@nikola1975
did you add your bid?
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Malaya 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Malaya 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 111 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 2 bombers moved from 111 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Malaya to India 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.17 AA fire in Malaya : : -0.17 Americans : 1.00 Japanese : -0.33 -
TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 armour moved from Libya to Alexandria 1 armour moved from Egypt to Alexandria 1 fighter and 3 infantry moved from Egypt to Alexandria 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from India to Malaya 1 destroyer moved from 91 Sea Zone to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Americans take 105 Sea Zone from Germans 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Gibraltar to 111 Sea Zone Combat - Americans Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Malaya causes 6 damage total. Battle in 111 Sea Zone Americans attack with 2 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 2 bombers and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 111 Sea Zone Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 2 bombers moved from 111 Sea Zone to United Kingdom 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Malaya to India 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 3 transports placed in 101 Sea Zone 2 artilleries and 4 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 bombers placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 12x factory_major; Remaining resources: 34 PUs; British buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 4 PUs; UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Libya to Alexandria 1 armour moved from Egypt to Alexandria 1 fighter and 3 infantry moved from Egypt to Alexandria 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British British creates battle in territory 93 Sea Zone Battle in Alexandria British attack with 2 armour, 1 fighter and 3 infantry Italians defend with 1 armour, 1 artillery and 2 infantry British roll dice for 2 armour, 1 fighter and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.50 expected hits 1 infantry owned by the Italians lost in Alexandria British roll dice for 2 armour, 1 fighter and 3 infantry in Alexandria, round 3 : 2/6 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Alexandria 1 infantry owned by the British and 2 armour owned by the British retreated to Egypt Italians win with 1 armour remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 2 infantry Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 carrier, 1 destroyer and 1 submarine moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 3 infantry moved from Northwest Persia to Persia 3 infantry moved from Iraq to Persia 1 fighter moved from Northwest Persia to Persia 1 tactical_bomber moved from Northwest Persia to Persia 1 armour and 1 mech_infantry moved from West India to Persia 1 fighter moved from Alexandria to Persia 1 fighter moved from 72 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from Burma to India 3 fighters moved from Russia to Persia Place Units - British 1 fighter placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Iraq 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Germans : -0.17 British : -2.33 Italians : -0.67 AA fire in Malaya : : -0.17 Americans : 1.00 Japanese : -0.33 -
@FMErwinRommel I feel almost guilty for another max damage bombing run…you forgot to garrison air in your new factory.
Apart from that though I am feeling very squeezed!
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You’re feeling squeezed? The U.S. now has 8 transports in striking range and Brit has 3 in Egypt. I could handle the 5 that were there last turn. Yes, I overlooked putting a fighter where the new I.C. would be built. Although, it would be further from the action in the Pacific.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Italians collect 10 PUs (1 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 2 submarines 2 submarines owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.50 Japanese : -0.33 -
Won’t get to my turn until Monday, maybe late evening.
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TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Russia 2 bombers and 5 fighters moved from Bryansk to Russia 1 submarine moved from 113 Sea Zone to 111 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Bryansk to Russia 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 1 fighter moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk -
Intercept SBR on Russia with 5 fighters? Attacking with 3 bombers and 6 fighter escorts.
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@FMErwinRommel no intercept thanks
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries, 1 bomber, 2 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Ukraine to Russia 2 bombers and 5 fighters moved from Bryansk to Russia 1 submarine moved from 113 Sea Zone to 111 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 fighter moved from Bryansk to Russia 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery and 1 fighter moved from Bryansk to Tambov 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Germans Germans creates battle in territory 93 Sea Zone Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Tambov Germans attack with 1 artillery and 1 fighter Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov retreated to Tambov Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Volgograd Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 111 Sea Zone Germans attack with 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 111 Sea Zone Germans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 2 tactical_bombers moved from 111 Sea Zone to Western Germany 1 fighter moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 2 fighters moved from Russia to Bryansk 4 fighters moved from Russia to Bryansk 2 bombers moved from Russia to Slovakia Hungary 3 artilleries moved from Western Ukraine to Bryansk 3 artilleries and 2 infantry moved from Ukraine to Bryansk 3 infantry moved from Northern Italy to Western Germany 3 armour moved from Germany to Western Germany 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 2 armour moved from Slovakia Hungary to Western Ukraine 1 aaGun, 1 infantry and 4 mech_infantrys moved from Bryansk to Rostov 2 armour moved from Novgorod to Karelia Place Units - Germans 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 2 artilleries placed in Novgorod 1 bomber and 2 fighters placed in Western Germany 1 submarine placed in 105 Sea Zone 2 submarines placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Germans collect 59 PUs (3 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 0.00 Americans : -0.33 Russians : 0.33 -
I must have put the wrong password in, because the game didn’t post the first time. I didn’t get marti dice. Did you?
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I will gladly redo the combat if you didn’t get marti emails. Let me know. Marti emails come to me erratically, delayed.
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@FMErwinRommel yes the dice rolls came through so thats fine :+1:
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 15 PUs; Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 15 PUs; Russians buy 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 1.33 Russians : -0.17





