G40 OOB Mike64 vs JCat
No bid this time
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Gondor
Gondor buy 4 fortificationss, 9 spearInfantrys and 2 towers; Remaining resources: 2 PUs;
Combat Move - Gondor
2 galleons moved from Anduin Mouth to Gilrain
3 spearInfantrys moved from Belfalas to Gilrain
2 galleons and 3 spearInfantrys moved from Gilrain to Anduin Mouth
2 towerGuards moved from Minas Tirith to Anorien
3 spearInfantrys moved from Anduin Mouth to W. Osg.
Non Combat Move - Gondor
Place Units - Gondor
2 towers placed in W. Osg.
2 fortificationss placed in Anfalas
2 fortificationss placed in Andrast
9 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Rhun
Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs;
Place Units - Rhun
4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun
Turn Complete - Rhun
Rhun collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dale
Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
2 archerss, 1 heavyCavalry, 6 lightCavalrys and 2 spearInfantrys moved from S. Mirkwood to Dol Goldur
1 heavyCavalry moved from Rhovanion to Dol Goldur
1 lightCavalry moved from Rhovanion to S. E. Rhovanion
Dale take S. E. Rhovanion from Rhun
1 lightCavalry moved from S. E. Rhovanion to S. Rhun
Dale take S. Rhun from Rhun
1 lightCavalry moved from S. Rhun to Dagorlad
Dale take Dagorlad from Mordor
1 spearInfantry moved from N. Dale to S. Dale
2 spearInfantrys and 1 trebuche moved from Lake Town to N. Dale
Combat - Dale
Battle in Dol Goldur
Dale attack with 2 archerss, 2 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys
Mordor defend with 1 castle, 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls
Dale roll dice for 2 archerss, 2 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys in Dol Goldur, round 2 : 6/12 hits, 4.00 expected hits
Mordor roll dice for 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 2 : 2/12 hits, 2.83 expected hits
1 spearInfantry owned by the Dale, 1 archers owned by the Dale, 1 orcs owned by the Mordor and 5 fortificationss owned by the Mordor lost in Dol Goldur
Dale roll dice for 1 archers, 2 heavyCavalrys, 6 lightCavalrys and 1 spearInfantry in Dol Goldur, round 3 : 5/10 hits, 3.50 expected hits
Mordor roll dice for 1 orcs, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 3 : 2/6 hits, 1.83 expected hits
1 spearInfantry owned by the Dale, 1 trolls owned by the Mordor, 1 archers owned by the Dale, 3 siegeTowers owned by the Mordor and 1 orcs owned by the Mordor lost in Dol Goldur
Dale roll dice for 2 heavyCavalrys and 6 lightCavalrys in Dol Goldur, round 4 : 2/8 hits, 3.00 expected hits
Mordor roll dice for 1 tower in Dol Goldur, round 4 : 0/1 hits, 0.67 expected hits
1 tower owned by the Mordor lost in Dol Goldur
Dale win, taking Dol Goldur from Mordor with 2 heavyCavalrys and 6 lightCavalrys remaining. Battle score for attacker is 27
Casualties for Dale: 2 archerss and 2 spearInfantrys
Casualties for Mordor: 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls
Non Combat Move - Dale
Place Units - Dale
1 heavyCavalry and 2 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Mordor : -1.33
Dale : 2.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
5 raiderss, 2 warWolvess and 3 xbowInfantrys moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Harad Road to S. Ithilien
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 2 cannons; Remaining resources: 0 PUs;
Combat Move - Dwarves
2 cannons and 1 phalanx moved from Iron Hills to N. Rhun
1 axeInfantry moved from N. Rhun to S. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
2 axeInfantrys and 2 cannons placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Combat Move - Saruman
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Combat Move - Saruman
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Freefolk
Freefolk buy 7 lightCavalrys; Remaining resources: 3 PUs;
Combat Move - Freefolk
2 catapults moved from Tharbad to Eregion
2 catapults and 1 spearInfantry moved from Cardolan to Eregion
1 hobbits and 2 spearInfantrys moved from N. Dunland to Eregion
1 hobbits moved from S. Caves to Celebran
Freefolk take Celebran from Goblins
3 lightCavalrys moved from Angren Bank to Eregion
3 lightCavalrys moved from Druwaith Laur to Eregion
2 lightCavalrys moved from Lond Daer to Eregion
3 lightCavalrys moved from N. Enedwaith to Eregion
2 lightCavalrys moved from Bree to Eregion
3 lightCavalrys moved from Cardolan to Eregion
Combat - Freefolk
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in Lond Daer
3 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Mordor
Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
2 orcss moved from Minas Morgul to N. Ithilien
1 orcs moved from N. Ithilien to Dagorlad
1 orcs moved from Udun to Dagorlad
1 trolls moved from N. Ithilien to Dagorlad
Combat - Mordor
Battle in Dagorlad
Mordor attack with 2 orcss and 1 trolls
Dale defend with 1 lightCavalry
Mordor roll dice for 2 orcss and 1 trolls in Dagorlad, round 2 : 1/3 hits, 0.83 expected hits
Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
1 lightCavalry owned by the Dale lost in Dagorlad
Mordor win, taking Dagorlad from Dale with 2 orcss and 1 trolls remaining. Battle score for attacker is 4
Casualties for Dale: 1 lightCavalry
Non Combat Move - Mordor
1 siegeTower and 1 trolls moved from E. Osg. to N. Ithilien
Place Units - Mordor
2 orcss placed in E. Osg.
1 siegeTower placed in Udun
2 siegeTowers and 1 trolls placed in Minas Morgul
Turn Complete - Mordor
Mordor collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Mordor : 0.17
Dale : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 2 PUs;
Combat Move - Rohan
4 spearInfantrys moved from Eastfold to Anorien
2 lightCavalrys and 2 spearInfantrys moved from Anorien to W. Osg.
2 heavyCavalrys moved from Westfold to Anorien
2 spearInfantrys moved from Helms Deep to Westfold
1 spearInfantry moved from Westfold to Eastfold
Combat - Rohan
Non Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Goblins
Goblins buy 5 shooterss; Remaining resources: 1 PUs;
Place Units - Goblins
5 shooterss placed in Moria
Turn Complete - Goblins
Goblins collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Elves
Elves buy 4 wizards; Remaining resources: 1 PUs;
Combat Move - Elves
2 hunterss moved from N. Caves to Drimrill Dale
4 hunterss moved from Lorien to Drimrill Dale
1 hunters moved from High Mirkwood to Anduin West Bank
Non Combat Move - Elves
Place Units - Elves
4 wizards placed in Lorien
Turn Complete - Elves
Elves collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Haradrim
Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
2 caravels, 8 galleons and 10 rafts moved from S. E. Central Sea Zone to S. Gondor Coast
1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast
5 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
3 spearInfantrys moved from S. Ithilien to N. Ithilien
3 spearInfantrys moved from S. Ithilien to E. Osg.
2 corsairss moved from S. Ithilien to N. Ithilien
1 corsairs moved from S. Ithilien to E. Osg.
1 spearInfantry moved from S. Ithilien to N. Ithilien
Non Combat Move - Haradrim
Place Units - Haradrim
3 corsairss and 2 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Gondor
Gondor buy 1 galleon, 2 heavyCavalrys, 2 spearInfantrys and 1 tower; Remaining resources: 2 PUs;
Combat Move - Gondor
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 caravels and 10 galleons moved from Anduin Mouth to Morthond
6 spearInfantrys moved from Minas Tirith to Lossarnach
3 spearInfantrys moved from Minas Tirith to Anorien
2 towerGuards moved from Anorien to W. Osg.
Non Combat Move - Gondor
Place Units - Gondor
1 galleon placed in Morthond
1 spearInfantry and 1 tower placed in W. Osg.
2 heavyCavalrys and 1 spearInfantry placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Rhun
Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs;
Place Units - Rhun
4 fortificationss and 2 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dale
Dale buy 1 heavyCavalry and 4 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
1 lightCavalry moved from Dol Goldur to S. Rhovanion
Dale take S. Rhovanion from Rhun
1 lightCavalry moved from Dol Goldur to E. Rhovanion
Dale take E. Rhovanion from Rhun
2 heavyCavalrys moved from Dol Goldur to Rhovanion
4 lightCavalrys moved from Dol Goldur to Celduin
1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin
2 spearInfantrys and 1 trebuche moved from N. Dale to S. Dale
Combat - Dale
Battle in Celduin
Dale attack with 1 heavyCavalry and 6 lightCavalrys
Neutral defend with 1 spearInfantry
Dale roll dice for 1 heavyCavalry and 6 lightCavalrys in Celduin, round 2 : 3/7 hits, 2.50 expected hits
Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in Celduin
Dale loses 0 PUs for violating Celduins neutrality.
Dale win, taking Celduin from Neutral with 1 heavyCavalry and 6 lightCavalrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Dale
Place Units - Dale
4 lightCavalrys placed in Dol Goldur
1 heavyCavalry placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Dale : 0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
2 warWolvess moved from Harad Road to S. Ithilien
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6
Purchase Units - Dwarves
Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs;
Combat Move - Dwarves
2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun
Non Combat Move - Dwarves
Place Units - Dwarves
1 axeInfantry and 2 phalanxs placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Saruman
Saruman buy 2 towers; Remaining resources: 0 PUs;
Place Units - Saruman
2 towers placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7
Purchase Units - Freefolk
Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs;
Combat Move - Freefolk
2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria
2 lightCavalrys moved from Tharbad to Moria
1 hobbits moved from Celebran to Wold
2 lightCavalrys moved from Lond Daer to Moria
3 lightCavalrys moved from Bree to Eregion
Combat - Freefolk
Battle in Moria
Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys
Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits
Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits
3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits
Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits
6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria
Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits
Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits
3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits
Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits
4 shooterss owned by the Goblins lost in Moria
Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits
Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits
2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria
Freefolk captures 9PUs while taking Goblins capital
Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2
Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys
Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in S. Caves
2 lightCavalrys placed in Lond Daer
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 38 PUs; end with 48 PUs
Combat Hit Differential Summary :
Goblins : -6.00
Freefolk : -5.33