Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 75 PUs;
Germans buy 4 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 artillery, 1 fighter and 2 infantry moved from Rostov to Caucasus
3 fighters moved from Bryansk to Volgograd
1 artillery and 1 infantry moved from Rostov to Volgograd
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 submarine moved from 124 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 tactical_bombers moved from Northern Italy to Southern France
3 fighters moved from Western Germany to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
4 bombers moved from Western Germany to 93 Sea Zone
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 93 Sea Zone
Germans attack with 4 bombers and 1 submarine
British defend with 1 destroyer, 2 submarines and 1 transport
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 bombers in 93 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
British roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Germans lost in 93 Sea Zone
retreated to 93 Sea Zone
British win with 2 submarines remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 3/7 hits, 3.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
5 submarines moved from 95 Sea Zone to 97 Sea Zone
6 infantry moved from Western Germany to France
3 armour moved from Western Germany to Yugoslavia
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 fighters moved from Tambov to Western Ukraine
3 fighters moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
4 armour and 1 mech_infantry moved from Karelia to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Western Ukraine
3 artilleries moved from Ukraine to Bryansk
1 armour and 2 artilleries moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Western Ukraine
2 mech_infantrys moved from Rostov to Ukraine
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 infantry moved from France to Switzerland
Germans take Switzerland from Neutral_True
2 armour moved from Poland to Yugoslavia
7 mech_infantrys moved from Ukraine to Romania
3 fighters moved from Southern France to Western Germany
4 bombers moved from 93 Sea Zone to Western Germany
2 tactical_bombers moved from Southern France to Western Germany
Place Units - Germans
3 artilleries placed in France
10 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
Germans undo move 2.
1 artillery and 9 infantry placed in Western Germany
2 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 0.00
Russians : -2.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Samara to Volgograd
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Tambov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
Place Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.67
@FMErwinRommel Np with the sub move as long as before UK/US turn.
Yeah…wasn’t overly thrilled with attacking turkey but had to be done if attacking spain…couldnt let you pick up 8 spare inf! Brits are a bit pressed to open up a 2nd front tbh but we shall see.
Scandinavia is safe for sure now!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 8 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
4 armour, 15 artilleries, 11 infantry and 4 mech_infantrys moved from Shan State to Burma
3 armour moved from French Indo China to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
1 infantry moved from Kazakhstan to Samara
1 bomber moved from Szechwan to Samara
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 fighter moved from Java to Dutch New Guinea
Combat - Japanese
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 armour, 2 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 armour and 2 fighters in Dutch New Guinea, round 3 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Burma
Japanese attack with 9 armour, 15 artilleries, 11 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 9 armour, 15 artilleries, 11 infantry and 5 mech_infantrys in Burma, round 2 : 14/40 hits, 14.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 9 armour, 15 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Szechwan
1 fighter moved from Shan State to Szechwan
1 infantry moved from Sikang to Kazakhstan
2 aaGuns moved from Shan State to Burma
1 fighter moved from Shan State to Java
1 submarine moved from 74 Sea Zone to 41 Sea Zone
1 submarine moved from 74 Sea Zone to 57 Sea Zone
1 carrier and 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Caroline Islands to Japan
2 carriers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Szechwan to Burma
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : 0.00
UK_Pacific : 0.67
Russians : 0.67
Japanese : -2.17
Took a long time to rearrange the troops in China and put what defense I could muster against the UK fleet in Indian Ocean. I’m slower than most players in having Japan attack Russia to reduce its income to help Germany. But also want to take India and keep U.S. and ANZ bottled up. And UK fighters in Moscow and Russian and UK mobile units can counterattack on the Chinese border.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Portugal to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Portugal to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
1 bomber moved from Iraq to Caucasus
2 bombers moved from Gibraltar to Caucasus
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 bomber moved from Hawaiian Islands to Venezuela
1 bomber moved from Gibraltar to Northern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Portugal to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Portugal to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
1 bomber moved from Iraq to Caucasus
2 bombers moved from Gibraltar to Caucasus
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 bomber moved from Hawaiian Islands to Venezuela
1 bomber moved from Gibraltar to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
Americans roll dice for 2 bombers in Caucasus, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Venezuela, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Venezuela, round 2 : 2/5 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from Venezuela to British Guiana
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 104 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Western United States
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Western United States
4 bombers moved from Hawaiian Islands to Queensland
2 bombers moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 artilleries and 8 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Americans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : 2.17
Neutral_True : -0.67
AA fire in Northern Italy : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 destroyer moved from 75 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Afghanistan to Kazakhstan
7 fighters moved from Russia to Kazakhstan
3 infantry moved from Turkey to Greece
1 fighter moved from Egypt to Greece
1 armour and 1 mech_infantry moved from Turkey to Rostov
Russians take Caucasus from Germans
Russians take Rostov from Germans
2 fighters moved from India to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Portugal to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Portugal to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 89 Sea Zone to Venezuela
1 fighter moved from 91 Sea Zone to Venezuela
1 bomber moved from Iraq to Caucasus
2 bombers moved from Gibraltar to Caucasus
1 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
1 artillery and 1 infantry moved from Spain to Southern France
1 fighter moved from Gibraltar to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 104 Sea Zone
3 fighters moved from Eastern United States to 104 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 bomber moved from Hawaiian Islands to Venezuela
1 bomber moved from Gibraltar to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 3 bombers in Caucasus, round 2 : 2/3 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
Americans roll dice for 2 bombers in Caucasus, round 3 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Caucasus
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery and 2 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Venezuela
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Venezuela, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine in Venezuela, round 2 : 2/5 hits, 2.17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber and 1 fighter moved from Venezuela to British Guiana
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
3 fighters moved from 104 Sea Zone to Spain
2 fighters moved from Southern France to Gibraltar
1 fighter moved from Normandy Bordeaux to Gibraltar
7 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Midway to Western United States
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Western United States
1 bomber moved from Hawaiian Islands to Western United States
4 bombers moved from Hawaiian Islands to Queensland
2 bombers moved from Caucasus to Northwest Persia
1 armour and 1 mech_infantry moved from Saudi Arabia to Northwest Persia
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Northern Italy to Spain
Place Units - Americans
1 airfield and 1 factory_minor placed in Spain
2 artilleries and 8 infantry placed in Central United States
1 fighter placed in Eastern United States
1 fighter and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Americans collect 63 PUs (4 lost to blockades); end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 75 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Afghanistan to Kazakhstan
7 fighters moved from Russia to Kazakhstan
3 infantry moved from Turkey to Greece
1 fighter moved from Egypt to Greece
1 armour and 1 mech_infantry moved from Turkey to Rostov
Russians take Caucasus from Germans
Russians take Rostov from Germans
2 fighters moved from India to 41 Sea Zone
Combat - British
British creates battle in territory 97 Sea Zone
Battle in Greece
British attack with 1 fighter and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Greece, round 2 : 2/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 41 Sea Zone
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 7 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 7 fighters and 1 mech_infantry in Kazakhstan, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 carrier, 1 cruiser and 1 submarine moved from 75 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
4 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
7 armour and 9 mech_infantrys moved from Afghanistan to India
7 fighters moved from Kazakhstan to Russia
1 fighter moved from Persia to India
1 fighter moved from Greece to Turkey
2 fighters moved from Gibraltar to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Northwest Persia to Iraq
12 infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Syria to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to India
3 fighters moved from Northwest Persia to Russia
2 armour moved from Turkey to Rostov
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
Place Units - British
1 armour and 2 fighters placed in Persia
3 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,2,3,3,6,1,5,4
British collect 37 PUs (4 lost to blockades); end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.67
British : -0.17
Italians : 0.67
Americans : 2.17
Neutral_True : -0.67
AA fire in Northern Italy : : -0.17
Japanese : 0.50
@FMErwinRommel yes its all getting a bit complicated now with all the multiple fronts…easy to miss things…like yr sub in sz105…its killing me!
Allies have a slight economic advantage…but you definitely have offensive power advantage…still a while to go before we see a clear winner I think
On U.S. turn, Axis and neutrals only rolled 1-of-11. On UK turn, I rolled 2-for-3. The frustrating thing about you taking Spain, is that Axis went defensive in Rome, even tho it was unlikely you would leave Spain for amphib. But I couldn’t risk losing Rome. U.S. can shuttle many cheap ground units into Spain. I had to abandon Rostov because of chance of massive UK air attack from Russia and the south, and I didn’t have the units to defend since my mech went to Romania. You are now on the offense. Germany often builds a bomber a turn and has an overwhelming force that can threaten far and wide. But I don’t and can’t afford to build them now. Just lots of cheap ground troops.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
9 infantry moved from France to Southern France
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Southern France
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from France to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Greece
Italians win, taking Greece from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 3 fighters in Normandy Bordeaux, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Southern France
Italians attack with 1 fighter and 9 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 9 infantry in Southern France, round 2 : 1/10 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 fighter and 8 infantry in Southern France, round 3 : 1/9 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from France to Southern France
2 artilleries and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,6
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : -0.67
Americans : 0.00
I might change my NCM AA to N. Italy. I’m not able to make calculations now. Go ahead and take your turn, as my decision won’t affect your move or your move affect my decision. Was pleased that Italy could save Germany the effort of taking those terr.,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 4 artilleries and 4 infantry moved from South Australia to Queensland
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Turkey: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 aaGun, 4 artilleries and 4 infantry moved from South Australia to Queensland
1 aaGun, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 artillery and 3 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun and 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,3
ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Turkey: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@wizmark np with the ncm
Italy needed a cash boost so made sense…Germany will suffer a sharp downturn this turn though!
I was a bit cross with how much british armour I had to put into rostov though…any less and you might of thought about using italian air to clear the way…as it happened I’m not sure you would have done it anyway!
Germany will indeed lose income this turn. Hope to be able to occupy Rostov in force so I won’t be shut out again. Axis now have more units than the Allies, with Germany 1st and Japan 2nd in both units and TUV. Germany increased by 17 units and Japan by 12 units. Italy probably wouldn’t have made an air only attack on Rostov if UK had more than 1 unit. Taking out 3 Brit tanks will soften my lose of income.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 factory_minor, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Belarus to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
4 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
7 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Ukraine to Tambov
4 fighters moved from Bryansk to Tambov
2 fighters moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Rostov
4 bombers moved from Western Germany to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 artillery, 1 factory_minor, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Belarus to Rostov
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
4 artilleries moved from Bryansk to Rostov
3 infantry moved from Bryansk to Tambov
7 infantry moved from Bryansk to Rostov
3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Belarus to Bryansk
2 fighters moved from Ukraine to Tambov
4 fighters moved from Bryansk to Tambov
2 fighters moved from Western Ukraine to Tambov
1 tactical_bomber moved from Bryansk to Rostov
4 bombers moved from Western Germany to Gibraltar
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Germans creates battle in territory 105 Sea Zone
Battle in Gibraltar
Germans attack with 4 bombers
British defend with 1 airfield and 1 harbour; Americans defend with 3 fighters
Germans roll dice for 4 bombers in Gibraltar, round 2 : 2/4 hits, 2.67 expected hits
British roll dice for 3 fighters in Gibraltar, round 2 : 2/3 hits, 2.00 expected hits
2 bombers owned by the Germans and 2 fighters owned by the Americans lost in Gibraltar
Germans roll dice for 2 bombers in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Gibraltar
Germans win, taking 105 Sea Zone from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 bombers
Casualties for Americans: 3 fighters
Battle in Tambov
Germans attack with 8 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 fighters and 3 infantry in Tambov, round 2 : 2/11 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 8 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 4 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 armour and 1 mech_infantry
Germans roll dice for 4 armour, 4 artilleries, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 8/20 hits, 6.50 expected hits
Russians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 3 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 4 armour, 4 artilleries, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 3 armour and 1 mech_infantry
Non Combat Move - Germans
2 mech_infantrys moved from Western Ukraine to Ukraine
5 fighters moved from Tambov to Bryansk
3 fighters moved from Tambov to Ukraine
1 aaGun moved from Ukraine to Rostov
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Rostov to Bryansk
5 armour moved from Yugoslavia to Romania
8 artilleries and 8 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Southern Italy to Southern France
2 bombers moved from Gibraltar to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to France
1 infantry moved from Switzerland to France
9 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 mech_infantry moved from Bryansk to Ukraine
1 infantry moved from Finland to Karelia
2 infantry moved from Sweden to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
2 infantry moved from Switzerland to Northern Italy
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 aaGun and 9 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.67
Russians : 0.50