S. Rhun
            2 heavyCavalrys moved from Rhovanion to S. Rhun
            4 lightCavalrys moved from Dol Goldur to Rhovanion
            1 heavyCavalry moved from Lake Town to S. Dale
            4 spearInfantrys and 1 trebuche moved from S. Dale to Celduin
    
        Combat - Dale
            Battle in S. Rhun
                Dale attack with 2 heavyCavalrys and 3 lightCavalrys
                Mordor defend with 1 orcs
                    Dale roll dice for 2 heavyCavalrys and 3 lightCavalrys in S. Rhun, round 2 : 2/5 hits, 2.00 expected hits
                    Rhun roll dice for 1 orcs in S. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Rhun
                Dale win, taking S. Rhun from Rhun with 2 heavyCavalrys and 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Dagorlad
                Dale attack with 4 lightCavalrys
                Mordor defend with 1 orcs and 1 siegeTower
                    Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 2/4 hits, 1.33 expected hits
                    Mordor roll dice for 1 orcs and 1 siegeTower in Dagorlad, round 2 : 0/2 hits, 0.33 expected hits
                    1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Dagorlad
                Dale win, taking Dagorlad from Mordor with 4 lightCavalrys remaining. Battle score for attacker is 7
                Casualties for Mordor: 1 orcs and 1 siegeTower
    
        Non Combat Move - Dale
    
        Place Units - Dale
            5 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 25 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Dale : 0.67
    Rhun : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Khand round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 xbowInfantry moved from S. Ithilien to E. Osg.
            4 warWolvess moved from E. Osg. to Dagorlad
            2 warWolvess moved from S. Ithilien to Dagorlad
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in Dagorlad
                Khand attack with 6 warWolvess
                Dale defend with 4 lightCavalrys
                    Khand roll dice for 6 warWolvess in Dagorlad, round 2 : 1/6 hits, 1.00 expected hits
                    Dale roll dice for 4 lightCavalrys in Dagorlad, round 2 : 1/4 hits, 0.67 expected hits
                    1 lightCavalry owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 5 warWolvess in Dagorlad, round 3 : 2/5 hits, 0.83 expected hits
                    Dale roll dice for 3 lightCavalrys in Dagorlad, round 3 : 1/3 hits, 0.50 expected hits
                    2 lightCavalrys owned by the Dale and 1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 4 warWolvess in Dagorlad, round 4 : 0/4 hits, 0.67 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 4 : 1/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand lost in Dagorlad
                    Khand roll dice for 3 warWolvess in Dagorlad, round 5 : 0/3 hits, 0.50 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 5 : 0/1 hits, 0.17 expected hits
                    Khand roll dice for 3 warWolvess in Dagorlad, round 6 : 1/3 hits, 0.50 expected hits
                    Dale roll dice for 1 lightCavalry in Dagorlad, round 6 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in Dagorlad
                Khand win, taking Dagorlad from Dale with 3 warWolvess remaining. Battle score for attacker is 7
                Casualties for Khand: 3 warWolvess
                Casualties for Dale: 4 lightCavalrys
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.33
    Khand : 0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Dwarves round 7

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 7
    
        Purchase Units - Dwarves
            Dwarves buy 3 cannons; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry and 2 phalanxs moved from Iron Hills to N. Rhun
            2 axeInfantrys moved from N. Rhun to S. Dale
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 cannons placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

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