@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whack Good - dawg Evil - LOR
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TripleA Turn Summary: Dale round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dale Dale buy 1 heavyCavalry and 2 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 2 archerss, 1 heavyCavalry, 6 lightCavalrys and 2 spearInfantrys moved from S. Mirkwood to Dol Goldur 1 heavyCavalry moved from Rhovanion to Dol Goldur 1 lightCavalry moved from Rhovanion to S. E. Rhovanion Dale take S. E. Rhovanion from Rhun 1 lightCavalry moved from S. E. Rhovanion to S. Rhun Dale take S. Rhun from Rhun 1 lightCavalry moved from S. Rhun to Dagorlad Dale take Dagorlad from Mordor 1 spearInfantry moved from N. Dale to S. Dale 2 spearInfantrys and 1 trebuche moved from Lake Town to N. Dale Combat - Dale Battle in Dol Goldur Dale attack with 2 archerss, 2 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys Mordor defend with 1 castle, 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls Dale roll dice for 2 archerss, 2 heavyCavalrys, 6 lightCavalrys and 2 spearInfantrys in Dol Goldur, round 2 : 6/12 hits, 4.00 expected hits Mordor roll dice for 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 2 : 2/12 hits, 2.83 expected hits 1 spearInfantry owned by the Dale, 1 archers owned by the Dale, 1 orcs owned by the Mordor and 5 fortificationss owned by the Mordor lost in Dol Goldur Dale roll dice for 1 archers, 2 heavyCavalrys, 6 lightCavalrys and 1 spearInfantry in Dol Goldur, round 3 : 5/10 hits, 3.50 expected hits Mordor roll dice for 1 orcs, 3 siegeTowers, 1 tower and 1 trolls in Dol Goldur, round 3 : 2/6 hits, 1.83 expected hits 1 spearInfantry owned by the Dale, 1 trolls owned by the Mordor, 1 archers owned by the Dale, 3 siegeTowers owned by the Mordor and 1 orcs owned by the Mordor lost in Dol Goldur Dale roll dice for 2 heavyCavalrys and 6 lightCavalrys in Dol Goldur, round 4 : 2/8 hits, 3.00 expected hits Mordor roll dice for 1 tower in Dol Goldur, round 4 : 0/1 hits, 0.67 expected hits 1 tower owned by the Mordor lost in Dol Goldur Dale win, taking Dol Goldur from Mordor with 2 heavyCavalrys and 6 lightCavalrys remaining. Battle score for attacker is 27 Casualties for Dale: 2 archerss and 2 spearInfantrys Casualties for Mordor: 5 fortificationss, 2 orcss, 3 siegeTowers, 1 tower and 1 trolls Non Combat Move - Dale Place Units - Dale 1 heavyCavalry and 2 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Mordor : -1.33 Dale : 2.50 -
TripleA Turn Summary: Khand round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 5 raiderss, 2 warWolvess and 3 xbowInfantrys moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 2 cannons; Remaining resources: 0 PUs; Combat Move - Dwarves 2 cannons and 1 phalanx moved from Iron Hills to N. Rhun 1 axeInfantry moved from N. Rhun to S. Dale Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 2 cannons placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Saruman round 6
TripleA Move Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Combat Move - Saruman -
TripleA Turn Summary: Saruman round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Combat Move - Saruman Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Freefolk Freefolk buy 7 lightCavalrys; Remaining resources: 3 PUs; Combat Move - Freefolk 2 catapults moved from Tharbad to Eregion 2 catapults and 1 spearInfantry moved from Cardolan to Eregion 1 hobbits and 2 spearInfantrys moved from N. Dunland to Eregion 1 hobbits moved from S. Caves to Celebran Freefolk take Celebran from Goblins 3 lightCavalrys moved from Angren Bank to Eregion 3 lightCavalrys moved from Druwaith Laur to Eregion 2 lightCavalrys moved from Lond Daer to Eregion 3 lightCavalrys moved from N. Enedwaith to Eregion 2 lightCavalrys moved from Bree to Eregion 3 lightCavalrys moved from Cardolan to Eregion Combat - Freefolk Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in Lond Daer 3 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 30 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Mordor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Mordor Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 orcss moved from Minas Morgul to N. Ithilien 1 orcs moved from N. Ithilien to Dagorlad 1 orcs moved from Udun to Dagorlad 1 trolls moved from N. Ithilien to Dagorlad Combat - Mordor Battle in Dagorlad Mordor attack with 2 orcss and 1 trolls Dale defend with 1 lightCavalry Mordor roll dice for 2 orcss and 1 trolls in Dagorlad, round 2 : 1/3 hits, 0.83 expected hits Dale roll dice for 1 lightCavalry in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits 1 lightCavalry owned by the Dale lost in Dagorlad Mordor win, taking Dagorlad from Dale with 2 orcss and 1 trolls remaining. Battle score for attacker is 4 Casualties for Dale: 1 lightCavalry Non Combat Move - Mordor 1 siegeTower and 1 trolls moved from E. Osg. to N. Ithilien Place Units - Mordor 2 orcss placed in E. Osg. 1 siegeTower placed in Udun 2 siegeTowers and 1 trolls placed in Minas Morgul Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Mordor : 0.17 Dale : -0.17 -
TripleA Turn Summary: Rohan round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Rohan 4 spearInfantrys moved from Eastfold to Anorien 2 lightCavalrys and 2 spearInfantrys moved from Anorien to W. Osg. 2 heavyCavalrys moved from Westfold to Anorien 2 spearInfantrys moved from Helms Deep to Westfold 1 spearInfantry moved from Westfold to Eastfold Combat - Rohan Non Combat Move - Rohan Place Units - Rohan 4 spearInfantrys placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Goblins Goblins buy 5 shooterss; Remaining resources: 1 PUs; Place Units - Goblins 5 shooterss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Elves Elves buy 4 wizards; Remaining resources: 1 PUs; Combat Move - Elves 2 hunterss moved from N. Caves to Drimrill Dale 4 hunterss moved from Lorien to Drimrill Dale 1 hunters moved from High Mirkwood to Anduin West Bank Non Combat Move - Elves Place Units - Elves 4 wizards placed in Lorien Turn Complete - Elves Elves collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Haradrim Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 2 caravels, 8 galleons and 10 rafts moved from S. E. Central Sea Zone to S. Gondor Coast 1 galleon moved from Umbar Peninsula Coast to S. Gondor Coast 5 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 3 spearInfantrys moved from S. Ithilien to N. Ithilien 3 spearInfantrys moved from S. Ithilien to E. Osg. 2 corsairss moved from S. Ithilien to N. Ithilien 1 corsairs moved from S. Ithilien to E. Osg. 1 spearInfantry moved from S. Ithilien to N. Ithilien Non Combat Move - Haradrim Place Units - Haradrim 3 corsairss and 2 spearInfantrys placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Gondor Gondor buy 1 galleon, 2 heavyCavalrys, 2 spearInfantrys and 1 tower; Remaining resources: 2 PUs; Combat Move - Gondor Turning on Edit Mode EDIT: Turning off Edit Mode 2 caravels and 10 galleons moved from Anduin Mouth to Morthond 6 spearInfantrys moved from Minas Tirith to Lossarnach 3 spearInfantrys moved from Minas Tirith to Anorien 2 towerGuards moved from Anorien to W. Osg. Non Combat Move - Gondor Place Units - Gondor 1 galleon placed in Morthond 1 spearInfantry and 1 tower placed in W. Osg. 2 heavyCavalrys and 1 spearInfantry placed in Minas Tirith Turn Complete - Gondor Gondor collect 29 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dale Dale buy 1 heavyCavalry and 4 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from Dol Goldur to S. Rhovanion Dale take S. Rhovanion from Rhun 1 lightCavalry moved from Dol Goldur to E. Rhovanion Dale take E. Rhovanion from Rhun 2 heavyCavalrys moved from Dol Goldur to Rhovanion 4 lightCavalrys moved from Dol Goldur to Celduin 1 heavyCavalry and 2 lightCavalrys moved from Lake Town to Celduin 2 spearInfantrys and 1 trebuche moved from N. Dale to S. Dale Combat - Dale Battle in Celduin Dale attack with 1 heavyCavalry and 6 lightCavalrys Neutral defend with 1 spearInfantry Dale roll dice for 1 heavyCavalry and 6 lightCavalrys in Celduin, round 2 : 3/7 hits, 2.50 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Dale loses 0 PUs for violating Celduins neutrality. Dale win, taking Celduin from Neutral with 1 heavyCavalry and 6 lightCavalrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 4 lightCavalrys placed in Dol Goldur 1 heavyCavalry placed in Lake Town Turn Complete - Dale Dale collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : -0.33 Dale : 0.50 -
TripleA Turn Summary: Khand round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg. 1 xbowInfantry moved from Harad Road to S. Ithilien 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road 2 warWolvess moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 6 Purchase Units - Dwarves Dwarves buy 1 axeInfantry and 2 phalanxs; Remaining resources: 0 PUs; Combat Move - Dwarves 2 axeInfantrys and 2 cannons moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 1 axeInfantry and 2 phalanxs placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Saruman Saruman buy 2 towers; Remaining resources: 0 PUs; Place Units - Saruman 2 towers placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Freefolk Freefolk buy 8 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Freefolk 2 archerss, 4 catapults, 4 hobbitss, 16 lightCavalrys and 6 spearInfantrys moved from Eregion to Moria 2 lightCavalrys moved from Tharbad to Moria 1 hobbits moved from Celebran to Wold 2 lightCavalrys moved from Lond Daer to Moria 3 lightCavalrys moved from Bree to Eregion Combat - Freefolk Battle in Moria Freefolk attack with 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys Goblins defend with 1 castle, 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls Freefolk roll dice for 2 archerss, 4 catapults, 4 hobbitss, 20 lightCavalrys and 6 spearInfantrys in Moria, round 2 : 12/36 hits, 10.33 expected hits Goblins roll dice for 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls in Moria, round 2 : 8/33 hits, 9.67 expected hits 3 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk, 8 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk, 1 stabbers owned by the Goblins and 2 spearInfantrys owned by the Freefolk lost in Moria Freefolk roll dice for 4 catapults, 20 lightCavalrys and 4 spearInfantrys in Moria, round 3 : 6/28 hits, 9.33 expected hits Goblins roll dice for 20 shooterss and 1 trolls in Moria, round 3 : 6/21 hits, 7.17 expected hits 6 shooterss owned by the Goblins, 2 catapults owned by the Freefolk and 4 spearInfantrys owned by the Freefolk lost in Moria Freefolk roll dice for 2 catapults and 20 lightCavalrys in Moria, round 4 : 6/22 hits, 7.33 expected hits Goblins roll dice for 14 shooterss and 1 trolls in Moria, round 4 : 5/15 hits, 5.17 expected hits 3 lightCavalrys owned by the Freefolk, 6 shooterss owned by the Goblins and 2 catapults owned by the Freefolk lost in Moria Freefolk roll dice for 17 lightCavalrys in Moria, round 5 : 4/17 hits, 5.67 expected hits Goblins roll dice for 8 shooterss and 1 trolls in Moria, round 5 : 0/9 hits, 3.17 expected hits 4 shooterss owned by the Goblins lost in Moria Freefolk roll dice for 17 lightCavalrys in Moria, round 6 : 5/17 hits, 5.67 expected hits Goblins roll dice for 4 shooterss and 1 trolls in Moria, round 6 : 2/5 hits, 1.83 expected hits 2 lightCavalrys owned by the Freefolk, 4 shooterss owned by the Goblins and 1 trolls owned by the Goblins lost in Moria Freefolk captures 9PUs while taking Goblins capital Freefolk win, taking Moria from Goblins with 15 lightCavalrys remaining. Battle score for attacker is 2 Casualties for Freefolk: 2 archerss, 4 catapults, 4 hobbitss, 5 lightCavalrys and 6 spearInfantrys Casualties for Goblins: 8 fortificationss, 23 shooterss, 1 stabbers and 1 trolls Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Tharbad 2 lightCavalrys placed in S. Caves 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 38 PUs; end with 48 PUsCombat Hit Differential Summary :
Goblins : -6.00 Freefolk : -5.33 -
TripleA Turn Summary: Mordor round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Mordor Mordor buy 2 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 1 orcs moved from Dagorlad to S. Rhun Rhun take S. Rhun from Dale 1 trolls moved from Dagorlad to Anorien 3 orcss, 3 siegeTowers and 2 trollss moved from N. Ithilien to Anorien 1 trolls moved from Minas Morgul to E. Osg. 2 siegeTowers moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in Anorien Mordor attack with 3 orcss, 3 siegeTowers and 3 trollss Gondor defend with 7 spearInfantrys; Rohan defend with 2 heavyCavalrys and 4 spearInfantrys Mordor roll dice for 3 orcss, 3 siegeTowers and 3 trollss in Anorien, round 2 : 2/9 hits, 3.50 expected hits Gondor roll dice for 2 heavyCavalrys and 11 spearInfantrys in Anorien, round 2 : 4/13 hits, 4.33 expected hits 2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 3 orcss owned by the Mordor lost in Anorien 2 siegeTowers and 3 trollss retreated to N. Ithilien Gondor win with 2 heavyCavalrys and 9 spearInfantrys remaining. Battle score for attacker is -7 Casualties for Mordor: 3 orcss and 1 siegeTower Casualties for Gondor: 2 spearInfantrys Non Combat Move - Mordor 1 siegeTower moved from Udun to Dagorlad Place Units - Mordor 1 trolls placed in Udun 2 orcss and 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Mordor : -1.50 Gondor : -0.33 -
TripleA Turn Summary: Rohan round 7
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 7 Purchase Units - Rohan Rohan buy 4 fortificationss and 4 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Rohan 5 spearInfantrys moved from Eastfold to Anorien 2 spearInfantrys moved from Anorien to W. Osg. 2 spearInfantrys moved from Helms Deep to Eastfold Non Combat Move - Rohan Place Units - Rohan 4 fortificationss placed in Eastfold 4 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 20 PUsCombat Hit Differential Summary :





