Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
@FMErwinRommel yeah the dice can really feel they are against you sometimes…
I did play one low luck game against max334 which i feel suited my style better…I am slow and steady!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,6,4
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
2 aaGuns moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 54 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from New South Wales to Queensland
2 aaGuns moved from Queensland to Northern Territory
2 artilleries and 2 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from Turkey to Caucasus
Russians take Caucasus from Germans
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
@FMErwinRommel Japan will struggle to regain the DEI now…with an enormous Allied airforce in the region the entire japanese combined navy would be at risk of being sunk.
The odds of the extremely lopsided results of the Japanese attack on ANZAC were less than 1/1000. The odds of 2 subs, a DD and a fighter all hitting on the first round were 0.62% (1/6 x 1/6 x 1/3 x 2/3). The odds of all my units missing were 14.84% (2/3 x 2/3 x 2/3 x 1/2). The odds of one having the best possible and the other the worst possible outcomes is .0062 x .1484 = 0.00092. If you had rolled in reverse order: 4,2,1,1; you would have given 2 hits. My goal was to sink your ships. My subs could only hit your ships, and your fighter was the only high defense unit, so I should have achieved my goal. I had a positive, but not overwhelming chance of winning. I would have achieved my goal is I had lost all my units and you had your fighter left. This extreme result was for a battle with significant consequences on the front line. On your very next turn, in a meaningless, remote battle, the dice favored me: you rolled 2 foe 7, and neutral Argentina rolled 2 for 4. The 4 neutral infantry lasted 3 rounds, killing 3 attackers.
Japan would have been in much better shape if the ANZ fleet had been sunk. There would have only been one isle to recapture. Building the Arabian naval base. which allowed UK to take Sum, was a surprise. But don’t underestimate the power of the Japanese.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Tambov
1 artillery and 3 fighters moved from Bryansk to Tambov
2 fighters moved from Ukraine to Caucasus
1 tactical_bomber moved from Bulgaria to Volgograd
2 fighters moved from Bryansk to Volgograd
1 fighter moved from Ukraine to Volgograd
2 mech_infantrys moved from Romania to Greece
2 bombers and 1 tactical_bomber moved from Western Germany to Greece
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Volgograd
Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Greece
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
2 infantry and 2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern France to Yugoslavia
1 armour and 3 mech_infantrys moved from Romania to Bulgaria
4 infantry moved from Western Germany to France
1 aaGun and 1 artillery moved from Northern Italy to Yugoslavia
11 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Western Germany to Yugoslavia
1 tactical_bomber moved from Southern France to Western Germany
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
3 infantry moved from Western Ukraine to Bryansk
1 submarine moved from 116 Sea Zone to 123 Sea Zone
2 submarines moved from 119 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 124 Sea Zone
1 submarine moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from Tambov to Bryansk
2 fighters moved from Caucasus to Ukraine
1 tactical_bomber moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Bryansk to Ukraine
2 fighters moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Ukraine
Place Units - Germans
3 infantry placed in France
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 infantry placed in Yugoslavia
1 artillery, 1 bomber and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,2,4,6
Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.83
British : -0.33
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
@FMErwinRommel I am expecting a robust japanese response…but will be interesting to see how you deal with the aerial threat to your fleet units…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 5 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Ulaanbaatar to Dzavhan
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Tsagaan Olom
11 armour, 14 artilleries, 16 infantry, 1 marine and 12 mech_infantrys moved from Shan State to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 carrier, 3 destroyers and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 3/8 hits, 4.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Wake Island from Americans, taking 42 Sea Zone from ANZAC with 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 airfield and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
1 bomber owned by the Japanese retreated
Battle in Burma
Japanese attack with 11 armour, 14 artilleries, 16 infantry, 1 marine and 12 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 11 armour, 14 artilleries, 16 infantry, 1 marine and 12 mech_infantrys in Burma, round 2 : 11/54 hits, 17.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 11 armour, 14 artilleries, 16 infantry, 1 marine and 12 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
2 tactical_bombers moved from Shan State to Suiyuyan
1 mech_infantry moved from Central Mongolia to Tsagaan Olom
1 armour moved from Chahar to Tsagaan Olom
1 armour moved from Hopei to Tsagaan Olom
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Kansu
1 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
2 marines moved from French Indo China to 36 Sea Zone
1 bomber moved from Java to Malaya
5 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 2 marines moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Guam to Philippines
1 fighter moved from 21 Sea Zone to Guam
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
3 aaGuns moved from Shan State to Burma
1 bomber moved from Japan to Tsagaan Olom
Place Units - Japanese
3 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.83
Americans : 0.33
UK_Pacific : -0.67
Japanese : -10.50
For the second turn in a row, ANZAC defied overwhelming odds to defeat Japan in a small, but critical battle. I attacked Java with more units and twice the power, but inflicted half the hits. You rolled 2-for-2 on the first round. If I had also rolled two hits, I would have sacrificed my bomber to take Java… I attacked Java instead of Sum, to keep U.S. from landing planes on the airbase this turn. Now ANZ keeps 4 PU and I fail to gain 4 PU.
The long arm of the IJN takes Midway and Wake, yielding a 5 PU N.O. Japan threatens Hawaii, as panic spreads on the West Coast, from Seattle to L.A. and San Diego, . Lucky for you, the U.S. has high income to build in W.C. and still build infantry for the Euro campaign. And you have few locations for expensive new air and naval bases. Just think what a pickle you’d be in, if ANZAC didn’t have amazing luck.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Turkey to Caucasus
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Caucasus
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Queensland to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 bomber moved from India to Hunan
1 bomber moved from India to 42 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 105 Sea Zone
1 marine moved from Argentina to 85 Sea Zone
1 cruiser and 1 marine moved from 85 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to Portuguese Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Turkey to Caucasus
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Caucasus
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Queensland to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 bomber moved from India to Hunan
1 bomber moved from India to 42 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 105 Sea Zone
1 marine moved from Argentina to 85 Sea Zone
1 cruiser and 1 marine moved from 85 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to Portuguese Guinea
Combat - Americans
Battle in Portuguese Guinea
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Portuguese Guinea from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 3 : 4/7 hits, 3.00 expected hits
1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 bomber in 25 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 25 Sea Zone, round 5 : 1/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
2 fighters owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 105 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
2 bombers moved from Northern Territory to Queensland
1 bomber moved from 98 Sea Zone to Spain
1 bomber moved from Caucasus to Egypt
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 85 Sea Zone to 88 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Brazil to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 factory_minor placed in Saudi Arabia
3 infantry placed in Spain
10 infantry placed in Central United States
2 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 0.17
Italians : -0.33
Americans : -1.17
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
3 infantry moved from Turkey to Greece
2 fighters moved from Turkey to Greece
1 fighter moved from Turkey to Greece
@FMErwinRommel The dice rolls caught up with me there…an 80% chance to win in sz 25 was a loss…and my sniping bomber lost without even hitting!
Feel free to swap a fighter in midway for a damaged carrier btw…just went with what I would do.
Balance in the pacific swings again…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Turkey to Caucasus
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Caucasus
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Queensland to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 bomber moved from Queensland to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 fighter moved from 54 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 31 Sea Zone
1 bomber moved from India to Hunan
1 bomber moved from India to 42 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to 105 Sea Zone
1 marine moved from Argentina to 85 Sea Zone
1 cruiser and 1 marine moved from 85 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to Portuguese Guinea
Combat - Americans
Battle in Portuguese Guinea
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking Portuguese Guinea from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British loiter and taunt; Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 105 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 25 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 3 : 4/7 hits, 3.00 expected hits
1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 25 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 25 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 4 : 2/5 hits, 2.33 expected hits
2 destroyers owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 bomber in 25 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 carrier, 2 fighters and 1 transport in 25 Sea Zone, round 5 : 1/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 1 bomber owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 transport remaining. Battle score for attacker is -40
Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 4 destroyers and 1 submarine
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Hunan, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
2 fighters owned by the Japanese forced to land in Midway
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 101 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
9 infantry moved from Central United States to 101 Sea Zone
1 destroyer, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 105 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to Spain
2 bombers moved from Northern Territory to Queensland
1 bomber moved from 98 Sea Zone to Spain
1 bomber moved from Caucasus to Egypt
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
2 transports moved from 85 Sea Zone to 88 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Brazil to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 factory_minor placed in Saudi Arabia
3 infantry placed in Spain
10 infantry placed in Central United States
2 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Turkey to Greece
2 fighters moved from Turkey to Greece
1 fighter moved from Turkey to Greece
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Greece
British attack with 3 fighters and 3 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters and 3 infantry in Greece, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 2 mech_infantrys in Greece, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Greece
British roll dice for 3 fighters and 3 infantry in Greece, round 3 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
2 armour, 1 infantry and 3 mech_infantrys moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Persia to West India
2 fighters moved from Persia to Russia
1 fighter moved from India to Russia
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 79 Sea Zone to 39 Sea Zone
4 infantry moved from Iraq to Turkey
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Greece to Turkey
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from India to Turkey
1 fighter moved from India to Turkey
1 fighter moved from India to Russia
Place Units - British
3 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6
British collect 38 PUs (3 lost to blockades); end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -0.83
Italians : -0.33
British : -2.00
Americans : -1.17
Japanese : 0.83