• @crockett36 Italy is up.

  • 2026 25 24 23 22 19 18

    Okay. Sorry


  • @crockett36 No Problem.

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 94 Sea Zone
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 fighters moved from 95 Sea Zone to 94 Sea Zone
            2 cruisers moved from 98 Sea Zone to 76 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Slovakia Hungary to Western Ukraine
            1 transport moved from 98 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 2 fighters and 2 submarines
                British defend with 1 destroyer
                    Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 76 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                French defend with 1 destroyer
                    Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 76 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 infantry moved from 99 Sea Zone to Syria
            2 fighters moved from 94 Sea Zone to 95 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 81 Sea Zone
            2 fighters placed in 81 Sea Zone
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -0.33
    French : -0.33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            2 fighters moved from Caroline Islands to 36 Sea Zone
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from Caroline Islands to Philippines
            1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - French
            Battle in 94 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Italians defend with 2 submarines
                    French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                    French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 94 Sea Zone
                French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 2 submarines
    
        Non Combat Move - French
            1 fighter moved from 94 Sea Zone to Gibraltar
            3 infantry moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : -0,50
    French : 0,33
    

    Savegame

  • 2026 25 24 23 22 19 18

    Scramble?

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Eastern Poland to Russia
            1 artillery moved from Eastern Poland to Western Ukraine
            3 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Nenetsia
            3 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 artillery moved from Baltic States to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 fighter moved from Southern Italy to Western Ukraine
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from 111 Sea Zone to Scotland
            11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Air Battle in Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 19 18


  • @crockett36 please intercept.
    Thank you.

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 bomber moved from Eastern Poland to Russia
            1 artillery moved from Eastern Poland to Western Ukraine
            3 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Nenetsia
            3 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 artillery moved from Baltic States to Eastern Poland
            2 fighters moved from Western Germany to Western Ukraine
            1 fighter moved from Southern Italy to Western Ukraine
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 mech_infantry moved from 111 Sea Zone to Scotland
            11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel
            1 armour moved from Baltic States to Archangel
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Western Ukraine to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            2 armour moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 1 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Scotland
            Battle in Nenetsia
            Battle in Archangel
                Germans attack with 12 armour, 9 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Western Ukraine
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            Germans undo move 1.
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Western Germany
            2 tactical_bombers placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Germans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : 0.17
    Defenders Fire,  : : -0.17
    Attackers Fire,  : : -0.17
    Russians : 0.67
    

    Savegame

  • 2026 25 24 23 22 19 18

    your turn…

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
                  Russians take Iraq from Italians
            1 artillery moved from Russia to Bryansk
            1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel
            2 infantry moved from Belarus to Bryansk
            12 infantry moved from Amur to Manchuria
            2 infantry moved from Belarus to Archangel
            1 fighter moved from Russia to Archangel
            1 fighter moved from Rostov to Archangel
            1 infantry moved from Smolensk to Bryansk
            1 submarine moved from 105 Sea Zone to 111 Sea Zone
            1 infantry moved from Belarus to Archangel
    
        Combat - Russians
            Battle in 111 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 111 Sea Zone
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Manchuria
                Russians attack with 12 infantry
                Japanese defend with 1 aaGun and 4 infantry
                    Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 4 infantry
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry
                Germans defend with 12 armour, 8 infantry and 8 mech_infantrys
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits
                    Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits
                    15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits
                    Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits
                    6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits
                    Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits
                    3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56
                Casualties for Russians: 24 infantry
                Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Smolensk
            1 artillery and 1 infantry moved from Russia to Tambov
            3 infantry moved from Novosibirsk to Urals
            3 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            2 aaGuns moved from Belarus to Smolensk
            1 aaGun moved from Belarus to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Belarus to Smolensk
            2 artilleries moved from Russia to Smolensk
            1 tactical_bomber moved from Persia to Russia
            2 aaGuns moved from Amur to Manchuria
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : 3,00
    Japanese : -0,67
    

    Savegame

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Sikang
            2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 7 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    3 submarines owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
    

    Combat Hit Differential Summary :

    Americans : 1.17
    Chinese : 0.33
    Japanese : -0.67
    

    Savegame

  • 2026 25 24 23 22 19 18

    Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.


  • @crockett36 ,will give you an Ool.
    Taking out a Potential hit returner is not my idea.
    Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.

    Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
    Thank you.


  • @crockett36 Ok, NO!

    I would have def. not chossen the CR as first casualty when i have Units there wich I can dent first.

    Here is what we do:

    Please roll for my CR with the “Roll Dice” in the Game Tab top right corner.
    Remember, a CR rolls at a 3 in Def.
    As Ool you tipp my two CV’s and we keep in mind that the first Sub hit my BB, wich we will tipp at the end of the turn in edit.

    If you still have some Subs left after this round, please let me know again.
    Thank you.

  • 2026 25 24 23 22 19 18

    I don’t see the game tab in any top right corner, neither of the battle window nor the game nor the web page.

  • 2026 25 24 23 22 19 18

    Top left in my interface. Rolled a 2.

  • 2026 25 24 23 22 19 18

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Sikang to Kazakhstan
            2 infantry moved from Szechwan to Sikang
            2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 7 submarines
                Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters
                    Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits
                    1 cruiser owned by the ANZAC lost in 36 Sea Zone
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    3 submarines owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 3 submarines in 36 Sea Zone, round 4 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 5 : 2/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

  • 2026 25 24 23 22 19 18

    So, your cruiser’s second shot missed. The battleship will be tipped in edit later. I need two hits now, one real, one fake because the killer was killed in the first round.

Suggested Topics

  • 63
  • 62
  • 84
  • 64
  • 312
  • 97
  • 96
  • 195
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

18.0k

Users

40.7k

Topics

1.8m

Posts