FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • '20 '19

    @FMErwinRommel Sorry about the delay…was playing about with different moves.

    The curse of the lone british bomber struck again…how many games have I seen in which it gets shot down by a 1/6 chance!

  • 2025 2024 '23 '22 '21 '20 '19

    You’ve been successfully attacking FIC for a while. Its about time I got a hit. Besides, there was only a max of 3 more damage you could have given. You should have waited until I repaired it.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 airfield; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 4 infantry moved from Libya to Tobruk
            1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Bryansk to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1
            Italians collect 10 PUs (2 lost to blockades); end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to India
            1 fighter moved from Java to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Java to India
            1 fighter moved from Java to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel The Italian Africa army look like they are on a suicide charge…‘Take Cairo no matter the losses!’

  • 2025 2024 '23 '22 '21 '20 '19

    I’m currently playing the Axis in 3 league games. Since no UK attacked Tobruk at the start, I had Italian armies trying to deny the U.S. a 5 p.u. N.O. I converted the French troops to Italians, which gave me about 9 units in each game. It didn’t work, delaying the U.S. only a few turns. Giallo destroyed my Italian army and I rolled poorly and only killed 3 Brits.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 105 Sea Zone
            1 fighter moved from France to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 artillery moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery, 2 bombers, 1 fighter and 1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 113 Sea Zone to 105 Sea Zone
            1 fighter moved from France to 105 Sea Zone
            1 bomber moved from Western Germany to 105 Sea Zone
            1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            2 bombers moved from Western Germany to 115 Sea Zone
            1 armour moved from Bryansk to Smolensk
                  Germans take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 artillery moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 artillery, 2 bombers, 1 fighter and 1 infantry moved from Bryansk to Tambov
            1 fighter moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Tambov, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 105 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Americans with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 115 Sea Zone
                Germans attack with 2 bombers, 1 cruiser and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from Tambov to Bryansk
            2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 artilleries and 1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Karelia
            2 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun moved from Poland to Eastern Poland
            2 infantry moved from Romania to Bessarabia
            3 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Yugoslavia to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 fighter moved from Northern Italy to Bryansk
            3 fighters moved from Western Germany to Bryansk
            1 fighter moved from 105 Sea Zone to Northern Italy
            1 bomber moved from 105 Sea Zone to Western Germany
            2 bombers moved from 115 Sea Zone to Western Germany
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            1 armour moved from Poland to 114 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 armour and 1 infantry moved from 115 Sea Zone to Finland
            4 mech_infantrys moved from Poland to Western Ukraine
            1 infantry moved from Karelia to Finland
            5 artilleries and 8 infantry moved from Bryansk to Rostov
            1 aaGun moved from Rostov to Ukraine
            1 artillery moved from Bryansk to Rostov
    
        Place Units - Germans
            1 fighter and 2 mech_infantrys placed in Novgorod
            3 artilleries placed in Western Ukraine
            1 artillery and 2 infantry placed in Ukraine
            3 armour and 2 mech_infantrys placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    Americans : -1.00
    Russians : -1.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Germany makes its push into southern Russia permanent. After Japan retakes Java, Germany will have more income than U.S.A. The end is near for the Allies. No German losses this turn.

  • '20 '19

    TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 armour moved from Smolensk to Russia
            1 infantry moved from Kazakhstan to Volgograd
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Tambov
            1 artillery moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 4 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 bombers and 2 fighters moved from Shan State to India
            1 infantry moved from Yunnan to Burma
            1 armour moved from Kweichow to Burma
            1 artillery and 1 tactical_bomber moved from Shan State to Burma
            1 tactical_bomber moved from 41 Sea Zone to Burma
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 armour, 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java
            2 tactical_bombers moved from 41 Sea Zone to Java
            3 fighters moved from 41 Sea Zone to India
            1 fighter moved from 35 Sea Zone to Java
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    SBR in India: intercept with 5 fighters? Vs 2 bombers and 5 escort fighters.

  • '20 '19

    @FMErwinRommel yeah send them all up please…desperate times for despaerate measures…lose the anzac fighters before the uk ones please

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 3 artilleries, 2 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            2 bombers and 2 fighters moved from Shan State to India
            1 infantry moved from Yunnan to Burma
            1 armour moved from Kweichow to Burma
            1 artillery and 1 tactical_bomber moved from Shan State to Burma
            1 tactical_bomber moved from 41 Sea Zone to Burma
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 armour, 1 artillery, 1 battleship, 3 carriers, 1 infantry, 1 marine and 2 transports moved from 41 Sea Zone to 42 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 armour, 3 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java
            2 tactical_bombers moved from 41 Sea Zone to Java
            3 fighters moved from 41 Sea Zone to India
            1 fighter moved from 35 Sea Zone to Java
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 7 units heading to India
                UK_Pacific launches 5 interceptors out of India
                    Attackers Fire,  : 1/7 hits, 2.00 expected hits
                    Defenders Fire,  : 1/5 hits, 1.67 expected hits
                    1 fighter owned by the Japanese lost in India
                    1 fighter owned by the ANZAC lost in India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Java
                Japanese attack with 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery, 2 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 3 infantry, 1 marine and 2 tactical_bombers in Java, round 2 : 4/11 hits, 4.67 expected hits
                    Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Java, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers in Java, round 3 : 5/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from Americans with 1 armour, 3 artilleries, 1 fighter, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 carrier, 1 cruiser and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            4 fighters moved from India to Shan State
            1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from Philippines to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
            2 fighters moved from Philippines to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            1 bomber moved from India to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Jehol to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            3 infantry moved from French Indo China to Shan State
            2 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Jehol to Manchuria
            1 infantry moved from Kiangsu to Kiangsi
            1 mech_infantry moved from Shensi to Kweichow
            1 infantry moved from Tsinghai to Shensi
            1 destroyer and 2 submarines moved from 41 Sea Zone to 74 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            2 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.67
    Americans : 0.50
    Attackers Fire,  : : -1.00
    UK_Pacific : 0.33
    AA fire in India : : 0.67
    Japanese : 0.83
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The AA curse on Japan continues. Your sub in sz25 also rolled a “1”, and took my DD down with it. So I had to put out another blocker. I figured take out your sub and block at the same time, instead of going to sz16. Thanks for building the air base in Java. My CV’s can take hits and my planes can still defend from Java. So I can wipe out the U.S., UKPAC and ANZ planes in succession, without losing defensive power. I thought when you removed your planes from Java, that I could send a fleet and troops towards Africa, like you did. But with the bombers and fighters doing SBR, I didn’t have enough firepower to attack Java or planes to defend a counterattack, in order to divert any CVs.

  • '20 '19

    TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from India to Sikang
            1 bomber moved from India to French Indo China
            1 bomber moved from Gibraltar to France
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 bomber, 2 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Queensland to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from India to Sikang
            1 bomber moved from India to French Indo China
            1 bomber moved from Gibraltar to France
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                 retreated to 54 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to India
            1 bomber moved from 54 Sea Zone to Queensland
            1 submarine moved from 32 Sea Zone to 26 Sea Zone
            2 bombers moved from 16 Sea Zone to Hawaiian Islands
            2 bombers moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer and 1 submarine moved from 107 Sea Zone to 91 Sea Zone
            1 bomber moved from France to United Kingdom
    
        Place Units - Americans
            1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 armour, 1 bomber and 1 infantry placed in Eastern United States
            1 destroyer and 3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0.17
    Americans : 0.00
    Japanese : 1.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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