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FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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@FMErwinRommel Sorry about the delay…was playing about with different moves.
The curse of the lone british bomber struck again…how many games have I seen in which it gets shot down by a 1/6 chance!
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You’ve been successfully attacking FIC for a while. Its about time I got a hit. Besides, there was only a max of 3 more damage you could have given. You should have waited until I repaired it.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 1 armour, 1 artillery and 4 infantry moved from Libya to Tobruk 1 infantry moved from Yugoslavia to Bulgaria 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Bryansk to Southern Italy Place Units - Italians 1 airfield placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Italians collect 10 PUs (2 lost to blockades); end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to India 1 fighter moved from Java to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 fighters moved from Java to India 1 fighter moved from Java to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@FMErwinRommel The Italian Africa army look like they are on a suicide charge…‘Take Cairo no matter the losses!’
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I’m currently playing the Axis in 3 league games. Since no UK attacked Tobruk at the start, I had Italian armies trying to deny the U.S. a 5 p.u. N.O. I converted the French troops to Italians, which gave me about 9 units in each game. It didn’t work, delaying the U.S. only a few turns. Giallo destroyed my Italian army and I rolled poorly and only killed 3 Brits.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 2 bombers, 1 fighter and 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Volgograd -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 113 Sea Zone to 105 Sea Zone 1 fighter moved from France to 105 Sea Zone 1 bomber moved from Western Germany to 105 Sea Zone 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Western Germany to 115 Sea Zone 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 artillery moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 artillery, 2 bombers, 1 fighter and 1 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Volgograd Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Tambov, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 105 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 2 bombers, 1 cruiser and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers and 1 fighter moved from Tambov to Bryansk 2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 armour moved from Novgorod to Karelia 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Poland to Eastern Poland 2 infantry moved from Romania to Bessarabia 3 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Bryansk 3 fighters moved from Western Germany to Bryansk 1 fighter moved from 105 Sea Zone to Northern Italy 1 bomber moved from 105 Sea Zone to Western Germany 2 bombers moved from 115 Sea Zone to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 armour moved from Poland to 114 Sea Zone 1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Finland 4 mech_infantrys moved from Poland to Western Ukraine 1 infantry moved from Karelia to Finland 5 artilleries and 8 infantry moved from Bryansk to Rostov 1 aaGun moved from Rostov to Ukraine 1 artillery moved from Bryansk to Rostov Place Units - Germans 1 fighter and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine 3 armour and 2 mech_infantrys placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -4.50 Americans : -1.00 Russians : -1.17 -
Germany makes its push into southern Russia permanent. After Japan retakes Java, Germany will have more income than U.S.A. The end is near for the Allies. No German losses this turn.
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Volgograd 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Volgograd Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 1 artillery, 5 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -2.33 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers and 2 fighters moved from Shan State to India 1 infantry moved from Yunnan to Burma 1 armour moved from Kweichow to Burma 1 artillery and 1 tactical_bomber moved from Shan State to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 armour, 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Java 3 fighters moved from 41 Sea Zone to India 1 fighter moved from 35 Sea Zone to Java -
SBR in India: intercept with 5 fighters? Vs 2 bombers and 5 escort fighters.
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@FMErwinRommel yeah send them all up please…desperate times for despaerate measures…lose the anzac fighters before the uk ones please
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 2 bombers and 2 fighters moved from Shan State to India 1 infantry moved from Yunnan to Burma 1 armour moved from Kweichow to Burma 1 artillery and 1 tactical_bomber moved from Shan State to Burma 1 tactical_bomber moved from 41 Sea Zone to Burma 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 1 armour, 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from ANZAC 1 armour, 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from 41 Sea Zone to Java 3 fighters moved from 41 Sea Zone to India 1 fighter moved from 35 Sea Zone to Java Combat - Japanese Air Battle in India Japanese attacks with 7 units heading to India UK_Pacific launches 5 interceptors out of India Attackers Fire, : 1/7 hits, 2.00 expected hits Defenders Fire, : 1/5 hits, 1.67 expected hits 1 fighter owned by the Japanese lost in India 1 fighter owned by the ANZAC lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India causes 6 damage total. Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Burma Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/11 hits, 4.67 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Java, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Java Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 3 : 5/9 hits, 4.00 expected hits Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from Americans with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 4 fighters moved from India to Shan State 1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Burma to 42 Sea Zone 2 fighters moved from Philippines to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 bomber moved from India to Shan State 1 tactical_bomber moved from Burma to Shan State 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Jehol to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 3 infantry moved from French Indo China to Shan State 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Jehol to Manchuria 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Shensi to Kweichow 1 infantry moved from Tsinghai to Shensi 1 destroyer and 2 submarines moved from 41 Sea Zone to 74 Sea Zone Place Units - Japanese 2 armour and 1 infantry placed in Kiangsu 3 artilleries placed in French Indo China 2 destroyers and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.67 Americans : 0.50 Attackers Fire, : : -1.00 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.83 -
The AA curse on Japan continues. Your sub in sz25 also rolled a “1”, and took my DD down with it. So I had to put out another blocker. I figured take out your sub and block at the same time, instead of going to sz16. Thanks for building the air base in Java. My CV’s can take hits and my planes can still defend from Java. So I can wipe out the U.S., UKPAC and ANZ planes in succession, without losing defensive power. I thought when you removed your planes from Java, that I could send a fleet and troops towards Africa, like you did. But with the bombers and fighters doing SBR, I didn’t have enough firepower to attack Java or planes to defend a counterattack, in order to divert any CVs.
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from India to Sikang 1 bomber moved from India to French Indo China 1 bomber moved from Gibraltar to France -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to 54 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from India to Sikang 1 bomber moved from India to French Indo China 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone retreated to 54 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Non Combat Move - Americans 1 bomber moved from French Indo China to India 1 bomber moved from 54 Sea Zone to Queensland 1 submarine moved from 32 Sea Zone to 26 Sea Zone 2 bombers moved from 16 Sea Zone to Hawaiian Islands 2 bombers moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 91 Sea Zone 1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone 1 bomber moved from France to United Kingdom Place Units - Americans 1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 armour, 1 bomber and 1 infantry placed in Eastern United States 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in France : : -0.17 Americans : 0.00 Japanese : 1.67 AA fire in French Indo China : : -0.17 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUsCombat Hit Differential Summary :





