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FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 armour and 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.00 -
TripleA Move Summary: British round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Combat Move - British 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone -
TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Central United States to Eastern United States 1 bomber moved from Central United States to Eastern United States 1 armour and 2 mech_infantrys moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Philippines to Guam 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from Scotland to 111 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 111 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 battleship British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 bomber, 1 destroyer and 1 fighter in 111 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Germans: 1 battleship Non Combat Move - British 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 bomber and 1 fighter moved from 111 Sea Zone to Gibraltar 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 2 infantry moved from Malaya to Shan State 2 infantry moved from Burma to India 1 fighter moved from India to Tanganyika Territory 1 fighter moved from Burma to India 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3,1,2 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 3 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : -1.50 Italians : -0.33 Chinese : -0.33 Japanese : -1.00 -
@FMErwinRommel Trying a different approach in the med after you took complete control of it last time you were allies…a new (for me!) strat trying to keep the uk fleet concentrated
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Looks like UK took its moves from Owentoo’s playbook against me. I had considered moving the remaining planes from Japan > Kwangsi, in case you stacked in Szech, so I could consider an all air attack. As it is now, I would lose too many planes. It would only be worthwhile if I had enough planes to wipe you out on round 1, to make it cost effective. Going to a meeting, so Italy turn will be late.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 armour and 2 infantry moved from Albania to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 infantry moved from Italian Somaliland to British Somaliland 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Greece Italians attack with 1 armour, 2 artilleries, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 4 infantry in Greece, round 2 : 2/8 hits, 2.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Greece, round 3 : 3/7 hits, 2.50 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : -1.33 British : -0.33 Neutral_Allies : -0.67 -
The UK opening move consolidation in the Med stifles Italy. Owentoo used it on me and I had no good answer. I looked at other opponents UK opening moves and/or their opponents Italian responses. UK fleet can sink the Italians, so they are confined to sz97. A move to Alexandria would require German air defense and even then, the UK could sail to Egypt and block an amphibious invasion. I could take N.O. isles, but you could retake them and sink my transports. UK transport and plane can attack Ethiopian army, so I went to where you weren’t likely to destroy it on UK2. German air losses in the Eng Chan require that the Luftwaffe leave Italy and Africa for now.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@FMErwinRommel yes it was a bit of a shameless steal but it seems as you say it seems to stop Italy attempting too much in the first few rounds at least!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Germans 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 3 armour moved from Yugoslavia to Poland 1 artillery moved from Yugoslavia to Romania 1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary 6 artilleries moved from Germany to Poland 1 armour moved from Normandy Bordeaux to Northern Italy 1 bomber moved from United Kingdom to Western Germany 1 artillery moved from France to Western Germany 5 armour and 4 mech_infantrys moved from France to Germany 1 artillery moved from Normandy Bordeaux to France 1 fighter moved from Tobruk to Western Germany 1 tactical_bomber moved from Southern Italy to Poland 2 tactical_bombers moved from Western Germany to Poland 1 aaGun moved from Western Germany to France 1 transport moved from 115 Sea Zone to 113 Sea Zone Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 106 Sea Zone: 2 submarines EDIT: Adding units owned by Germans to 90 Sea Zone: 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.17 -
I looked to make sure I had made every move, but as soon as I placed my units, I noticed that I hadn’t moved my subs from Canada. The good news for me is that your AA missed. The bad news is I rolled a 1. Its not worth risking a TB to attack bases, since they don’t get the bonus, and you only need to repair any damage over 2 points.
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 3 infantry moved from Yakut S.S.R. to Yenisey 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 3 artilleries moved from Novgorod to Vyborg 1 armour and 1 mech_infantry moved from Belarus to Vyborg 7 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Vyborg 3 infantry moved from Russia to Bryansk 1 infantry moved from Novgorod to Baltic States 8 infantry moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 5 infantry moved from Bryansk to Belarus 2 aaGuns moved from Bryansk to Belarus 2 mech_infantrys moved from Russia to Belarus 2 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Belarus 1 infantry moved from Ukraine to Bessarabia 4 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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Dice are favoring the Chinese in Yunnan. They took no hits when retaking it on C1 and inflicted 2 hits defending it now.
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 2 marines and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Jehol to Suiyuyan Japanese take Suiyuyan from Chinese 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 bombers, 7 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/19 hits, 9.67 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 artillery and 4 infantry moved from Japan to 6 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Chahar 1 armour moved from Korea to Jehol 1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 aaGun and 3 infantry moved from Jehol to Anhwe 2 bombers moved from Yunnan to Kwangsi 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 fighter moved from Kiangsi to 36 Sea Zone 1 tactical_bomber moved from Kwangsi to 36 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu 1 infantry and 2 marines placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.67 -
Pre-positioning so many units from different locations and multiple targets is tedious.
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Russians massing in Vyborg took me by surprise! Whose playbook is that from? I think your army got lost in the backwoods, or is just trying to stay out of my way.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 2 bombers and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :





