@nikola1975
did you add your bid?
FMErwinRommel (X) vs Wizmark (L) BM3 game 3
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 2 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 123 Sea Zone to 125 Sea Zone 1 bomber moved from Scotland to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from 125 Sea Zone to United Kingdom 2 artilleries moved from Iceland to 123 Sea Zone 2 infantry moved from Iceland to 123 Sea Zone 1 marine moved from Iceland to 123 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 123 Sea Zone to 106 Sea Zone 1 marine moved from 106 Sea Zone to Quebec 2 artilleries moved from 106 Sea Zone to Quebec 2 infantry moved from 106 Sea Zone to Quebec 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 68 Sea Zone to 86 Sea Zone 1 destroyer moved from 68 Sea Zone to 70 Sea Zone 1 bomber moved from Western United States to Queensland 2 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 1 bomber placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 1 armour moved from French West Africa to French Central Africa 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 tactical_bomber moved from Syria to Caucasus 1 bomber moved from India to 36 Sea Zone 1 fighter moved from India to Burma Combat - British British creates battle in territory 105 Sea Zone Battle in 36 Sea Zone British attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Caucasus British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Northwest Persia 2 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Syria to Northwest Persia 1 aaGun moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Eastern Persia 1 aaGun and 1 artillery moved from 80 Sea Zone to Eastern Persia 2 armour moved from West India to India 2 fighters and 1 tactical_bomber moved from Burma to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 fighters moved from 98 Sea Zone to Persia 2 fighters moved from Syria to Persia 3 aaGuns, 2 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 bomber moved from 36 Sea Zone to Dutch New Guinea Place Units - British 3 infantry placed in Iraq 1 fighter and 1 mech_infantry placed in Persia 1 destroyer placed in 81 Sea Zone 1 destroyer placed in 71 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : -0.83 British : -0.67 Americans : -0.33 Japanese : -0.33 -
Nuts, didn’t consider the UK bomber going to DNG. I didn’t need to move both the CR and DD from sz36, since I had additional planes that were able to land on Java CVs. The CR and DD could have defended the transport and attacked US in Caroline Isles.
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@FMErwinRommel Was too good a target to miss as you had fighter defence in FIC! Its very hard to check every movement area in the south pac…lots of quirky angles
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Grrr, 2 lousy UK subs caused 10 damage, 5 per sub. In my last game as Axis with Owentoo, and my last game with you as Allies, there were 5 UK subs in sz97 for 3-4 turns. When I was Italy, the subs did max damage to me, averaging 2.1 damage per dice. But in the game where I was the Allies, my subs averaged 1.4 damage per dice. Earlier in our last game, my 3 U.S. and 3 UK subs rolled great, 20 points, but maxed out at 10 damage.
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@FMErwinRommel Italian go hasn’t shown up on either MARTI or been posted on the forum?
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Oops, I thought I had sent it, but turned off my computer because of a thunderstorm.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Caucasus to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,4 Italians collect 12 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : -1.33 Russians : 1.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 bomber moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus retreated to Caucasus Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov 1 infantry moved from Northern Italy to Yugoslavia 1 bomber moved from Caucasus to Romania Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,6,4 Italians collect 12 PUs (3 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to Northern Italy: 2 fightersCombat Hit Differential Summary :
Italians : -1.33 Russians : 1.17 -
What a disaster. The first time around, I killed both defenders and took no hits. This time, I missed and both defenders hit. So I didn’t get Cauc or even weaken it for Germany. I got more income, but that’s not as good as the battle reversal.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 2 artilleries moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries moved from 33 Sea Zone to Caroline Islands 2 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser, 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Nuts, the addition of the ANZ fleet and 3 fighters makes it unacceptably low odds to sink your fleet. And its a pain to block or contain it. Defending Caroline is hopeless against a full fleet with multiple troops, bombardment and air support.
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Caucasus 2 infantry moved from Rostov to Caucasus 1 armour moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 3 bombers moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Western Germany to 125 Sea Zone -
Intercept with 3 fighters in Moscow? SBR 3 bombers & 3 fighter escorts.
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@FMErwinRommel no intercept thanks
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 4 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 125 Sea Zone 2 fighters moved from Western Germany to 125 Sea Zone 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Caucasus 2 infantry moved from Rostov to Caucasus 1 armour moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 3 bombers moved from Bryansk to Russia 3 fighters moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 tactical_bomber moved from Western Germany to 125 Sea Zone Combat - Germans Germans creates battle in territory 105 Sea Zone Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in 125 Sea Zone Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Caucasus Germans attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Tambov, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Caucasus to Bryansk 3 fighters moved from Russia to Bryansk 2 fighters and 2 tactical_bombers moved from 125 Sea Zone to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Bryansk 1 artillery moved from Ukraine to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Northern Italy to Yugoslavia 1 artillery moved from Ukraine to Bryansk 1 artillery moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Karelia 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Volgograd to Ukraine 2 bombers moved from Russia to Bryansk 1 bomber moved from Tambov to Ukraine 1 submarine moved from 92 Sea Zone to 93 Sea Zone Place Units - Germans 1 artillery, 1 fighter and 1 infantry placed in France 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 2 infantry placed in Western Germany 1 submarine placed in 93 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 57 PUs (4 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -2.50 Americans : -0.33 Russians : -1.50 -
TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Volgograd -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 14 PUs; Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Volgograd Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Nenetsia to Vologda 3 infantry moved from Novosibirsk to Samara Place Units - Russians 1 artillery, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 0.50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 2 destroyers, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Szechwan to Burma 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Burma Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 4 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Burma to 36 Sea Zone 3 artilleries and 2 infantry moved from French Indo China to Shan State 1 armour moved from Szechwan to Sikang 1 artillery moved from Sikang to Szechwan 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Hunan to Yunnan 1 armour moved from Kiangsu to Hunan 1 mech_infantry moved from Kweichow to Yunnan 1 armour moved from Kiangsu to Kweichow 1 armour moved from Kiangsu to Hunan 2 fighters moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Yunnan Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : 0.67 Japanese : -0.67 -
I prepared as best I could offensively and defensively. I used just 2 blockers against Caroline fleet. Can’t waste blockers everywhere. The DD by Midway was just to take out your blocker and make you put a new blocker up. I have amassed a sizable ground force in Asia, without building a 3rd I.C.





