Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Russians massing in Vyborg took me by surprise! Whose playbook is that from? I think your army got lost in the backwoods, or is just trying to stay out of my way.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Combat Move - British
2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
Combat - British
Battle in Iraq
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.17 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
2 fighters moved from Gibraltar to Egypt
1 fighter moved from Tanganyika Territory to Egypt
1 bomber moved from Gibraltar to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 airfield placed in Egypt
1 factory_minor placed in Persia
1 submarine placed in 71 Sea Zone
British undo move 3.
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33
Chinese : 1.50
Neutral_Axis : 0.33
Japanese : -0.67
@FMErwinRommel Well, it either makes you worried about losing scandanavia and costs you a turn to reinforce…or you declare war and lose at least finland…choices choices!
Can’t see a fault with owentoo’s uk start plan at the moment…losing egypt as allies last time against you cost me the game eventually. As it stands egypt is virtually impregnable and production can soon start in the ME
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians roll dice for 1 bomber in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Baltic States
1 bomber moved from Southern Italy to Baltic States
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Battle in Baltic States
Italians attack with 1 armour and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Italians roll dice for 1 bomber in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Southern Italy
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.17
Russians : 0.00
Reposted for edit to NCM sub from sz96 > sz97. Italy can opened Novg for Germany. Regarding Vyborg, defending Finland would require putting all my fighters and TBs there, to offset the Russian air. The battle odds weren’t good and it wouldn’t advance anything. The best solution is: the best defense is a good offense. Germany will wipe out the Vyborg army using the entire Luftwaffe to support the army. All my planes will be out of position after the battle. But the allies have nothing to take advantage of that. The battle odds are 99%. I will have all my planes left and maybe 1 ground unit. But it’s not essential that I take possession of Vyborg. I will have 50 ground troops in E. Poland this coming turn. So I won’t need an Italian can opener next turn.
What I meant was the allies had nothing to hit Germany with. Even if the German bombers were in W. Germany, there are too few to sink a U.S. fleet moving to sz91. However, if UK sank the Italian fleet, a German air attack on the remaining UK fleet probably would have sunk them. But that would have shrunk the Luftwaffe even more.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 3 fighters moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns, 1 artillery and 3 fighters moved from Queensland to New South Wales
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@FMErwinRommel Yes I missed that option :white_frowning_face: Anticipated Italy clearing baltic states so was worried about a follow up army being caught out by german air and tanks. If I had moved to karelia instead the fighters from WG wouldn’t have reached which would have made it a much dicier proposition. Oh well…every mistake made is a lesson learnt I guess!
Actually, the W. Ger fighters can reach Karelia via Norway. A&A’s irregular shaped territories make planning so much more complicated than hex maps.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 artillery and 7 infantry moved from Finland to Vyborg
3 tactical_bombers moved from Poland to Vyborg
2 bombers and 3 fighters moved from Western Germany to Vyborg
1 destroyer and 1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 infantry moved from Poland to Baltic States
1 artillery and 2 infantry moved from Romania to Bessarabia
2 armour, 8 artilleries and 15 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Bessarabia
Combat - Germans
Battle in Vyborg
Germans attack with 1 artillery, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Vyborg, round 2 : 3/16 hits, 6.50 expected hits
Russians roll dice for 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry in Vyborg, round 2 : 1/13 hits, 4.50 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in Vyborg, round 3 : 6/15 hits, 6.33 expected hits
Russians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Vyborg, round 3 : 5/10 hits, 3.50 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Vyborg, round 4 : 6/10 hits, 5.50 expected hits
Russians roll dice for 1 armour and 3 artilleries in Vyborg, round 4 : 1/4 hits, 1.50 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 7 infantry
Casualties for Russians: 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour, 8 artilleries and 15 infantry
Russians defend with 1 infantry
Germans roll dice for 2 armour, 8 artilleries and 15 infantry in Eastern Poland, round 2 : 6/25 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 8 artilleries and 14 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Vyborg to Germany
3 fighters and 3 tactical_bombers moved from Vyborg to Finland
3 aaGuns moved from Poland to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Eastern Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
5 armour and 10 mech_infantrys moved from Germany to Baltic States
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 submarine moved from 90 Sea Zone to 87 Sea Zone
1 submarine moved from 90 Sea Zone to 86 Sea Zone
Place Units - Germans
9 mech_infantrys placed in Germany
3 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -4.17
Russians : -1.17
Achieved my goals. Last turn, I should have moved the 2 German subs to sz103 instead of sz90. This turn I couldn’t reach the UK convoy zone and can’t avoid the reach of the U.S. DD and in most locations, the fighters.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
4 aaGuns, 1 armour, 10 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Yenisey to Timguska
3 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.00
Since you didn’t retreat China’s army from Szech to a western province, I tried to see if I could take all of my other targets besides Yunnan and Szech, without using any planes from Asia. I would need every plane in Asia to take Yun and weaken Szech with one round. I can attack the other Asian land targets with just ground troops, but with lower odds and greater casualties. I would have to forego one isle. I can defend Japan’s home waters with new builds and a blocker and without bringing back planes. If I don’t try for Szech, I can take the other targets with overkill. With so many battles, there’s bound to be a bad dice battle or two somewhere. So I best play it safe and use overkill.