@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whack Good - dawg Evil - LOR
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TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Elves Elves buy 2 hobbitss and 4 towers; Remaining resources: 1 PUs; Combat Move - Elves 1 ents moved from N. Dale to S. Dale 8 hunterss and 2 wizards moved from Withered Heath to S. Dale 1 ents moved from Withered Heath to N. Dale 1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves Combat - Elves Battle in N. Caves Elves attack with 1 hobbits, 6 hunterss and 2 wizards Goblins defend with 1 castle and 2 shooterss Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in N. Caves, round 2 : 2/9 hits, 3.50 expected hits Goblins roll dice for 2 shooterss in N. Caves, round 2 : 2/2 hits, 0.67 expected hits 2 shooterss owned by the Goblins, 1 hunters owned by the Elves and 1 hobbits owned by the Elves lost in N. Caves Elves win, taking N. Caves from Goblins with 5 hunterss and 2 wizards remaining. Battle score for attacker is -2 Casualties for Elves: 1 hobbits and 1 hunters Casualties for Goblins: 2 shooterss Non Combat Move - Elves Place Units - Elves 2 hobbitss placed in Rivendell 4 towers placed in Lorien Turn Complete - Elves Elves collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
Goblins : 1.33 Elves : -1.50 -
TripleA Turn Summary: Haradrim round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 1 galleon moved from Bay of Harad to Umbar Peninsula Coast 5 rafts moved from Bay of Harad to Harad Sea Coast 1 spearInfantry moved from Umbar Peninsula to Umbar 1 spearInfantry moved from S. Ithilien to N. Ithilien 4 corsairss moved from Minas Morgul to N. Ithilien 2 oliphants moved from Debatable Land to N. Ithilien 7 spearInfantrys moved from Debatable Land to Umbar Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Gondor Gondor buy 2 fortificationss, 1 galleon and 6 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Gondor 3 heavyCavalrys moved from Lebennin to Anorien 1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien 3 spearInfantrys moved from W. Osg. to E. Osg. 2 undeads moved from Lamedon to Morthond 1 galleon and 2 undeads moved from Morthond to Anduin Mouth 2 undeads moved from Anduin Mouth to E. Osg. 6 spearInfantrys and 1 towerGuard moved from Belfalas to Gilrain 3 spearInfantrys moved from Lebennin to Gilrain 2 caravels, 8 galleons, 9 spearInfantrys and 1 towerGuard moved from Gilrain to Anduin Mouth 9 spearInfantrys and 1 towerGuard moved from Anduin Mouth to E. Osg. 8 undeads moved from Lamedon to Lebennin Combat - Gondor Battle in E. Osg. Gondor attack with 12 spearInfantrys, 1 towerGuard and 2 undeads Khand defend with 1 castle and 1 raiderCavalry Gondor roll dice for 12 spearInfantrys, 1 towerGuard and 2 undeads in E. Osg., round 2 : 6/15 hits, 2.67 expected hits Khand roll dice for 1 raiderCavalry in E. Osg., round 2 : 0/1 hits, 0.17 expected hits 1 raiderCavalry owned by the Khand lost in E. Osg. Gondor win, taking E. Osg. from Khand with 12 spearInfantrys, 1 towerGuard and 2 undeads remaining. Battle score for attacker is 5 Casualties for Khand: 1 raiderCavalry Non Combat Move - Gondor Place Units - Gondor 2 fortificationss placed in W. Osg. 1 galleon placed in Morthond 6 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
Gondor : 3.33 Khand : -0.17 -
TripleA Turn Summary: Rhun round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Rhun Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs; Combat Move - Rhun Rhun loses 0 PUs for violating E. Rhovanions neutrality. 1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion Rhun take E. Rhovanion from Neutral Combat - Rhun Non Combat Move - Rhun 3 chariotArcherss moved from S. E. Rhovanion to Rhun 2 warChariots moved from S. Rhovanion to E. Rhovanion 1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion Place Units - Rhun 4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun Turn Complete - Rhun Rhun collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dale round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dale Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 3 archerss and 3 spearInfantrys moved from N. Dale to E. Mirkwood 1 heavyCavalry and 1 lightCavalry moved from Lake Town to E. Mirkwood 1 heavyCavalry moved from N. Rhun to E. Mirkwood Non Combat Move - Dale Place Units - Dale 3 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Khand round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Khand Khand buy 4 warWolvess; Remaining resources: 0 PUs; Combat Move - Khand 1 raiderCavalry and 1 warWolves moved from S. Ithilien to Harad Road 1 raiders moved from Harad Road to S. Ithilien 3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road Non Combat Move - Khand Place Units - Khand 4 warWolvess placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Dwarves Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; Combat Move - Dwarves 4 axeInfantrys moved from Iron Hills to N. Rhun 2 axeInfantrys and 1 phalanx moved from N. Dale to N. Rhun 2 axeInfantrys and 1 phalanx moved from N. Dale to S. Dale 1 axeInfantry and 1 cannon moved from N. Dale to N. Rhun 1 axeInfantry and 1 cannon moved from N. Dale to S. Dale Non Combat Move - Dwarves Place Units - Dwarves 4 axeInfantrys placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Saruman Saruman buy 6 fortificationss; Remaining resources: 1 PUs; Place Units - Saruman 6 fortificationss placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Freefolk Freefolk buy 2 catapults, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 1 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality. Freefolk loses 0 PUs for violating Enedwaiths neutrality. 2 lightCavalrys moved from Bree to Tharbad 1 hobbits moved from N. Enedwaith to Tharbad 3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan 1 spearInfantry moved from Bree to S. Downs 2 hobbitss moved from Minhiriath to N. Enedwaith 1 spearInfantry moved from Lond Daer to N. Enedwaith 1 lightCavalry moved from Lond Daer to Enedwaith Coast Freefolk take Enedwaith Coast from Neutral 1 lightCavalry moved from Lond Daer to Enedwaith Freefolk take Enedwaith from Neutral 1 lightCavalry moved from Lond Daer to Tharbad 1 archers and 1 spearInfantry moved from E. Arnor to Cardolan 1 lightCavalry moved from E. Arnor to Tharbad Combat - Freefolk Battle in Tharbad Freefolk attack with 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 : 3/10 hits, 2.67 expected hits Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits 1 hobbits owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad Freefolk roll dice for 3 archerss, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.50 expected hits Neutral roll dice for 3 spearInfantrys in Tharbad, round 3 : 2/3 hits, 1.00 expected hits 2 archerss owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 : 2/7 hits, 2.00 expected hits Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad Freefolk loses 0 PUs for violating Tharbads neutrality. Freefolk win, taking Tharbad from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4 Casualties for Freefolk: 2 archerss, 1 hobbits and 1 spearInfantry Casualties for Neutral: 3 fortificationss and 3 spearInfantrys Non Combat Move - Freefolk Place Units - Freefolk 2 catapults and 1 spearInfantry placed in Bree 2 lightCavalrys placed in Hobbiton Turn Complete - Freefolk Freefolk collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral : 0.83 Freefolk : -1.17 -
TripleA Turn Summary: Mordor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Mordor Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor 2 trollss moved from W. Mirkwood to High Mirkwood Mordor take N. Mirkwood from Elves 1 orcs moved from W. Mirkwood to N. Mirkwood 1 orcs moved from Dol Goldur to S. Mirkwood 2 orcss, 2 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien Combat - Mordor Battle in High Mirkwood Mordor attack with 2 trollss Elves defend with 1 castle, 2 fortificationss and 1 tower Mordor roll dice for 2 trollss in High Mirkwood, round 2 : 1/2 hits, 1.00 expected hits Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 3 : 1/2 hits, 1.00 expected hits Elves roll dice for 1 fortifications and 1 tower in High Mirkwood, round 3 : 0/2 hits, 0.83 expected hits 1 fortifications owned by the Elves lost in High Mirkwood Mordor roll dice for 2 trollss in High Mirkwood, round 4 : 2/2 hits, 1.00 expected hits Elves roll dice for 1 tower in High Mirkwood, round 4 : 1/1 hits, 0.67 expected hits 1 tower owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood Mordor win, taking High Mirkwood from Elves with 1 trolls remaining. Battle score for attacker is 3 Casualties for Elves: 2 fortificationss and 1 tower Casualties for Mordor: 1 trolls Non Combat Move - Mordor Place Units - Mordor 2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul 1 siegeTower placed in Dol Goldur Turn Complete - Mordor Mordor collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Mordor : 1.00 Elves : -1.50 -
TripleA Turn Summary: Rohan round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 3 spearInfantrys moved from Helms Deep to Westfold 2 heavyCavalrys moved from Anorien to Westfold 2 spearInfantrys moved from Eastfold to Westfold 2 heavyCavalrys moved from E. Emnet to Fangorn 1 lightCavalry moved from Anorien to Wold Combat - Rohan Battle in Fangorn Rohan attack with 2 heavyCavalrys Goblins defend with 1 wargs Rohan roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 wargs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits 1 wargs owned by the Goblins lost in Fangorn Rohan win, taking Fangorn from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 5 Casualties for Goblins: 1 wargs Non Combat Move - Rohan Place Units - Rohan 6 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Goblins : -0.17 Rohan : 0.00 -
TripleA Turn Summary: Goblins round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Goblins Goblins buy 3 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs; Combat Move - Goblins 1 shooters moved from Moria to Eregion Goblins take Eregion from Elves 2 batss, 3 shooterss, 4 stabberss and 2 wargss moved from Celebran to Lorien 1 shooters moved from Moria to Celebran 1 shooters moved from Drimrill Dale to Lorien 1 shooters moved from Moria to Drimrill Dale 1 bats moved from S. Caves to Lorien Combat - Goblins Battle in Lorien Goblins attack with 3 batss, 4 shooterss, 4 stabberss and 2 wargss Elves defend with 1 castle, 8 towers and 2 wizards Goblins roll dice for 3 batss, 4 shooterss, 4 stabberss and 2 wargss in Lorien, round 2 : 2/9 hits, 3.00 expected hits Elves roll dice for 8 towers and 2 wizards in Lorien, round 2 : 6/10 hits, 6.67 expected hits 2 towers owned by the Elves, 3 shooterss owned by the Goblins and 3 stabberss owned by the Goblins lost in Lorien Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 2 wargss in Lorien, round 3 : 6/6 hits, 2.00 expected hits Elves roll dice for 6 towers and 2 wizards in Lorien, round 3 : 5/8 hits, 5.33 expected hits 6 towers owned by the Elves, 1 wargs owned by the Goblins, 2 batss owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Lorien Goblins roll dice for 1 bats and 1 wargs in Lorien, round 4 : 1/2 hits, 0.67 expected hits Elves roll dice for 2 wizards in Lorien, round 4 : 1/2 hits, 1.33 expected hits 1 bats owned by the Goblins and 1 wizard owned by the Elves lost in Lorien Goblins roll dice for 1 wargs in Lorien, round 5 : 0/1 hits, 0.33 expected hits Elves roll dice for 1 wizard in Lorien, round 5 : 1/1 hits, 0.67 expected hits 1 wargs owned by the Goblins lost in Lorien Elves win with 1 wizard remaining. Battle score for attacker is 7 Casualties for Goblins: 3 batss, 4 shooterss, 4 stabberss and 2 wargss Casualties for Elves: 8 towers and 1 wizard Non Combat Move - Goblins 7 shooterss and 2 stabberss moved from Moria to Celebran Place Units - Goblins 3 shooterss, 4 stabberss and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Goblins : 3.00 Elves : -1.00 -
TripleA Turn Summary: Elves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Elves Elves buy 2 fortificationss and 4 towers; Remaining resources: 0 PUs; Combat Move - Elves 2 hobbitss moved from Rivendell to Eregion 1 hunters moved from N. Caves to Eregion 2 hunterss moved from N. Caves to Drimrill Dale 1 ents moved from N. Dale to S. Dale Combat - Elves Battle in Drimrill Dale Elves attack with 2 hunterss Goblins defend with 1 shooters Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hunterss in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 1/1 hits, 0.33 expected hits 1 hunters owned by the Elves lost in Drimrill Dale Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 1/1 hits, 0.33 expected hits Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Drimrill Dale Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2 Casualties for Elves: 1 hunters Casualties for Goblins: 1 shooters Battle in Eregion Elves attack with 2 hobbitss and 1 hunters Goblins defend with 1 shooters Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 3 : 1/2 hits, 0.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 3 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Non Combat Move - Elves 2 hunterss and 2 wizards moved from N. Caves to Lorien Place Units - Elves 4 towers placed in Lorien 2 fortificationss placed in N. Caves Turn Complete - Elves Elves collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Goblins : -1.00 Elves : -1.33 -
TripleA Turn Summary: Haradrim round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim 1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast 1 galleon and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Gondor Gondor buy 7 spearInfantrys and 2 towers; Remaining resources: 2 PUs; Combat Move - Gondor 2 caravels and 9 galleons moved from Anduin Mouth to Gilrain 8 undeads moved from Lebennin to Gilrain 1 galleon moved from Morthond to Gilrain 2 caravels, 10 galleons and 8 undeads moved from Gilrain to Anduin Mouth 8 undeads moved from Anduin Mouth to E. Osg. 6 spearInfantrys moved from Minas Tirith to Anorien Non Combat Move - Gondor Place Units - Gondor 2 towers placed in E. Osg. 3 spearInfantrys placed in Anfalas 4 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 31 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun 10 chariotArcherss, 8 spearInfantrys, 2 warChariots and 1 warWagon moved from Rhun to S. Dale 2 warChariots moved from E. Rhovanion to S. Dale 2 spearInfantrys moved from E. Rhovanion to Rhun 1 spearInfantry moved from Rhun to S. Dale Combat - Rhun Battle in S. Dale Rhun attack with 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon Elves defend with 2 entss, 8 hunterss and 2 wizards; Dwarves defend with 3 axeInfantrys, 1 cannon and 1 phalanx; Dale defend with 1 archers Rhun roll dice for 10 chariotArcherss, 9 spearInfantrys, 4 warChariots and 1 warWagon in S. Dale, round 2 : 12/24 hits, 9.67 expected hits Dale roll dice for 1 archers, 3 axeInfantrys, 1 cannon, 2 entss, 8 hunterss, 1 phalanx and 2 wizards in S. Dale, round 2 : 11/18 hits, 9.17 expected hits 1 cannon owned by the Dwarves, 7 hunterss owned by the Elves, 9 spearInfantrys owned by the Rhun, 1 archers owned by the Dale, 2 chariotArcherss owned by the Rhun and 3 axeInfantrys owned by the Dwarves lost in S. Dale Rhun roll dice for 8 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 3 : 5/13 hits, 6.00 expected hits Dale roll dice for 2 entss, 1 hunters, 1 phalanx and 2 wizards in S. Dale, round 3 : 2/6 hits, 3.50 expected hits 1 hunters owned by the Elves, 2 entss owned by the Elves, 1 wizard owned by the Elves, 2 chariotArcherss owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 4 : 6/11 hits, 5.33 expected hits Dale roll dice for 1 wizard in S. Dale, round 4 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Elves lost in S. Dale Rhun win, taking S. Dale from Dale with 6 chariotArcherss, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 37 Casualties for Rhun: 4 chariotArcherss and 9 spearInfantrys Casualties for Dale: 1 archers Casualties for Dwarves: 3 axeInfantrys, 1 cannon and 1 phalanx Casualties for Elves: 2 entss, 8 hunterss and 2 wizards Non Combat Move - Rhun Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Dale : -0.33 Rhun : 2.00 -
TripleA Turn Summary: Dale round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dale Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Dale 3 lightCavalrys moved from Lake Town to High Mirkwood 1 archers, 1 lightCavalry and 1 spearInfantry moved from E. Mirkwood to N. Mirkwood 2 archerss, 2 heavyCavalrys and 2 spearInfantrys moved from E. Mirkwood to W. Mirkwood Combat - Dale Battle in N. Mirkwood Dale attack with 1 archers, 1 lightCavalry and 1 spearInfantry Mordor defend with 1 orcs Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 2 : 0/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits Dale roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in N. Mirkwood, round 3 : 1/3 hits, 0.83 expected hits Mordor roll dice for 1 orcs in N. Mirkwood, round 3 : 1/1 hits, 0.17 expected hits 1 archers owned by the Dale and 1 orcs owned by the Mordor lost in N. Mirkwood Dale win, taking N. Mirkwood from Mordor with 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Dale: 1 archers Casualties for Mordor: 1 orcs Battle in High Mirkwood Dale attack with 3 lightCavalrys Mordor defend with 1 castle and 1 trolls Dale roll dice for 3 lightCavalrys in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits Mordor roll dice for 1 trolls in High Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 trolls owned by the Mordor lost in High Mirkwood Dale win, taking High Mirkwood from Mordor with 3 lightCavalrys remaining. Battle score for attacker is 6 Casualties for Mordor: 1 trolls Battle in W. Mirkwood Dale attack with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys Mordor defend with 1 siegeTower Dale roll dice for 2 archerss, 2 heavyCavalrys and 2 spearInfantrys in W. Mirkwood, round 2 : 2/6 hits, 2.00 expected hits Mordor roll dice for 1 siegeTower in W. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits 1 siegeTower owned by the Mordor lost in W. Mirkwood Dale win, taking W. Mirkwood from Mordor with 2 archerss, 2 heavyCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Mordor: 1 siegeTower Non Combat Move - Dale Place Units - Dale 3 lightCavalrys placed in Lake Town Turn Complete - Dale Dale collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Mordor : 0.00 Dale : 0.33 -
TripleA Turn Summary: Khand round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 4 warWolvess moved from Khand to Harad Road 1 raiderCavalry and 3 warWolvess moved from Harad Road to N. Ithilien 1 raiders moved from S. Ithilien to N. Ithilien 1 raiders moved from Harad Road to S. Ithilien Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 3
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 3 Purchase Units - Dwarves Dwarves buy 2 axeInfantrys and 1 mortar; Remaining resources: 2 PUs; Combat Move - Dwarves 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx moved from N. Rhun to S. Dale 4 axeInfantrys moved from Iron Hills to N. Rhun Combat - Dwarves Battle in S. Dale Dwarves attack with 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx Rhun defend with 6 chariotArcherss, 4 warChariots and 1 warWagon Dwarves roll dice for 10 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 2 : 1/14 hits, 3.67 expected hits Rhun roll dice for 6 chariotArcherss, 4 warChariots and 1 warWagon in S. Dale, round 2 : 2/11 hits, 3.33 expected hits 1 warChariot owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 8 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 3 : 3/12 hits, 3.33 expected hits Rhun roll dice for 6 chariotArcherss, 3 warChariots and 1 warWagon in S. Dale, round 3 : 1/10 hits, 3.17 expected hits 3 warChariots owned by the Rhun and 1 axeInfantry owned by the Dwarves lost in S. Dale Dwarves roll dice for 7 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 4 : 3/11 hits, 3.17 expected hits Rhun roll dice for 6 chariotArcherss and 1 warWagon in S. Dale, round 4 : 5/7 hits, 2.67 expected hits 3 chariotArcherss owned by the Rhun and 5 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 axeInfantrys, 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 5 : 3/6 hits, 2.33 expected hits Rhun roll dice for 3 chariotArcherss and 1 warWagon in S. Dale, round 5 : 2/4 hits, 1.67 expected hits 3 chariotArcherss owned by the Rhun and 2 axeInfantrys owned by the Dwarves lost in S. Dale Dwarves roll dice for 2 berzerkerss, 1 cannon and 1 phalanx in S. Dale, round 6 : 1/4 hits, 2.00 expected hits Rhun roll dice for 1 warWagon in S. Dale, round 6 : 1/1 hits, 0.67 expected hits 1 warWagon owned by the Rhun and 1 phalanx owned by the Dwarves lost in S. Dale Dwarves win, taking S. Dale from Rhun with 2 berzerkerss and 1 cannon remaining. Battle score for attacker is 16 Casualties for Dwarves: 10 axeInfantrys and 1 phalanx Casualties for Rhun: 6 chariotArcherss, 4 warChariots and 1 warWagon Non Combat Move - Dwarves Place Units - Dwarves 2 axeInfantrys and 1 mortar placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 18 PUsCombat Hit Differential Summary :
Dwarves : -3.50 Rhun : -0.50 -
TripleA Turn Summary: Saruman round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Saruman Saruman buy 4 fortificationss and 1 tower; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Fangorn 1 siegeTower moved from Isengard to Fangorn 1 raiders moved from Isengard to Fangorn Combat - Saruman Battle in Fangorn Saruman attack with 1 orcs, 1 raiders and 1 siegeTower Rohan defend with 2 heavyCavalrys Saruman roll dice for 1 orcs, 1 raiders and 1 siegeTower in Fangorn, round 2 : 2/3 hits, 1.00 expected hits Elves roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 0.67 expected hits 2 heavyCavalrys owned by the Rohan and 1 orcs owned by the Saruman lost in Fangorn Saruman win, taking Fangorn from Elves with 1 raiders and 1 siegeTower remaining. Battle score for attacker is 7 Casualties for Saruman: 1 orcs Casualties for Rohan: 2 heavyCavalrys Non Combat Move - Saruman Place Units - Saruman 4 fortificationss and 1 tower placed in Isengard Turn Complete - Saruman Saruman collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Saruman : 1.00 Elves : 0.33





