dice…
allied playbook game II
-
When one is losing in a particular theatre, one needs a little luck to open up possibilities.i bought subs to be ship destroyers. I lost the planes before the subs because I I needed to strand your planes. I was buying time.
Sorry about the ool. I just assumed you would adjust your dead accordingly.
-
@crockett36 I understand what you are saying.
There is an alternative to it. Mount a wall, or wall OFF a Defence.
This should be the according tactic to your Situation.Now the Allies are free to do whatever they please in the Pacific and spent Money whenever they see a Need to do so.
This as Axis you want to Prevent. You Need to put pressure on both theatres b/c US is the Key Nation with the sufficient ressources.
This is why your Strategy will end to be successful on a certain Point.
-
I am constantly learning and experimenting. Against a kjf strategy, I figured that I can only build navy to keep up while Jerry and Luigi try and kill the bear. I’m not a defensive player and I could not defend both Philippines and Japan. The next round of subs and air can deplete your forces even more.
I appreciate your advice. I am watching what you do and analyzing it. Obviously you have a lot more experience than I do. And I’m having fun.
-
@crockett36 Italy is up.
-
Okay. Sorry
-
@crockett36 No Problem.
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 fighters moved from 95 Sea Zone to 94 Sea Zone 2 cruisers moved from 98 Sea Zone to 76 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 98 Sea Zone to 76 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 armour moved from Slovakia Hungary to Western Ukraine 1 transport moved from 98 Sea Zone to 95 Sea Zone Combat - Italians Battle in 94 Sea Zone Italians attack with 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 76 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 76 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 infantry moved from 99 Sea Zone to Syria 2 fighters moved from 94 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier placed in 81 Sea Zone 2 fighters placed in 81 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 2.00 British : -0.33 French : -0.33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 2 fighters moved from Caroline Islands to 36 Sea Zone 1 cruiser moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Philippines 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 fighter moved from Gibraltar to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 2 submarines French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone French roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 94 Sea Zone French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - French 1 fighter moved from 94 Sea Zone to Gibraltar 3 infantry moved from Libya to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,50 French : 0,33 -
Scramble?
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 bomber moved from Eastern Poland to Russia 1 artillery moved from Eastern Poland to Western Ukraine 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from 127 Sea Zone to Nenetsia 3 tactical_bombers moved from Eastern Poland to Western Ukraine 1 artillery moved from Baltic States to Eastern Poland 2 fighters moved from Western Germany to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from 111 Sea Zone to Scotland 11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Baltic States to Archangel 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Air Battle in RussiaCombat Hit Differential Summary :
-
-
@crockett36 please intercept.
Thank you. -
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 9 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 bomber moved from Eastern Poland to Russia 1 artillery moved from Eastern Poland to Western Ukraine 3 armour moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from 127 Sea Zone to Nenetsia 3 tactical_bombers moved from Eastern Poland to Western Ukraine 1 artillery moved from Baltic States to Eastern Poland 2 fighters moved from Western Germany to Western Ukraine 1 fighter moved from Southern Italy to Western Ukraine 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 mech_infantry moved from 111 Sea Zone to Scotland 11 armour, 9 infantry and 8 mech_infantrys moved from Novgorod to Archangel 1 armour moved from Baltic States to Archangel 1 infantry moved from Western Ukraine to Ukraine Germans take Ukraine from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 armour moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Air Battle in Russia Germans attacks with 1 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Battle in Scotland Battle in Nenetsia Battle in Archangel Germans attack with 12 armour, 9 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 9 infantry and 8 mech_infantrys in Archangel, round 2 : 9/29 hits, 8.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Scotland from British, taking Nenetsia from Russians, taking Archangel from Russians with 12 armour, 8 infantry and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 3 aaGuns moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Germans 3 mech_infantrys placed in Novgorod Germans undo move 1. 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 2 tactical_bombers placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : 0.17 Defenders Fire, : : -0.17 Attackers Fire, : : -0.17 Russians : 0.67 -
your turn…
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Northwest Persia to Iraq Russians take Iraq from Italians 1 artillery moved from Russia to Bryansk 1 armour, 7 artilleries, 30 infantry and 1 mech_infantry moved from Belarus to Archangel 2 infantry moved from Belarus to Bryansk 12 infantry moved from Amur to Manchuria 2 infantry moved from Belarus to Archangel 1 fighter moved from Russia to Archangel 1 fighter moved from Rostov to Archangel 1 infantry moved from Smolensk to Bryansk 1 submarine moved from 105 Sea Zone to 111 Sea Zone 1 infantry moved from Belarus to Archangel Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Manchuria Russians attack with 12 infantry Japanese defend with 1 aaGun and 4 infantry Russians roll dice for 12 infantry in Manchuria, round 2 : 3/12 hits, 2,00 expected hits Japanese roll dice for 1 aaGun and 4 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 11 infantry in Manchuria, round 3 : 0/11 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 11 infantry in Manchuria, round 4 : 3/11 hits, 1,83 expected hits Japanese roll dice for 2 infantry in Manchuria, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 10 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 infantry Casualties for Japanese: 1 aaGun and 4 infantry Battle in Bryansk Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry Germans defend with 12 armour, 8 infantry and 8 mech_infantrys Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 33 infantry and 1 mech_infantry in Archangel, round 2 : 10/44 hits, 10,67 expected hits Germans roll dice for 12 armour, 8 infantry and 8 mech_infantrys in Archangel, round 2 : 15/28 hits, 11,33 expected hits 15 infantry owned by the Russians, 8 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 18 infantry and 1 mech_infantry in Archangel, round 3 : 9/29 hits, 8,17 expected hits Germans roll dice for 12 armour and 6 mech_infantrys in Archangel, round 3 : 6/18 hits, 8,00 expected hits 6 infantry owned by the Russians, 3 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Archangel Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 12 infantry and 1 mech_infantry in Archangel, round 4 : 10/23 hits, 7,17 expected hits Germans roll dice for 9 armour in Archangel, round 4 : 3/9 hits, 4,50 expected hits 3 infantry owned by the Russians and 9 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 7 artilleries, 2 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 56 Casualties for Russians: 24 infantry Casualties for Germans: 12 armour, 8 infantry and 8 mech_infantrys Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters moved from Archangel to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 3 infantry moved from Novosibirsk to Urals 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 2 aaGuns moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 2 artilleries moved from Russia to Smolensk 1 tactical_bomber moved from Persia to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0,17 Russians : 3,00 Japanese : -0,67 -
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 submarines moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 artillery moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Tsinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Sikang to Kazakhstan 2 infantry moved from Szechwan to Sikang 2 fighters and 6 tactical_bombers moved from Shensi to Kiangsu Combat - Japanese Battle in Kiangsi Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 7 submarines Americans defend with 1 battleship, 2 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 2 fighters Japanese roll dice for 7 submarines in 36 Sea Zone, round 2 : 1/7 hits, 2.33 expected hits 1 cruiser owned by the ANZAC lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 3 submarines owned by the Japanese lost in 36 Sea Zone Japanese roll dice for 4 submarines in 36 Sea Zone, round 3 : 2/4 hits, 1.33 expected hitsCombat Hit Differential Summary :
Americans : 1.17 Chinese : 0.33 Japanese : -0.67 -
Need an ool. In the first round I took an Anzac cruiser for your first casualty. I can restart the fight if you want me to change that.
-
@crockett36 ,will give you an Ool.
Taking out a Potential hit returner is not my idea.
Have to check the map first, but i think all of my Allied vessels are upright so you could have just simply start to tipp them first.Am at work right now, so please be patient untill i get to the map an hand out an Ool, please.
Thank you. -
@crockett36 Ok, NO!
I would have def. not chossen the CR as first casualty when i have Units there wich I can dent first.
Here is what we do:
Please roll for my CR with the “Roll Dice” in the Game Tab top right corner.
Remember, a CR rolls at a 3 in Def.
As Ool you tipp my two CV’s and we keep in mind that the first Sub hit my BB, wich we will tipp at the end of the turn in edit.If you still have some Subs left after this round, please let me know again.
Thank you. -
I don’t see the game tab in any top right corner, neither of the battle window nor the game nor the web page.





