Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
Excuse the edit. When I didn’t take Burma, I put mech with my I.C.'s to defend against possible air attack, forgetting that my builds would suffice as defenders. I thought that I was cruising along in the Pacific, after sinking the Allied fleet and Germany’s success diverting your attention there. But the Allies still have slightly more income and while the U.S. hasn’t rebuilt its fleet to the size of Japan, it has built up its bomber force. I suddenly realized that Caroline with bombers and ANZ fighters for defense, was a potential threat that should be stopped before you reinforced it.
Stopping the UKPac N.O. for no subs in Indian Ocean is harder than it would seem. DD’s in Egypt and S. Africa with the help of land planes, can reach every sea space.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
2 armour, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Persia to West India
7 fighters moved from Persia to Russia
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : -1.33
@FMErwinRommel Another quiet staging round for the allies…clever german counter attack forces are restricting my attack options…but the threat of an american landing anywhere in the atlantic is hindering the capture of moscow. All in the balance still.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 4 infantry moved from Tobruk to Alexandria
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Battle in Alexandria
Americans attack with 1 artillery and 4 infantry
Italians defend with 1 armour
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Hawaiian Islands
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 bomber moved from India to Russia
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
1 artillery and 1 bomber placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 armour moved from Egypt to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
2 armour, 3 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 3 infantry moved from 80 Sea Zone to Persia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 mech_infantrys moved from Persia to West India
7 fighters moved from Persia to Russia
Place Units - British
1 submarine placed in 98 Sea Zone
3 infantry placed in Iraq
2 fighters and 1 mech_infantry placed in Persia
1 mech_infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 80 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.67
British : 0.67
Americans : -1.33
@FMErwinRommel apologies for the edit…I thought I had a cunning plan but realised it wouldn’t work…back to the drawing board!
What was my clever German counterattack? Increasing the number of UK fighters to ten in Moscow forces Germany to add units to my I.C.'s and Rostov for defense against air attack. U.S. buildup in Hawaii is forcing Japan to divert more planes to Caroline. Germany has to increase the threat to the U.S. fleet in the Atlantic. It can’t keep allowing your transports to multiply.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Southern Italy to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tambov to Bryansk
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 10 infantry moved from Northern Italy to Western Germany
5 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
8 fighters moved from Bryansk to Volgograd
1 bomber moved from Western Germany to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
8 fighters moved from Bryansk to Volgograd
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Germans creates battle in territory 105 Sea Zone
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Volgograd
Germans attack with 8 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 8 fighters and 2 infantry in Volgograd, round 2 : 5/10 hits, 4.33 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 8 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Caucasus to Ukraine
2 fighters moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Rostov
5 fighters moved from Volgograd to Bryansk
4 artilleries moved from Caucasus to Rostov
1 armour moved from Caucasus to Rostov
3 armour moved from Caucasus to Bryansk
2 infantry moved from Bryansk to Rostov
2 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Bryansk to Ukraine
1 armour moved from Novgorod to Bryansk
1 submarine moved from 111 Sea Zone to 124 Sea Zone
2 submarines moved from 113 Sea Zone to 124 Sea Zone
3 submarines moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western Germany to France
2 tactical_bombers moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Poland
2 bombers moved from Slovakia Hungary to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
2 submarines placed in 113 Sea Zone
3 submarines placed in 93 Sea Zone
2 armour and 1 bomber placed in Western Germany
3 artilleries placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
AA fire in United Kingdom : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x airfield, 2x factory_major; Remaining resources: 19 PUs;
Russians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Tambov to Russia
2 aaGuns and 9 infantry moved from Amur to Buryatia
Place Units - Russians
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 5 armour, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 fighters, 3 submarines and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Java to 54 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
1 bomber moved from French Indo China to Kazakhstan
Scramble 3 fighters from Queensland > sz54?
Submerge sub in sz54?
Thanks again for building the AB in Java at U.S. taxpayer expense. Japan is able to maximize air power over sz54.