Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
What was my clever German counterattack? Increasing the number of UK fighters to ten in Moscow forces Germany to add units to my I.C.'s and Rostov for defense against air attack. U.S. buildup in Hawaii is forcing Japan to divert more planes to Caroline. Germany has to increase the threat to the U.S. fleet in the Atlantic. It can’t keep allowing your transports to multiply.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 10 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
8 fighters moved from Bryansk to Volgograd
1 bomber moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
8 fighters moved from Bryansk to Volgograd
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Volgograd
Germans attack with 8 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 8 fighters and 2 infantry in Volgograd, round 2 : 5/10 hits, 4.33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Caucasus to Ukraine
2 fighters moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Rostov
5 fighters moved from Volgograd to Bryansk
4 artilleries moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
3 armour moved from Caucasus to Bryansk
2 infantry moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Novgorod to Bryansk
1 submarine moved from 111 Sea Zone to 124 Sea Zone
2 submarines moved from 113 Sea Zone to 124 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 tactical_bombers moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Poland
2 bombers moved from Slovakia Hungary to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
2 submarines placed in 113 Sea Zone
3 submarines placed in 93 Sea Zone
2 armour and 1 bomber placed in Western Germany
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Tambov to Russia
2 aaGuns and 9 infantry moved from Amur to Buryatia
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Scramble 3 fighters from Queensland > sz54?
Submerge sub in sz54?
Thanks again for building the AB in Java at U.S. taxpayer expense. Japan is able to maximize air power over sz54.
@FMErwinRommel Lol you Americans do love spending those tax billions on expensive pieces of war kit!
full scramble please…Ool sub, destroyers planes
@FMErwinRommel sub fights btw…lets hope my first strike hits!
your sub and all of mine missed, but my planes gave 5 hits. Keep a fighter? (take all 3 DDs and 2 fighters as hits?). You can’t take sub as a hit. Too bad my subs missed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Combat - Japanese
ANZAC scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Siberia
Battle in 54 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 4 tactical_bombers
ANZAC defend with 3 destroyers, 3 fighters, 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits
ANZAC roll dice for 3 destroyers, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
2 fighters owned by the ANZAC, 3 destroyers owned by the ANZAC and 3 submarines owned by the Japanese lost in 54 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC and 1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking Siberia from Russians with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 3 destroyers, 3 fighters and 1 transport
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Manchuria to Chahar
1 armour moved from Manchuria to Anhwe
1 infantry moved from French Indo China to Yunnan
2 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Shan State to Kweichow
1 bomber moved from Kazakhstan to Szechwan
2 artilleries moved from French Indo China to Shan State
1 artillery, 2 fighters and 2 infantry moved from Malaya to Shan State
3 submarines moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Philippines
1 fighter moved from French Indo China to Java
4 fighters and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
1 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
2 mech_infantrys placed in Kiangsu
1 destroyer placed in 19 Sea Zone
1 submarine placed in 6 Sea Zone
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
ANZAC : -0.83
Americans : -0.33
Russians : -0.33
Japanese : 0.17
My 3 subs should have given a hit and taken out your sub, with my planes taking out your DDs. I didn’t use a DD, so you couldn’t take a plane hit against your sub. I pieced together some spare units to guard my transport that convoyed a garrison to the Phil. Overall, Japan’s position is getting stronger in Asia and in the Pacific, so I finally decided to attack Russia.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
9 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 marine moved from 91 Sea Zone to Portugal
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Portugal
1 bomber moved from United Kingdom to Spain
1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Russia to Saudi Arabia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
9 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 marine moved from 91 Sea Zone to Portugal
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Portugal
1 bomber moved from United Kingdom to Spain
1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Russia to Saudi Arabia
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from Portugal to Morocco
1 bomber moved from Spain to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Saudi Arabia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : -1.33
Neutral_True : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Turkey
4 armour moved from Persia to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Turkey
1 submarine moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 mech_infantrys moved from West India to Afghanistan
9 mech_infantrys moved from India to Afghanistan
7 armour moved from India to Afghanistan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries, 4 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
9 artilleries moved from Morocco to 91 Sea Zone
9 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to Spain
1 infantry moved from Gibraltar to Spain
1 marine moved from 91 Sea Zone to Portugal
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 bomber moved from United Kingdom to Portugal
1 bomber moved from United Kingdom to Spain
1 armour and 2 mech_infantrys moved from Egypt to Saudi Arabia
1 bomber moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Russia to Saudi Arabia
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 8 artilleries, 1 bomber, 2 fighters, 10 infantry and 1 mech_infantry in Spain, round 2 : 5/23 hits, 8.00 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 8 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
Neutral_True defend with 2 infantry
Americans roll dice for 1 battleship in Portugal, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Portugal, round 2 : 2/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Saudi Arabia, round 2 : 2/4 hits, 1.50 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True and 1 mech_infantry owned by the Americans lost in Saudi Arabia
Americans win, taking Saudi Arabia from Neutral_True with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from 92 Sea Zone to Morocco
1 bomber moved from Portugal to Morocco
1 bomber moved from Spain to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Spain to Gibraltar
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Saudi Arabia to Iraq
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 17 Sea Zone to Midway
1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,3,6,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Americans collect 61 PUs (4 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Turkey
1 mech_infantry moved from Persia to Turkey
4 armour moved from Persia to Turkey
2 fighters and 1 tactical_bomber moved from Persia to Turkey
2 fighters moved from Russia to Caucasus
1 fighter moved from Russia to Turkey
1 submarine moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 39 Sea Zone to 74 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 74 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 mech_infantrys moved from West India to Afghanistan
9 mech_infantrys moved from India to Afghanistan
7 armour moved from India to Afghanistan
Combat - British
Battle in 74 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 3 submarines
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 3 submarines in 74 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone
retreated to 74 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 destroyer, 2 fighters, 2 submarines and 1 transport
Germans defend with 3 submarines
British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 1 destroyer, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Southern France
Battle in Turkey
British attack with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 7/15 hits, 5.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 0/8 hits, 2.67 expected hits
7 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 8/15 hits, 5.33 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Turkey
British win, taking Southern France from Germans, taking Turkey from Neutral_True with 4 armour, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Neutral_True: 8 infantry
Battle in Caucasus
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Afghanistan
British attack with 7 armour and 11 mech_infantrys
Neutral_True defend with 4 infantry
British roll dice for 7 armour and 11 mech_infantrys in Afghanistan, round 2 : 5/18 hits, 5.33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 2 fighters and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 carrier moved from 80 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 74 Sea Zone to 75 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 artillery and 12 infantry moved from Persia to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Turkey to Northwest Persia
1 mech_infantry moved from Egypt to Syria
1 artillery and 1 infantry moved from Gibraltar to Spain
2 fighters moved from 93 Sea Zone to Gibraltar
Place Units - British
3 infantry placed in Iraq
1 fighter and 2 mech_infantrys placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
British : 2.83
Americans : -1.33
Neutral_True : -1.67
Japanese : 1.83