Any scramble?
42194 OOB Round 01 Germany - combat.tsvg
Scramble.jpg
@FMErwinRommel no intercept thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Ukraine to Russia
2 bombers and 5 fighters moved from Bryansk to Russia
1 submarine moved from 113 Sea Zone to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
1 fighter moved from Bryansk to Russia
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 artillery and 1 fighter moved from Bryansk to Tambov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Tambov
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 111 Sea Zone
Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 111 Sea Zone
Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
2 fighters moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Slovakia Hungary
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Ukraine to Bryansk
3 infantry moved from Northern Italy to Western Germany
3 armour moved from Germany to Western Germany
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Slovakia Hungary to Western Ukraine
1 aaGun, 1 infantry and 4 mech_infantrys moved from Bryansk to Rostov
2 armour moved from Novgorod to Karelia
Place Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
2 artilleries placed in Novgorod
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 105 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
Germans : 0.00
Americans : -0.33
Russians : 0.33
I must have put the wrong password in, because the game didn’t post the first time. I didn’t get marti dice. Did you?
I will gladly redo the combat if you didn’t get marti emails. Let me know. Marti emails come to me erratically, delayed.
@FMErwinRommel yes the dice rolls came through so thats fine :+1:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 15 PUs;
Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 15 PUs;
Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Place Units - Russians
1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
3 fighters moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 fighter, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
1 fighter moved from Szechwan to Burma
3 fighters moved from French Indo China to Burma
1 bomber moved from French Indo China to Burma
1 artillery moved from French Indo China to 36 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 fighter, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 4 fighters and 1 infantry in Burma, round 2 : 3/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Japanese attack with 1 artillery, 1 fighter, 2 marines and 2 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 fighter, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Malaya
2 fighters moved from Burma to French Indo China
1 tactical_bomber moved from 37 Sea Zone to Java
1 tactical_bomber moved from French Indo China to Java
1 fighter moved from 35 Sea Zone to Java
1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Shan State to Malaya
2 mech_infantrys moved from Kweichow to French Indo China
2 artilleries moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 marine moved from Shan State to French Indo China
1 armour and 1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Hunan to Yunnan
2 armour and 4 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
1 armour moved from Sikang to Szechwan
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Tsinghai to Shensi
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 bomber moved from Burma to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Malaya: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Shan State: 4 mech_infantrys
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 1 infantry placed in Kiangsu
1 destroyer placed in 19 Sea Zone
2 submarines placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.17
UK_Pacific : 0.67
Japanese : -0.17
Excuse the edit. When I didn’t take Burma, I put mech with my I.C.'s to defend against possible air attack, forgetting that my builds would suffice as defenders. I thought that I was cruising along in the Pacific, after sinking the Allied fleet and Germany’s success diverting your attention there. But the Allies still have slightly more income and while the U.S. hasn’t rebuilt its fleet to the size of Japan, it has built up its bomber force. I suddenly realized that Caroline with bombers and ANZ fighters for defense, was a potential threat that should be stopped before you reinforced it.
Stopping the UKPac N.O. for no subs in Indian Ocean is harder than it would seem. DD’s in Egypt and S. Africa with the help of land planes, can reach every sea space.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
2 armour, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Persia to West India
7 fighters moved from Persia to Russia
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : -1.33
@FMErwinRommel Another quiet staging round for the allies…clever german counter attack forces are restricting my attack options…but the threat of an american landing anywhere in the atlantic is hindering the capture of moscow. All in the balance still.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
2 armour, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Persia to West India
7 fighters moved from Persia to Russia
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : -1.33
@FMErwinRommel apologies for the edit…I thought I had a cunning plan but realised it wouldn’t work…back to the drawing board!
What was my clever German counterattack? Increasing the number of UK fighters to ten in Moscow forces Germany to add units to my I.C.'s and Rostov for defense against air attack. U.S. buildup in Hawaii is forcing Japan to divert more planes to Caroline. Germany has to increase the threat to the U.S. fleet in the Atlantic. It can’t keep allowing your transports to multiply.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 10 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
Russians : 0.00