@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsWhack Good - dawg Evil - LOR
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TripleA Turn Summary: Mordor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Mordor Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from W. Mirkwood to High Mirkwood Mordor take N. Mirkwood from Elves 1 orcs moved from W. Mirkwood to N. Mirkwood 1 orcs moved from Dol Goldur to S. Mirkwood 2 orcss, 2 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in High Mirkwood Mordor attack with 2 trollss Elves defend with 1 castle, 2 fortificationss and 1 tower Mordor roll dice for 2 trollss in High Mirkwood, round 2 : 1/2 hits, 1.00 expected hits Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 fortifications and 1 tower in High Mirkwood, round 3 : 0/2 hits, 0.83 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 4 : 2/2 hits, 1.00 expected hits Elves roll dice for 1 tower in High Mirkwood, round 4 : 1/1 hits, 0.67 expected hits 1 tower owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood Mordor win, taking High Mirkwood from Elves with 1 trolls remaining. Battle score for attacker is 3 Casualties for Elves: 2 fortificationss and 1 tower Casualties for Mordor: 1 trolls Non Combat Move - Mordor Place Units - Mordor 2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul 1 siegeTower placed in Dol Goldur Turn Complete - Mordor Mordor collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Mordor : 1.00 Elves : -1.50 -
TripleA Turn Summary: Rohan round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 3 spearInfantrys moved from Helms Deep to Westfold 2 heavyCavalrys moved from Anorien to Westfold 2 spearInfantrys moved from Eastfold to Westfold 2 heavyCavalrys moved from E. Emnet to Fangorn 1 lightCavalry moved from Anorien to Wold Combat - Rohan Battle in Fangorn Rohan attack with 2 heavyCavalrys Goblins defend with 1 wargs Rohan roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 wargs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 wargs owned by the Goblins lost in Fangorn Rohan win, taking Fangorn from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 5 Casualties for Goblins: 1 wargs Non Combat Move - Rohan Place Units - Rohan 6 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Goblins : -0.17 Rohan : 0.00 -
TripleA Turn Summary: Goblins round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Goblins Goblins buy 3 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Goblins 1 shooters moved from Moria to Eregion Goblins take Eregion from Elves 2 batss, 3 shooterss, 4 stabberss and 2 wargss moved from Celebran to Lorien 1 shooters moved from Moria to Celebran 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Moria to Drimrill Dale 1 bats moved from S. Caves to Lorien Combat - Goblins Battle in Lorien Goblins attack with 3 batss, 4 shooterss, 4 stabberss and 2 wargss Elves defend with 1 castle, 8 towers and 2 wizards Goblins roll dice for 3 batss, 4 shooterss, 4 stabberss and 2 wargss in Lorien, round 2 : 2/9 hits, 3.00 expected hits Elves roll dice for 8 towers and 2 wizards in Lorien, round 2 : 6/10 hits, 6.67 expected hits 2 towers owned by the Elves, 3 shooterss owned by the Goblins and 3 stabberss owned by the Goblins lost in Lorien Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 2 wargss in Lorien, round 3 : 6/6 hits, 2.00 expected hits Elves roll dice for 6 towers and 2 wizards in Lorien, round 3 : 5/8 hits, 5.33 expected hits 6 towers owned by the Elves, 1 wargs owned by the Goblins, 2 batss owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Lorien Goblins roll dice for 1 bats and 1 wargs in Lorien, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 2 wizards in Lorien, round 4 : 1/2 hits, 1.33 expected hits 1 bats owned by the Goblins and 1 wizard owned by the Elves lost in Lorien Goblins roll dice for 1 wargs in Lorien, round 5 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 wizard in Lorien, round 5 : 1/1 hits, 0.67 expected hits 1 wargs owned by the Goblins lost in Lorien Elves win with 1 wizard remaining. Battle score for attacker is 7 Casualties for Goblins: 3 batss, 4 shooterss, 4 stabberss and 2 wargss Casualties for Elves: 8 towers and 1 wizard Non Combat Move - Goblins 7 shooterss and 2 stabberss moved from Moria to Celebran Place Units - Goblins 3 shooterss, 4 stabberss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Goblins : 3.00 Elves : -1.00 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Elves Elves buy 2 fortificationss and 4 towers; Remaining resources: 0 PUs; Combat Move - Elves 2 hobbitss moved from Rivendell to Eregion 1 hunters moved from N. Caves to Eregion 2 hunterss moved from N. Caves to Drimrill Dale 1 ents moved from N. Dale to S. Dale Combat - Elves Battle in Drimrill Dale Elves attack with 2 hunterss Goblins defend with 1 shooters Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Eregion Elves attack with 2 hobbitss and 1 hunters Goblins defend with 1 shooters Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 3 : 1/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Non Combat Move - Elves 2 hunterss and 2 wizards moved from N. Caves to Lorien Place Units - Elves 4 towers placed in Lorien 2 fortificationss placed in N. Caves Turn Complete - Elves Elves collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Goblins : -1.00 Elves : -1.33 -
TripleA Turn Summary: Haradrim round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast 1 galleon and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Gondor Gondor buy 7 spearInfantrys and 2 towers; Remaining resources: 2 PUs; Combat Move - Gondor 2 caravels and 9 galleons moved from Anduin Mouth to Gilrain 8 undeads moved from Lebennin to Gilrain 1 galleon moved from Morthond to Gilrain 2 caravels, 10 galleons and 8 undeads moved from Gilrain to Anduin Mouth 8 undeads moved from Anduin Mouth to E. Osg. 6 spearInfantrys moved from Minas Tirith to Anorien Non Combat Move - Gondor Place Units - Gondor 2 towers placed in E. Osg. 3 spearInfantrys placed in Anfalas 4 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun 10 chariotArcherss, 8 spearInfantrys, 2 warChariots and 1 warWagon moved from Rhun to S. Dale 2 warChariots moved from E. Rhovanion to S. Dale 2 spearInfantrys moved from E. Rhovanion to Rhun 1 spearInfantry moved from Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon Elves defend with 2 entss, 8 hunterss and 2 wizards; Dwarves defend with 3 axeInfantrys, 1 cannon and 1 phalanx; Dale defend with 1 archers Rhun roll dice for 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon in S. Dale, round 2 : 12/24 hits, 9.67 expected hits Dale roll dice for 1 archers, 3 axeInfantrys, 1 cannon, 2 entss, 8 hunterss, 1 phalanx and 2 wizards in S. Dale, round 2 : 11/18 hits, 9.17 expected hits 1 cannon owned by the Dwarves, 7 hunterss owned by the Elves, 9 spearInfantrys owned by the Rhun, 1 archers owned by the Dale, 2 chariotArcherss owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in S. Dale Rhun roll dice for 8 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 3 : 5/13 hits, 6.00 expected hits Dale roll dice for 2 entss, 1 hunters, 1 phalanx and 2 wizards in S. Dale, round 3 : 2/6 hits, 3.50 expected hits 1 hunters owned by the Elves, 2 entss owned by the Elves, 1 wizard owned by the Elves, 2 chariotArcherss owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 4 : 6/11 hits, 5.33 expected hits Dale roll dice for 1 wizard in S. Dale, round 4 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Elves lost in S. Dale Rhun win, taking S. Dale from Dale with 6 chariotArcherss, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 37 Casualties for Rhun: 4 chariotArcherss and 9 spearInfantrys Casualties for Dale: 1 archers Casualties for Dwarves: 3 axeInfantrys, 1 cannon and 1 phalanx Casualties for Elves: 2 entss, 8 hunterss and 2 wizards Non Combat Move - Rhun Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Dale : -0.33 Rhun : 2.00 -
TripleA Turn Summary: Dale round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dale Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 3 lightCavalrys moved from Lake Town to High Mirkwood 1 archers, 1 lightCavalry and 1 spearInfantry moved from E. Mirkwood to N. Mirkwood 2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from E. Mirkwood to W. Mirkwood Combat - Dale Battle in N. Mirkwood Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 2 : 0/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 3 : 1/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 3 : 1/1 hits, 0.17 expected hits 1 archers owned by the Dale and 1 orcs owned by the Mordor lost in N. Mirkwood Dale win, taking N. Mirkwood from Mordor with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Dale: 1 archers Casualties for Mordor: 1 orcs Battle in High Mirkwood Dale attack with 3 lightCavalrys Mordor defend with 1 castle and 1 trolls Dale roll dice for 3 lightCavalrys in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits Mordor roll dice for 1 trolls in High Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in High Mirkwood Dale win, taking High Mirkwood from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6 Casualties for Mordor: 1 trolls Battle in W. Mirkwood Dale attack with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys Mordor defend with 1 siegeTower Dale roll dice for 2 archerss, 2 heavyCavalrys and 2 spearInfantrys in W. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in W. Mirkwood Dale win, taking W. Mirkwood from Mordor with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Non Combat Move - Dale Place Units - Dale 3 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Mordor : 0.00 Dale : 0.33 -
TripleA Turn Summary: Khand round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 4 warWolvess moved from Khand to Harad Road 1 raiderCavalry and 3 warWolvess moved from Harad Road to N. Ithilien 1 raiders moved from S. Ithilien to N. Ithilien 1 raiders moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 mortar; Remaining resources: 2 PUs; Combat Move - Dwarves 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx moved from N. Rhun to S. Dale 4 axeInfantrys moved from Iron Hills to N. Rhun Combat - Dwarves Battle in S. Dale Dwarves attack with 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx Rhun defend with 6 chariotArcherss, 4 warChariots and 1 warWagon Dwarves roll dice for 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 2 : 1/14 hits, 3.67 expected hits Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 2 : 2/11 hits, 3.33 expected hits 1 warChariot owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 8 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 3 : 3/12 hits, 3.33 expected hits Rhun roll dice for 6 chariotArcherss, 3 warChariots and 1 warWagon in S. Dale, round 3 : 1/10 hits, 3.17 expected hits 3 warChariots owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale Dwarves roll dice for 7 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 4 : 3/11 hits, 3.17 expected hits Rhun roll dice for 6 chariotArcherss and 1 warWagon in S. Dale, round 4 : 5/7 hits, 2.67 expected hits 3 chariotArcherss owned by the Rhun and 5 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 5 : 3/6 hits, 2.33 expected hits Rhun roll dice for 3 chariotArcherss and 1 warWagon in S. Dale, round 5 : 2/4 hits, 1.67 expected hits 3 chariotArcherss owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 6 : 1/4 hits, 2.00 expected hits Rhun roll dice for 1 warWagon in S. Dale, round 6 : 1/1 hits, 0.67 expected hits 1 warWagon owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Dwarves win, taking S. Dale from Rhun with 2 berzerkerss and 1 cannon remaining. Battle score for attacker is 16 Casualties for Dwarves: 10 axeInfantrys and 1 phalanx Casualties for Rhun: 6 chariotArcherss, 4 warChariots and 1 warWagon Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Dwarves : -3.50 Rhun : -0.50 -
TripleA Turn Summary: Saruman round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Saruman Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Fangorn 1 siegeTower moved from Isengard to Fangorn 1 raiders moved from Isengard to Fangorn Combat - Saruman Battle in Fangorn Saruman attack with 1 orcs, 1 raiders and 1 siegeTower Rohan defend with 2 heavyCavalrys Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in Fangorn, round 2 : 2/3 hits, 1.00 expected hits Elves roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 0.67 expected hits 2 heavyCavalrys owned by the Rohan and 1 orcs owned by the Saruman lost in Fangorn Saruman win, taking Fangorn from Elves with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 7 Casualties for Saruman: 1 orcs Casualties for Rohan: 2 heavyCavalrys Non Combat Move - Saruman Place Units - Saruman 4 fortificationss and 1 tower placed in Isengard Turn Complete - Saruman Saruman collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Saruman : 1.00 Elves : 0.33 -
TripleA Turn Summary: Freefolk round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Freefolk Freefolk buy 2 hobbitss and 5 lightCavalrys; Remaining resources: 1 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 archers, 1 hobbits and 2 spearInfantrys moved from Cardolan to Eregion 1 spearInfantry moved from S. Downs to Cardolan 2 catapults and 1 spearInfantry moved from Bree to S. Downs 1 lightCavalry moved from Hobbiton to Shire 2 lightCavalrys moved from Hobbiton to Shire 3 lightCavalrys moved from Shire to Cardolan 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to N. Dunland 1 lightCavalry moved from Enedwaith to N. Dunland 1 lightCavalry moved from Enedwaith Coast to N. Dunland 4 lightCavalrys moved from Tharbad to N. Dunland Combat - Freefolk Battle in N. Dunland Freefolk attack with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 2 hobbitss, 6 lightCavalrys and 1 spearInfantry in N. Dunland, round 2 : 1/7 hits, 2.17 expected hits Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in N. Dunland Freefolk loses 0 PUs for violating N. Dunlands neutrality. Freefolk win, taking N. Dunland from Neutral with 2 hobbitss, 6 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 2 hobbitss placed in Tharbad 2 lightCavalrys placed in Lond Daer 3 lightCavalrys placed in Bree Turn Complete - Freefolk Freefolk collect 25 PUs; end with 26 PUsCombat Hit Differential Summary :
Neutral : -0.33 Freefolk : -1.17 -
TripleA Turn Summary: Mordor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Mordor Mordor buy 2 orcss, 4 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 13 orcss moved from N. Ithilien to E. Osg. 5 siegeTowers moved from N. Ithilien to E. Osg. 5 trollss moved from N. Ithilien to E. Osg. 3 nazguls moved from N. Ithilien to E. Osg. 1 orcs moved from S. Mirkwood to Dol Goldur 1 trolls moved from Minas Morgul to N. Ithilien 2 orcss moved from Minas Morgul to N. Ithilien 2 siegeTowers moved from Minas Morgul to N. Ithilien 1 orcs moved from N. Ithilien to E. Osg. Combat - Mordor Battle in E. Osg. Mordor attack with 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss Gondor defend with 1 castle, 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads Mordor roll dice for 3 nazguls, 14 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 2 : 8/27 hits, 9.33 expected hits Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads in E. Osg., round 2 : 6/25 hits, 7.50 expected hits Units damaged: 3 nazguls owned by the Mordor 8 undeads owned by the Gondor and 3 orcss owned by the Mordor lost in E. Osg. Mordor roll dice for 3 nazguls, 11 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 3 : 10/24 hits, 8.83 expected hits Gondor roll dice for 12 spearInfantrys, 2 towers, 1 towerGuard and 2 undeads in E. Osg., round 3 : 5/17 hits, 6.17 expected hits 2 undeads owned by the Gondor, 8 spearInfantrys owned by the Gondor and 5 orcss owned by the Mordor lost in E. Osg. Mordor roll dice for 3 nazguls, 6 orcss, 5 siegeTowers and 5 trollss in E. Osg., round 4 : 7/19 hits, 8.00 expected hits Gondor roll dice for 4 spearInfantrys, 2 towers and 1 towerGuard in E. Osg., round 4 : 2/7 hits, 3.17 expected hits 1 towerGuard owned by the Gondor, 2 towers owned by the Gondor, 4 spearInfantrys owned by the Gondor and 2 orcss owned by the Mordor lost in E. Osg. Mordor win, taking E. Osg. from Gondor with 3 nazguls, 4 orcss, 5 siegeTowers and 5 trollss remaining. Battle score for attacker is 40 Casualties for Mordor: 10 orcss Casualties for Gondor: 12 spearInfantrys, 2 towers, 1 towerGuard and 10 undeads Non Combat Move - Mordor 3 nazguls moved from E. Osg. to N. Ithilien Place Units - Mordor 1 orcs, 2 siegeTowers and 1 trolls placed in Dol Goldur 1 orcs and 2 siegeTowers placed in Minas Morgul Turn Complete - Mordor Mordor collect 25 PUs; end with 25 PUs 3 units repaired.Combat Hit Differential Summary :
Mordor : -1.17 Gondor : -3.83 -
TripleA Turn Summary: Rohan round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rohan Rohan buy 2 fortificationss and 5 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan Rohan loses 0 PUs for violating N. Brown Landss neutrality. 2 heavyCavalrys moved from Westfold to Celebran 1 lightCavalry moved from Wold to Celebran 7 lightCavalrys moved from Anorien to Celebran 6 spearInfantrys moved from Westfold to Fangorn 6 spearInfantrys moved from Helms Deep to Westfold 6 spearInfantrys moved from Anorien to W. Osg. Combat - Rohan Battle in Fangorn Rohan attack with 6 spearInfantrys Saruman defend with 1 raiders and 1 siegeTower Rohan roll dice for 6 spearInfantrys in Fangorn, round 2 : 1/6 hits, 1.00 expected hits Saruman roll dice for 1 raiders and 1 siegeTower in Fangorn, round 2 : 1/2 hits, 0.33 expected hits 1 raiders owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Fangorn Rohan roll dice for 5 spearInfantrys in Fangorn, round 3 : 1/5 hits, 0.83 expected hits Saruman roll dice for 1 siegeTower in Fangorn, round 3 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Saruman lost in Fangorn Rohan win, taking Fangorn from Saruman with 5 spearInfantrys remaining. Battle score for attacker is 5 Casualties for Rohan: 1 spearInfantry Casualties for Saruman: 1 raiders and 1 siegeTower Battle in Celebran Rohan attack with 2 heavyCavalrys and 8 lightCavalrys Goblins defend with 8 shooterss and 2 stabberss Rohan roll dice for 2 heavyCavalrys and 8 lightCavalrys in Celebran, round 2 : 2/10 hits, 3.67 expected hits Goblins roll dice for 8 shooterss and 2 stabberss in Celebran, round 2 : 2/10 hits, 3.00 expected hits 2 stabberss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 6 lightCavalrys in Celebran, round 3 : 4/8 hits, 3.00 expected hits Goblins roll dice for 8 shooterss in Celebran, round 3 : 2/8 hits, 2.67 expected hits 4 shooterss owned by the Goblins and 2 lightCavalrys owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 4 lightCavalrys in Celebran, round 4 : 2/6 hits, 2.33 expected hits Goblins roll dice for 4 shooterss in Celebran, round 4 : 1/4 hits, 1.33 expected hits 2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran Rohan roll dice for 2 heavyCavalrys and 3 lightCavalrys in Celebran, round 5 : 4/5 hits, 2.00 expected hits Goblins roll dice for 2 shooterss in Celebran, round 5 : 1/2 hits, 0.67 expected hits 2 shooterss owned by the Goblins and 1 lightCavalry owned by the Rohan lost in Celebran Rohan win, taking Celebran from Goblins with 2 heavyCavalrys and 2 lightCavalrys remaining. Battle score for attacker is -4 Casualties for Rohan: 6 lightCavalrys Casualties for Goblins: 8 shooterss and 2 stabberss Non Combat Move - Rohan Place Units - Rohan 2 fortificationss and 2 spearInfantrys placed in Eastfold 3 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Goblins : -1.67 Saruman : 0.50 Rohan : 1.17 -
TripleA Turn Summary: Goblins round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Goblins Goblins buy 8 shooterss; Remaining resources: 1 PUs; Place Units - Goblins 8 shooterss placed in Moria Turn Complete - Goblins Goblins collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Elves Turning on Edit Mode EDIT: Turning off Edit Mode Elves buy 5 hunterss; Remaining resources: 1 PUs; Combat Move - Elves Elves loses 0 PUs for violating N. Brown Landss neutrality. 1 ents moved from Carrock to Anduin West Bank 1 hunters moved from Eregion to Anduin West Bank 1 hunters moved from Drimrill Dale to Gladden Elves take Gladden from Goblins 1 hunters moved from Gladden to S. Mirkwood 1 hunters moved from Lorien to Drimrill Dale 3 wizards moved from Lorien to S. Mirkwood Elves take Anduin East Bank from Goblins 1 hunters moved from Lorien to S. Mirkwood Combat - Elves Battle in S. Mirkwood Elves attack with 2 hunterss and 3 wizards Saruman defend with 4 urukhais Elves roll dice for 2 hunterss and 3 wizards in S. Mirkwood, round 2 : 3/5 hits, 2.67 expected hits Mordor roll dice for 4 urukhais in S. Mirkwood, round 2 : 1/4 hits, 1.33 expected hits 1 hunters owned by the Elves and 3 urukhais owned by the Saruman lost in S. Mirkwood Elves roll dice for 1 hunters and 3 wizards in S. Mirkwood, round 3 : 0/4 hits, 2.33 expected hits Mordor roll dice for 1 urukhai in S. Mirkwood, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 hunters and 3 wizards in S. Mirkwood, round 4 : 2/4 hits, 2.33 expected hits Mordor roll dice for 1 urukhai in S. Mirkwood, round 4 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves and 1 urukhai owned by the Saruman lost in S. Mirkwood Elves win, taking S. Mirkwood from Mordor with 3 wizards remaining. Battle score for attacker is 12 Casualties for Elves: 2 hunterss Casualties for Saruman: 4 urukhais Battle in Anduin West Bank Elves attack with 1 ents and 1 hunters Goblins defend with 1 stabbers Elves roll dice for 1 ents and 1 hunters in Anduin West Bank, round 2 : 0/2 hits, 0.83 expected hits Goblins roll dice for 1 stabbers in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 ents and 1 hunters in Anduin West Bank, round 3 : 2/2 hits, 0.83 expected hits Goblins roll dice for 1 stabbers in Anduin West Bank, round 3 : 0/1 hits, 0.17 expected hits 1 stabbers owned by the Goblins lost in Anduin West Bank Elves win, taking Anduin West Bank from Goblins with 1 ents and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 stabbers Non Combat Move - Elves Place Units - Elves 4 hunterss placed in Lorien 1 hunters placed in High Mirkwood Turn Complete - Elves Elves collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Goblins : -0.33 Mordor : 0.00 Elves : -2.00 -
TripleA Turn Summary: Haradrim round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 3 corsairss and 10 spearInfantrys moved from Umbar to Debatable Land 1 galleon moved from Bay of Harad to Umbar Peninsula Coast 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast 5 rafts moved from Bay of Harad to Harad Sea Coast Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Gondor Gondor buy 2 towers and 2 towerGuards; Remaining resources: 15 PUs; Combat Move - Gondor 8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches moved from Anorien to N. Ithilien 4 spearInfantrys moved from Minas Tirith to Anorien 3 spearInfantrys moved from Anfalas to Belfalas Combat - Gondor Battle in N. Ithilien Gondor attack with 8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches Mordor defend with 3 nazguls, 6 orcss, 7 siegeTowers and 2 trollss; Haradrim defend with 4 corsairss, 4 oliphants and 1 spearInfantry; Khand defend with 1 raiderCavalry, 1 raiders and 3 warWolvess Gondor roll dice for 8 heavyCavalrys, 12 spearInfantrys, 7 towerGuards and 5 trebuches in N. Ithilien, round 2 : 12/32 hits, 11.67 expected hits Units damaged: 3 nazguls owned by the Mordor and 4 oliphants owned by the Haradrim Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 6 orcss, 1 raiderCavalry, 1 raiders, 7 siegeTowers, 1 spearInfantry, 2 trollss and 3 warWolvess in N. Ithilien, round 2 : 8/32 hits, 7.83 expected hits 8 spearInfantrys owned by the Gondor and 5 orcss owned by the Mordor lost in N. Ithilien Gondor roll dice for 8 heavyCavalrys, 4 spearInfantrys, 7 towerGuards and 5 trebuches in N. Ithilien, round 3 : 10/24 hits, 10.33 expected hits Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 1 orcs, 1 raiderCavalry, 1 raiders, 7 siegeTowers, 1 spearInfantry, 2 trollss and 3 warWolvess in N. Ithilien, round 3 : 10/27 hits, 7.00 expected hits 6 towerGuards owned by the Gondor, 4 spearInfantrys owned by the Gondor, 5 siegeTowers owned by the Mordor, 3 warWolvess owned by the Khand, 1 orcs owned by the Mordor and 1 raiders owned by the Khand lost in N. Ithilien Gondor roll dice for 8 heavyCavalrys, 1 towerGuard and 5 trebuches in N. Ithilien, round 4 : 10/14 hits, 7.00 expected hits Mordor roll dice for 4 corsairss, 3 nazguls, 4 oliphants, 1 raiderCavalry, 2 siegeTowers, 1 spearInfantry and 2 trollss in N. Ithilien, round 4 : 4/17 hits, 5.33 expected hits 4 corsairss owned by the Haradrim, 4 trebuches owned by the Gondor, 1 spearInfantry owned by the Haradrim, 2 siegeTowers owned by the Mordor, 2 oliphants owned by the Haradrim and 1 raiderCavalry owned by the Khand lost in N. Ithilien Gondor roll dice for 8 heavyCavalrys, 1 towerGuard and 1 trebuche in N. Ithilien, round 5 : 5/10 hits, 5.00 expected hits Mordor roll dice for 3 nazguls, 2 oliphants and 2 trollss in N. Ithilien, round 5 : 1/7 hits, 3.17 expected hits 1 towerGuard owned by the Gondor, 1 nazgul owned by the Mordor, 2 trollss owned by the Mordor and 2 oliphants owned by the Haradrim lost in N. Ithilien Gondor roll dice for 8 heavyCavalrys and 1 trebuche in N. Ithilien, round 6 : 4/9 hits, 4.50 expected hits Mordor roll dice for 2 nazguls in N. Ithilien, round 6 : 1/2 hits, 1.00 expected hits 2 nazguls owned by the Mordor and 1 trebuche owned by the Gondor lost in N. Ithilien Gondor win, taking N. Ithilien from Mordor with 8 heavyCavalrys remaining. Battle score for attacker is 140 Casualties for Gondor: 12 spearInfantrys, 7 towerGuards and 5 trebuches Casualties for Mordor: 3 nazguls, 6 orcss, 7 siegeTowers and 2 trollss Casualties for Khand: 1 raiderCavalry, 1 raiders and 3 warWolvess Casualties for Haradrim: 4 corsairss, 4 oliphants and 1 spearInfantry Non Combat Move - Gondor Place Units - Gondor 2 towers placed in W. Osg. 2 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 30 PUs; end with 45 PUsCombat Hit Differential Summary :
Mordor : -0.33 Gondor : 2.50 -
TripleA Turn Summary: Rhun round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 2 PUs; Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 12 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dale Dale buy 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; Combat Move - Dale 3 lightCavalrys moved from High Mirkwood to N. Mirkwood 3 lightCavalrys moved from Lake Town to N. Mirkwood 2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from W. Mirkwood to S. Mirkwood 1 heavyCavalry moved from S. Mirkwood to Rhovanion Dale take Rhovanion from Goblins 7 lightCavalrys moved from N. Mirkwood to S. Mirkwood 1 lightCavalry moved from S. Mirkwood to Rhovanion 1 spearInfantry moved from N. Mirkwood to N. Dale 1 spearInfantry moved from N. Rhun to S. Dale Combat - Dale Non Combat Move - Dale Place Units - Dale 2 spearInfantrys and 1 trebuche placed in Lake Town Turn Complete - Dale Dale collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :





