FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • 2025 2024 '23 '22 '21 '20 '19

    No problem, you posted very late at night UK time, you must have been tired. On Japan’s turn, I made my NCM’s in China during the combat phase, to ensure that I had garrisons in place.

  • 2025 2024 '23 '22 '21 '20 '19

    Ha, I put just enough ground troops in each battle to match the number of defenders. I was worried about Burma rolling 2-for-2, since you have 5 mech in India. But it turns out China lives on, rolling 2-for-2. Aside from that, the flying tiger fighter is gone forever, and Burma will block UKP. I built 12 ground troops this turn, hopefully in time to prevent the massive Indian army from overrunning me.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
            1 artillery moved from Shan State to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Burma
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 5/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
            2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
            1 submarine moved from 75 Sea Zone to 39 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Philippines to Japan
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Burma to French Indo China
            2 fighters moved from Burma to Yunnan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
            1 tactical_bomber moved from Burma to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 5 infantry placed in Japan
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    UK_Pacific : -1.00
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 86 Sea Zone to 68 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 battleship and 1 marine moved from 101 Sea Zone to 123 Sea Zone
            1 marine moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 86 Sea Zone to 68 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 battleship and 1 marine moved from 101 Sea Zone to 123 Sea Zone
            1 marine moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 68 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 68 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iceland
                Americans attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Iceland
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 3 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Iceland to Scotland
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
            2 transports moved from 86 Sea Zone to 89 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : -2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 tactical_bomber moved from West India to Burma
            1 fighter moved from India to Burma
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            3 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from India to French Indo China
            1 fighter moved from India to Burma
    

    Savegame

  • '20 '19

    @FMErwinRommel scramble sz 97?

  • 2025 2024 '23 '22 '21 '20 '19

    No scramble. Your TUV would be lower if I scrambled, but it wouldn’t change the outcome. Besides, Italy can’t rebuild fighters easily and your fleet wouldn’t have air defense, unless you move the rest of your fleet in during NCM.

  • 2025 2024 '23 '22 '21 '20 '19

    OOL - best defense.

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 86 Sea Zone to 68 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 battleship and 1 marine moved from 101 Sea Zone to 123 Sea Zone
            1 marine moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 68 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 68 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iceland
                Americans attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Iceland
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 3 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Iceland to Scotland
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
            2 transports moved from 86 Sea Zone to 89 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 tactical_bomber moved from West India to Burma
            1 fighter moved from India to Burma
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            3 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from India to French Indo China
            1 fighter moved from India to Burma
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in 97 Sea Zone
                British attack with 1 battleship, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    British roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone
                    British roll dice for 2 submarines in 97 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                    1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 57
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
            Battle in Burma
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from French Indo China to India
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria
            1 mech_infantry moved from Northwest Persia to Syria
            1 mech_infantry moved from Persia to Syria
            1 fighter moved from Persia to Egypt
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
            1 aaGun, 1 armour and 3 infantry moved from West India to India
            2 fighters and 1 tactical_bomber moved from Burma to India
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 armour moved from Persia to West India
            1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 artillery moved from Italian Somaliland to 76 Sea Zone
            1 infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 artillery moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Eire to Scotland
            3 aaGuns moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
    
        Place Units - British
            1 destroyer placed in 106 Sea Zone
            1 factory_minor placed in Iraq
            1 fighter placed in Egypt
            1 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,2,5
            British collect 33 PUs (4 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -1.50
    Italians : -0.17
    Americans : -2.00
    Japanese : 0.00
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    @FMErwinRommel Revenge bombing on FIC was nice causing max damage…and the U boats must be out of practice not doing too much damage. Kept my subs alive in sz 97 at the expense of the surface fleet to start convoying Italy.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 97 Sea Zone
            1 fighter moved from Tunisia to 97 Sea Zone
            1 bomber moved from Germany to 97 Sea Zone
            1 mech_infantry moved from Bessarabia to Rostov
            1 mech_infantry moved from Belarus to Rostov
            1 armour moved from Tunisia to Libya
                  Italians take Libya from British
            1 armour moved from Libya to Tunisia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber and 4 fighters
                British defend with 1 battleship, 2 cruisers and 2 submarines
                2 submarines owned by the British Submerged
                    Italians roll dice for 1 bomber and 4 fighters in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 97 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    2 cruisers owned by the British, 1 battleship owned by the British and 2 fighters owned by the Italians lost in 97 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 24
                Casualties for Italians: 2 fighters
                Casualties for British: 1 battleship and 2 cruisers
            Battle in Rostov
                Italians attack with 2 mech_infantrys
                Russians defend with 1 infantry
                    Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun, 1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 armour moved from Romania to Ukraine
            1 bomber and 2 fighters moved from 97 Sea Zone to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1
            Italians collect 10 PUs (5 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.33
    Russians : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I’ve learned that its a waste for Italy to build ships, as they can’t out build UK and so will just get sunk. Building fighters is better. I still have a full scramble despite losses. Your decision to keep subs for convoy blockage cost Italy income, but Italy was able to sink your expensive capital ships with the loss of only 2 fighters for +24 TUV. Freeing the Luftwaffe to perform other duties. It irks me that my subs consistently inflict below average convoy damage, while my opponents cause at least average damage. The Americans restored UK’s N.O.'s, without loss. But it resulted in the Atlantic fleet being spread out and not a serious threat for a few turns. UK has been building fighters, DD’s and tanks more than cheap grunts, because its safe from Italian invasion. UK has ten fighters/TBs from Egypt to India. But Germany will have a fleet of subs in the Med at the end of G6. So Egypt will have to build DD’s. The Italian can opener didn’t have air support, so it was 70% chance of win or draw. Now Germany can take Stalingrad and Cauc with mech, for 14 PUs. As soon as Russia retreats to Moscow, Germany wins the economic war.

  • 2025 2024 '23 '22 '21 '20 '19

    Germany has an unfair advantage because bombers in W. Ger can strat bomb Moscow or London, reach fleets from Iceland to Egypt and targets in Syria and Cauc. From S. Italy, they can reach Egypt and the Red Sea. So the Allies have to defend multiple sites from a single concentrated bomber force. Build an average of 1 bomber per turn, and Germany has a monster force that can threaten many targets simultaneously.

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Novgorod to Russia
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept bomber raid on Moscow with 3 fighters? Bombing with 5 bombers and 3 escorts.

  • '20 '19

    @FMErwinRommel Ouch…thats going to hurt! no intercept thanks…come on a very improbable AA!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 5 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 bombers moved from Western Germany to Russia
            3 fighters moved from Novgorod to Russia
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Bessarabia to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
    
        Combat - Germans
            Germans creates battle in territory 105 Sea Zone
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                Bombing raid in Russia rolls: 8,7,5,7 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 26 damage total.  Damaged units is as follows: factory_major = 20, airfield = 6
            Battle in Smolensk
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
            1 aaGun and 2 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Germany to Romania
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 tactical_bomber moved from Smolensk to Bryansk
            1 armour moved from Nenetsia to Novgorod
            1 mech_infantry moved from Novgorod to Karelia
            1 armour moved from Archangel to Bryansk
            1 armour and 2 infantry moved from Ukraine to Bryansk
            5 bombers and 3 fighters moved from Russia to Bryansk
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from France to Northern Italy
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            2 submarines moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 93 Sea Zone
            3 artilleries placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            1 armour placed in Germany
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : -0.67
    Russians : 0.67
    

    Savegame

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