The allied continued to be blessed by the dice gods !
This turn hitting.
1 times on 1/6
3 times on 2/6
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Haradrim
Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs;
Combat Move - Haradrim
Haradrim loses 0 PUs for violating Debatable Lands neutrality.
1 galleon moved from Harnen to Umbar Peninsula Coast
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 spearInfantry moved from Umbar to Debatable Land
Haradrim take Debatable Land from Neutral
1 spearInfantry moved from City of Corsairs to Umbar Peninsula
3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
1 spearInfantry moved from Umbar to Debatable Land
1 oliphant moved from Umbar to Debatable Land
2 oliphants moved from Harad Road to N. Ithilien
1 spearInfantry moved from Harad Road to S. Ithilien
3 spearInfantrys moved from Harad Road to Debatable Land
1 oliphant moved from N. Haradwaith to Debatable Land
2 spearInfantrys moved from N. Haradwaith to Debatable Land
Combat - Haradrim
Non Combat Move - Haradrim
Place Units - Haradrim
1 galleon and 5 rafts placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Gondor
Gondor buy 1 galleon, 1 spearInfantry, 2 towers and 3 towerGuards; Remaining resources: 0 PUs;
Combat Move - Gondor
10 undeads moved from Paths of the Dead to Lamedon
3 heavyCavalrys moved from Anfalas to Lebennin
3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain
3 spearInfantrys and 1 towerGuard moved from Gilrain to Belfalas
1 spearInfantry moved from Belfalas to Lebennin
1 spearInfantry moved from Tolfolas to Gilrain
1 spearInfantry moved from S. Gondor to S. Gondor Coast
2 caravels, 2 galleons and 1 spearInfantry moved from S. Gondor Coast to Gilrain
2 spearInfantrys moved from Gilrain to Lebennin
3 spearInfantrys moved from Anfalas to Belfalas
2 heavyCavalrys moved from E. Osg. to W. Osg.
3 spearInfantrys moved from E. Osg. to W. Osg.
2 heavyCavalrys, 2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien
3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
Non Combat Move - Gondor
Place Units - Gondor
2 towers placed in W. Osg.
1 galleon placed in Morthond
Turning on Edit Mode
EDIT: Removing units owned by Gondor from Morthond: 2 galleons
EDIT: Adding units owned by Gondor to Gilrain: 2 galleons
EDIT: Turning off Edit Mode
1 spearInfantry and 3 towerGuards placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Rhun
Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
Rhun loses 0 PUs for violating S. Rhovanions neutrality.
1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
1 warChariot moved from Udun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
1 warChariot moved from Udun to S. Rhovanion
3 chariotArcherss and 1 spearInfantry moved from S. Rhun to S. E. Rhovanion
Combat - Rhun
Non Combat Move - Rhun
4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun
Place Units - Rhun
4 fortificationss and 2 spearInfantrys placed in Rhun
Turn Complete - Rhun
Rhun collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dale
Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs;
Combat Move - Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun
Combat - Dale
Battle in N. Rhun
Dale attack with 1 heavyCavalry and 2 spearInfantrys
Rhun defend with 1 spearInfantry
Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 0/3 hits, 0.83 expected hits
Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 3 : 0/3 hits, 0.83 expected hits
Rhun roll dice for 1 spearInfantry in N. Rhun, round 3 : 0/1 hits, 0.33 expected hits
Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 4 : 0/3 hits, 0.83 expected hits
Rhun roll dice for 1 spearInfantry in N. Rhun, round 4 : 0/1 hits, 0.33 expected hits
Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 5 : 0/3 hits, 0.83 expected hits
Rhun roll dice for 1 spearInfantry in N. Rhun, round 5 : 0/1 hits, 0.33 expected hits
Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 6 : 1/3 hits, 0.83 expected hits
Rhun roll dice for 1 spearInfantry in N. Rhun, round 6 : 1/1 hits, 0.33 expected hits
1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
Casualties for Dale: 1 spearInfantry
Casualties for Rhun: 1 spearInfantry
Non Combat Move - Dale
Place Units - Dale
1 heavyCavalry and 1 lightCavalry placed in Lake Town
Turn Complete - Dale
Dale collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Dale : -3.17
Rhun : -0.67
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Khand
Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs;
Combat Move - Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
1 raiderCavalry moved from S. Ithilien to E. Osg.
Khand take E. Osg. from Gondor
3 raiderss moved from S. Khand to Khand
Combat - Khand
Non Combat Move - Khand
Place Units - Khand
2 warWolvess and 1 xbowInfantry placed in Khand
Turn Complete - Khand
Khand collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun
Non Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Saruman
Saruman buy 6 fortificationss and 1 urukhai; Remaining resources: 0 PUs;
Combat Move - Saruman
4 urukhais moved from Dol Goldur to S. Mirkwood
Non Combat Move - Saruman
Place Units - Saruman
6 fortificationss and 1 urukhai placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Freefolk
Freefolk buy 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
3 archerss and 2 spearInfantrys moved from S. Downs to Cardolan
1 hobbits and 1 spearInfantry moved from Bree to S. Downs
1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
1 lightCavalry moved from Hobbiton to E. Arnor
2 hobbitss moved from Shire to Minhiriath
1 hobbits moved from Minhiriath to N. Enedwaith
Freefolk take N. Enedwaith from Neutral
2 lightCavalrys moved from Bree to Lond Daer
1 lightCavalry moved from Minhiriath to Lond Daer
1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Lond Daer
Combat - Freefolk
Battle in Lond Daer
Freefolk attack with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry
Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/6 hits, 1.50 expected hits
Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer
Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits
1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 1.17 expected hits
Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits
Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 5 : 2/4 hits, 1.17 expected hits
Neutral roll dice for 1 spearInfantry in Lond Daer, round 5 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in Lond Daer
Freefolk loses 0 PUs for violating Lond Daers neutrality.
Freefolk win, taking Lond Daer from Neutral with 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 5
Casualties for Freefolk: 1 archers and 1 hobbits
Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
Battle in Cardolan
Freefolk attack with 3 archerss and 2 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 3 archerss and 2 spearInfantrys in Cardolan, round 2 : 2/5 hits, 1.17 expected hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in Cardolan
Freefolk loses 0 PUs for violating Cardolans neutrality.
Freefolk win, taking Cardolan from Neutral with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
Battle in E. Arnor
Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 0/4 hits, 1.00 expected hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
1 spearInfantry owned by the Freefolk lost in E. Arnor
Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in E. Arnor, round 3 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits
1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk loses 0 PUs for violating E. Arnors neutrality.
Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
Casualties for Freefolk: 1 spearInfantry
Casualties for Neutral: 1 spearInfantry
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys and 1 spearInfantry placed in Bree
1 lightCavalry placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Freefolk : -0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Mordor
Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs;
Combat Move - Mordor
Mordor loses 0 PUs for violating S. Brown Landss neutrality.
3 nazguls, 6 orcss, 2 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
2 orcss moved from Dagorlad to N. Ithilien
1 orcs, 1 siegeTower and 2 trollss moved from S. Mirkwood to W. Mirkwood
Combat - Mordor
Battle in W. Mirkwood
Mordor attack with 1 orcs, 1 siegeTower and 2 trollss
Elves defend with 1 ents
Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in W. Mirkwood, round 2 : 2/4 hits, 1.67 expected hits
Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
1 ents owned by the Elves lost in W. Mirkwood
Mordor win, taking W. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
Casualties for Elves: 1 ents
Non Combat Move - Mordor
Place Units - Mordor
2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
1 orcs placed in Udun
Mordor undo move 2.
1 orcs placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Mordor : 0.33
Elves : -0.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rohan
Rohan buy 5 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Rohan
1 heavyCavalry moved from Helms Deep to E. Emnet
1 heavyCavalry moved from Anorien to E. Emnet
1 spearInfantry moved from Eastfold to E. Emnet
2 spearInfantrys moved from Eastfold to Anorien
1 spearInfantry moved from Helms Deep to Westfold
Combat - Rohan
Battle in E. Emnet
Rohan attack with 2 heavyCavalrys and 1 spearInfantry
Goblins defend with 1 wargs
Rohan roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Emnet, round 2 : 0/3 hits, 1.17 expected hits
Goblins roll dice for 1 wargs in E. Emnet, round 2 : 1/1 hits, 0.17 expected hits
1 spearInfantry owned by the Rohan lost in E. Emnet
Rohan roll dice for 2 heavyCavalrys in E. Emnet, round 3 : 1/2 hits, 1.00 expected hits
Goblins roll dice for 1 wargs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
1 wargs owned by the Goblins lost in E. Emnet
Rohan win, taking E. Emnet from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 2
Casualties for Rohan: 1 spearInfantry
Casualties for Goblins: 1 wargs
Non Combat Move - Rohan
Place Units - Rohan
4 spearInfantrys placed in Eastfold
1 spearInfantry placed in Helms Deep
Rohan undo move 1.
4 spearInfantrys placed in Helms Deep
Rohan undo move 2.
2 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Goblins : 0.67
Rohan : -1.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Goblins
Goblins buy 1 bats, 7 shooterss and 2 stabberss; Remaining resources: 0 PUs;
Combat Move - Goblins
2 batss moved from Moria to Lorien
6 shooterss, 9 stabberss, 2 trollss and 5 wargss moved from Drimrill Dale to Lorien
1 wargs moved from Anduin East Bank to Lorien
1 wargs moved from Gladden to Lorien
1 stabbers moved from Celebran to Lorien
1 wargs moved from S. Mirkwood to Lorien
1 wargs moved from Rhovanion to Lorien
2 wargss moved from Isengard to Fangorn
1 wargs moved from Isengard to S. Dunland
Combat - Goblins
Battle in Fangorn
Goblins attack with 2 wargss
Elves defend with 1 ents
Goblins roll dice for 2 wargss in Fangorn, round 2 : 1/2 hits, 0.67 expected hits
Elves roll dice for 1 ents in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
1 wargs owned by the Goblins and 1 ents owned by the Elves lost in Fangorn
Goblins win, taking Fangorn from Elves with 1 wargs remaining. Battle score for attacker is 0
Casualties for Goblins: 1 wargs
Casualties for Elves: 1 ents
Battle in S. Dunland
Goblins attack with 1 wargs
Neutral defend with 1 spearInfantry
Goblins roll dice for 1 wargs in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
Goblins roll dice for 1 wargs in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
1 wargs owned by the Goblins lost in S. Dunland
Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5
Casualties for Goblins: 1 wargs
Battle in Lorien
Goblins attack with 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss
Elves defend with 1 castle, 4 eagless, 6 hunterss, 7 towers and 2 wizards
Goblins roll dice for 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss in Lorien, round 2 : 6/23 hits, 7.33 expected hits
Elves roll dice for 4 eagless, 6 hunterss, 7 towers and 2 wizards in Lorien, round 2 : 8/19 hits, 10.33 expected hits
2 hunterss owned by the Elves, 1 shooters owned by the Goblins, 4 eagless owned by the Elves and 7 stabberss owned by the Goblins lost in Lorien
Goblins roll dice for 2 batss, 5 shooterss, 3 stabberss, 2 trollss and 9 wargss in Lorien, round 3 : 5/16 hits, 6.00 expected hits
Elves roll dice for 4 hunterss, 7 towers and 2 wizards in Lorien, round 3 : 11/13 hits, 8.00 expected hits
1 tower owned by the Elves, 1 wargs owned by the Goblins, 4 hunterss owned by the Elves, 5 shooterss owned by the Goblins, 3 stabberss owned by the Goblins and 2 trollss owned by the Goblins lost in Lorien
Goblins roll dice for 2 batss and 8 wargss in Lorien, round 4 : 2/10 hits, 3.33 expected hits
Elves roll dice for 6 towers and 2 wizards in Lorien, round 4 : 6/8 hits, 5.33 expected hits
2 towers owned by the Elves and 6 wargss owned by the Goblins lost in Lorien
2 wargss retreated to Celebran
Elves win with 4 towers and 2 wizards remaining. Battle score for attacker is -16
Casualties for Goblins: 6 shooterss, 10 stabberss, 2 trollss and 7 wargss
Casualties for Elves: 4 eagless, 6 hunterss and 3 towers
Non Combat Move - Goblins
1 shooters moved from Moria to Drimrill Dale
3 shooterss and 4 stabberss moved from S. Caves to Celebran
2 batss moved from Lorien to Celebran
Place Units - Goblins
1 bats placed in S. Caves
2 stabberss placed in Moria
2 shooterss placed in N. Caves
5 shooterss placed in Moria
Turn Complete - Goblins
Goblins collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Goblins : -4.00
Neutral : 0.33
Elves : 1.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Elves
Elves buy 2 hobbitss and 4 towers; Remaining resources: 1 PUs;
Combat Move - Elves
1 ents moved from N. Dale to S. Dale
8 hunterss and 2 wizards moved from Withered Heath to S. Dale
1 ents moved from Withered Heath to N. Dale
1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
Combat - Elves
Battle in N. Caves
Elves attack with 1 hobbits, 6 hunterss and 2 wizards
Goblins defend with 1 castle and 2 shooterss
Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in N. Caves, round 2 : 2/9 hits, 3.50 expected hits
Goblins roll dice for 2 shooterss in N. Caves, round 2 : 2/2 hits, 0.67 expected hits
2 shooterss owned by the Goblins, 1 hunters owned by the Elves and 1 hobbits owned by the Elves lost in N. Caves
Elves win, taking N. Caves from Goblins with 5 hunterss and 2 wizards remaining. Battle score for attacker is -2
Casualties for Elves: 1 hobbits and 1 hunters
Casualties for Goblins: 2 shooterss
Non Combat Move - Elves
Place Units - Elves
2 hobbitss placed in Rivendell
4 towers placed in Lorien
Turn Complete - Elves
Elves collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Goblins : 1.33
Elves : -1.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Haradrim
Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs;
Combat Move - Haradrim
1 galleon moved from Bay of Harad to Umbar Peninsula Coast
5 rafts moved from Bay of Harad to Harad Sea Coast
1 spearInfantry moved from Umbar Peninsula to Umbar
1 spearInfantry moved from S. Ithilien to N. Ithilien
4 corsairss moved from Minas Morgul to N. Ithilien
2 oliphants moved from Debatable Land to N. Ithilien
7 spearInfantrys moved from Debatable Land to Umbar
Non Combat Move - Haradrim
Place Units - Haradrim
1 galleon and 5 rafts placed in Bay of Harad
Turn Complete - Haradrim
Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Gondor
Gondor buy 2 fortificationss, 1 galleon and 6 spearInfantrys; Remaining resources: 2 PUs;
Combat Move - Gondor
3 heavyCavalrys moved from Lebennin to Anorien
1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien
3 spearInfantrys moved from W. Osg. to E. Osg.
2 undeads moved from Lamedon to Morthond
1 galleon and 2 undeads moved from Morthond to Anduin Mouth
2 undeads moved from Anduin Mouth to E. Osg.
6 spearInfantrys and 1 towerGuard moved from Belfalas to Gilrain
3 spearInfantrys moved from Lebennin to Gilrain
2 caravels, 8 galleons, 9 spearInfantrys and 1 towerGuard moved from Gilrain to Anduin Mouth
9 spearInfantrys and 1 towerGuard moved from Anduin Mouth to E. Osg.
8 undeads moved from Lamedon to Lebennin
Combat - Gondor
Battle in E. Osg.
Gondor attack with 12 spearInfantrys, 1 towerGuard and 2 undeads
Khand defend with 1 castle and 1 raiderCavalry
Gondor roll dice for 12 spearInfantrys, 1 towerGuard and 2 undeads in E. Osg., round 2 : 6/15 hits, 2.67 expected hits
Khand roll dice for 1 raiderCavalry in E. Osg., round 2 : 0/1 hits, 0.17 expected hits
1 raiderCavalry owned by the Khand lost in E. Osg.
Gondor win, taking E. Osg. from Khand with 12 spearInfantrys, 1 towerGuard and 2 undeads remaining. Battle score for attacker is 5
Casualties for Khand: 1 raiderCavalry
Non Combat Move - Gondor
Place Units - Gondor
2 fortificationss placed in W. Osg.
1 galleon placed in Morthond
6 spearInfantrys placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Gondor : 3.33
Khand : -0.17
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Rhun
Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs;
Combat Move - Rhun
Rhun loses 0 PUs for violating E. Rhovanions neutrality.
1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
Rhun take E. Rhovanion from Neutral
Combat - Rhun
Non Combat Move - Rhun
3 chariotArcherss moved from S. E. Rhovanion to Rhun
2 warChariots moved from S. Rhovanion to E. Rhovanion
1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
Place Units - Rhun
4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun
Turn Complete - Rhun
Rhun collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dale
Dale buy 3 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Dale
3 archerss and 3 spearInfantrys moved from N. Dale to E. Mirkwood
1 heavyCavalry and 1 lightCavalry moved from Lake Town to E. Mirkwood
1 heavyCavalry moved from N. Rhun to E. Mirkwood
Non Combat Move - Dale
Place Units - Dale
3 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Khand
Khand buy 4 warWolvess; Remaining resources: 0 PUs;
Combat Move - Khand
1 raiderCavalry and 1 warWolves moved from S. Ithilien to Harad Road
1 raiders moved from Harad Road to S. Ithilien
3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
Non Combat Move - Khand
Place Units - Khand
4 warWolvess placed in Khand
Turn Complete - Khand
Khand collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Combat Move - Dwarves
4 axeInfantrys moved from Iron Hills to N. Rhun
2 axeInfantrys and 1 phalanx moved from N. Dale to N. Rhun
2 axeInfantrys and 1 phalanx moved from N. Dale to S. Dale
1 axeInfantry and 1 cannon moved from N. Dale to N. Rhun
1 axeInfantry and 1 cannon moved from N. Dale to S. Dale
Non Combat Move - Dwarves
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3
Purchase Units - Saruman
Saruman buy 6 fortificationss; Remaining resources: 1 PUs;
Place Units - Saruman
6 fortificationss placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3
Purchase Units - Freefolk
Freefolk buy 2 catapults, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 1 PUs;
Combat Move - Freefolk
Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality.
Freefolk loses 0 PUs for violating Enedwaiths neutrality.
2 lightCavalrys moved from Bree to Tharbad
1 hobbits moved from N. Enedwaith to Tharbad
3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad
1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
1 spearInfantry moved from Bree to S. Downs
2 hobbitss moved from Minhiriath to N. Enedwaith
1 spearInfantry moved from Lond Daer to N. Enedwaith
1 lightCavalry moved from Lond Daer to Enedwaith Coast
Freefolk take Enedwaith Coast from Neutral
1 lightCavalry moved from Lond Daer to Enedwaith
Freefolk take Enedwaith from Neutral
1 lightCavalry moved from Lond Daer to Tharbad
1 archers and 1 spearInfantry moved from E. Arnor to Cardolan
1 lightCavalry moved from E. Arnor to Tharbad
Combat - Freefolk
Battle in Tharbad
Freefolk attack with 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 : 3/10 hits, 2.67 expected hits
Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits
1 hobbits owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad
Freefolk roll dice for 3 archerss, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.50 expected hits
Neutral roll dice for 3 spearInfantrys in Tharbad, round 3 : 2/3 hits, 1.00 expected hits
2 archerss owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad
Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 : 2/7 hits, 2.00 expected hits
Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits
2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad
Freefolk loses 0 PUs for violating Tharbads neutrality.
Freefolk win, taking Tharbad from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
Casualties for Freefolk: 2 archerss, 1 hobbits and 1 spearInfantry
Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
Non Combat Move - Freefolk
Place Units - Freefolk
2 catapults and 1 spearInfantry placed in Bree
2 lightCavalrys placed in Hobbiton
Turn Complete - Freefolk
Freefolk collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.83
Freefolk : -1.17