Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Elves
Elves buy 7 griffins and 2 hobbitss; Remaining resources: 0 PUs;
Combat Move - Elves
2 hunterss and 4 wizards moved from Isengard to E. Emnet
8 entss moved from Isengard to Westfold
4 griffins moved from Westfold to N. Ithilien
4 hunterss moved from Lorien to N. Brown Lands
2 hunterss moved from N. Caves to Anduin East Bank
2 hunterss moved from Rivendell to Moria
1 hunters moved from High Mirkwood to N. Dale
1 hobbits moved from N. Mirkwood to N. Dale
Non Combat Move - Elves
Place Units - Elves
7 griffins placed in Isengard
2 hobbitss placed in Lorien
Turn Complete - Elves
Elves collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Haradrim
Haradrim buy 2 corsairss, 1 oliphant and 3 spearInfantrys; Remaining resources: 0 PUs;
Combat Move - Haradrim
6 spearInfantrys moved from Debatable Land to Anduin Mouth
6 corsairss moved from S. Ithilien to E. Osg.
6 spearInfantrys moved from Anduin Mouth to E. Osg.
2 corsairss and 4 spearInfantrys moved from Umbar to Debatable Land
6 galleons and 1 raft moved from Gilrain to S. Gondor Coast
2 galleons and 2 rafts moved from Anduin Mouth to S. Gondor Coast
1 oliphant and 4 spearInfantrys moved from City of Corsairs to Umbar
1 oliphant moved from Umbar to Debatable Land
Combat - Haradrim
Battle in E. Osg.
Haradrim attack with 6 corsairss and 6 spearInfantrys
Gondor defend with 1 castle; Rohan defend with 2 heavyCavalrys and 9 spearInfantrys
Haradrim roll dice for 6 corsairss and 6 spearInfantrys in E. Osg., round 2 : 2/12 hits, 4.00 expected hits
Gondor roll dice for 2 heavyCavalrys and 9 spearInfantrys in E. Osg., round 2 : 2/11 hits, 3.67 expected hits
2 spearInfantrys owned by the Haradrim and 2 spearInfantrys owned by the Rohan lost in E. Osg.
Haradrim roll dice for 6 corsairss and 4 spearInfantrys in E. Osg., round 3 : 4/10 hits, 3.67 expected hits
Gondor roll dice for 2 heavyCavalrys and 7 spearInfantrys in E. Osg., round 3 : 2/9 hits, 3.00 expected hits
2 spearInfantrys owned by the Haradrim and 4 spearInfantrys owned by the Rohan lost in E. Osg.
Haradrim roll dice for 6 corsairss and 2 spearInfantrys in E. Osg., round 4 : 2/8 hits, 3.33 expected hits
Gondor roll dice for 2 heavyCavalrys and 3 spearInfantrys in E. Osg., round 4 : 3/5 hits, 1.67 expected hits
1 corsairs owned by the Haradrim, 2 spearInfantrys owned by the Haradrim and 2 spearInfantrys owned by the Rohan lost in E. Osg.
Haradrim roll dice for 5 corsairss in E. Osg., round 5 : 3/5 hits, 2.50 expected hits
Gondor roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Osg., round 5 : 0/3 hits, 1.00 expected hits
2 heavyCavalrys owned by the Rohan and 1 spearInfantry owned by the Rohan lost in E. Osg.
Haradrim win, taking E. Osg. from Gondor with 5 corsairss remaining. Battle score for attacker is 15
Casualties for Haradrim: 1 corsairs and 6 spearInfantrys
Casualties for Rohan: 2 heavyCavalrys and 9 spearInfantrys
Non Combat Move - Haradrim
Place Units - Haradrim
2 corsairss, 1 oliphant and 3 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Haradrim : -2.50
Gondor : -2.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Gondor
Gondor buy 2 fortificationss, 1 towerGuard and 5 trebuches; Remaining resources: 0 PUs;
Combat Move - Gondor
1 heavyCavalry moved from Lossarnach to E. Osg.
2 towerGuards moved from W. Osg. to E. Osg.
1 trebuche moved from Lossarnach to Lebennin
Gondor take Lebennin from Haradrim
4 spearInfantrys moved from Minas Tirith to Lossarnach
2 spearInfantrys moved from Belfalas to Anfalas
1 trebuche moved from Lamedon to Anfalas
2 heavyCavalrys moved from Minas Tirith to W. Osg.
Combat - Gondor
Battle in E. Osg.
Gondor attack with 1 heavyCavalry and 2 towerGuards
Haradrim defend with 1 castle and 5 corsairss
Gondor roll dice for 1 heavyCavalry and 2 towerGuards in E. Osg., round 2 : 1/3 hits, 1.17 expected hits
Haradrim roll dice for 5 corsairss in E. Osg., round 2 : 1/5 hits, 0.83 expected hits
1 corsairs owned by the Haradrim and 1 towerGuard owned by the Gondor lost in E. Osg.
Gondor roll dice for 1 heavyCavalry and 1 towerGuard in E. Osg., round 3 : 2/2 hits, 0.83 expected hits
Haradrim roll dice for 4 corsairss in E. Osg., round 3 : 1/4 hits, 0.67 expected hits
2 corsairss owned by the Haradrim and 1 towerGuard owned by the Gondor lost in E. Osg.
Gondor roll dice for 1 heavyCavalry in E. Osg., round 4 : 0/1 hits, 0.50 expected hits
Haradrim roll dice for 2 corsairss in E. Osg., round 4 : 0/2 hits, 0.33 expected hits
Gondor roll dice for 1 heavyCavalry in E. Osg., round 5 : 1/1 hits, 0.50 expected hits
Haradrim roll dice for 2 corsairss in E. Osg., round 5 : 0/2 hits, 0.33 expected hits
1 corsairs owned by the Haradrim lost in E. Osg.
Gondor roll dice for 1 heavyCavalry in E. Osg., round 6 : 1/1 hits, 0.50 expected hits
Haradrim roll dice for 1 corsairs in E. Osg., round 6 : 0/1 hits, 0.17 expected hits
1 corsairs owned by the Haradrim lost in E. Osg.
Gondor win, taking E. Osg. from Haradrim with 1 heavyCavalry remaining. Battle score for attacker is 12
Casualties for Gondor: 2 towerGuards
Casualties for Haradrim: 5 corsairss
Non Combat Move - Gondor
Place Units - Gondor
2 fortificationss placed in W. Osg.
1 towerGuard and 2 trebuches placed in Anfalas
2 trebuches placed in Andrast
1 trebuche placed in Minas Tirith
Turn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Haradrim : -0.33
Gondor : 1.50
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Rhun
Rhun buy 6 fortificationss; Remaining resources: 0 PUs;
Place Units - Rhun
6 fortificationss placed in Rhun
Turn Complete - Rhun
Rhun collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Dale
Dale buy 6 lightCavalrys; Remaining resources: 3 PUs;
Combat Move - Dale
5 lightCavalrys moved from Celduin to Dagorlad
1 heavyCavalry and 1 lightCavalry moved from S. Rhun to Dagorlad
1 lightCavalry moved from S. Rhovanion to Dagorlad
4 heavyCavalrys moved from Rhovanion to Dagorlad
4 lightCavalrys moved from Dol Goldur to Rhovanion
4 lightCavalrys moved from Rhovanion to Celduin
3 lightCavalrys moved from Rhovanion to Dagorlad
Combat - Dale
Battle in Dagorlad
Dale attack with 5 heavyCavalrys and 10 lightCavalrys
Mordor defend with 2 orcss, 10 siegeTowers and 3 trollss
Dale roll dice for 5 heavyCavalrys and 10 lightCavalrys in Dagorlad, round 2 : 6/15 hits, 5.83 expected hits
Mordor roll dice for 2 orcss, 10 siegeTowers and 3 trollss in Dagorlad, round 2 : 1/15 hits, 3.50 expected hits
1 lightCavalry owned by the Dale, 4 siegeTowers owned by the Mordor and 2 orcss owned by the Mordor lost in Dagorlad
Dale roll dice for 5 heavyCavalrys and 9 lightCavalrys in Dagorlad, round 3 : 6/14 hits, 5.50 expected hits
Mordor roll dice for 6 siegeTowers and 3 trollss in Dagorlad, round 3 : 2/9 hits, 2.50 expected hits
2 lightCavalrys owned by the Dale and 6 siegeTowers owned by the Mordor lost in Dagorlad
Dale roll dice for 5 heavyCavalrys and 7 lightCavalrys in Dagorlad, round 4 : 9/12 hits, 4.83 expected hits
Mordor roll dice for 3 trollss in Dagorlad, round 4 : 0/3 hits, 1.50 expected hits
3 trollss owned by the Mordor lost in Dagorlad
Dale win, taking Dagorlad from Mordor with 5 heavyCavalrys and 7 lightCavalrys remaining. Battle score for attacker is 52
Casualties for Dale: 3 lightCavalrys
Casualties for Mordor: 2 orcss, 10 siegeTowers and 3 trollss
Non Combat Move - Dale
Place Units - Dale
4 lightCavalrys placed in Dol Goldur
2 lightCavalrys placed in Lake Town
Turn Complete - Dale
Dale collect 25 PUs; end with 28 PUs
Combat Hit Differential Summary :
Mordor : -4.50
Dale : 4.83
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Khand
Khand buy 4 warWolvess; Remaining resources: 0 PUs;
Combat Move - Khand
2 warWolvess and 1 xbowInfantry moved from S. Ithilien to E. Osg.
1 xbowInfantry moved from Harad Road to S. Ithilien
1 raiders and 2 warWolvess moved from Khand to Harad Road
Combat - Khand
Battle in E. Osg.
Khand attack with 2 warWolvess and 1 xbowInfantry
Gondor defend with 1 castle and 1 heavyCavalry
Khand roll dice for 2 warWolvess and 1 xbowInfantry in E. Osg., round 2 : 1/3 hits, 0.67 expected hits
Gondor roll dice for 1 heavyCavalry in E. Osg., round 2 : 1/1 hits, 0.33 expected hits
1 warWolves owned by the Khand and 1 heavyCavalry owned by the Gondor lost in E. Osg.
Khand win, taking E. Osg. from Gondor with 1 warWolves and 1 xbowInfantry remaining. Battle score for attacker is 2
Casualties for Khand: 1 warWolves
Casualties for Gondor: 1 heavyCavalry
Non Combat Move - Khand
Place Units - Khand
4 warWolvess placed in Khand
Turn Complete - Khand
Khand collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Gondor : 0.67
Khand : 0.33
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 11
Purchase Units - Dwarves
Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs;
Non Combat Move - Dwarves
1 berzerkers and 2 mortars moved from Iron Hills to N. Rhun
Place Units - Dwarves
4 axeInfantrys placed in Iron Hills
Turn Complete - Dwarves
Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12
Purchase Units - Saruman
Turn Complete - Saruman
Combat Hit Differential Summary :
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 12
Purchase Units - Freefolk
Freefolk buy 10 lightCavalrys; Remaining resources: 0 PUs;
Combat Move - Freefolk
10 lightCavalrys moved from N. Brown Lands to Udun
2 lightCavalrys moved from S. Caves to S. Brown Lands
8 lightCavalrys moved from Moria to S. Brown Lands
Combat - Freefolk
Battle in Udun
Freefolk attack with 10 lightCavalrys
Mordor defend with 1 castle, 4 fortificationss, 1 siegeTower and 2 towers
Freefolk roll dice for 10 lightCavalrys in Udun, round 2 : 5/10 hits, 3.33 expected hits
Mordor roll dice for 4 fortificationss, 1 siegeTower and 2 towers in Udun, round 2 : 2/7 hits, 2.17 expected hits
2 lightCavalrys owned by the Freefolk, 1 siegeTower owned by the Mordor and 4 fortificationss owned by the Mordor lost in Udun
Freefolk roll dice for 8 lightCavalrys in Udun, round 3 : 1/8 hits, 2.67 expected hits
Mordor roll dice for 2 towers in Udun, round 3 : 1/2 hits, 1.33 expected hits
1 lightCavalry owned by the Freefolk and 1 tower owned by the Mordor lost in Udun
Freefolk roll dice for 7 lightCavalrys in Udun, round 4 : 3/7 hits, 2.33 expected hits
Mordor roll dice for 1 tower in Udun, round 4 : 1/1 hits, 0.67 expected hits
1 lightCavalry owned by the Freefolk and 1 tower owned by the Mordor lost in Udun
Freefolk win, taking Udun from Mordor with 6 lightCavalrys remaining. Battle score for attacker is 6
Casualties for Freefolk: 4 lightCavalrys
Casualties for Mordor: 4 fortificationss, 1 siegeTower and 2 towers
Non Combat Move - Freefolk
Place Units - Freefolk
2 lightCavalrys placed in S. Caves
8 lightCavalrys placed in Moria
Turn Complete - Freefolk
Freefolk collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Mordor : -0.17
Freefolk : 0.67
@Whackamatt yup this 1 is done.