FMErwinRommel (X) vs Wizmark (L) BM3 game 3

  • '20 '19

    @FMErwinRommel Quiet turn for the allies…you have us boxed in at the moment

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Tunisia to Libya
            1 fighter moved from Southern Italy to Libya
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 bomber moved from Germany to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber and 1 mech_infantry in Belarus, round 4 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 artillery and 1 fighter
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 fighter in Libya, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Libya
                Italians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Libya to Tunisia
            1 bomber moved from Belarus to Germany
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 aaGun moved from Eastern Poland to Bessarabia
            1 armour moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : 0.67
    Russians : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    But you are hard to keep down, like a jack in the box. The U.S. will have 5 transports and a beefed up fleet in sz91 next turn. The Italians picked up some nice real estate in Russia, but I would have preferred to have taken Libya. The 8, now 7 man army in Tun doesn’t look so big now with the U.S. and UK building up. I considered convoying an AA gun, but I’d better build up the homeland instead.

  • '20 '19

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 cruiser, 1 submarine and 1 transport moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Those pesky French cut my 50/50 odds of taking out the UK DD by Mad, to an unacceptable level.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
            1 armour moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            5 infantry moved from Western Ukraine to Ukraine
            1 armour moved from Romania to Ukraine
            7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 tactical_bomber moved from Poland to Ukraine
            4 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 8,8,4,4 and causes: 17 damage to unit: factory_major
                Bombing raid in United Kingdom causes 17 damage total. 
            Battle in Ukraine
                Germans attack with 1 armour, 5 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour, 5 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys in Bryansk, round 2 : 17/44 hits, 13.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 7 armour, 10 artilleries, 16 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 artillery moved from Karelia to Finland
            1 artillery and 1 infantry moved from Norway to Finland
            1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 114 Sea Zone to 112 Sea Zone
            1 submarine moved from 85 Sea Zone to 68 Sea Zone
            1 infantry moved from Southern France to France
            1 fighter moved from Poland to Novgorod
            2 fighters moved from Western Germany to Novgorod
            1 tactical_bomber moved from Poland to Western Germany
            1 mech_infantry moved from Eastern Poland to Novgorod
            8 mech_infantrys moved from Eastern Poland to Bryansk
            2 aaGuns moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            1 infantry moved from Western Germany to Northern Italy
            4 bombers moved from United Kingdom to Western Germany
            1 tactical_bomber moved from Ukraine to Bessarabia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 submarine placed in 105 Sea Zone
            1 submarine placed in 93 Sea Zone
            2 artilleries placed in France
            1 bomber and 1 fighter placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.00
    Russians : 0.33
    AA fire in United Kingdom : : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Hopefully, this will be “the Happy Time” (“Die Glückliche Zeit”), when my 3 u-boats roll 6 dice for convoy blockage and UK doesn’t get the N.O. for the Atlantic. This is retaliation for the UK blockade of Normandy. Inching my way up in northern Russia, but your Siberia troops will limit me there. Looking forward to moving south where the real prizes are. The Italians have their can openers ready.

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Please post Russia’s turn results. I got the marti dice but no NCM or end turn posting of the save game.

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novosibirsk to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            2 infantry moved from Novosibirsk to Samara
            1 infantry moved from Timguska to Urals
            2 infantry moved from Timguska to Novosibirsk
            3 infantry moved from Yenisey to Timguska
            1 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            1 artillery, 1 fighter, 6 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.83
    

    Savegame

  • '20 '19

    @FMErwinRommel done…sorry about that, must have misse d pressing the button somehow :shrug:

  • 2025 2024 '23 '22 '21 '20 '19

    No problem, you posted very late at night UK time, you must have been tired. On Japan’s turn, I made my NCM’s in China during the combat phase, to ensure that I had garrisons in place.

  • 2025 2024 '23 '22 '21 '20 '19

    Ha, I put just enough ground troops in each battle to match the number of defenders. I was worried about Burma rolling 2-for-2, since you have 5 mech in India. But it turns out China lives on, rolling 2-for-2. Aside from that, the flying tiger fighter is gone forever, and Burma will block UKP. I built 12 ground troops this turn, hopefully in time to prevent the massive Indian army from overrunning me.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 artillery and 1 infantry moved from Shensi to Sikang
            1 mech_infantry moved from Hopei to Tsinghai
            1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
            2 fighters and 2 tactical_bombers moved from Kweichow to Sikang
            1 artillery moved from Shan State to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Hunan to Szechwan
            1 mech_infantry moved from Yunnan to Burma
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 bomber moved from French Indo China to Burma
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
    
        Combat - Japanese
            Battle in Sikang
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 5/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 2 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Tsinghai
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
            2 fighters and 2 tactical_bombers moved from Sikang to Yunnan
            1 submarine moved from 75 Sea Zone to 39 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 carrier and 1 destroyer moved from 38 Sea Zone to 42 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Philippines to Japan
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 transport moved from 44 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser and 1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 bomber moved from Burma to French Indo China
            2 fighters moved from Burma to Yunnan
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Burma to 42 Sea Zone
            1 tactical_bomber moved from Burma to French Indo China
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            1 artillery and 5 infantry placed in Japan
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    UK_Pacific : -1.00
    Japanese : 1.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 86 Sea Zone to 68 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 battleship and 1 marine moved from 101 Sea Zone to 123 Sea Zone
            1 marine moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 bomber, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 cruiser and 1 destroyer moved from 86 Sea Zone to 68 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 battleship and 1 marine moved from 101 Sea Zone to 123 Sea Zone
            1 marine moved from 123 Sea Zone to Iceland
            1 bomber moved from United Kingdom to Iceland
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 68 Sea Zone
                Americans attack with 1 cruiser and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser and 1 destroyer in 68 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 68 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 68 Sea Zone
                Americans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iceland
                Americans attack with 2 artilleries, 1 bomber, 2 infantry and 1 marine
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship in Iceland, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 2 : 1/6 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Iceland
                    Americans roll dice for 2 artilleries, 1 bomber, 2 infantry and 1 marine in Iceland, round 3 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries, 1 bomber, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Iceland to Scotland
            1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 123 Sea Zone
            2 transports moved from 86 Sea Zone to 89 Sea Zone
            3 infantry and 1 mech_infantry moved from Brazil to British Guiana
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : -2.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            3 infantry moved from India to Burma
            1 tactical_bomber moved from West India to Burma
            1 fighter moved from India to Burma
            1 armour moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
            2 submarines moved from 98 Sea Zone to 97 Sea Zone
            3 fighters moved from Egypt to 97 Sea Zone
            1 fighter moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers moved from 98 Sea Zone to 97 Sea Zone
            1 battleship moved from 98 Sea Zone to 97 Sea Zone
            1 bomber moved from India to French Indo China
            1 fighter moved from India to Burma
    

    Savegame

  • '20 '19

    @FMErwinRommel scramble sz 97?

  • 2025 2024 '23 '22 '21 '20 '19

    No scramble. Your TUV would be lower if I scrambled, but it wouldn’t change the outcome. Besides, Italy can’t rebuild fighters easily and your fleet wouldn’t have air defense, unless you move the rest of your fleet in during NCM.

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