FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • '20 '19

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from India to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 41 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer and 2 submarines
                2 submarines owned by the Japanese Submerged
                    ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 41 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 41 Sea Zone to India
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Won’t get to my turn until Monday, maybe late evening.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Ukraine to Russia
            2 bombers and 5 fighters moved from Bryansk to Russia
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery and 1 fighter moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept SBR on Russia with 5 fighters? Attacking with 3 bombers and 6 fighter escorts.

  • '20 '19

    @FMErwinRommel no intercept thanks

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Ukraine to Russia
            2 bombers and 5 fighters moved from Bryansk to Russia
            1 submarine moved from 113 Sea Zone to 111 Sea Zone
            1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone
            1 fighter moved from Bryansk to Russia
            1 artillery and 1 infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery and 1 fighter moved from Bryansk to Tambov
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
    
        Combat - Germans
            Germans creates battle in territory 93 Sea Zone
            Air Battle in Russia
                Germans attacks with 9 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
                Bombing raid in Russia causes 11 damage total. 
            Battle in Tambov
                Germans attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                 retreated to Tambov
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 111 Sea Zone
                Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 111 Sea Zone
                Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
            1 fighter moved from Tambov to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            2 fighters moved from Russia to Bryansk
            4 fighters moved from Russia to Bryansk
            2 bombers moved from Russia to Slovakia Hungary
            3 artilleries moved from Western Ukraine to Bryansk
            3 artilleries and 2 infantry moved from Ukraine to Bryansk
            3 infantry moved from Northern Italy to Western Germany
            3 armour moved from Germany to Western Germany
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
            2 armour moved from Slovakia Hungary to Western Ukraine
            1 aaGun, 1 infantry and 4 mech_infantrys moved from Bryansk to Rostov
            2 armour moved from Novgorod to Karelia
    
        Place Units - Germans
            3 artilleries placed in Western Ukraine
            3 artilleries placed in Ukraine
            2 artilleries placed in Novgorod
            1 bomber and 2 fighters placed in Western Germany
            1 submarine placed in 105 Sea Zone
            2 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Germans : 0.00
    Americans : -0.33
    Russians : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I must have put the wrong password in, because the game didn’t post the first time. I didn’t get marti dice. Did you?

  • 2025 2024 '23 '22 '21 '20 '19

    I will gladly redo the combat if you didn’t get marti emails. Let me know. Marti emails come to me erratically, delayed.

  • '20 '19

    @FMErwinRommel yes the dice rolls came through so thats fine :+1:

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 15 PUs; 
            Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians repair damage of 10x factory_major; Remaining resources: 15 PUs; 
            Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Tambov to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Szechwan to Burma
            3 fighters moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            1 artillery moved from French Indo China to 36 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 fighter, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 64 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yunnan to Burma
            1 fighter moved from Szechwan to Burma
            3 fighters moved from French Indo China to Burma
            1 bomber moved from French Indo China to Burma
            1 artillery moved from French Indo China to 36 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 22 Sea Zone from Americans
            1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 marine, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 artillery, 1 fighter, 2 marines and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 bomber, 4 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters and 1 infantry in Burma, round 2 : 3/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 1 fighter, 2 marines and 2 tactical_bombers
                Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 fighter, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 artillery
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to Malaya
            2 fighters moved from Burma to French Indo China
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 tactical_bomber moved from French Indo China to Java
            1 fighter moved from 35 Sea Zone to Java
            1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            2 mech_infantrys moved from Shan State to Malaya
            2 mech_infantrys moved from Kweichow to French Indo China
            2 artilleries moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            1 marine moved from Shan State to French Indo China
            1 armour and 1 mech_infantry moved from Kweichow to Shan State
            1 infantry moved from Hunan to Yunnan
            2 armour and 4 infantry moved from Jehol to Manchuria
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Kweichow
            1 armour moved from Sikang to Szechwan
            1 infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Tsinghai to Shensi
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
            2 fighters moved from 16 Sea Zone to 33 Sea Zone
            1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Japan
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 bomber moved from Burma to French Indo China
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
            EDIT: Removing units owned by Japanese from Malaya: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Shan State: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Malaya
            2 artilleries and 1 infantry placed in French Indo China
            1 armour and 1 infantry placed in Kiangsu
            1 destroyer placed in 19 Sea Zone
            2 submarines placed in 6 Sea Zone
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    UK_Pacific : 0.67
    Japanese : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Excuse the edit. When I didn’t take Burma, I put mech with my I.C.'s to defend against possible air attack, forgetting that my builds would suffice as defenders. I thought that I was cruising along in the Pacific, after sinking the Allied fleet and Germany’s success diverting your attention there. But the Allies still have slightly more income and while the U.S. hasn’t rebuilt its fleet to the size of Japan, it has built up its bomber force. I suddenly realized that Caroline with bombers and ANZ fighters for defense, was a potential threat that should be stopped before you reinforced it.

  • 2025 2024 '23 '22 '21 '20 '19

    Stopping the UKPac N.O. for no subs in Indian Ocean is harder than it would seem. DD’s in Egypt and S. Africa with the help of land planes, can reach every sea space.

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 4 infantry moved from Tobruk to Alexandria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 4 infantry moved from Tobruk to Alexandria
    
        Combat - Americans
            Americans creates battle in territory 105 Sea Zone
            Battle in Alexandria
                Americans attack with 1 artillery and 4 infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 2 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 artillery and 4 infantry in Alexandria, round 3 : 1/5 hits, 1.17 expected hits
                    Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Alexandria
                Americans win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 armour and 2 mech_infantrys moved from Tobruk to Egypt
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 bombers moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Queensland to Hawaiian Islands
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 bomber moved from India to Russia
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery and 1 bomber placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
    

    Savegame

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